- November 15, 2024
- dearthdev
- 2h median play time
Tricky Madness
Platforms
About
Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080. Score more points to get bigger boosts when you land. Level 1 Boost: 800 points Level 2 Boost: 1,800 points Level 3 Boost: 3,400 points Level 4 Boost: 5,500 points Land tricks to earn letters, spell Tricky and unlock Uber Tricks. Uber tricks require specific combina…
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- The game captures the nostalgic feel of the SSX series, providing a fun and fast-paced snowboarding experience.
- The controls are smooth and responsive, making it easy to perform tricks and enjoy the gameplay.
- Despite being in early access with limited content, the foundation is solid and shows great potential for future updates.
- Currently, the game has very limited content with only two characters and two tracks, making it feel more like a demo than a full game.
- The boost mechanic can be inconsistent and lacks a manual control option, which some players find frustrating.
- There are occasional glitches and a need for more polish in the gameplay and character animations.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is praised for its smooth, responsive controls and robust trick system, reminiscent of classic SSX titles, providing an instantly fun experience. While currently limited in content with only a couple of tracks and characters, the core mechanics are solid, and players are optimistic about future updates enhancing the overall experience. The unique boost mechanic adds an interesting challenge, and there is a strong desire for more content and polish as the game develops.
“With plenty of content updates, a more robust gameplay system, and generally more love for the game, I can see myself returning to it over time.”
“Gameplay-wise, it's incredibly well-made; it's smooth and responsive, arcadey as hell. I feel so much like I'm in an SSX game that I use the same output on my gamepad!”
“The root mechanics, especially the controls, already feel phenomenal, so it's just going to be a matter of smoothing out animations and adding content and polish, which is how all early access games should start.”
“My biggest gripe is the boost mechanic.”
“1-2 hours of gameplay currently if you don't hunt for times and scores.”
“A few more tracks, a few more characters, some customizable items, a bit of polish to the gameplay and this might very well be something I will play for years to come.”