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Twin Sector is a single player shooter game with a science fiction theme. It was developed by DnS Development and was released on September 16, 2009. It received mostly positive reviews from critics and negative reviews from players.

"Twin Sector" is a physics-based puzzle-platformer game set in a desolate frozen city. As the last surviving human, you must explore the city and uncover the truth behind your survival using your unique magnetic gravity glove to manipulate objects and solve intricate puzzles. With a focus on exploration and innovation, the game offers a challenging and immersive experience in a bleak yet captivating world.

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35%
Audience ScoreBased on 171 reviews
gameplay14 positive mentions
grinding5 negative mentions

  • The game features an interesting premise with a unique mechanic of using gloves to push and pull objects, which can lead to some creative puzzle-solving.
  • Despite its flaws, some players found the puzzles to be challenging and engaging, providing a sense of accomplishment when solved.
  • The game has a nostalgic charm for those who appreciate older titles, with decent graphics for its time and a storyline that, while predictable, can still be intriguing.
  • The game suffers from numerous technical issues, including clunky controls, frustrating physics, and a lack of proper save systems, leading to frequent deaths and restarts.
  • Voice acting and writing are often criticized as poor, detracting from the overall experience and immersion in the game.
  • Many players find the level design repetitive and uninspired, with a lack of engaging environments and a tendency to rely on trial and error rather than skillful gameplay.
  • gameplay
    61 mentions Positive Neutral Negative

    The gameplay of "Twin Sector" is characterized by a mix of intriguing mechanics and frustrating execution, with many players noting the physics-based puzzles as both a highlight and a source of annoyance. While the core concept of using gravity gloves offers potential for engaging gameplay, the poor design, clunky controls, and inconsistent mechanics lead to a lackluster experience that often feels more tedious than enjoyable. Overall, the game is seen as a missed opportunity, with players expressing a desire for a more polished version that could better utilize its interesting ideas.

    • “The gameplay is pretty good and it's definitely a fascinating game.”
    • “If you are looking for some challenging puzzles based around fun mechanics then this game is for you.”
    • “The pro's are the neat push-pull mechanic, the often well-designed puzzles, and the fact that some puzzles can be solved in different ways.”
    • “The puzzles seem half-baked and don't seem to incorporate the game mechanics or physics properly.”
    • “The only thing making the puzzles challenging is either the physics not cooperating and making it unnecessarily difficult to execute the solution or having to guess what you are supposed to do, because the game does not teach you the required mechanics properly.”
    • “The gameplay ranges from boring to annoying, the voice acting is painfully bad, the writing is riddled with typos and grammatical errors, and the controls are frustratingly clunky.”
  • story
    55 mentions Positive Neutral Negative

    The story aspect of the game has received largely negative feedback, with many reviewers describing it as generic, predictable, and poorly executed. While some found the premise mildly interesting, the execution, including weak voice acting and uninspired character development, detracted from the overall experience. Overall, the narrative fails to engage players, often feeling like a derivative retelling of better titles like Portal, leaving many feeling unmotivated to continue.

    • “The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of Earth — until the planet becomes habitable again.”
    • “It had a story that made me keep playing and wanting to know what happened next.”
    • “You will spend many hours working to solve the puzzles, just so you can reach the end of the thrilling storyline.”
    • “If you're even curious about it, the story doesn't really have much to offer for the small bits you even get, and it's as predictable as it seems.”
    • “The presentation feels too stale, the texture work is repeating itself from level to level, the story doesn't try to expand on what is already known, the ending is a cliffhanger building up for a sequel that obviously never came, the cutscenes are blocky and years behind the 2009 standard, you can find grammatical errors in subtitles and there is no replay value except the unlockable hardcore mode that lets you play with quicksaves disabled.”
    • “The plot utterly fails to compel you to complete the game, and the characters are nothing to write home about.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics of the game are generally described as decent but dated, showcasing an old-school aesthetic with muted colors and industrial design elements. While some players appreciate the charm and atmosphere, many criticize the visuals for being underwhelming and lacking in variety, especially when compared to more modern titles. Overall, the graphics do not significantly enhance the gameplay experience and are often seen as a missed opportunity.

    • “The graphics of the game are decent, aged enough to show the game's age, yet charming in their old school aesthetic of dulled greyed out colors and industrial design with bright visuals for fire and important elements.”
    • “The graphics - while not state of the art, do not interfere with the game, and set a decent enough mood.”
    • “Good graphics for the time that the game was originally released.”
    • “It takes longer to configure the graphics for this game than it does to complete it.”
    • “With the low quality of graphical assets, resetting to checkpoints should take the blink of an eye, especially from an SSD, but instead one waits for what seems like the regrowing of an eye... absolutely abysmal.”
    • “There's nothing to redeem it; the gameplay is sloppy, the graphics are terrible and there's nothing new about it.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in the game is described as a mix of intriguing and disappointing elements; while some players appreciate the innovative concepts and clever puzzle design that contribute to a unique vibe, others find it lacking in depth and engagement. The soundtrack is noted for enhancing the atmosphere, but overall, opinions are divided, with some reviewers feeling the visuals and level design fail to create a compelling environment.

