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Trillion: God of Destruction

The prospect of facing a trillion HP opponent should be enough to entice you to play the game. After all, who is not hyped to face such an opponent?
62%Game Brain Score
story, gameplay
grinding, character development
65% User Score Based on 323 reviews
Critic Score 63%Based on 11 reviews

Platforms

PCPCWindowsWindowsPlayStationPlayStationPlaystation VitaPlaystation Vita

About

In "Trillion: God of Destruction," you must train Overlords to combat the destructive god, Trillion, who is consuming the underworld. With only six chances and a set amount of time to prepare, you'll train stats, learn skills, and strengthen weapons. Affection points, gained through interactions with Overlords, act as a buffer in battles against Trillion and allow you to retreat, saving a portion of the underworld.

Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
Trillion: God of Destruction screenshot
+9

65%
Audience ScoreBased on 334 reviews
story47 positive mentions
grinding27 negative mentions

  • The game features a unique and emotional storyline that makes players care deeply for the characters, leading to impactful moments when they inevitably die.
  • The character designs and art style are vibrant and appealing, reminiscent of other popular JRPGs.
  • The mix of visual novel elements with strategic gameplay provides a fresh experience, allowing for character development and decision-making.
  • The controls are clunky and unintuitive, making navigation and combat frustrating, especially for players using a keyboard and mouse.
  • The gameplay can become repetitive, with a heavy reliance on grinding and menu management, which may deter some players.
  • The game suffers from technical issues, including crashes and bugs that can disrupt the experience.
  • story
    133 mentions Positive Neutral Negative

    The game's story is often praised for its emotional depth, character development, and unique narrative twists, drawing players into a world filled with tragedy and sacrifice. However, many reviewers note that the storytelling is hampered by lengthy, unskippable segments and repetitive gameplay, which can detract from the overall experience. While the art and character designs are well-received, the execution of the story suffers due to gameplay flaws, leaving a mixed impression on players who value narrative in their gaming experience.

    • “I can say without a doubt that, despite its simple story, once you get attached to the characters you constantly feel the desperation of wanting them to stay alive, and knowing that if you had handled things differently maybe you could have succeeded. This is certainly a great element that makes you want to work harder, to maybe win the next time.”
    • “The story, visuals, music, and writing are top-notch, with a very Disgaea-ish vibe (makes sense since it has some of the Disgaea staff).”
    • “Trillion: God of Destruction manages to overcome a trope-laden story and deliver realized characters that you'll ultimately send to their demise.”
    • “This would not be bad, but the game constantly has story segments that you cannot skip.”
    • “The plot is slightly above average, and the format of the game is unique, but not in all good ways.”
    • “The story hits its emotional peak two-thirds of the way through before losing steam, giving the player more than enough chances.”
  • gameplay
    114 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players finding it repetitive, monotonous, and lacking depth. While some appreciate the unique blend of visual novel and strategy elements, others criticize the mechanics as tedious and underdeveloped, often overshadowed by the story and character interactions. Overall, while the game offers an interesting narrative and charming aesthetics, its gameplay fails to engage many players effectively.

    • “The game has a special place in my heart; I love the characters and the gameplay is fun!”
    • “The game got a great Disgaea-esque gothic art style and charm, good and sufficient gameplay with a good mixture of dating sim and SRPG, an interesting story and twists, nice charming characters which fit the gothic touched-up world.”
    • “Overall, Trillion is a pretty fresh concept that provides gameplay somewhat reminiscent of Half Minute Hero with the patented 'countdown timer until the world is destroyed' clock looming over your head, and pressure from potentially losing your waifu to a giant hungry god hellbent on eating, well, hell.”
    • “I'm honestly really disappointed. This game has fun writing like Neptunia, but the gameplay is incredibly boring and barebones. 90% of your time is spent in training menus where you click train, watch a cutscene, and you're done. No mini-games or nothing, just 'please raise this arbitrary number so I can gather numbers to raise the arbitrary RPG stat.'”
    • “The gameplay is monotonous and repetitive, and overall unsatisfying.”
    • “The actual gameplay is mediocre and mostly boils down to getting the right passive skills (final sprint, ambush, ace).”
  • graphics
    39 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the beautiful artwork and aesthetic reminiscent of the Disgaea series, while others criticize the low quality of 3D environments and lack of polish in animations. The 2D visuals and character designs are generally well-received, contributing to an overall appealing style, but technical limitations and poor gameplay mechanics detract from the experience. Despite these issues, the game's unique art style and engaging character designs make it visually appealing to fans of the genre.

