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Rooftops & Alleys: The Parkour Game

97%Game Brain Score
gameplay, music
story, stability
97% User Score Based on 6,572 reviews

Platforms

PCPCSteam DeckSteam DeckWindowsWindows

About

"Rooftops & Alleys: The Parkour Game" is a single-player experience being developed by a solo developer in Unreal Engine 5, with an emphasis on free roaming and challenging parkour and freerunning gameplay. The game features a unique control scheme and tricking system, and is currently in development for PC, with plans for console release later on.

Rooftops & Alleys: The Parkour Game screenshot
Rooftops & Alleys: The Parkour Game screenshot
Rooftops & Alleys: The Parkour Game screenshot
Rooftops & Alleys: The Parkour Game screenshot
Rooftops & Alleys: The Parkour Game screenshot
Rooftops & Alleys: The Parkour Game screenshot

97%
Audience ScoreBased on 6,572 reviews
gameplay226 positive mentions
story20 negative mentions

  • gameplay
    420 mentions Positive Neutral Negative

    The gameplay of this parkour game is widely praised for its fluid mechanics and satisfying movement, making it a standout in the genre. Players appreciate the depth and variety of tricks available, though many note a steep learning curve and a desire for more content and clearer tutorials. While the game is still in early access, the community is optimistic about future updates and improvements, particularly in expanding gameplay modes and enhancing the overall experience.

    • “Best parkour game mechanically that I’ve played.”
    • “Great parkour and amazing gameplay, 10/10 game.”
    • “The gameplay is already so fluid and intuitive, it really feels like a unique gaming experience!”
    • “The gameplay feels incomplete; the modes are skeletal, but pulling off illusion twists then plummeting is strangely addictive.”
    • “The lack of any sort of wall kick really sticks out, but the wall running and wall climbing mechanics in general are very stiff and rudimentary.”
    • “Some of the movement mechanics feel oddly grouped control-wise and, as others have said, clunky.”
  • music
    194 mentions Positive Neutral Negative

    The music in the game is generally praised for its energetic and catchy quality, enhancing the overall gameplay experience. However, many players express frustration over the limited number of tracks, which can become repetitive, leading some to prefer listening to their own playlists instead. Overall, while the in-game music fits the vibe well, there is a strong demand for a broader selection and the ability to customize the soundtrack.

    • “The soundtrack slaps—electric, energetic, and sharp.”
    • “It's perfect for those gaming sessions where I just wanna listen to my own music and have a great time.”
    • “Been following this game for a long time, and it's super cool to see how far it's come - absolutely does not disappoint and is the perfect game to zone out / chill / listen to music to.”
    • “There are too few songs currently in the game, no way to select them (besides skipping to the next one), and a few are too repetitive.”
    • “No audio slider so you have to listen to the same 3 songs over and over again.”
    • “And please add more music; having the same 4 songs on repeat constantly is very repetitive and tiring, which makes me completely put it on mute and listen to my own songs.”
  • graphics
    168 mentions Positive Neutral Negative

    The graphics of the game have received overwhelmingly positive feedback, with many players praising the vibrant, aesthetically pleasing visuals and smooth animations. The art style, often described as a blend of cartoonish and realistic elements, enhances the overall gameplay experience, making it visually rewarding. While some users noted minor issues with desaturation or basic graphics, the consensus is that the game runs well even on lower-end systems, showcasing impressive design for a title developed by a single creator.

    • “From the moment you dive into the game, you’re immediately struck by its stunning visuals.”
    • “The graphics are crisp, vibrant, and meticulously designed, making every leap and roll visually rewarding.”
    • “This game is new but an absolute work of art; the art in it is mesmerizing while still being able to hold its own against a graphics card.”
    • “The visuals are a struggle of ambition and opacity.”
    • “Graphics are okay but not worth playing longer than 10-30 minutes... tried a few times to enjoy the game but couldn't force myself to stay longer than 5 minutes in the game!”
    • “I really wanted to play this game but whenever I load into a map it just flashes models on the screen. I lowered graphics to the minimum but it did nothing.”
  • story
    90 mentions Positive Neutral Negative

    The game currently lacks a structured story or progression system, with many users expressing a desire for missions and objectives to enhance gameplay. While the sandbox nature allows for fun parkour experiences, players feel that the absence of a narrative or content limits its long-term appeal. Some hope for future updates to introduce a story mode and more complex environments, but as it stands, the game is primarily focused on parkour mechanics without a compelling storyline.

    • “Just simply yes, I like it. It's fun; it's the type of game to tell stories in the background too.”
    • “In the long future, I could imagine some story mode with break-in, pursuit missions, and races.”
    • “Looking forward to more in-depth stages and potentially a story :) All in all, what an absolute vibe of a game (music kicks too).”
    • “As well as lack of things to do in the game, there's no content, no story, no real progression system; nothing will make people want to come back.”
    • “The sandbox nature of this game is exactly what I wanted out of Mirror's Edge Catalyst, which has great execution with its parkour mechanics, competent level design (up until the last district), and terrible overall execution due to its need for a half-baked story and pointless combat.”
    • “If you are looking for a game with a storyline, missions, and big open maps, then I would wait for some time.”
  • stability
    76 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players noting that while it is generally fun and engaging, it does exhibit a variety of bugs and glitches, particularly in its early access state. Common issues include character input problems, visual glitches, and occasional crashes when switching maps. However, players appreciate the developer's responsiveness in addressing these issues, and most agree that the bugs are not game-breaking, allowing for an enjoyable experience overall.

