Twilight Manor: Roguelite FPS Game Cover
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Twilight Manor: Roguelite FPS is a fast-paced, gore-filled first-person shooter set in a futuristic cyberpunk world. As you explore a mysterious mansion, you'll face tough enemies and intense boss fights, with the ability to upgrade your weapons and abilities along the way. With an advanced gore system and the ability to stop time, this game offers a unique and thrilling experience for players. The story follows a woman's investigation into the mansion and its dark secrets.

  • PC
  • Windows

Reviews

92%
Audience ScoreBased on 101 reviews
gameplay10 positive mentions
story6 negative mentions
  • The game features great gunplay and fun mechanics like parrying and time stop, making combat enjoyable.
  • The art style and level design are impressive for a low-priced indie game, with some creative map layouts.
  • It offers a lighthearted and humorous experience, with entertaining reload animations and goofy enemy designs.
  • The game is very short, with playthroughs lasting around an hour or less, which may not provide enough content for some players.
  • It lacks true roguelite elements, as there is no randomization of levels or enemies, and upgrades can make the player overly powerful.
  • The story and character development are minimal, with a lack of engaging narrative and voice acting.
  • gameplay28 mentions

    The gameplay retains the enjoyable gunplay and mechanics from the previous game, including parrying and time-stopping, while introducing new enemy types and a selection of skills after boss fights. Although it is shorter and lacks a true roguelite structure, the level design and overall action remain solid, with some room for improvement in enemy variety and polish. Players appreciate the fast-paced, run-and-gun style, but suggest that more diverse mechanics and modes could elevate the experience further.

    • “Like the previous game, it has great gunplay while retaining the parry and time-stop mechanic.”
    • “The gameplay is good, the level design is good, and that's all you really need in a boomer shooter anyway.”
    • “Also with some roguelite feature, after each boss fight you will get to choose a special skill out of three random options to aid your gameplay, like healing, damage, etc.”
    • “Compared to the previous game, this one is somewhat shorter and has a different aesthetic and gameplay.”
    • “Well, it's a better game than Twilight City; however, it is not a roguelite. The only random mechanic here is upgrades after bosses being on a rotation of 3.”
    • “Gameplay is more or less very similar to the prequel; just run and gun.”
  • story24 mentions

    The game's story is generally considered weak, featuring minimal development and only a few cutscenes that offer little lore. While the plot is described as goofy and reminiscent of '90s anime, it lacks depth and voice acting, making it feel more like a lighthearted distraction than a compelling narrative. Overall, players find the story to be a missed opportunity, but the gameplay remains entertaining enough to compensate.

    • “The dialogue and plot itself are also pretty goofy, like the previous games, although this time there aren't any sex jokes.”
    • “The roguelite aspect and the story also need some quality of life improvements, as the way the menu and cutscenes kick in are implemented in a way that it's really easy to accidentally skip over them, which also prevented me from criticizing the story, but I bet it was funny in a silly way.”
    • “The story is a bit of a miss, but the gameplay was entertaining enough.”
    • “The story of the game is very lacking; you have some brief scenes at the beginning but nothing too developed, and there are a few dialogues after some boss fights but only towards the end.”
    • “It kinda lacks much of a story; there are a few cutscenes with a little lore, but not much to discern. I assume the story comes from one of this person's other games in this series, which happens to be a visual novel starring the character you play as, as well as a few others.”
    • “For the story bits, I have had 3 different cutscenes. The storyline itself is '90s anime bonkers, and the voice acting is non-existent. For the AI companion you can get, it would have been better to not have included it.”
  • graphics16 mentions

    The graphics of the game have received positive feedback, with improvements noted in both environmental lighting effects and character designs compared to its predecessor. Players appreciate the retro aesthetic and new artwork, although some minor issues and a lack of quality of life features were mentioned. Overall, the visuals contribute to a fun and engaging experience, particularly for fans of the genre.

    • “A very short (I finished it in under an hour) but fun retro FPS with a satisfying fast pace and some cool artwork.”
    • “Its a nice little game with a fairly nice art style.”
    • “Visuals are improved in terms of both environment and enemies, the former has a lot more lighting effects going on, selling the setting, and the latter are not as misshapen as some of the original designs.”
    • “Compared to the previous game, this one is somewhat shorter and has a different aesthetic and gameplay.”
    • “Visuals are improved in terms of both environment and enemies, the former has a lot more lighting effects going on, selling the setting (even if it's just purchased texture assets), and the latter are not as misshapen as some of the original designs. The catgirl enemy is back almost exactly the same, but is now a regular grunt instead of a shotgunner, so that's a tiny bit lazy.”
    • “Compared to the previous game, this one is somewhat shorter and has a different aesthetic and gameplay.”
  • music14 mentions

    The music in the game has received mixed reviews, with many praising the improved soundtrack compared to the previous installment, highlighting it as enjoyable and fitting for the game. However, some users noted issues with looping on certain levels and inconsistencies in volume, particularly during boss intros. Overall, while the soundtrack is considered great, there are suggestions for enhancements, such as voiceovers and music during cutscenes.

    • “The music, though, is far better than the previous game; it’s actually good, I love it.”
    • “Great soundtrack.”
    • “Soundtrack is great and the art's awesome; map design is also on-point and beautiful!”
    • “The music is also kinda wonky, and doesn't loop properly on some levels.”
    • “I wish it featured voice over work and some music during the comic panel-like cutscenes.”
    • “Sound is decent again, with music being okay and fit for the game, though boss intros seem oddly loud, likely unaffected by the volume slider.”
  • humor12 mentions

    The game is described as a short and goofy experience that aims for humor, particularly through its entertaining animations and silly aesthetic. Players appreciate the comedic elements, especially in the context of a funny anime-inspired FPS, though some note that the implementation of menus and cutscenes could hinder the overall comedic experience. Overall, it delivers a lighthearted and humorous vibe, appealing to those seeking a quick laugh.

    • “If you're looking for a short, funny FPS with this kind of aesthetic, you may like this game.”
    • “The animations are overall great too, especially the reloads, which had me laughing the first time I saw them.”
    • “Funny anime doom game.”
  • replayability4 mentions

    The game offers solid replayability, primarily through the persistence of upgrades after death and the challenge of higher difficulty levels, encouraging players to revisit the experience. Overall, users find the replay value to be good, indicating a well-structured design that supports multiple playthroughs.

    • “You unlock upgrades while you go, and they persist through death; it is fairly competently put together but relies heavily on the replayability at higher difficulties.”
    • “+ good replay value.”
    • “+ good replay value.”
    • “The game relies heavily on replayability through higher difficulty levels, but it feels more like a grind than an engaging challenge.”
    • “While the upgrades you unlock persist through death, the overall experience lacks enough variety to make repeated playthroughs enjoyable.”
    • “The reliance on replayability is evident, but the game doesn't offer enough new content or challenges to keep players coming back.”
  • optimization2 mentions

    The game's optimization has been criticized for causing stuttering issues, even when using the Vulkan renderer, indicating that performance problems persist despite attempts to enhance graphical efficiency.

    • “Prone to stuttering even with the Vulkan renderer.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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