- May 8, 2018
- Ennui Studio
Tyr: Chains of Valhalla
64%Game Brain Score
gameplay, music
story
74% User Score 38 reviews
Platforms
Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
About
Tyr: Chains of Valhalla, inspired by Norse mythology, is a 2.5D shooter/platformer full of power-ups, vikings, robots, awesome and difficult bosses. It combines 3D scenarios and bosses with 2D characters and enemies.











+14
Audience ScoreBased on 38 reviews
gameplay8 positive mentions
- The game offers a challenging and rewarding experience, reminiscent of classic 90's arcade games, requiring skill and practice to master.
- Visually appealing with great graphics and a fitting soundtrack that enhances the gameplay experience.
- The level design is demanding yet satisfying, with opportunities for speedrunning and replaying levels to improve times.
- The game can be frustratingly difficult, with some players finding the controls and mechanics unresponsive or floaty.
- The strict one-hour time limit can detract from exploration and combat, forcing players to rush through levels.
- Some level designs and enemy mechanics feel uninspired or unfair, leading to unintentional deaths and a lack of engagement.
- gameplay26 mentions Positive Neutral Negative
The gameplay of Tyr is characterized by smooth mechanics and engaging combat, particularly with its rock-paper-scissors element system that allows players to exploit enemy weaknesses. However, the game's sixty-minute time limit can detract from the experience, forcing players to rush through levels and diminishing the depth of combat. While the graphics and audio are well-received, there are notable concerns regarding control responsiveness and level design, indicating a need for further polish and refinement.
“The graphics and animations are good, audio decent, and the overall game mechanics are a nice change of pace with enemy weaknesses and various types of shot upgrades.”
“Tyr is a fun game that starts out slow but really picks up after you get some upgrades and a feel for the mechanics.”
“In a rock-paper-scissors type mechanic, Tyr’s opposition all have a particular vulnerability (fire, ice, or plasma), and Tyr can cycle through these elements to select the most effective payload to whittle down the resistance.”
“Tyr’s boldest conceit, to limit the player to a mere sixty minutes to finish the game, has dire implications on the gameplay, changing it from a shooter to a 'dash through the level as fast as possible, ignoring everything but the critical path' game.”
“Because the stages are quite small, this may have been deemed a necessity, but thanks to the time mechanic and the small health bar, it quickly becomes infuriating.”
“Needs a lot of work and polish to fix some serious control, camera, and mechanical issues.”