    • “The artwork is great!”
    • “The story, visuals, music and writing are top-notch, with a very Disgaea-ish vibe (makes sense since it has some of the Disgaea staff).”
    • “Trillion isn't for everyone given some of its rougher qualities, but... if you really want something different: this one's characters, unique (if a bit basic) combat system, gorgeous visuals and music and willingness to take its audience seriously make it hard not to recommend.”
    • “The in-game graphics are pretty bad in my opinion, but the visual novel artwork and CG scenes are good.”
    • “There is no polish whatsoever on the animations, and they even chose to suck all the energy out of climactic 'death attacks' by having them be cutscenes of your character's super-deformed model flying around and collapsing, instead of more artwork.”
    • “Not that graphical tweaks could really fix how abysmal the textures are in the 3D environments...”
  • grinding
    28 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessively tedious and repetitive, often detracting from the overall enjoyment. While some appreciate the challenge and the potential for character development through grinding, many express frustration with the lack of engaging gameplay and the overwhelming nature of the grind. The experience can feel like a chore, especially for those seeking to achieve 100% completion or specific endings.

    • “Danganronpa is supposed to make you feel despair... well you'll feel the true meaning of despair here, because you'll have to make some sacrifices. Instead of solving a crime, you must train an overlord. It's not like training in Disgaea or Makai Kingdom where you farm to get to level 9999 and rebirth to make items go to level 500. You have to train an overlord by selecting between specific training options, so it's less grindy.”
    • “Very tedious and frankly just boring.”
    • “The problem is that everything ends up being super-tedious.”
    • “Incredibly slow and tedious.”
  • emotional
    26 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised for its depth and ability to evoke strong feelings, with players reporting experiences of heartbreak and attachment to characters, particularly during pivotal moments of loss. Many reviews highlight the game's capacity to blend humor with profound emotional weight, making it a memorable and impactful experience. Overall, it is described as an emotional rollercoaster that resonates deeply with those who invest in its narrative and character relationships.

    • “Emotionally rending, especially if you like connecting with characters.”
    • “There's plenty of everything to go around here: comedic relief bits, fanservice, and heart-wrenching despair as you watch the overlord, that you trained and who fell in love with you, get eaten like yesterday's leftover potato casserole.”
    • “All this is well conveyed, and it's been a while since a game made me care so much about a character's death on an emotional level.”
  • music
    21 mentions Positive Neutral Negative

    The music in the game, composed by Tenpei Sato, receives mixed reviews; while some praise its quality and atmospheric contribution, others find it somewhat repetitive and less memorable compared to Sato's previous works like Disgaea. The battle themes are particularly highlighted as strong, but there are concerns about audio normalization and a lack of variety in the soundtrack during interactions. Overall, the music is appreciated for enhancing the game's experience, though it may not stand out as much as in Sato's earlier titles.

    • “Absolutely loved the character art, Tenpei Sato's music, and the overall presentation offering something that I really haven't seen anywhere else.”
    • “The story, visuals, music, and writing are top-notch, with a very Disgaea-ish vibe (makes sense since it has some of the Disgaea staff).”
    • “I give it an 8/10 overall, and a super biased 10/10 if we're rating it solely by the soundtrack (which comes with the deluxe edition, just saying).”
    • “Music is kinda forgettable.”
    • “The soundtrack is very Tenpei Sato (it's pretty awesome), although it seemed to repeat the same 3 or so tracks over and over again for 90% of the interaction scenes.”
    • “I feel as if the audio should've been more normalized between voice lines, sound effects, and music.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game is highlighted by vibrant and clean character designs that reflect individual personalities, particularly through costumes that align with the seven deadly sins. While the writing and dialogue contribute positively to character depth, some players feel that the constant micromanagement detracts from fully appreciating this aspect. Overall, the characters are seen as amusing and well-crafted, enhancing the game's narrative despite some concerns about their engagement level.

