Trillion: God of Destruction Game Cover
Trillion: God of Destruction manages to overcome a trope-laden story and deliver realized characters that you'll ultimately send to their demise. The journey is the emphasis, though, as grinding is key. Small victories on the road to the end are what this game is all about. The combat is lackluster but the overall package will still appeal to fans of the genre with its better than average story.
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In "Trillion: God of Destruction," you must train Overlords to combat the destructive god, Trillion, who is consuming the underworld. With only six chances and a set amount of time to prepare, you'll train stats, learn skills, and strengthen weapons. Affection points, gained through interactions with Overlords, act as a buffer in battles against Trillion and allow you to retreat, saving a portion of the underworld.

  • PC
  • Windows
  • Play​Station
  • Play​station Vita

Reviews

59%
Audience ScoreBased on 230 reviews
story36 positive mentions
grinding19 negative mentions
  • The game features a compelling story with well-developed characters that players can become emotionally attached to.
  • The unique gameplay mechanics of training characters and managing their affection points add depth to the experience.
  • The art style and music are praised for their quality, enhancing the overall atmosphere of the game.
  • The game suffers from technical issues, including frequent crashes and poor controller support, making it frustrating to play.
  • Combat mechanics are often criticized for being repetitive and lacking depth, leading to a grindy experience.
  • The reliance on RNG for certain events and outcomes can lead to frustrating gameplay, especially when trying to unlock all scenes and endings.
  • story88 mentions

    The game's story is generally praised for its interesting concepts, emotional depth, and character development, with many players finding it engaging despite the flawed gameplay mechanics. While the narrative features compelling twists and a unique format, some players feel that the execution is lacking, leading to moments of frustration and a sense of repetitiveness. Overall, the story is seen as a strong point, capable of evoking genuine emotional responses, but it may not be enough to compensate for the game's shortcomings in gameplay.

    • “I can say without a doubt that, despite its simple story, once you get attached to the characters you constantly feel the desperation of wanting them to stay alive, and knowing that if you had handled things differently maybe you could have succeeded. This is certainly a great element that makes you want to work harder, to maybe win the next time.”
    • “The story hits its emotional peak two-thirds of the way through before losing steam, giving the player more than enough chances.”
    • “The story, visuals, music, and writing are top-notch, with a very Disgaea-ish vibe (makes sense since it has some of the Disgaea staff).”
    • “This would not be bad, but the game constantly has story segments that you cannot skip.”
    • “The plot is slightly above average, and the format of the game is unique, but not in all good ways.”
    • “Trillion: God of Destruction has wonderful characterization and compelling moments, but gets bogged down in a series of unintuitive design decisions and a lack of engaging main story content.”
  • gameplay73 mentions

    The gameplay of the game is a polarizing aspect, with many players finding it repetitive and lacking depth, primarily revolving around training mechanics and turn-based combat that can feel tedious. While some appreciate the unique simultaneous turn-based system and the strategic elements involved, others criticize the gameplay for being overly simplistic and unengaging, often overshadowed by the game's narrative and character development. Overall, the gameplay is seen as a mixed bag, with potential for improvement but currently failing to captivate all players.

    • “The game has a special place in my heart; I love the characters and the gameplay is fun!”
    • “The mood whiplash fits the gameplay well, as you are forced to accept your losses and move on, justifying them with the knowledge that they've put you in a better position and maybe, just maybe you're close enough to finish things this time.”
    • “The gameplay involves training and researching in order to defeat one massive boss that runs on positioning-based combat.”
    • “I'm honestly really disappointed. This game has fun writing like Neptunia, but the gameplay is incredibly boring and barebones. 90% of your time is spent in training menus where you click train, watch a cutscene, and you're done. No mini-games or anything, just 'please raise this arbitrary number so I can gather numbers to raise the arbitrary RPG stat.'”
    • “The gameplay is monotonous and repetitive, and overall unsatisfying.”
    • “The gameplay is generic and menu-based, being very limiting and stale which gets boring after a couple of hours, making it hard to power through to watch different endings.”
  • emotional23 mentions

    The emotional aspect of the game is widely praised for its depth and ability to evoke strong feelings, with many players reporting experiences of heartbreak and attachment to characters. Reviewers highlight the game's capacity to deliver both comedic moments and profound despair, often leading to tears during pivotal scenes. Overall, it is described as an emotional rollercoaster that leaves a lasting impact, making players care deeply about the characters and their fates.

