Treasure Fleet Game Cover

Treasure Fleet is a turn-based strategy game set in the Age of Discovery, where you start with a small ship and set out to discover new lands, establish colonies, trade with natives, and battle enemies. The map is procedurally generated, providing a unique experience each time. Establish settlements, build factories, forts, mines, and farms to generate trade goods and protect your colonies, and build roads to connect them.

  • PC
  • Windows
  • Linux

Reviews

43%
Audience ScoreBased on 24 reviews
story2 positive mentions
gameplay3 negative mentions
  • The game builds upon the legacy of Sid Meier's Colonization, offering a fun experience with a focus on naval mechanics and risk/reward exploration.
  • Despite its steep learning curve, players find the game enjoyable after investing time to understand its mechanics.
  • The developer is active in addressing bugs and providing updates, showing potential for future improvements.
  • Many players experience technical issues, such as the game not opening, leading to frustration and refunds.
  • The game lacks customization options and quality of life features expected in modern 4X titles, making gameplay feel clunky and limiting.
  • The mission system is poorly designed, making it difficult to complete objectives in a timely manner, which detracts from the overall experience.
  • gameplay8 mentions

    The gameplay features a compelling supply mechanic that enhances the risk/reward dynamic of exploration, adding tension when things go wrong, such as losing horses. However, some mechanics feel underdeveloped or inferior compared to established titles like Sid Meier's games, despite the game's basic interface supporting deeper mechanics. Overall, the game showcases the potential of a solo developer to implement a variety of systems typically seen in larger AAA titles.

    • “Besides, this allowed a one-man startup to implement a ton of mechanics that AAA products need an army of programmers and artists to build.”
    • “However, at the same time there is also quite a bit of game mechanics that just don't feel like they work all that well, feel cheap, or are a direct downgrade compared to Sid Meier's games.”
    • “Basic interface but deep mechanics underneath.”
    • “The idea of the supply mechanic does well to make exploring much more of a risk/reward thing where there can be consequences - especially when things go awry and your horses are stolen under you!”
  • story4 mentions

    The story aspect of the game is seen as having significant potential, but players feel that the mission system requires substantial improvements. Issues such as difficulty in fulfilling royal missions, challenges in locating land, and harsh weather conditions detract from the overall experience.

    • “The game has immense potential if there were some simple changes, like the possibility to fulfill the royal missions and therefore not anger the king. It would also help to make it easier to find land; it took me years to find land only to lose my ship from lack of supplies. More initial supplies and less severe weather would improve the experience.”
  • graphics2 mentions

    The graphics have received criticism for being subpar and giving an unfinished impression, with multiple users expressing dissatisfaction in this regard.

    • “Some may complain about the poor graphics and unfinished feel.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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