    • “The atmosphere and aesthetics are interesting, and the game does have an intriguing vibe.”
    • “To be fair, that is indeed an innovative concept and works rather well most of the time; some puzzles are cleverly designed, and the subtle use of the soundtrack fits the atmosphere perfectly.”
    • “Atmosphere: 4/5”
    • “Portal had this fantastic humor, but Twin Sector has no atmosphere at all.”
    • “As for the visuals and atmosphere, I was left sadly unimpressed.”
    • “But the level design is awful, the physics are screwy, and the atmosphere is boring and uninspired.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is described as subtle and atmospheric, effectively complementing the innovative puzzle design. However, some users find the overall soundtrack to be lacking, with only a few redeeming tracks and minimal ambient music throughout the gameplay. Additionally, there are concerns about the volume levels at the game's start.

    • “To be fair, that is indeed an innovative concept and works rather well most of the time; some puzzles are cleverly designed and the subtle use of the soundtrack fits the atmosphere perfectly.”
    • “Twin Sector: graphics are very nice, sounds are good, and the music is enjoyable.”
    • “Another thing to point out - the game is ambient with a minimal soundtrack.”
    • “No sound option; you can't adjust the music volume in the game.”
    • “I think there's a song or two in the menus; that's about the only redeeming quality.”
    • “Another thing to point out: the game is ambient with little soundtrack.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is largely criticized, with many finding it humorless and poorly executed, particularly in terms of animation and voice acting. However, some users noted that the unintentionally funny subtitles and a hilariously bad plot twist at the end provide a glimmer of amusement, even if the overall comedic elements fall flat. Despite its shortcomings, the game's broken physics add a layer of humor that keeps players engaged.

    • “Wait a minute... hilariously bad plot twist at the end leaving room for a sequel?”
    • “Despite physics that range from humorously broken to frustratingly broken, this game keeps you coming back.”
    • “The subtitles can be hilarious (some are badly translated, and I even spotted a 'u' - as in, 'what are u doing').”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, primarily due to the unnecessary "recharge time" that slows down gameplay. The repetitive tasks and puzzles contribute to a frustrating experience, drawing unfavorable comparisons to games like Portal and Half-Life. Overall, the game is criticized for its lack of engaging content, leading to a monotonous experience.

    • “There is absolutely no reason for the 'recharge time' other than to draw this game into a tedious crawl.”
    • “Very portal-like and very tedious in tasking.”
    • “As I said earlier, this game rides on the heels of Portal and Half-Life, as you can pick up many items in the game, but the game itself gets tedious really fast.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs affecting models, voice acting, and puzzles, leading to a frustrating experience. Checkpoints are also deemed poorly implemented, further exacerbating the issues with the game's engine and object manipulation.

    • “Sadly, it's executed very poorly; the models are ugly, the voice acting is subpar, and the puzzles themselves are extremely buggy.”
    • “I found a weird, buggy way to progress.”
    • “Checkpoints are unbelievably bad, and the buggy engine makes manipulating objects— the whole point of the game— just frustrating.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game is criticized for its lack of engagement, with users describing the story as boring and unimpactful. This results in a diminished emotional connection for players.

    • “The story felt incredibly boring and failed to evoke any emotional response.”
    • “I found the emotional depth lacking; it just didn't resonate with me.”
    • “The characters were one-dimensional, making it hard to connect on an emotional level.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is praised for being well-executed, indicating that characters undergo meaningful growth and transformation throughout the game.

    • “The character development is exceptionally well done.”
    • “The depth and growth of the characters throughout the game are truly impressive.”
    • “I love how the characters evolve based on the choices I make, making each playthrough unique.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from poor optimization, lacking support for modern gaming PC features and failing to run smoothly on contemporary hardware. Many users believe that proper testing and optimization could have significantly improved the overall experience, despite its low-budget elements.

    • “All of the flaws above could have been fixed with proper game testing and optimization, which would have made an alright little game even with the low-budget mocap, intro cutscene, or texture quality.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers minimal replayability, primarily due to its repetitive textures, lack of story expansion, and outdated presentation. The only incentive for replaying is the unlockable hardcore mode, which restricts quicksaves, but overall, players find little value in revisiting the game.

    • “The presentation feels too stale, the texture work is repeating itself from level to level, the story doesn't try to expand on what is already known, the ending is a cliffhanger building up for a sequel that obviously never came, the cutscenes are blocky and years behind the 2009 standard, you can find grammatical errors in subtitles and there is no replay value except the unlockable hardcore mode that lets you play with quicksaves disabled.”
    • “Replayability: -/5”
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70%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

Twin Sector is a shooter game with science fiction theme.

Twin Sector is available on PC and Windows.

Twin Sector was released on September 16, 2009.

Twin Sector was developed by DnS Development.

Twin Sector has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Twin Sector is a single player game.

Similar games include Dementium II HD, Legendary, Defy Gravity Extended, Blood Knights, Scrap Garden and others.