Trigger Witch brings glorious violence to a whimsical fantasy world with simple and engaging gameplay. Only a well-meaning but clunky weapon system and relatively arbitrary RPG aspects bring this otherwise delightful romp down to reality.
"Trigger Witch" is a fantasy shooter game with twin-stick mechanics, set in a vivid pixel art world where firearms have replaced magic. As Colette, a graduate from the Stock, an academy for Witchcraft and Triggery, players must restore peace after a mysterious invasion. Explore the open world, upgrade firearms and interact with quirky characters in this 16-bit action-adventure game. Suitable for single-player and up to 2-player co-op.
The gunplay is enjoyable and the game combines elements of a light Legend of Zelda with twin stick shooter mechanics, providing a unique experience.
The music is catchy and well-composed, enhancing the gameplay with a mix of calm and upbeat metal tracks that fit the game's aesthetic.
The game features charming graphics and engaging gameplay, with a good balance of light puzzles and combat that keeps players entertained throughout.
The story lacks depth and fails to engage players, with some finding the setting and humor uninteresting.
Backtracking is a significant issue, as players often struggle to find the right keys and paths, leading to frustration and confusion.
Some gameplay mechanics, such as the transition between overworld and combat music, can be jarring, detracting from the overall experience.
music
34 mentions Positive Neutral Negative
47%
44%
9%
The music in the game is widely praised for its catchy and engaging soundtrack, particularly the metal variations that enhance combat. However, some players find the transitions between overworld and combat music jarring and suggest that additional tracks for emotional moments in conversations would improve the overall experience. Despite these critiques, the effort put into creating distinct soundtracks for different areas is noted as a significant strength.
“I will sing the praises of this game for its soundtrack alone.”
“The music itself is super catchy and you'll find yourself humming it if you play the game long enough, but the real charm comes from all of the metal covers of each of the different songs for each area that begin to play during combat.”
“The music is so wonderfully balanced with the cute/grim mix of the world, and I would suggest you play the game just for that alone.”
“A few more songs in the soundtrack for various conversation emotions would have been welcome, as sometimes the song doesn't really match the feeling of the conversation.”
“In some cases, I would have preferred hearing the area theme over the conversation song that switches in.”
“I can tell that considerable effort went into each area having two soundtracks, one for a general area theme and another metal variation of that theme for battles.”
story
24 mentions Positive Neutral Negative
50%
33%
17%
The story of the game receives mixed reviews, with some players finding it charming and humorous, while others criticize it as uninteresting and trope-heavy. The premise of western teenage witches using guns is seen as either a fun twist or a lackluster choice, leading to a divide in player engagement. Overall, while some appreciate the humor and creativity, others feel the narrative fails to captivate.
“The story was pretty cool and kept me interested throughout the whole game.”
“Trigger Witch is such a charming game; it'll have you chuckling and laughing through its story!”
“The plot of the game follows Colette, an ordained witch that utilizes weaponry sent from another dimension - however, these weapons look a lot familiar.”
“The story is not interesting, and I don't know why the developers chose this setting (western teenage witches).”
“The story isn't interesting at all; it just seems like the developers wanted to tell jokes about how funny it would be for witches to use guns and kill cute things.”
“☐ no story”
gameplay
12 mentions Positive Neutral Negative
17%
58%
25%
The gameplay is characterized by a steep learning curve that allows players to master basic skills within a couple of hours, but many reviewers feel it requires significant mechanical improvements. While the pixel art is praised and the gameplay is described as brutal yet enjoyable, the ammo system discourages weapon repetition, leading to mixed feelings about its design; some suggest a reward system for weapon switching would enhance the experience.
“Fantastic pixel art and brutal but fun gameplay.”
“The main ammo mechanic discourages players from using the same weapon, and that does keep things interesting as you end up cycling through all your weapons.”
“After about two hours of gameplay, you've got all of your basic skills down pat.”
“This game needs a serious mechanics overhaul.”
“The main ammo mechanic discourages players from using the same weapon, and while that keeps things interesting as you cycle through all your weapons, I personally feel that a more fun approach would have been to reward players for switching weapons instead.”
humor
8 mentions Positive Neutral Negative
100%
The humor in "Trigger Witch" is a standout feature, with players enjoying the quirky premise of witches using guns in a whimsical world. Many found the game charming and consistently funny, particularly praising the hilarious last boss and the clever explanations behind the game's setting. However, some critics noted that the story itself lacks depth, feeling more like a vehicle for jokes than a compelling narrative.
“Trigger Witch is such a charming game, it'll have you chuckling and laughing through its story!”
“Absolutely hilarious last boss too!”
“I think the explanation of why this world is the way it is is pretty funny and makes a lot of sense in the end.”
graphics
6 mentions Positive Neutral Negative
67%
33%
The graphics effectively capture the essence of the 16-bit era, showcasing distinct enemy types with unique designs. However, reviewers noted a desire for greater aesthetic variety across different areas to enhance the visual experience.
“The graphics are a good representation of the 16-bit era.”
grinding
2 mentions Positive Neutral Negative
150%
Players consistently express that the grinding required in the game is excessively time-consuming, often likening it to needing a second life to manage the demands.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
stability
2 mentions Positive Neutral Negative
100%
Overall, the game's stability is generally strong, with users reporting only minor reset glitches and occasional issues when using a Steam controller. Despite these few concerns, players find the experience largely flawless.
“There are a couple of reset glitches, and if you're playing with a Steam controller, you might encounter some issues. Other than that, the game is flawless.”