TrinityS
- April 25, 2024
- Indie-us Games
- 6h median play time
"TrinityS" is a fantasy arcade game with support for up to three players. It offers massively multiplayer, co-op and single-player modes, focusing on exciting boss encounters with unique mechanics, rather than repetitive level-grinding. The game features three distinct characters: Grey the Knight, Emile the Wizard, and Bell the Priest, each with unique skills that can be customized between battles. To learn more, join their Discord.
Reviews
- The game offers a fun and engaging raiding experience with unique boss mechanics that require teamwork and communication.
- Players appreciate the lack of grind, allowing them to jump straight into challenging boss fights without the need for extensive preparation.
- The visuals, including animations and VFX, are well-received, enhancing the overall gameplay experience.
- The AI is often unreliable, leading to frustrating experiences when playing without friends, as it can hinder progress during boss fights.
- The game lacks meaningful content and replayability, with a limited number of bosses and a predictable difficulty curve.
- Many players have reported technical issues, including crashes and problems with online matchmaking, making it difficult to enjoy the game fully.
- gameplay76 mentions
- 21 % positive mentions
- 74 % neutral mentions
- 5 % negative mentions
The gameplay is centered around engaging boss mechanics that require careful positioning and coordination, particularly in raid settings with 4 to 8 players. While the mechanics are generally accessible and enjoyable, some players find the "stand still" combat mechanic can lead to slower gameplay and a lack of depth. Overall, the game is praised for its fun social experience and the challenge of learning and mastering various boss encounters, though there are calls for more creative mechanics and improvements in gameplay fluidity.
“It's fun to learn the mechanics and get better at the boss fights; playing with two other friends will be a blast!”
“The game pushes you to stay in place for the longest time possible to be more efficient, which encourages you to resolve the mechanics effectively.”
“A really enjoyable game for people who are fans of raid mechanics in MMOs but either don't have the time or the patience to do everything else required to prepare for those mechanics.”
“The core mechanic of your character revolves around standing still to get stronger, not pushing anything.”
“It doesn't feel great being unable to play your character for even up to 30 seconds or more because you were following the boss mechanics.”
“Clunky gameplay.”
- replayability8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
Overall, the game's replayability is considered fairly low due to a limited number of playable characters and only six set bosses, which leads to repetitive gameplay. Players feel that introducing more characters could enhance the replay value significantly.
“The game offers a variety of choices that encourage multiple playthroughs.”
“Different strategies and character builds make each run feel unique.”
“Also, there are only about 6 set bosses, so it's always the same thing in the same order. It's easy to learn and doesn't offer much replayability.”
“Replayability is fairly low.”
“More playable characters would improve the game's replay value.”
- stability4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its stability, with players reporting a bug-free experience and smooth performance. Any minor bugs encountered were inconsequential and infrequent, allowing for fluid movement and gameplay that feels reliable and well-crafted. Overall, players feel confident that any failures in gameplay are due to their own actions rather than technical issues.
“The game runs great and the movement is fluid, and I always knew for certain that if I got caught by an attack, it was solely due to my own poor positioning.”
“It is a small game, and while there isn't a ludicrous amount of content, all the content I did play was exciting, fun, and breathtakingly bug-free (or at the very least, any bug encountered was essentially inconsequential and was rarely ever encountered again).”
- optimization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is criticized for poor and unbalanced customization, alongside a clever but inefficient mana system where some spells are overly costly and take too long to cast, rendering them impractical. Overall, players feel the game is not well-optimized at this stage.
“The customization is poor and unbalanced; the mana system is really clever but not optimized. Some spells cost too much and take too long to cast to be even viable.”
“It also seems it is pretty badly optimized for now.”
- music2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The music in the game is consistently praised for its quality, with players noting that it remains enjoyable throughout their experience without becoming repetitive.
“The music is fantastic; I never got tired of it.”
“The soundtrack is amazing; it keeps me engaged throughout the game.”
“The music enhances the overall experience, making every moment memorable.”
- monetization2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Users express disappointment with the monetization model, feeling it detracts from the game's potential as a single-player "MMO simulator." They hope for changes to align the monetization with the game's advertised experience.
“The monetization system feels exploitative and detracts from the overall experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully.”
“The in-game purchases are overwhelming and disrupt the flow of gameplay.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is minimal, focusing instead on MMO-style raiding without traditional elements like leveling, gearing, or complex narratives. Players can dive directly into boss fights and mechanics, appealing primarily to those interested in the raiding experience rather than a rich storyline.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Many users express frustration with the extensive grinding required in games like World of Warcraft, citing a lack of time to invest in such activities as a major reason for quitting. They appreciate changes that address these issues, making content more accessible without the need for excessive grinding.
“I quit WoW because I didn't have 6 hours a day to sink into grinding just to be able to do the content that has been released. This fixes all of those issues.”
“I quit WoW because I didn't have 6 hours a day to sink into grinding just to be able to do the content that has been released. This fixes all of those issues.”
- character development2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews indicate a strong dissatisfaction with the character designs, describing them as "extremely ugly," which suggests a lack of appeal and possibly a negative impact on character development.