Train Valley World Game Cover
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"Train Valley: World is a railway management tycoon game set in the early 1900s, spanning various countries such as the US, England, Greece, and Egypt. Players must optimize railway networks, dispatch trains, and automate delivery routes while solving unique and challenging logistical problems in each location. The game also features a powerful level editor for creating and sharing custom levels." *As of the information provided, the level editor is mentioned but it's not clear if it is already available or planned for the future.

Reviews

69%
Audience ScoreBased on 108 reviews
gameplay4 positive mentions
story3 negative mentions
  • The game offers a relaxing and enjoyable experience, combining puzzle-solving with train management.
  • The graphics and art style are visually appealing, creating a charming atmosphere for players.
  • The developers are responsive to feedback and have promised updates to improve gameplay, including the addition of signals and train collisions.
  • The game lacks the challenge and complexity of its predecessors, with many players finding it too easy and lacking in stakes.
  • The signal system is clumsy and poorly implemented, leading to frustrating train management experiences.
  • There are numerous UI/UX issues and bugs that detract from the overall gameplay experience, making it feel unpolished.
  • gameplay25 mentions

    The gameplay of the game features 20 maps with up to an hour of playtime each, but it has received mixed reviews due to its slow pace and lack of engaging mechanics. While some players appreciate the introduction of new elements, many feel that the gameplay has regressed from previous titles, lacking depth and challenge, and missing features like freeplay or sandbox modes. Overall, the gameplay is seen as repetitive and shallow, with a desire for more complexity and multiplayer options.

    • “The game has 20 maps, each offering up to an hour of gameplay.”
    • “Overall, I like the changes to the gameplay mechanics.”
    • “Some levels have map-altering mechanics that add some nice changes.”
    • “The developer decided (for some reason) to please some people that seek challenge where there is no need for it with signal mechanics in the game.”
    • “The ghosting mechanic is just kind of lame and takes a big part of the challenge out of the game.”
    • “I chose to leave this as a negative review because it feels like the gameplay has regressed from previous titles.”
  • graphics9 mentions

    The graphics of the game feature a cool and grand art style that appeals to fans of previous titles, though some users note that the optimization is lacking, resulting in low frame rates and stuttering even on decent hardware. While the visuals are generally praised as better than expected, they do not seem to represent a significant leap in quality compared to earlier installments.

    • “The art style is really cool.”
    • “Lovely graphics, better looking than in pictures.”
    • “The art style is grand.”
    • “FPS runs low and there's some stutter even on a half-decent graphics card.”
    • “Despite the increased level size and better graphics, this game doesn't feel like 5 years worth of improvement from the release of Train Valley 2.”
    • “It feels like they really focused on new graphics, bigger maps, and multiplayer.”
  • story4 mentions

    The story aspect of the game starts off slowly, focusing on teaching mechanics through early missions, but becomes more engaging as the levels expand. Reviewers express a desire for more narrative elements or backstory within the campaign, suggesting that while the longer missions are acceptable, a richer storyline would enhance the experience.

    • “Lastly, I think it would have been nice to include a bit of story with the campaign levels - at least some basic descriptions and backstory.”
    • “The early missions are not very interesting; they're more focused on teaching the mechanics. The story only becomes engaging when the levels get larger.”
    • “The missions are too short and lack depth, making it hard to connect with the story.”
    • “The narrative feels disjointed and fails to build a compelling world for the player.”
  • music4 mentions

    The music in the game has received mixed reviews, with some players finding it repetitive and of poor quality, describing it as nonsensical and annoying at times. While a few appreciate the music, many feel it detracts from the overall experience, especially when the alternative sounds are minimal and unappealing.

    • “The music is great, but it can get repetitive.”
    • “The music track is pretty poor, and if turned off, you'll hear only very faint generic factory noises when you zoom in, and an absurdly loud train whistle if you manually start a train (you don't get it when you buy one and set it going).”
    • “The music is absolutely some of the worst music I've heard in a game. I wouldn't be surprised if it was generated somehow; on a surface level, it sounds like legit music, but the compositions are nonsensical at times and thus quite annoying to listen to.”
    • “When you're zoomed out, you mostly just get music.”
  • replayability3 mentions

    The game currently lacks significant replayability, as players find little incentive to revisit levels after achieving all stars, with no high score system or additional content to enhance the experience. Many hope for future updates that could introduce custom scenarios or new challenges to improve replay value.

