- May 27, 2022
- Rainbite Ltd
Trigger Witch
Platforms
About
"Trigger Witch" is a fantasy shooter game with twin-stick mechanics, set in a vivid pixel art world where firearms have replaced magic. As Colette, a graduate from the Stock, an academy for Witchcraft and Triggery, players must restore peace after a mysterious invasion. Explore the open world, upgrade firearms and interact with quirky characters in this 16-bit action-adventure game. Suitable for single-player and up to 2-player co-op.
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- The game features enjoyable gunplay and a unique blend of 2D Zelda-style exploration with twin-stick shooter mechanics.
- The music is highly praised, with catchy tunes and engaging metal covers that enhance the gameplay experience.
- The game is described as charming and humorous, keeping players engaged with its light-hearted story and fun gameplay.
- Many players found the story uninteresting and felt that the setting of Western teenage witches was poorly executed.
- The game suffers from excessive backtracking and unclear navigation, leading to frustration in progressing through dungeons.
- Some players experienced technical issues, such as remote play not functioning properly and a lack of variety in enemy design.
music
17 mentions Positive Neutral NegativeThe music in the game is widely praised for its catchy and engaging soundtrack, particularly the unique metal covers that enhance the combat experience. However, some players find the transition between the overworld and combat music to be jarring, and there are suggestions for more varied tracks to better match the emotional tone of conversations. Overall, the soundtrack is considered a standout feature that significantly contributes to the game's atmosphere.
“I will sing the praises of this game for its soundtrack if it's soundtrack alone.”
“The music itself is super catchy and you'll find yourself humming it if you play the game long enough, but the real charm comes from all of the metal covers of each of the different songs for each area that begin to play during combat.”
“I can tell that considerable effort went into each area having two soundtracks, one for a general area theme and another metal variation of that theme for battles.”
“A few more songs in the soundtrack for various conversation emotions would have been welcome, as sometimes the song doesn't really match the feeling of the conversation.”
“In some cases, I would have preferred hearing the area theme over the conversation song that switches in.”
“The plot has an interesting premise and story world that mashes fantasy and real-world technology, but the gameplay and music are where it's at.”