    • “The game is fun, responsive, and well polished in terms of bug-free gameplay a month from release.”
    • “Best game to ever exist, runs great on lower-end devices, with very smooth movement and animations.”
    • “Will change the score when it's fixed, but yet it's buggy and totally unplayable.”
    • “I absolutely love this game but a few critiques about it: glitches more often than not cause the game to crash whenever I try to go to a different map when I am already in one, and I have to close the game and go back in.”
    • “Unless my controller is faulty, I often end up with my character completely ignoring input and missing grabs, and even camera glitches where it'll whip around randomly in the opposite direction.”
  • humor
    40 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, particularly in multiplayer settings, where players enjoy funny interactions and unexpected mishaps. Many reviews highlight the comedic value of ragdoll physics and amusing character movements, which contribute to a lighthearted gaming experience. Suggestions for additional features, like a bone damage panel, indicate a desire for even more humorous elements in gameplay.

    • “I've been playing the game since release and have been completely addicted to mastering the movements for fast and creative movement and laughing at funny bails and mega launches here and there.”
    • “Therer are a few bugs but it adds to the funny randomness.”
    • “The only thing feature wise I'd love to see is like a bone breaker or some kind of panel for bone damage during gameplay, think it'd be a funny reminder of how hard certain combos can be to hit or the classic skate 3 feature where you'd launch yourself off the nearest ledge just to see it, it'd be a nice optional feature later down the line.”
  • grinding
    34 mentions Positive Neutral Negative

    Players express that grinding in the game is extensive, often requiring significant time investment, likening it to needing "a second life." While some appreciate the fun-focused design that avoids microtransactions, others feel that the lack of progression can lead to boredom for those who thrive on grinding mechanics. Overall, the game is praised for its enjoyable parkour elements, but the grinding aspect is a notable commitment.

    • “But, if you're the type of person who gets bored without any progression or grinding whatsoever, then I don't recommend this to you.”
    • “This is a game designed purely for fun and fun only, and I really appreciate that considering the modern gaming market is designed entirely around grinding to get you to purchase micro-transactions.”
    • “I play on controller and I love how it's easy to learn how to navigate through the world, but if you want to do all the flashy tricks and smooth lines... you'll be grinding to learn!”
  • optimization
    20 mentions Positive Neutral Negative

    The game's optimization receives mixed feedback; while many players praise its smooth performance, intuitive controls, and frequent updates, some users with low-spec PCs report significant performance issues leading to refunds. Overall, the developer is recognized for their responsiveness and commitment to improving the game's optimization, resulting in a generally positive experience for most players.

    • “I recommend playing, and also the dev keep up the good work because it feels smooth and optimized well.”
    • “Developer is putting a lot of effort into this, and the game feels smooth and is well optimized.”
    • “Super well optimized, satisfying learning curve, and great music.”
    • “Good game, bad performance.”
    • “I did refund it; I don't have even an hour on this game due to performance issues on my old low-spec.”
    • “Workshop compatibility is also a must down the line. If the world isn't open world, it's only a matter of time before the maps get stale through optimization and repeated play.”
  • replayability
    16 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players find it highly replayable due to its learning curve and potential for community-created content, others feel that the lack of substantial content limits its long-term appeal. Suggestions for improvements, such as workshop support, could enhance community engagement and further boost replay value.

    • “Basically infinite replayability with these community-made projects.”
    • “The game may not have a lot of content, but still, it is really replayable and has a huge learning curve, so you will be entertained for a while.”
    • “It's fun, and for the price, the replayability is pretty high.”
    • “The replay value of this game isn't very high.”
    • “Eventual workshop support is also a must, and I feel like that would really help with replayability and community engagement, even if the rest of the game remains in its current state.”
    • “I do have some suggestions that could make this game constantly replayable and will always make you come back for more.”
  • atmosphere
    4 mentions Positive Neutral Negative

    Reviewers express a desire for a more vibrant and immersive atmosphere, suggesting that the current individual maps feel small and lifeless. Many hope for a transition to an open-world design, reminiscent of games like Mirror's Edge, which would enhance the sense of liveliness through taller buildings and populated streets with NPCs. Overall, the current atmosphere is seen as lacking depth and engagement.

    • “However, in the future I would hope that instead of there being individual maps, there would be an open world (think Mirror's Edge type aesthetic) where you could submerge yourself in and have extremely tall buildings which you could run around on and also have access to streets with NPCs to add a little bit more to the atmosphere and liveliness of the game because, at least for me, each map feels rather small and dead with not that much to do in them after a while of exploring each little part of it.”
    • “However, I do wish the atmosphere of the game was a little more lively.”
    • “In the future, I would hope that instead of there being individual maps, there would be an open world (think Mirror's Edge type aesthetic) where you could submerge yourself in and have extremely tall buildings to run around on, as well as access to streets with NPCs to add a little more to the atmosphere and liveliness of the game. At least for me, each map feels rather small and dead, with not much to do after exploring each little part of it.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy is viewed as genuine and not a quick cash grab, reflecting the developer's passion for the project. There is potential for additional revenue through trick bundles, which could be offered as DLC or in-game purchases if more tricks are introduced.

    • “Trick bundles: if there are more tricks to include, you could turn them into trick bundles (like DLC or in-game purchases).”
  • emotional
    2 mentions Positive Neutral Negative

    The game is described as a wholesome experience that balances humor and camaraderie, allowing players to either shine solo or face playful ridicule in multiplayer. Its quirky elements, such as the ability to become a pigeon, add to its lighthearted emotional appeal.

Buy Rooftops & Alleys: The Parkour Game

6h Median play time
10h Average play time
4-20h Spent by most gamers
*Based on 34 analyzed playthroughs

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