- January 20, 2023
- Headless
ULTRA LMAD
53%Game Brain Score
gameplay, music
graphics, replayability
76% User Score 21 reviews
Platforms
About
A free roguelike deckbuilder about becoming an LMAD in a fantasy way. Get cards by taking classes, build a deck to battle against projects and complete all semesters to graduate.







Audience ScoreBased on 21 reviews
gameplay11 positive mentions
replayability2 negative mentions
- The game features a unique 'remember' and 'forget' mechanic that adds depth to the gameplay and helps mitigate issues with dead hands.
- It is completely free to play, with no predatory monetization practices, which is a refreshing change in the current gaming landscape.
- Despite its simplistic graphics, the game offers interesting mechanics and decent replay value, making it enjoyable for players who appreciate deck-building games.
- The positioning system for playing cards feels restrictive, limiting player choices and making gameplay less flexible.
- The game lacks a tutorial or clear explanations, leading to confusion about mechanics and overall progression.
- Repetitive and procedurally generated content can make the game feel tedious and uninspired, detracting from the overall experience.
gameplay
19 mentions Positive Neutral NegativeThe gameplay is a mix of core collectible card game (CCG) mechanics and additional mini-games, offering some unique features like the remember/forget mechanic and position-based combat. While it introduces interesting concepts that could enhance the genre, the execution often feels lacking, leading to a gameplay experience that is enjoyable but not fully polished. Overall, it presents a fun deck-building experience with decent replay value, though it struggles to achieve top-tier gameplay consistency.
“Gameplay in the core CCG part of this presents a few interesting mechanics that other CCGs may want to pay attention to.”
“Despite being a relatively small game, it boasts multiple cool and unusual mechanics you won't find anywhere else, even having a decent amount of replay value.”
“The remember/forget mechanic makes it play very differently from any other deckbuilder I've seen.”
“The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative-based gameplay progression, and so on.”
“New mechanics like stress and discarding cards for energy seem more interesting on paper but in practice become tedious to interact with.”
“Stress mechanic slightly adds more complexity, but I can't say it was fun to manage.”