- August 13, 2019
- Dragos Pusca
Treasure Fleet
Platforms
About
Treasure Fleet is a turn-based strategy game set in the Age of Discovery, where you start with a small ship and set out to discover new lands, establish colonies, trade with natives, and battle enemies. The map is procedurally generated, providing a unique experience each time. Establish settlements, build factories, forts, mines, and farms to generate trade goods and protect your colonies, and build roads to connect them.











- The game builds upon the legacy of Sid Meier's Colonization, offering a fun experience with a focus on naval mechanics and risk/reward exploration.
- Despite its steep learning curve, players find the game enjoyable after investing time to understand its mechanics.
- The developer is active in addressing bugs and providing updates, showing commitment to improving the game.
- The game has significant technical issues, including problems with launching and bugs that disrupt gameplay.
- Many quality of life features expected in modern 4X titles are missing, leading to a clunky interface and frustrating mechanics.
- The mission system is poorly designed, making it difficult to complete objectives in a timely manner, which detracts from the overall experience.
gameplay
4 mentions Positive Neutral NegativeThe gameplay features a compelling supply mechanic that enhances exploration by introducing risk and consequences, such as the potential theft of horses. However, some mechanics feel underdeveloped or inferior compared to Sid Meier's games, and while the interface is basic, it supports deeper mechanics that showcase the capabilities of a small development team.
“The idea of the supply mechanic does well to make exploring much more of a risk/reward thing where there can be consequences - especially when things go awry and your horses are stolen under you!”
“Besides, this allowed a one-man startup to implement a ton of mechanics that AAA products need an army of programmers and artists to build.”
“However, at the same time there are quite a few game mechanics that just don't feel like they work well, feel cheap, or are a direct downgrade compared to Sid Meier's games.”
“Basic interface but deep mechanics underneath.”
“The idea of the supply mechanic does well to make exploring much more of a risk/reward situation, where there can be consequences - especially when things go awry and your horses are stolen from under you!”