    • “The story hits its emotional peak two-thirds of the way through before losing steam, giving the player more than enough chances.”
    • “All this is well conveyed, and it's been a while since a game made me care so much about a character's death on an emotional level.”
    • “This is the most heart-wrenching game I've ever played.”
  • grinding20 mentions

    Reviews highlight that grinding in the game is often tedious and can detract from the overall experience, with players feeling a sense of despair from the repetitive nature of training and combat. While some appreciate the depth it adds to character development and the challenge it presents, many find it excessively grindy, particularly when aiming for completion or specific endings. Overall, the grinding aspect is seen as a significant hurdle that may diminish enjoyment and replay value.

    • “Danganronpa is supposed to make you feel despair... well you'll feel the true meaning of despair here, because you'll have to make some sacrifices. Instead of solving a crime, you must train an overlord. It's less grindy than games like Disgaea or Makai Kingdom, where you farm to get to level 9999 and rebirth to make items go to level 500.”
    • “The game most likely does this so you can get to know every single general by the time the game ends, and make you feel as if you've sacrificed a bunch of your closest friends for your hard-earned victory, but that doesn't hide the fact that it's still tedious.”
    • “Once you exit these boss battles, be ready to train around as you go through more tedious BS!”
    • “Incredibly slow and tedious.”
  • graphics18 mentions

    The graphics of the game are generally praised for their vibrant art style and high production value, with many reviewers highlighting the appealing visuals and character designs. While not groundbreaking, the graphics effectively complement the game's themes and storytelling, creating an engaging aesthetic experience. However, some users noted performance issues, suggesting that a dedicated graphics card is necessary for optimal gameplay.

    • “The art style is lovely, the combat has a bit of a learning curve and the characters are unique enough to be memorable.”
    • “The story, visuals, music, and writing are top-notch, with a very Disgaea-ish vibe (makes sense since it has some of the Disgaea staff).”
    • “Awesome CGs and artworks.”
    • “The graphics aren't groundbreaking, but they aren't bad.”
    • “Don't judge this by that janky 3D graphic.”
    • “Despite its colorful cute anime graphics, the game explores extremely dark themes: despair, primal fear against a seemingly unstoppable predator, grasping at straws using the little time you have to train your overlords and bond with them, knowing that most of them will die before trillion does - if he does at all.”
  • music11 mentions

    The music in the game has received mixed reviews, with some players finding it forgettable while others praise it as a standout feature that enhances the overall atmosphere. Many appreciate the unique compositions and the influence of the Disgaea series, noting that the soundtrack is enjoyable and complements the game's visuals and story. Overall, while not universally acclaimed, the music is generally regarded as a strong aspect of the game, contributing positively to the experience.

    • “Absolutely loved the character art, Tenpei Sato's music, and the overall presentation offering something that I really haven't seen anywhere else.”
    • “The story, visuals, music, and writing are top-notch, with a very Disgaea-ish vibe (makes sense since it has some of the Disgaea staff).”
    • “I give it a 8/10 overall, and a super biased 10/10 if we're rating it solely by the soundtrack (which comes with the deluxe edition, just saying).”
    • “The music is kind of forgettable.”
    • “Quite enjoyable, runs well, love the visuals and music, but the controller controls aren't the best.”
  • humor7 mentions

    The humor in "Trillion" is characterized by a blend of clever wordplay, parody, and lighthearted character interactions, reminiscent of titles like Neptunia and Disgaea. Players appreciate the game's fun and serious humor, though some find the character drama a bit overwhelming. Overall, the humor complements the engaging story and unique gameplay, enhancing the overall experience.

