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About

"TrinityS" is a fantasy arcade game with support for up to three players. It offers massively multiplayer, co-op and single-player modes, focusing on exciting boss encounters with unique mechanics, rather than repetitive level-grinding. The game features three distinct characters: Grey the Knight, Emile the Wizard, and Bell the Priest, each with unique skills that can be customized between battles. To learn more, join their Discord.

TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
TrinityS screenshot
+6

83%
Audience ScoreBased on 144 reviews
gameplay22 positive mentions
replayability3 negative mentions

  • The game offers a fun and engaging MMO-style raid experience without the grind, making it accessible for players who want to jump straight into boss fights.
  • Each character plays a crucial role in the team, fostering a sense of cooperation and excitement when defeating bosses together.
  • The mechanics are well-designed, encouraging players to strategize and communicate effectively, which enhances the overall gameplay experience.
  • The AI is often unreliable, leading to frustrating experiences when playing without friends, as they can hinder progress during boss fights.
  • The game lacks content variety, with a limited number of bosses and repetitive mechanics that can diminish replayability.
  • Technical issues such as crashes and poor optimization, especially on widescreen displays, can detract from the overall enjoyment of the game.
  • gameplay
    94 mentions Positive Neutral Negative

    The gameplay is characterized by smooth mechanics and visually appealing animations, focusing heavily on boss encounters that require careful positioning and coordination among players. While the core mechanics revolve around standing still to enhance character effectiveness, this can lead to slower gameplay and a passive experience. Overall, players appreciate the depth of the raid mechanics and the lack of grind, making it an enjoyable option for those who enjoy MMO-style boss fights without the typical preparation requirements.

    • “It's fun to learn the mechanics and get better at the boss fights; playing with two other friends will be a blast!”
    • “At first glance, the game looks like a simple boss rush/dungeon crawler, but it offers a rich degree of boss mechanics, scaling abilities per class, and a very complex overall difficulty to the learning curve of each encounter.”
    • “Challenging co-op arcade-style battles with many classic boss raid mechanics, which require good team coordination.”
    • “The core mechanic of your character revolves around standing still to get stronger, not pushing anything.”
    • “It doesn't feel great being unable to play your character for even up to 30 seconds or more because you were following the boss mechanics.”
    • “Clunky gameplay.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is considered low due to a limited number of playable characters and a repetitive structure with only six set bosses. Players feel that introducing more characters could enhance the replay value significantly.

    • “There's only about 6 set bosses, so it's always the same thing in the same order, making it easy to learn and not offering much replayability.”
    • “Also, there are only about 6 set bosses, so it's always the same thing in the same order. It's easy to learn and doesn't offer much replayability.”
    • “Replayability is fairly low.”
    • “More playable characters would improve the game's replay value.”
  • stability
    4 mentions Positive Neutral Negative

    The game is praised for its stability, with players reporting a bug-free experience and smooth performance. Any minor bugs encountered were inconsequential and infrequent, contributing to a fluid gameplay experience where player mistakes were clearly distinguishable from technical issues. Overall, the game runs reliably, enhancing the enjoyment of its limited but exciting content.

    • “It is a small game, and while there isn't a ludicrous amount of content, all the content I did play was exciting, fun, and breathtakingly bug-free. Any bug encountered was essentially inconsequential and was rarely ever encountered again.”
    • “The game runs great and the movement is fluid. I always knew for certain that if I got caught by an attack, it was solely due to my own poor positioning.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is criticized for being poor, with unbalanced customization options and a mana system that, while clever, suffers from high costs and lengthy casting times that hinder gameplay viability. Overall, players feel that the current state of optimization detracts from the overall experience.

    • “The customization is poor and unbalanced; the mana system is really clever but not optimized. Some spells cost too much and take too long to cast to be even viable.”
    • “It also seems it is pretty badly optimized for now.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is consistently praised for its quality, with players noting that it remains enjoyable throughout their experience without becoming repetitive.

    • “The music is fantastic; I never got tired of it.”
  • monetization
    2 mentions Positive Neutral Negative

    Users express disappointment with the monetization model, feeling it detracts from the game's potential as a single-player "MMO simulator." They hope for changes to align the monetization with the game's advertised experience.

  • story
    2 mentions Positive Neutral Negative

    The game focuses on MMO-style raiding that emphasizes complex boss mechanics and gameplay without the traditional elements of leveling, gearing, or an intricate story. This design allows players to dive directly into challenging encounters, catering primarily to those interested in the raiding experience rather than narrative depth.

  • grinding
    2 mentions Positive Neutral Negative

    Many users express frustration with the extensive grinding required in games like World of Warcraft, citing a lack of time to invest in such activities as a major reason for quitting. However, recent updates or changes are noted to address these issues, potentially making the content more accessible without the need for excessive grinding.

    • “I quit WoW because I didn't have 6 hours a day to sink into grinding just to be able to do the content that has been released. This fixes all of those issues.”
    • “I quit WoW because I didn't have 6 hours a day to sink into grinding just to be able to do the content that has been released. This fixes all of those issues.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are generally praised as great, complementing the core gameplay and audio effectively.

    • “The core gameplay, graphics, and audio are great.”
  • character development
    2 mentions Positive Neutral Negative

    The reviews indicate a strong dissatisfaction with the character designs, describing them as "extremely ugly," which suggests a lack of appeal and possibly a negative impact on character development.

Buy TrinityS

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 2 analyzed playthroughs

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