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"Twin Sector" is a physics-based puzzle-platformer game set in a desolate frozen city. As the last surviving human, you must explore the city and uncover the truth behind your survival using your unique magnetic gravity glove to manipulate objects and solve intricate puzzles. With a focus on exploration and innovation, the game offers a challenging and immersive experience in a bleak yet captivating world.

Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
Twin Sector screenshot
+3

36%
Audience ScoreBased on 174 reviews
gameplay14 positive mentions
stability11 negative mentions

  • The game features an interesting concept with telekinetic gloves that allow for unique puzzle-solving mechanics.
  • Some players appreciate the challenging puzzles and the sense of progression throughout the game.
  • The graphics, while dated, have a certain charm that some players find appealing.
  • The game suffers from numerous technical issues, including poor controls, frustrating physics, and frequent glitches.
  • Voice acting and writing are subpar, detracting from the overall experience and immersion.
  • The lack of modern features and updates makes the game feel outdated and difficult to recommend, especially given its price.
  • gameplay
    64 mentions Positive Neutral Negative

    The gameplay of "Twin Sector" is characterized by a unique gravity gun mechanic that offers potential for engaging puzzles, but is ultimately marred by poor execution, frustrating controls, and inconsistent physics. While some players appreciate the innovative ideas and visuals, many criticize the lack of challenging puzzles and the overall blandness of the experience, leading to a sense of frustration rather than enjoyment. Overall, the game struggles to deliver a compelling gameplay experience, often feeling more like a curiosity than a polished title.

    • “The idea of solving puzzles using a gravity gun adds a unique twist to the gameplay.”
    • “The pro's are the neat push-pull mechanic, the often well-designed puzzles, and the fact that some puzzles can be solved in different ways.”
    • “The gameplay is pretty good and it's definitely a fascinating game.”
    • “While the puzzles incorporate the gravity gun mechanic, they often lack innovation and challenge, leaving players yearning for complexity and variety.”
    • “Despite an appealing concept and likable female protagonist, this game's broken mechanics and unforgiving checkpoint system make it almost completely unplayable.”
    • “The collision is bad, the gameplay mechanics are worse, and the puzzles are boring; they're either super easy or stupidly difficult.”
  • story
    58 mentions Positive Neutral Negative

    The story in the game is generally criticized for being vague, predictable, and lacking depth, with many reviewers noting its generic plot and uninspired character development. While some players found moments of investment towards the end, the overall narrative fails to engage, often feeling like a derivative retelling of better titles like Portal. Additionally, issues such as poor voice acting and a lack of compelling environments further detract from the storytelling experience.

    • “The story of Twin Sector takes place in a post-apocalyptic future where the remains of mankind have been put to artificial sleep in cryogenic chambers deep under the contaminated surface of Earth — until the planet becomes habitable again.”
    • “It had a story that made me keep playing and wanting to know what happened next.”
    • “You will spend many hours working to solve the puzzles, just so you can reach the end of the thrilling storyline.”
    • “The story is vague, and the path isn't clear.”
    • “The plot utterly fails to compel you to complete the game, and the characters are nothing to write home about.”
    • “The story overall is bland.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics of the game are generally described as dated and rough around the edges, reflecting its age while maintaining a certain charm with an old-school aesthetic. While some users appreciate the atmospheric visuals and decent texture work for the time of release, many criticize the low resolution, lack of variety, and overall poor quality, suggesting that the graphics do not significantly enhance the gameplay experience. Overall, the visuals are functional but fail to impress, with some noting that they detract from the game's potential.

    • “The graphics of the game are decent, aged enough to show the game's age, yet charming in their old school aesthetic of dulled greyed out colors and industrial design with bright visuals for fire and important elements.”
    • “The graphics - while not state of the art, do not interfere with the game, and set a decent enough mood.”
    • “Good graphics for the time that the game was originally released.”
    • “It takes longer to configure the graphics for this game than it does to complete it.”
    • “After a quite long intriguing briefing talk, the user is presented with poor visuals and bad gameplay.”
    • “There's nothing to redeem it; the gameplay is sloppy, the graphics are terrible and there's nothing new about it.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of glitches and bugs that disrupt gameplay and create frustration. While some players find the unpredictability of these glitches entertaining, many others feel that they detract significantly from the overall experience, leading to poor execution and frustrating mechanics. Checkpoints and object manipulation are particularly noted as problematic, contributing to a chaotic and unstable gaming environment.

