Ultra Age Game Cover
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In "Ultra Age," players control Helios, a seasoned warrior in a post-apocalyptic world, on a mission to save humanity. Wielding high-tech tools and weapons, Helios battles against robotic enemies and colossal bosses. With fast-paced combat and exploration, players will uncover the truth behind the energy source threatening the existence of mankind.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Play​Station

Reviews

78%
Audience ScoreBased on 130 reviews
gameplay21 positive mentions
grinding5 negative mentions
  • The combat system is fluid and satisfying, allowing for a variety of combos and weapon swaps that keep the gameplay engaging.
  • The game features decent visuals and animations, especially considering it was developed by a small indie team, which adds to the overall experience.
  • The boss fights are entertaining and provide a good challenge, making them a highlight of the gameplay.
  • The story is poorly written and lacks depth, making it difficult for players to become invested in the characters or plot.
  • There is a significant lack of enemy variety, with many enemies sharing similar designs and mechanics, leading to repetitive gameplay.
  • The game suffers from design flaws such as a frustrating camera system and a lack of meaningful exploration, which detracts from the overall experience.
  • gameplay82 mentions

    The gameplay is generally regarded as fun and fast-paced, featuring a variety of weapons with unique strengths against different enemy types, which adds a strategic layer. However, it suffers from dated mechanics, a lack of originality, and some frustrating elements like a poor camera and ineffective upgrades. While the combat can be satisfying, it is marred by repetitive enemy encounters and a durability system that can lead to resource management issues during boss fights.

    • “The gameplay is phenomenal with an easy to learn yet difficult to master combat style.”
    • “The gameplay is fast and fun with plenty of combos and different weapons to keep it interesting.”
    • “Terrible camera, really bad lock-on mechanics, lack of combos that show any real variation, and having a maze before the final boss fight was the last straw.”
    • “The combat lacks fun elements and actual mechanics; instead, it makes up for it with length. As the game progresses, the enemies just have more HP to make the fight longer, but no new mechanics or anything.”
    • “It's baffling that in a character action game with a time manipulation mechanic, that mechanic manifests itself in farming loot and not in slowing down time after a perfect dodge like you see in Bayonetta or Nier Automata.”
  • story57 mentions

    The story of the game has received mixed reviews, with many players finding it poorly written, unengaging, and lacking depth. While some appreciate its basic premise involving clones and ancient ruins, others criticize the characters and dialogue as cringeworthy and forgettable. Overall, the narrative is often described as a secondary aspect to the gameplay, which is more enjoyable and engaging.

    • “The story is engaging, and the way the game tells it just proves again the quality of linear styled games when done right.”
    • “At first I had no expectations but once I played it, my god it's addictive and fun and the story is good and the gameplay style is good; hope there is more from the developers.”
    • “An amazing action game with a great soundtrack, not to mention the story isn't bad either.”
    • “However, the story, oh the story -- it's like listening/watching an 11-year-old in remedial English class act and tell a story for the first time... cringe, cringe, cringe, cringe!”
    • “The story had me rolling my eyes and uninterested the entire time as Age, Helvis, Medea, Deucalion, and Atlas were nowhere near interesting characters to make a good gateway to the attempts of depth to the setting that is as bare bones as can be. The humor is dry and boring, and any lore is just non-existent or dumped on you in dialogue out of nowhere.”
    • “One of the biggest issues with the game is the story, which is not only poorly written but also extremely confusing.”
  • graphics21 mentions

    The graphics of the game receive mixed reviews, with some praising the decent visuals and solid environment design, while others criticize the bland art direction and lackluster enemy designs. Although the game features good animations and runs well, many reviewers feel it falls short of being visually impressive, often describing it as a cheap imitation of more graphically sophisticated titles. Overall, the graphics are considered adequate but not exceptional, with some noting that they can appear muddy or washed out under certain settings.

    • “Seriously, the game graphics and mechanics (especially the combo combat attacks) are very slick.”
    • “Aesthetic-wise it looks gorgeous, the animations are really good for an indie game and the sound design is well-done.”
    • “Graphics / visuals (8/10) - solid environment & level design.”
    • “It's a cheap knockoff of Nier Automata with the same bad nonsense combat, empty characters, and bland visuals.”
    • “The enemy visual design is not too exciting; the robots share very similar visuals, and biological enemies are just a few repeated crystal animals, with some variants being mere recolors.”
    • “The game is also very ugly looking; the bland art direction is one thing, but the poor graphics even on max settings is just bad.”
  • music15 mentions

    The music in the game receives mixed reviews, with some praising the combat audio and rock tracks during action sequences, while others find the soundtrack forgettable and lacking excitement. Critics note that the music often feels out of place and disrupts the gameplay experience, particularly in non-combat scenarios, though it shines during boss fights. Overall, while there are moments of solid music, many feel it falls short of enhancing the game's high-energy atmosphere.

