- May 21, 2024
- MLMEDIA
- 6h median play time
Rooftops & Alleys: The Parkour Game
Platforms
About
"Rooftops & Alleys: The Parkour Game" is a single-player experience being developed by a solo developer in Unreal Engine 5, with an emphasis on free roaming and challenging parkour and freerunning gameplay. The game features a unique control scheme and tricking system, and is currently in development for PC, with plans for console release later on.
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- Incredible parkour mechanics that feel smooth and satisfying.
- Great potential for future updates and community engagement.
- Fun and relaxing gameplay, perfect for chilling while listening to music.
- Limited content with only a few maps and challenges available.
- Controls can feel clunky and unintuitive at times, especially on keyboard and mouse.
- Some bugs and glitches that can disrupt gameplay, but expected in early access.
gameplay
210 mentions Positive Neutral NegativeThe gameplay of this parkour game is widely praised for its smooth mechanics and fluid movement, making it enjoyable and addictive to master. While the core mechanics are well-executed and offer a high skill ceiling, many players express a desire for more content, including additional maps and game modes, as well as clearer tutorials for complex mechanics. Overall, the game is seen as a promising entry in the parkour genre, with a strong foundation that could benefit from further development and community engagement.
“Best parkour game mechanically that I’ve played.”
“The gameplay is incredibly fun and feels great to chain together moves, and the score system is very rewarding.”
“Amazing gameplay, good graphics for a cartoon environment, and the type of game you can sit on for hours not even paying attention to the challenges, but rather just trying to master the mechanics and hit new clips, especially if you're a fan of parkour.”
“The gameplay feels incomplete; the modes are skeletal, but pulling off illusion twists then plummeting is strangely addictive.”
“The lack of any sort of wall kick really sticks out, but the wall running and wall climbing mechanics in general are very stiff and rudimentary.”
“Some of the movement mechanics feel oddly grouped control-wise and, as others have said, clunky.”