    • “If you enjoy unpredictable puzzles and unexpected glitches, this game's for you.”
    • “But glitches and bugs are causing delays.”
    • “Checkpoints are unbelievably bad and the buggy engine means manipulating objects, the whole point of the game is just frustrating.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is a mixed bag; while some players find moments of unintentional hilarity, such as poorly translated subtitles and absurd plot twists, others criticize the overall comedic execution as lacking charm and coherence. The animation and voice acting are often described as stiff and subpar, contributing to a sense of humor that can be both frustrating and amusing. Overall, the game's humor seems to rely more on its flaws than on intentional comedic design.

    • “Seriously, I almost got hit by my own door—it was hilarious 😂”
    • “The developers had a sense of humor, though.”
    • “Wait a minute... hilariously bad plot twist at the end leaving room for a sequel?”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere in the game receives mixed reviews, with some players finding it intriguing and well-supported by the soundtrack, while others criticize it as lacking depth and being uninspired. Despite a few clever design elements, many feel that the overall ambiance fails to engage, leading to a disappointing experience.

    • “The atmosphere and aesthetics are interesting, and the game does have an intriguing vibe.”
    • “To be fair, that is indeed an innovative concept and works rather well most of the time; some puzzles are cleverly designed, and the subtle use of the soundtrack fits the atmosphere perfectly.”
    • “Incredibly weird atmosphere.”
    • “Portal had this fantastic humor, but Twin Sector has no atmosphere at all.”
    • “As for the visuals and atmosphere, I was left sadly unimpressed.”
    • “But the level design is awful, the physics are screwy, and the atmosphere is boring and uninspired.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is described as subtle and atmospheric, effectively complementing the innovative puzzle design. However, some users find the overall soundtrack lacking, with only a few redeeming tracks and minimal ambient music throughout the gameplay. Additionally, there are concerns about the volume levels at the game's start.

    • “To be fair, that is indeed an innovative concept and works rather well most of the time; some puzzles are cleverly designed and the subtle use of the soundtrack fits the atmosphere perfectly.”
    • “Twin Sector: graphics are very nice, sounds are good, and the music is enjoyable.”
    • “Another thing to point out - the game is ambient with a little soundtrack.”
    • “No sound option; you can't adjust the music volume high or low.”
    • “I think there's a song or two in the menus; that's about the only redeeming quality.”
    • “Another thing to point out: the game is ambient with little soundtrack.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious, primarily due to the unnecessary "recharge time" that slows down gameplay. While the puzzles and item interactions draw comparisons to titles like Portal and Half-Life, they ultimately contribute to a frustratingly slow experience that detracts from overall enjoyment.

    • “There is absolutely no reason for the 'recharge time' other than to draw this game into a tedious crawl.”
    • “Very portal-like and very tedious in tasking.”
    • “As I said earlier, this game rides on the heels of Portal and Half-Life, as you can pick up many items in the game, but the game itself gets tedious really fast.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from poor optimization, lacking support for modern gaming PC features and failing to run smoothly on contemporary hardware. Reviewers suggest that proper testing and optimization could have significantly improved the overall experience, despite its low-budget elements.

    • “All of the flaws above could have been fixed with proper game testing and optimization, which would have made an alright little game even with the low-budget mocap, intro cutscene, or texture quality.”
    • “All of the flaws above could have been fixed with proper game testing and optimization, which would have made for an alright little game even with the low-budget mocap, intro cutscene, or texture quality.”
  • emotional
    2 mentions Positive Neutral Negative

    Players have noted that the character development and storytelling lack depth, resulting in minimal emotional investment in the narrative, with some describing the story as boring.

    • “The story felt incredibly dull and uninspired.”
    • “I couldn't connect with any of the characters emotionally.”
    • “The emotional moments fell flat and lacked impact.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers minimal replayability, primarily due to its repetitive textures, lack of story expansion, and outdated presentation. The only incentive for replaying is the unlockable hardcore mode, which disables quicksaves, but overall, players find little value in revisiting the game.

    • “The presentation feels too stale, the texture work is repeating itself from level to level, the story doesn't try to expand on what is already known, the ending is a cliffhanger building up for a sequel that obviously never came, the cutscenes are blocky and years behind the 2009 standard, you can find grammatical errors in subtitles and there is no replay value except the unlockable hardcore mode that lets you play with quicksaves disabled.”
    • “Replayability: -/5”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game has been criticized for lacking depth, which may lead to a diminished emotional investment in the narrative for some players.

    • “Furthermore, character development and storytelling might not provide depth or emotional investment in the narrative for some players.”
    • “The characters feel one-dimensional, lacking the growth and complexity that would make their journeys engaging.”
    • “I found the character arcs predictable and uninspired, which made it hard to care about their outcomes.”

70%Critics’ scoreBased on 1 critic reviews

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