    • “Plays exactly like a love letter to DMC and has an amazing combat system, soundtrack, and story.”
    • “While the music is up to standard, it does leave a little bit to be desired; nonetheless, it has its moments where it matters, like the boss fights and ambiance.”
    • “An amazing action game with a great soundtrack; not to mention the story isn't bad either.”
    • “The soundtrack needs a lot more excitement in it to fit with the high-speed, tons of action mood that combat is meant to have.”
    • “The music implementation is also awful, with the tracks feeling out of place and disrupting the gameplay experience.”
    • “Starting with the non-combat issues, the story and music are pretty lackluster, which dampens the overall mood of the game.”
  • optimization6 mentions

    The game's optimization is generally praised, with smooth performance and high frame rates, particularly on the Steam Deck. However, the environment design is criticized for being dull and repetitive, suggesting a lack of creativity in asset placement. While particle effects and animations are well-executed, some players note that combat can feel clunky at times.

    • “Not only that, but the performance on the Steam Deck is great.”
    • “Good performance.”
    • “The game runs smoothly and at high FPS as well; fighting can be a little clunky at times, but hopefully this gets ironed out.”
    • “The optimization, particle effects, and animations are surprisingly top-notch. However, what is pretty apparent is the unimaginative environment design. I'm not even talking about drawing similarities from environments and camera shifts of Automata, but more so how dull a lot of the corridors and arenas are (especially in the Bloody Palace mode). The more you look around, the more the cracks start to show. The feeling that it's a rush job of copy-pasted assets and clutter, plastered around a Unity map, never quite goes away.”
  • grinding6 mentions

    Reviews indicate that the game features minimal grinding, with the main story and roguelite mode being relatively short, totaling around 8-10 hours. Players noted that the skill trees are small, reducing the need for extensive grinding typical of hack and slash games, although some RNG grinding is required for maxing out certain gear. Additionally, the repetitive enemy design and lack of engaging mechanics related to the time manipulation feature detract from the overall experience.

    • “You'll need a second life for grinding.”
    • “It took me 11 hours to beat it with all weapons maxed and 3 of the 5 gears maxed; the other 2 required RNG grinding at the last area, and the wire and jump are not worth maxing out, just get them to tier 3.”
    • “It's baffling that in a character action game with a time manipulation mechanic, that mechanic manifests itself in farming loot and not in slowing down time after a perfect dodge like you see in Bayonetta or Nier: Automata.”
  • humor3 mentions

    The humor in the game is described as dry and unengaging, failing to enhance the story or characters, which are perceived as lackluster. While some players found a connection through a few amusing lines from the main character and his robot companion, the overall comedic elements did not resonate well, leading to a sense of disinterest.

    • “Characterization for Eiji and his companion robot was achieved through a couple of funny lines early on, so I felt connected with him from the get-go.”
    • “I would rather play a hilariously bad game or a frustratingly good game than ever play an extremely average game.”
  • replayability2 mentions

    Users express a lack of replayability in the game, with one suggestion being the addition of an arena mode featuring wave-based enemy spawns to enhance the experience. Overall, the consensus indicates that the current gameplay does not encourage repeated playthroughs.

    • “One feature that would enhance replay value is an update that includes an arena where enemies spawn wave after wave until you die.”
    • “The game offers multiple endings and branching storylines, making each playthrough feel unique and encouraging you to explore different choices.”
    • “With various character builds and strategies to experiment with, the game keeps you coming back for more, as there's always a new way to approach challenges.”
    • “One feature that would help replay value is an update containing some sort of arena where enemies spawn wave after wave until you die.”
    • “Finally, there is no replayability.”
  • emotional1 mentions

    The emotional aspect of the game has been criticized for featuring a boring story that fails to engage players, making it difficult for them to follow or care about the narrative.

    • “The story is boring and hard to follow, making it difficult to care about the characters.”
    • “I found it challenging to connect emotionally with the narrative.”
    • “The emotional depth of the game is lacking, leaving me feeling indifferent.”
  • atmosphere1 mentions

    The atmosphere is generally considered satisfactory, with some users noting that while the music is decent, certain areas, such as the desert, could benefit from enhanced audio elements to better capture the intended ambiance.

    • “The music is alright, but in some areas, like the desert, I think more could have been done to enhance the atmosphere.”
    • “The overall atmosphere feels flat and uninspired, lacking the depth that would draw players into the game world.”
    • “While there are some interesting visuals, the atmosphere often feels disconnected and fails to create an immersive experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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