Treasure Fleet
- August 13, 2019
- Dragos Pusca
Treasure Fleet is a turn-based strategy game set in the Age of Discovery, where you start with a small ship and set out to discover new lands, establish colonies, trade with natives, and battle enemies. The map is procedurally generated, providing a unique experience each time. Establish settlements, build factories, forts, mines, and farms to generate trade goods and protect your colonies, and build roads to connect them.
Reviews
- The game builds upon the legacy of Sid Meier's Colonization, offering a fun experience with a focus on naval mechanics and risk/reward exploration.
- It has a nostalgic feel reminiscent of classic turn-based strategy games, providing deep mechanics and a rewarding gameplay experience after overcoming its steep learning curve.
- The developer is active in addressing bugs and providing updates, showing commitment to improving the game.
- The game has significant technical issues, including problems with launching and bugs that disrupt gameplay, leading some players to refund it.
- There is a lack of quality of life features and customization options, making the interface feel clunky and the gameplay experience frustrating at times.
- Many game mechanics feel underdeveloped or poorly explained, leading to confusion and a trial-and-error approach to learning the game.
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay features a compelling supply mechanic that enhances the risk/reward dynamic of exploration, particularly when unexpected events occur, such as losing horses. However, some mechanics feel underdeveloped or inferior compared to Sid Meier's games, and while the interface is basic, it supports deeper mechanics that showcase the potential of a small development team.
“The idea of the supply mechanic does well to make exploring much more of a risk/reward thing where there can be consequences - especially when things go awry and your horses are stolen under you!”
“Besides, this allowed a one-man startup to implement a ton of mechanics that AAA products need an army of programmers and artists to build.”
“However, at the same time there are quite a few game mechanics that just don't feel like they work well, feel cheap, or are a direct downgrade compared to Sid Meier's games.”
“Basic interface but deep mechanics underneath.”
“The idea of the supply mechanic does well to make exploring much more of a risk/reward situation, where there can be consequences - especially when things go awry and your horses are stolen from under you!”
- story2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The story aspect of the game is seen as enjoyable but flawed, with players expressing a desire for improvements in the mission system to enhance gameplay. Suggestions include making royal missions easier to complete, improving resource availability, and reducing the impact of severe weather on exploration. Overall, the narrative has potential but requires adjustments to fully engage players.
“The game has immense potential if there were some simple changes, like the possibility to fulfill the royal missions and therefore not anger the king.”
“It took me years to find land only to lose my ship from lack of supplies, so maybe there should be more supplies initially.”
“The weather is too severe, making it difficult to progress in the story.”
- graphics1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics have received mixed feedback, with some users criticizing them for appearing poor and unfinished.
“Some may complain about the poor graphics and unfinished feel.”