    • “The character designs and color palette are very clean and vibrant.”
    • “This is my favorite part of the game; it really serves to flesh out the story and provide character development.”
    • “The character development, the dialogue, the circumstances, the occasional feeling of hopelessness... oh, and also the overlords personify each of the seven deadly sins, for example, the sin of sloth or envy, but you can read them up, and yes, you can actually see the characters exhibiting these traits, leading to some humorous situations often.”
    • “I played the game because of the cute character designs, but the whole crying for mercy murderfest is off-putting (again, all offscreen, but there is voiced dialogue, and it's long).”
    • “This would not be a problem if the characters were just expendable, boring, and lifeless NPCs; however, here's where the story, or should I say character development, kicks in.”
    • “As for character development, this is a bit of a difficult conversation to have with you, dear reader.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in "Trillion" is characterized by a blend of clever writing and playful parody, often drawing comparisons to other games like Neptunia and Disgaea. While the game features cute and funny characters, some players noted that the humor can be overshadowed by excessive dialogue and drama. Overall, the comedic elements are well-received, contributing to the game's charm despite mixed feelings about the gameplay.

    • “Trillion is a SRPG where you raise one overlord over a certain period of days in order to combat one single enemy who has a trillion HP (get it? trillion? Ha. I made a funny.)”
    • “Well, I like the JRPG with a nice funny story and parody.”
    • “It's generally a good game; it's funny and lovely.”
  • stability
    7 mentions Positive Neutral Negative

    The game's stability is a significant concern, with frequent freezes and crashes reported during gameplay, particularly during combat and boss fights. Users have noted that even high-spec systems struggle to run the game smoothly, leading to a frustrating experience marred by bugs and slow animations. Overall, while the game is enjoyable, its stability issues detract heavily from the overall experience.

    • “I've been enjoying this game, but there's a pretty serious issue where the game freezes and crashes at certain points.”
    • “I've fought the same fight about 4 times because it freezes so much.”
    • “But the biggest drawback is that this game is incredibly buggy.”
  • replayability
    5 mentions Positive Neutral Negative

    Replayability for the game is mixed; while some players find it enjoyable enough to warrant multiple playthroughs, particularly for unlocking all character endings, others note that once strategies are discovered, the experience can become repetitive and grindy. Overall, it receives a moderate score of 7/10 for replay value.

    • “Its great roguelike + SRPG + sim with great replay value.”
    • “Considering how you'd quite definitely lose at least your first 3 overlords on your first playthrough, there's quite a bit of replayability if you're seeking to unlock every single character ending.”
    • “Replayability is somewhat mixed, considering once you figure out how to get the ending with one of the overlords, you could probably apply that strategy to get the ending with the rest of them.”
    • “Replayability is somewhat mixed; once you figure out how to get the ending with one of the overlords, you could probably apply that strategy to get the endings with the rest of them.”
    • “It's fun once, but a bit grindy and lacks significant replay value.”
    • “Considering how you'd likely lose at least your first three overlords on your first playthrough, there's quite a bit of replayability if you're seeking to unlock every single character ending.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback; while one user rated performance a perfect 10/10, others noted issues such as a lack of clarity regarding controller requirements, suggesting it may not be well-optimized for keyboard and mouse play. Overall, the game's performance is generally solid, but potential players should be aware of its controller-centric design.

    • “Performance: 10/10”
    • “The main tasks that are used to progress through each day will impact various stats and numbers based on performance, and each one has importance.”
    • “I will not recommend this game only because there is no mention that it is a simple port that doesn't give a fluff if you have a controller or not (I unfortunately don't have a controller). Many games on the store page mention if a controller is needed, or the primary way of playing, meaning that it is not optimized for keyboard and mouse; this one does not.”
    • “And I got little performance issues.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is notably impacted by the pacing, with slow pauses detracting from the overall energy. However, the soundtrack enhances the experience, contributing positively to the ambiance. Additionally, a sense of despair permeates the environment, particularly following character defeats.

    • “The very nice soundtrack enhances the atmosphere significantly.”
    • “The atmosphere of despair after the defeat of another character is palpable.”
    • “The pauses bring things to a snail's pace and really kill an energetic atmosphere.”
    • “The atmosphere of despair after the defeat of another character.”
    • “Very nice soundtrack which only helps with the atmosphere, so to speak.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game is perceived as unique and somewhat obscure, leading to it being described as a hidden gem that may not have been effectively marketed by the developers.

Buy Trillion: God of Destruction

15h Median play time
12h Average play time
5-18h Spent by most gamers
*Based on 2 analyzed playthroughs

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