- April 25, 2024
- Indie-us Games
- 6h median play time
TrinityS
Platforms
About
"TrinityS" is a fantasy arcade game with support for up to three players. It offers massively multiplayer, co-op and single-player modes, focusing on exciting boss encounters with unique mechanics, rather than repetitive level-grinding. The game features three distinct characters: Grey the Knight, Emile the Wizard, and Bell the Priest, each with unique skills that can be customized between battles. To learn more, join their Discord.











- Fun and engaging MMO-style raid boss fights that skip the grind, making it easy to jump into action with friends.
- Challenging mechanics that require teamwork and communication, providing a satisfying experience when defeating bosses.
- Great visual effects and smooth gameplay, with a unique mechanic that encourages players to stay still for strategic advantages.
- The game suffers from a lack of content and replayability, with only a few bosses and limited character options.
- AI companions are unreliable and can hinder gameplay, making it essential to play with friends for a better experience.
- Some gameplay mechanics, such as the requirement to stand still for mana regeneration, can feel uninteractive and slow-paced.
gameplay
47 mentions Positive Neutral NegativeThe gameplay is characterized by smooth mechanics and visually appealing animations, with a focus on cooperative boss fights that require coordination and understanding of various mechanics. While the core combat revolves around a "stand still" mechanic that can slow down gameplay, players appreciate the depth of the boss encounters and the lack of grind typically associated with MMO-style raiding. Overall, the game offers a fun and challenging experience, particularly for those who enjoy complex boss mechanics in a social setting.
“There's a lot of really cool animations, boss mechanics, and VFX.”
“Fun little game with friends, surprisingly in-depth raid mechanics.”
“At first glance, the game looks like a simple boss rush/dungeon crawler, but it offers a rich degree of boss mechanics, scaling abilities per class, and a very complex overall difficulty to the learning curve of each encounter.”
“The core mechanic of your character revolves around standing still to get stronger, not pushing anything.”
“It doesn't feel great being unable to play your character for even up to 30 seconds or more because you were following the boss mechanics.”
“Clunky gameplay.”