TrinityS Game Cover

"TrinityS" is a fantasy arcade game with support for up to three players. It offers massively multiplayer, co-op and single-player modes, focusing on exciting boss encounters with unique mechanics, rather than repetitive level-grinding. The game features three distinct characters: Grey the Knight, Emile the Wizard, and Bell the Priest, each with unique skills that can be customized between battles. To learn more, join their Discord.

  • PC
  • Play​station 4
  • Play​station 5
  • Play​Station

Reviews

78%
Audience ScoreBased on 55 reviews
gameplay8 positive mentions
replayability3 negative mentions
  • The game offers a refreshing take on MMO-style raid mechanics without the grind, allowing players to jump straight into challenging boss fights with friends.
  • Boss fights are engaging and require good communication and coordination, making for a fun and intense multiplayer experience.
  • The unique mechanic of standing still to build up mana and passive skills adds a strategic layer to gameplay, encouraging players to be intentional with their positioning.
  • The AI is unreliable and can hinder gameplay, making it essential to play with friends for a better experience.
  • The game lacks content variety, with only a limited number of bosses and no meaningful progression or gear system, leading to low replayability.
  • Technical issues such as crashes and matchmaking problems can significantly detract from the overall experience, especially for those without a dedicated group to play with.
  • gameplay38 mentions

    The gameplay is characterized by engaging boss mechanics and animations, making it enjoyable, especially in a group setting. While the core mechanics emphasize standing still to enhance character effectiveness, this can lead to slower-paced gameplay and challenges in coordination during raids. Overall, players appreciate the lack of grind and the focus on complex mechanics, though some desire more depth and variety in combat options.

    • “There's a lot of really cool animations, boss mechanics, and VFX.”
    • “Fun little game with friends, surprisingly in-depth raid mechanics.”
    • “The game pushes you to stay in place for the longest time possible to be more efficient, which encourages you to resolve the mechanics effectively.”
    • “The core mechanic of your character revolves around standing still to get stronger, not pushing anything.”
    • “It doesn't feel great being unable to play your character for even up to 30 seconds or more because you were following the boss mechanics.”
    • “Clunky gameplay.”
  • replayability4 mentions

    Reviewers indicate that the game's replayability is limited due to a lack of diverse playable characters and a repetitive structure, with only six set bosses that follow the same order. Adding more characters could enhance the replay value, but as it stands, players find the experience to be fairly low in replayability.

    • “Also, there are only about 6 set bosses, so it's always the same thing in the same order. This makes it easy to learn and doesn't offer much replayability.”
    • “Replayability is fairly low.”
    • “More playable characters would improve the game's replay value.”
  • stability2 mentions

    The game is praised for its stability, with users noting that it runs smoothly and is largely free of significant bugs, enhancing the overall experience. Any minor bugs encountered were inconsequential and infrequent, allowing for fluid movement and gameplay that feels reliable and enjoyable.

    • “It is a small game, and while there isn't a ludicrous amount of content, all the content I did play was exciting, fun, and breathtakingly bug-free. Any bugs encountered were essentially inconsequential and rarely ever happened again.”
    • “The game runs great, and the movement is fluid. I always knew for certain that if I got caught by an attack, it was solely due to my own poor positioning.”
  • optimization2 mentions

    The game's optimization is criticized for poor and unbalanced customization, alongside a clever but inefficient mana system where some spells are overly costly and lengthy to cast, rendering them impractical. Overall, players feel the game is not well-optimized at this stage.

    • “The customization is poor and unbalanced; the mana system is really clever but not optimized. Some spells cost too much and take too long to cast to be even viable.”
    • “It also seems it is pretty badly optimized for now.”
  • music1 mentions

    The music in the game is well-received, with players noting its quality and expressing that it remains enjoyable throughout their experience without becoming repetitive.

    • “The music is fantastic; I never got tired of it.”
    • “The soundtrack is incredibly engaging and enhances the overall experience.”
    • “I love how the music perfectly complements the gameplay and keeps me immersed.”
  • monetization1 mentions

    Reviewers express disappointment with the monetization model, feeling it detracts from the game's potential as a single-player "MMO simulator." They hope for changes that would align the monetization approach with the game's advertised experience.

    • “I really hope these things change, because this is so close to being the single-player 'MMO simulator' I've been looking for, but as it stands, it is missing the mark on crucial aspects in order to truly be what it's advertising.”
  • story1 mentions

    The story aspect of the game is minimal, focusing primarily on MMO-style raiding without traditional elements like leveling, gearing, or complex narratives. Players can dive straight into boss fights and mechanics, catering to those who prioritize gameplay over story depth.

    • “The story feels completely absent, making the game feel like a series of disconnected events rather than a cohesive narrative.”
    • “There is a lack of character development, which makes it hard to care about the outcomes of the story.”
    • “The plot twists are predictable and fail to engage the player, leaving the overall experience feeling flat.”
  • grinding1 mentions

    Players express frustration with the time commitment required for grinding in games like World of Warcraft, often feeling that extensive hours are necessary to access new content. However, recent updates or changes have been noted to address these concerns, potentially reducing the grind and making the game more accessible.

    • “I quit WoW because I didn't have 6 hours a day to sink into grinding just to be able to do the content that has been released.”
    • “The grinding feels endless and tedious, making it hard to stay engaged with the game.”
    • “I find the grind to be a major barrier to enjoying the game, as it takes away from the fun and exploration.”
  • character development1 mentions

    The character development has been criticized for featuring unattractive designs, which detracts from the overall appeal of the characters.

    • “The character designs are also extremely ugly.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 1 analyzed playthroughs

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