    • “The campaign features 16 levels/scenarios, and while I initially thought there might not be much replayability after achieving 3 stars on each, I'm hopeful for future content or the addition of custom scenarios that can be shared.”
    • “The variety of choices and paths in the game encourages multiple playthroughs, making each experience feel fresh and engaging.”
    • “With different character builds and strategies to explore, the game offers a high level of replayability that keeps me coming back for more.”
    • “At this time, there is no replay value once you complete all stars, other than to nail specific achievements.”
    • “It's a disappointing game so far primarily because it has no high score, and therefore, no replay value.”
    • “The campaign has 16 levels/scenarios, and I'm not sure there will be much replayability after getting 3 stars on each. I'm hoping they're planning on further content or ideally, custom scenarios that can be shared.”
  • humor2 mentions

    The humor in the game is highlighted as particularly enjoyable, especially in the last level, which many players find worth the effort to reach. Overall, the game is described as a funny experience, particularly in its railroad theme.

    • “This is a funny railroad game that keeps you entertained.”
    • “The last level is very funny and definitely worth making it through.”
  • atmosphere1 mentions

    The atmosphere in the game is enhanced by the inclusion of a night setting reminiscent of TV1, which many players feel was lacking in TV2, contributing to a more immersive experience.

    • “The night atmosphere in this game is captivating, bringing a sense of nostalgia that was missing in the sequel.”
    • “The immersive environment truly draws you in, making every moment feel alive and engaging.”
    • “The haunting sound design and stunning visuals create an atmosphere that is both eerie and beautiful.”
    • “The night atmosphere from TV1 is so much more immersive; it's a shame that TV2 has forgotten it.”
    • “The overall ambiance feels flat and uninspired, lacking the depth that made the previous installment engaging.”
    • “The game fails to create a compelling atmosphere, leaving players feeling disconnected from the world.”
  • optimization1 mentions

    The optimization in the game is criticized for its lack of efficiency, as trains do not utilize parallel tracks effectively and often collide, indicating poor routing logic. Additionally, cities are unable to optimize their use of multiple stations, leading to further operational issues.

    • “The optimization of train routes is impressive, but it can be frustrating when two parallel tracks of the same size still lead to congestion, as trains often choose the same path.”
    • “Cities could benefit from better optimization, as the current system doesn't allow for efficient use of multiple stations, leading to frequent train collisions.”
    • “While the game offers a solid foundation for optimization, there are still quirks in the routing system that can hinder smooth operations.”
    • “Even with two parallel tracks of the exact same size, trains still only use one track, leading to congestion. Cities can't be optimized to utilize multiple stations, resulting in trains colliding multiple times.”
    • “The optimization of train routes is severely lacking, as trains consistently choose the same track despite available alternatives, causing unnecessary delays.”
    • “Cities are unable to effectively manage multiple stations, leading to frequent train collisions and a frustrating experience for players.”
  • stability1 mentions

    The game currently suffers from significant stability issues, with numerous bugs and missing features that detract from the overall experience. Reviewers suggest that it is not worth engaging with in its early access state until these problems are addressed and the game receives necessary polish.

    • “The negative review from me at present is that it's really early access, very buggy, features are missing, and it's not worth your time at this point until they put some polish into the tutorials, fix the bugs, and add in the features advertised but not present.”
    • “The game crashes frequently, making it nearly unplayable. Stability is a major issue that needs to be addressed before I can recommend it.”
    • “I encountered constant lag and server issues, which ruined the overall experience. The game feels unfinished and unstable.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, as it requires spending excessive hours on each new map to build infrastructure, only to repeat the process.

    • “Yes, there is a lot to do, but the fact that I spend hours, and then more hours in each new map, to build up infrastructure only to do it all over again is, well, tedious.”
    • “The grinding feels endless; it often seems like I'm just repeating the same tasks without any real progress.”
    • “I find the grinding to be incredibly monotonous, as it requires a significant time investment for minimal rewards.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

24hMedian play time
29hAverage play time
3-60hSpent by most gamers
*Based on 3 analyzed playthroughs

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