- May 15, 2009
- Replay Studios
Tunnel Rats
Platforms
About
"Tunnel Rats" is a single-player shooter set in the Vietnam War, where you play as a lone US soldier from a "Tunnel Rats" squad, tasked with clearing out tunnel systems filled with deadly traps and Vietcong soldiers. The game aims to recreate the grim atmosphere and intense scenes from the movie "1968 Tunnel Rats," with harsh visuals, a creepy soundtrack, and graphic depictions of war's horrors. The game takes place in both claustrophobic tunnel mazes and a war-torn jungle, where you must face numerous challenges and survive.








- The game features a semi-decent graphic quality for a 2009 release.
- The soundtrack is enjoyable and adds to the atmosphere of the game.
- There are some interesting gameplay elements, such as collecting dog tags and severed ears to increase health.
- The game is plagued by numerous technical issues, including crashes and poor compatibility with modern systems.
- Gameplay is repetitive and uninspired, with boring level design and a frustrating checkpoint system.
- The main character's dialogue is often annoying, and the AI is poorly designed, leading to a lack of challenge.
graphics
7 mentions Positive Neutral NegativeThe graphics of the game, while somewhat decent for its 2009 release, are generally considered outdated, with visuals reminiscent of early 2000s titles. Users note that character and weapon models are subpar, though some outdoor environments exhibit pleasing aesthetics. Overall, the graphics are deemed passable but not impressive, especially given the game's price point.
“The graphics were serviceable.”
“Graphics are at best passable - character and weapon models are subpar, but some of the outdoor areas look nice.”
“The graphics aren't important, I think, but for a game released in 2009, it won't impress.”
“The only bad thing is that you cannot get it to work unless you are using a low-end Intel graphics card.”
“Visuals straight out of 2001, except the flashlight casts shadows and there's some barely noticeable bump mapping.”