TrinityS
- April 25, 2024
- Indie-us Games
- 6h median play time
"TrinityS" is a fantasy arcade game with support for up to three players. It offers massively multiplayer, co-op and single-player modes, focusing on exciting boss encounters with unique mechanics, rather than repetitive level-grinding. The game features three distinct characters: Grey the Knight, Emile the Wizard, and Bell the Priest, each with unique skills that can be customized between battles. To learn more, join their Discord.
Reviews
- Fun and engaging MMO-style raid boss fights that skip the grind, making it easy to jump into action with friends.
- Challenging mechanics that require teamwork and communication, providing a satisfying experience when defeating bosses.
- Great visual effects and smooth gameplay, with a unique mechanic that encourages players to stay still for strategic advantages.
- The game suffers from a lack of content and replayability, with only a few bosses and limited character options.
- AI companions are unreliable and can hinder gameplay, making it essential to play with friends for a better experience.
- Some gameplay mechanics, such as the requirement to stand still for mana regeneration, can feel uninteractive and slow-paced.
- gameplay47 mentions
- 23 % positive mentions
- 70 % neutral mentions
- 6 % negative mentions
The gameplay is characterized by smooth mechanics and visually appealing animations, with a focus on cooperative boss fights that require coordination and understanding of various mechanics. While the core combat revolves around a "stand still" mechanic that can slow down gameplay, players appreciate the depth of the boss encounters and the lack of grind typically associated with MMO-style raiding. Overall, the game offers a fun and challenging experience, particularly for those who enjoy complex boss mechanics in a social setting.
“There's a lot of really cool animations, boss mechanics, and VFX.”
“Fun little game with friends, surprisingly in-depth raid mechanics.”
“At first glance, the game looks like a simple boss rush/dungeon crawler, but it offers a rich degree of boss mechanics, scaling abilities per class, and a very complex overall difficulty to the learning curve of each encounter.”
“The core mechanic of your character revolves around standing still to get stronger, not pushing anything.”
“It doesn't feel great being unable to play your character for even up to 30 seconds or more because you were following the boss mechanics.”
“Clunky gameplay.”
- replayability4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Reviewers indicate that the game's replayability is limited due to a lack of diverse playable characters and a repetitive structure, with only six set bosses that follow the same order. Adding more characters could enhance the replay value significantly.
“Also, there are only about 6 set bosses, so it's always the same thing in the same order. This makes it easy to learn and doesn't offer much replayability.”
“Replayability is fairly low.”
“More playable characters would improve the game's replay value.”
- stability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its stability, with users noting that it runs smoothly and is largely free of significant bugs, making for an enjoyable and fluid gameplay experience. Any minor bugs encountered were inconsequential and infrequent, allowing players to focus on their performance rather than technical issues.
“It is a small game, and while there isn't a ludicrous amount of content, all the content I did play was exciting, fun, and breathtakingly bug-free. Any bugs encountered were essentially inconsequential and rarely ever happened again.”
“The game runs great and the movement is fluid. I always knew for certain that if I got caught by an attack, it was solely due to my own poor positioning.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization is criticized for poor and unbalanced customization, alongside a clever but inefficient mana system where some spells are overly costly and lengthy to cast, rendering them impractical. Overall, players feel the game is not well-optimized at this stage.
“The customization is poor and unbalanced; the mana system is really clever but not optimized. Some spells cost too much and take too long to cast to be even viable.”
“It also seems it is pretty badly optimized for now.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is well-received, with players noting its quality and expressing that it remains engaging throughout their experience.
“The music is fantastic; I never got tired of it.”
“The soundtrack is incredibly engaging and enhances the overall experience.”
“The variety of music keeps the gameplay fresh and exciting.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers express disappointment with the monetization model, feeling it detracts from the game's potential as a single-player "MMO simulator." They hope for changes that would align the monetization approach with the game's advertised experience.
“I really hope these things change, because this is so close to being the single-player 'MMO simulator' I've been looking for, but as it stands, it is missing the mark on crucial aspects in order to truly be what it's advertising.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect of the game is minimal, focusing primarily on MMO-style raiding without traditional elements like leveling, gearing, or complex narratives. Players can dive straight into boss fights and mechanics, catering to those who prioritize gameplay over story depth.
“The story feels completely absent, making the game feel like a series of disconnected events rather than a cohesive narrative.”
“There is no character development or emotional engagement; it’s just a bland quest to defeat enemies without any real motivation.”
“The plot is predictable and lacks depth, leaving players feeling uninvested in the outcome of the game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express frustration with the time commitment required for grinding in games like World of Warcraft, often feeling that extensive hours are necessary to access new content. However, recent updates or changes have been noted to address these concerns, potentially reducing the grind and making the game more accessible.
“I quit WoW because I didn't have 6 hours a day to sink into grinding just to be able to do the content that has been released.”
“The grinding feels endless and tedious, making it hard to stay engaged with the game.”
“I find the grind to be a major barrier to enjoying the game, as it takes away from the fun and exploration.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics are generally praised as great, complementing the core gameplay and audio effectively.
“The core gameplay, graphics, and audio are all fantastic.”
“The graphics are stunning and truly enhance the overall experience.”
“The visual design is breathtaking, making every moment in the game a visual treat.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The character development has been criticized for featuring unattractive designs, which detracts from the overall appeal of the characters.
“The character designs are extremely ugly.”
“The character development feels shallow and uninspired.”
“I found it hard to connect with any of the characters due to their lack of depth.”