    • “Trillion is a SRPG where you raise one overlord over a certain period of days in order to combat one single enemy who has a trillion HP (get it? trillion? Ha. I made a funny.) You raise up your overlord by having them train in order to gain experience points which you use to obtain different skills (active and passive skills) and to raise up the stats of your overlord.”
    • “Well, I like the JRPG with a nice funny story and parody.”
    • “Fun serious humor!”
  • character development6 mentions

    Character development in the game is highlighted by vibrant designs and engaging writing, with characters embodying traits of the seven deadly sins, leading to humorous and relatable situations. While the dialogue and circumstances contribute to a deeper narrative, the overall experience is somewhat hindered by the need for constant micromanagement. Players appreciate the depth and personality of the characters, which elevates the story beyond typical NPC interactions.

    • “This would not be a problem if said characters were expendable, boring, and lifeless NPCs; however, here's where the story, or should I say character development, kicks in.”
    • “The story writing isn't bad, to be honest, and the character designs are amusing.”
    • “I played the game because of the cute character designs, but the whole crying-for-mercy murder fest is off-putting (again, all offscreen, but there is voiced dialogue, and it's long).”
    • “This would not be a problem if the characters were just expendable, boring, and lifeless NPCs; however, here's where the story, or should I say character development, kicks in.”
    • “The character development, the dialogue, the circumstances, the occasional feeling of hopelessness... oh, and also the overlords personify each of the seven deadly sins, for example, the sin of sloth or envy. You can actually see the characters exhibiting these traits, leading to some humorous situations often, but I don't want to spoil the story more.”
  • stability3 mentions

    The game suffers from significant stability issues, with frequent freezes and crashes reported by users, particularly during critical moments. Additionally, the ported control scheme is described as buggy, further detracting from the overall experience.

    • “I've been enjoying this game, but there's a pretty serious issue where the game freezes and crashes at certain points.”
    • “The ported control scheme is buggy at best.”
    • “It's fun, but it freezes far too often. Usually, Compile Heart and the Fidia company don't have this issue, but this game freezes excessively.”
  • atmosphere3 mentions

    The atmosphere is notably affected by pacing issues, with pauses detracting from the overall energy of the game. However, the soundtrack enhances the experience, contributing positively to the ambiance. Additionally, the sense of despair following character defeats effectively deepens the emotional atmosphere.

    • “The very nice soundtrack enhances the atmosphere significantly.”
    • “The atmosphere of despair after the defeat of another character is palpable.”
    • “The pauses create a slow pace that can detract from an otherwise energetic atmosphere.”
    • “The pauses bring things to a snail's pace and really kill an energetic atmosphere.”
    • “The atmosphere of despair after the defeat of another character.”
    • “The very nice soundtrack only helps with the atmosphere, so to speak.”
  • replayability2 mentions

    The game offers a mix of roguelike and strategy RPG elements that contribute to its strong replayability, though some players find it can become grindy and may not offer enough variety for repeated playthroughs.

    • “It's a great roguelike + SRPG + sim with excellent replay value.”
    • “So... fun once, but a bit grindy and not a ton of replay value.”
  • monetization1 mentions

    The monetization strategy of the game is perceived as unique and somewhat obscure, leading to challenges in its advertising and visibility. Players feel that the game's distinct experiences may not align with typical monetization models, contributing to its status as a hidden gem.

  • optimization1 mentions

    Users report experiencing minor performance issues, indicating that while the game generally runs well, there are some optimization concerns that could affect gameplay.

    • “I experienced significant performance issues while playing.”
    • “The game runs poorly on my system, leading to frustrating lag.”
    • “There are frequent frame drops that make the gameplay less enjoyable.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

15hMedian play time
12hAverage play time
5-18hSpent by most gamers
*Based on 2 analyzed playthroughs

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