Twilight Manor: Roguelite FPS Game Cover
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Twilight Manor: Roguelite FPS is a fast-paced, gore-filled first-person shooter set in a futuristic cyberpunk world. As you explore a mysterious mansion, you'll face tough enemies and intense boss fights, with the ability to upgrade your weapons and abilities along the way. With an advanced gore system and the ability to stop time, this game offers a unique and thrilling experience for players. The story follows a woman's investigation into the mansion and its dark secrets.

  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 63 reviews
gameplay5 positive mentions
replayability3 negative mentions
  • The game features fun and fast-paced gunplay with satisfying mechanics, including unique reload animations and a lighthearted tone.
  • Level design is praised for its creativity and aesthetics, providing an enjoyable experience despite the game's short length.
  • The upgrade system adds a layer of replayability, allowing players to build their character in various ways and enjoy a power fantasy.
  • The game is very short, with playthroughs lasting under an hour, which may leave players wanting more content.
  • It lacks true roguelite elements, as levels are not randomized and the gameplay can feel repetitive with limited enemy and weapon variety.
  • Some gameplay mechanics, such as the balance of upgrades and the ease of boss fights, can lead to a lack of challenge and engagement.
  • gameplay15 mentions

    The gameplay features a mix of familiar mechanics from the previous title, such as engaging gunplay and parry/timestop abilities, while introducing a roguelite element with item carryover and random skill choices after boss fights. Although the game is shorter and has a different aesthetic, it maintains a run-and-gun style, with some new enemy types and a solid level design. However, players noted the need for more enemy variation and smoother transitions between gameplay and cutscenes for an even better experience.

    • “It switches out the multiple character system with a roguelite mechanic; you gain items that carry over across your campaign that add little buffs.”
    • “Like the previous game, it has great gunplay while retaining the parry and time-stop mechanic.”
    • “The gameplay is good, the level design is good, and that's all you really need in a boomer shooter anyway.”
    • “Compared to the previous game, this one is somewhat shorter and has a different aesthetic and gameplay.”
    • “Well, it's a better game than Twilight City; however, it is not a roguelite. The only random mechanic here is upgrades after bosses being on a rotation of 3.”
    • “Gameplay is more or less very similar to the prequel, just run & gun.”
  • story15 mentions

    The game's story is generally considered weak and underdeveloped, featuring minimal cutscenes and goofy dialogue that lacks depth. While it draws on elements from previous titles in the series, it doesn't take itself seriously, making it more suitable for players seeking lighthearted gameplay rather than a compelling narrative. Many players noted that the story is easily skipped and not particularly engaging, with some describing it as reminiscent of '90s anime in its absurdity.

    • “The dialogue and plot itself are also pretty goofy, like the previous games, although this time there aren't any sex jokes.”
    • “The roguelite aspect and the story also needs some quality of life improvements, as the way the menu and cutscenes kick in are implemented in a way that it's really easy to accidentally skip over them, which also prevented me from criticizing the story, but I bet it was funny in a silly way.”
    • “Story is about as dumb as the previous one, this time you can't control the dude obsessed with Miku AI, only the jailbait girl, yet the story seems to revolve around the guy's family more than anything else.”
    • “The story of the game is very lacking; you have some brief scenes at the beginning but nothing too developed, and there are a few dialogues after some boss fights but only towards the end.”
    • “The storyline itself is '90's anime bonkers, and the voice acting is non-existent. For the AI companion you can get, it would have been better to not have included it.”
    • “The roguelite aspect and the story also need some quality of life improvements, as the way the menu and cutscenes kick in are implemented in a way that it's really easy to accidentally skip over them, which also prevented me from criticizing the story, but I bet it was funny in a silly way.”
  • music8 mentions

    The music in the game has received positive feedback, with many praising the great soundtrack and improved quality compared to the previous installment. However, some users noted issues with looping and volume inconsistencies, particularly during boss intros. Overall, the music is considered fun and fitting for the game, enhancing the overall experience.

    • “The soundtrack is great and the art's awesome, map design is also on-point and beautiful!”
    • “The music, though, is far better than the previous game; it’s actually good, I love it.”
    • “An awesome soundtrack.”
    • “The music is also kind of wonky and doesn't loop properly on some levels.”
    • “I wish it featured voice-over work and some music during the comic panel-like cutscenes.”
    • “Sound is decent again, with music being okay and fit for the game, though boss intros seem oddly loud, likely unaffected by the volume slider.”
  • graphics8 mentions

    The graphics of the game have received positive feedback for their improved aesthetics, featuring enhanced lighting effects and more refined enemy designs compared to the previous installment. Players appreciate the retro art style and the overall visual presentation, although some minor issues and a lack of quality of life features were noted. Overall, the game's visuals contribute to an enjoyable experience, particularly for fans of the genre.

    • “A very short (I finished it in under an hour) but fun retro FPS with a satisfying fast pace and some cool artwork.”
    • “Its a nice little game with a fairly nice art style.”
    • “+ good aesthetics and graphics.”
    • “Compared to the previous game, this one is somewhat shorter and has a different aesthetic and gameplay.”
    • “Visuals are improved in terms of both environment and enemies; the former has a lot more lighting effects going on, selling the setting (even if it's just purchased texture assets). The latter are not as misshapen as some of the original designs, but the catgirl enemy is back almost exactly the same, now as a regular grunt instead of a shotgunner, which feels a bit lazy.”
  • humor7 mentions

    The game is characterized by its short, goofy humor, featuring a humorous biker character and amusing animations, particularly during reloads. While it aims to entertain with its comedic elements, some players noted that the implementation of menus and cutscenes could detract from the overall experience, potentially causing them to miss out on the story's humor. Overall, it appeals to those seeking a lighthearted and funny FPS experience.

    • “This is a very short and goofy game that tries to be funny and entertaining for a bit, and that's it.”
    • “Not a roguelite, but there's a funny little biker man that says 'die, bitch' every second.”
    • “The animations are overall great too, especially the reloads, which had me laughing the first time I saw them.”
  • replayability2 mentions

    Players appreciate the replayability of the game, noting that the persistent upgrades enhance the experience even after death. The game is well-structured, with a strong emphasis on replaying at higher difficulty levels, contributing to its overall replay value.

    • “You unlock upgrades as you progress, and they persist through death; it's well put together and relies heavily on the replayability at higher difficulties.”
    • “+ Good replay value.”
    • “The game relies too much on replayability, but the higher difficulties feel more like a chore than a challenge.”
    • “While the upgrades persist through death, the lack of variety in gameplay makes replaying feel tedious.”
    • “I found the replayability to be lacking; once you've experienced the game, there's little incentive to go back.”
  • optimization1 mentions

    The game's optimization has been criticized for causing stuttering issues, even when using the Vulkan renderer, indicating that performance improvements are needed.

    • “The game is prone to stuttering even with the Vulkan renderer.”
    • “Optimization is lacking, leading to frequent frame drops during gameplay.”
    • “Despite having a powerful system, the game struggles to maintain a stable frame rate.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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