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Train Valley World Game Cover

About

Train Valley World is a single player and multiplayer strategy game. It was developed by Flazm and was released on August 9, 2024. It received mostly positive reviews from players.

"Train Valley: World is a railway management tycoon game set in the early 1900s, spanning various countries such as the US, England, Greece, and Egypt. Players must optimize railway networks, dispatch trains, and automate delivery routes while solving unique and challenging logistical problems in each location. The game also features a powerful level editor for creating and sharing custom levels." *As of the information provided, the level editor is mentioned but it's not clear if it is already available or planned for the future.

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68%
Audience ScoreBased on 215 reviews
gameplay8 positive mentions
story3 negative mentions

  • The game offers a relaxing and chilled experience, making it enjoyable for players looking to unwind.
  • The art style is beautiful, and the UI is simple to understand, enhancing the overall gameplay experience.
  • The developers are responsive to feedback and have plans for future updates, including new levels and gameplay mechanics.
  • The lack of train collisions and the ghosting mechanic significantly reduce the challenge and strategic depth compared to previous titles.
  • The game feels shorter and less challenging, with only a limited number of levels and little replay value once completed.
  • Many players find the tutorial inadequate, leading to confusion about game mechanics and objectives.
  • gameplay
    50 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of disappointment and potential, with many players feeling that the new mechanics, such as ghosting and signal systems, detract from the challenge and enjoyment of the game. While some appreciate the introduction of new elements and larger levels, others criticize the gameplay as shallow and repetitive, lacking the depth and stakes expected from a tycoon game. Overall, there is a consensus that the game has regressed from previous titles, with calls for more engaging mechanics and multiplayer options to enhance the experience.

    • “Overall, I like the changes to the gameplay mechanics.”
    • “Some levels have map-altering mechanics that add some nice changes.”
    • “While the mechanics and hotkeys may be similar to Train Valley 2, the developer clearly meant it to be a very different game.”
    • “The ghosting mechanic is just kind of lame and takes a big part of the challenge out of the game.”
    • “I chose to leave this as a negative review because it feels like the gameplay has regressed from previous titles.”
    • “Sure, you can return to levels to attempt to get 3 stars, but that's more of the same, boring, repetitive gameplay loop.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics feature a cool and grand art style that appeals to fans of previous titles, though some users note that the optimization is lacking, resulting in low FPS and stuttering even on decent hardware. While the visuals are generally considered lovely and an improvement over earlier games, many feel that the overall graphical advancements do not reflect the five-year gap since the last release.

    • “The art style is really cool.”
    • “Lovely graphics, better looking than on pictures.”
    • “FPS runs low and there's some stutter even on a half-decent graphics card.”
    • “Despite the increased level size and better graphics, this game doesn't feel like 5 years worth of improvement from the release of Train Valley 2.”
    • “It feels like they really focused on new graphics, bigger maps, and multiplayer.”
  • story
    8 mentions Positive Neutral Negative

    The story aspect of the game is criticized for its lack of engaging content in the early missions, which primarily focus on teaching mechanics. While the gameplay becomes more interesting as levels expand, players express a desire for more narrative elements or backstory to enhance the campaign experience. Overall, the missions are considered lengthy but could benefit from a stronger narrative foundation.

    • “The early missions are not super interesting; they're more about teaching the mechanics. It only gets more interesting when the levels get bigger.”
    • “The early missions are not super interesting; they're more about teaching the mechanics. It only gets more interesting when the levels get bigger.”
    • “Swift missions, that's the future of gaming.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received largely negative feedback, with many players finding it poor and repetitive, often describing it as nonsensical and annoying. While some appreciate the music, the overall consensus is that it detracts from the experience, especially when compared to the faint factory noises and loud train whistles that replace it when muted.

    • “The music is great, but can get repetitive.”
    • “When you're zoomed out, you mostly just get music.”
    • “The music track is pretty poor, and if turned off, you'll hear only very faint generic factory noises when you zoom in, and an absurdly loud train whistle if you manually start a train (you don't get it when you buy one and set it going).”
    • “The music is absolutely some of the worst music I've heard in a game. I wouldn't be surprised if it was generated somehow; on a surface level, it sounds like legitimate music, but the compositions are nonsensical at times and thus quite annoying to listen to.”
  • replayability
    6 mentions Positive Neutral Negative

    The game currently lacks significant replayability, as players find little incentive to revisit levels after achieving all stars, with no high score system in place. Many hope for future content or the introduction of custom scenarios to enhance replay value. Overall, the absence of engaging post-completion challenges has led to disappointment among users.

    • “The campaign features 16 levels/scenarios, and while I initially thought there might not be much replayability after achieving 3 stars on each, I'm hopeful for future content or the addition of custom scenarios that can be shared.”
    • “At this time, no replay value once you complete with all stars other than to nail specific achievements.”
    • “It's a disappointing game so far primarily because it has no high score, therefore, no replay value.”
    • “The campaign looks to have 16 levels/scenarios - not sure there will be much replayability after getting 3 stars on each, so I'm hoping they're planning on further content, or ideally, custom scenarios that can be shared.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted as particularly strong in the last level, which many players find entertaining and worth the effort to reach. Overall, the game is described as having a funny premise, especially in its railroad theme.

    • “The last level is very funny and worth making it through.”
    • “Funny railroad game”
  • atmosphere
    2 mentions Positive Neutral Negative

    Reviewers note that the atmosphere in the game effectively incorporates elements from the night settings of the first installment, which were largely overlooked in the second. This nostalgic return to a darker ambiance enhances the overall experience.

    • “The game beautifully captures the night atmosphere from TV1, which feels so much forgotten in TV2.”
    • “The immersive night atmosphere from TV1 is a standout feature that is sadly overlooked in TV2.”
    • “Includes night atmosphere from TV1, so much forgotten in TV2.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization in the game is criticized for its inability to effectively manage train routes, as trains consistently choose the same track even when parallel options are available. Additionally, cities are not optimized to utilize multiple stations, leading to frequent collisions and inefficient routing.

    • “If two parallel tracks of the exact same size exist (even shorter), trains still go through the same one; cities also can't be optimized to use multiple stations and trains hit each other multiple times (so apparently they love to come on the left side, even if the line continues via another route).”
  • stability
    2 mentions Positive Neutral Negative

    The game is currently in early access and is criticized for being very buggy, lacking essential features, and requiring significant polish before it is worth playing. Users recommend waiting for improvements in stability and content before engaging with the game.

    • “The negative review from me at present is that it's really early access, very buggy, features missing, and not worth your time at this point until they put some polish into the tutorials, fix the bugs, and add in the features advertised but not present.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, as it requires spending excessive hours building infrastructure on each new map, only to repeat the process again. While there is a lot of content to engage with, the repetitive nature of the tasks detracts from the overall enjoyment.

    • “Yes, there is a lot to do, but the fact that I spend hours, and then more hours in each new map, to build up infrastructure only to do it all over again is, well, tedious.”
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24h Median play time
29h Average play time
3-60h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Train Valley World is a strategy game.

Train Valley World is available on PC, Mac OS and Windows.

On average players spend around 29 hours playing Train Valley World.

Train Valley World was released on August 9, 2024.

Train Valley World was developed by Flazm.

Train Valley World has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Train Valley World is a single player game with multiplayer and local co-op support.

Similar games include Train Valley 2, Railgrade, Railroad Corporation, Railway Empire, Railway Empire 2 and others.