Skip to main content

Transport Fever

7.8IGN Logo Bueno Transport Fever es capaz de dejarnos sentados mirando la pantalla durante horas, ampliando nuestra red de transporte y haciendo crecer y evolucionar nuestras ciudades. Por Jose A. Rodríguez
Transport Fever Game Cover
81%Game Brain Score
graphics, gameplay
optimization, stability
81% User Score Based on 4,608 reviews
Critic Score 81%Based on 3 reviews

Platforms

LinuxPCGog ComMac OSPhoneiPadMobile PlatformiPhoneWindows
Transport Fever Game Cover

About

Transport Fever is a single player tactical real-time strategy game with a business theme. It was developed by Urban Games and was released on November 8, 2016. It received positive reviews from both critics and players.

"Transport Fever is a tycoon game that simulates transportation history from 1850, where you build and expand a transport empire across road, rail, water, and air. The game features two modes: an endless game for creative freedom and a campaign mode with over 1

Skip User Reviews

81%
Audience ScoreBased on 4,608 reviews
graphics307 positive mentions
optimization54 negative mentions

  • Engaging and addictive gameplay that offers a deep transport management experience.
  • Visually impressive with detailed graphics and a variety of vehicles, enhancing immersion.
  • Strong modding community that adds significant replayability and customization options.
  • Steep learning curve with a confusing UI that can frustrate new players.
  • Performance issues, especially in late-game scenarios, leading to lag and crashes.
  • Lack of AI competition and dynamic events, making the gameplay feel less challenging over time.
  • graphics
    637 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the detailed vehicle models and overall visual appeal, especially for a transport simulation. However, some users note that the graphics can feel dated compared to newer titles, and there are occasional performance issues and graphical glitches, particularly on lower-end systems. Overall, while the graphics are generally considered good for the genre, they may not meet the expectations of players seeking cutting-edge visuals.

    • “The graphics and sound will make you feel right there behind the wheel.”
    • “Love the game graphics, attention to detail, and almost lifelike simulation.”
    • “The graphics are beautiful, and the camera is completely free.”
    • “The meager graphics and town development is truly underwhelming.”
    • “Graphics is meh - even for a 2016 game.”
    • “The graphics are inconsistent.”
  • gameplay
    577 mentions Positive Neutral Negative

    The gameplay of "Transport Fever" has received mixed reviews, with many players praising its engaging mechanics and depth, particularly in creating and optimizing transport routes. However, several users have criticized the game for its clunky interface, poorly explained mechanics, and frustrating building processes, which can detract from the overall experience. While the game offers a rewarding challenge for those willing to invest time in learning its systems, it also suffers from bugs and balance issues that can hinder enjoyment.

    • “The core gameplay loop in Transport Fever revolves around the creation and optimization of transport routes.”
    • “Its attention to detail, expansive systems, and deep mechanics make it a must-play for fans of the genre.”
    • “Even after hundreds of gameplay hours, I still discover new strategies and optimization opportunities.”
    • “Even after overcoming that, it seems like the revenue mechanics are also badly tuned in the main campaign, making it a boring slog to even get through the first mission.”
    • “The track/road laying, which is a large part of the gameplay, is extremely annoying, with roads that take weird curvatures on their own, terrible height management, and sometimes when you want to build a road/track over flat land, the game will decide to build a tunnel over several kilometers, even though there's no visible elevation to overcome in that area, and you won't notice until after you've built it.”
    • “Despite playing the tutorial through and watching several hours of YouTube videos about the game, most of my time was spent wrestling with poorly implemented, counterintuitive game mechanics like tedious track placement and adjustment, obscure terrain elevation requirements, and horrible UI scaling rather than actually playing the game.”
  • optimization
    359 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players noting significant performance issues, particularly in late-game scenarios where large transport networks can lead to severe lag and frame rate drops. While some users report improvements following performance patches, others still experience crashes and stuttering, especially on lower-end systems. Overall, while the game offers engaging gameplay and visuals, its optimization remains a concern, particularly for those with less powerful hardware.

    • “The core gameplay loop in Transport Fever revolves around the creation and optimization of transport routes.”
    • “Even after hundreds of gameplay hours, I still discover new strategies and optimization opportunities.”
    • “The performance has improved a lot after the last performance patch.”
    • “The game is fun; however, it runs slowly and most of the time crashes without reason.”
    • “Performance decreases as time goes within the save, but I would recommend.”
    • “The performance issues with this game are really very horrible.”
  • story
    272 mentions Positive Neutral Negative

    The game's story aspect is primarily conveyed through two campaigns, each consisting of seven missions that span historical timelines and technological advancements in transportation. While some players appreciate the variety and challenge of the missions, many express frustration with bugs, unclear objectives, and a lack of engaging narrative, leading to a mixed reception regarding the overall storytelling experience. Overall, the missions serve more as a framework for gameplay mechanics rather than a cohesive narrative, with many players preferring the sandbox mode for its freedom and creativity.

    • “The missions not only covered 150+ years of technology advances but also took place in different places around the world, bringing fun and a variety of missions that it never felt repetitive.”
    • “Campaign missions are fun with multiple side objectives which can be a challenge or sometimes a puzzle to complete.”
    • “The campaign is fun to play and I can see a strong replay value in trying to get all the achievements for each mission.”
    • “The campaign missions are extremely 'meh'; usually the point of a campaign is more to slowly introduce you to more complex aspects of the game - by the end of the American campaign, I had not touched boats and barely messed with electric trains and planes.”
    • “As much as I enjoy the game, sometimes having to keep redoing the missions to get them done is more of a chore than enjoyment.”
    • “The story/campaign mode didn't catch my attention, as free play is obviously the way to go!”
  • stability
    141 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting frequent bugs, freezes, and crashes that hinder gameplay. While some players have managed to enjoy the game despite these issues, the overall consensus is that it remains unpolished and requires substantial updates to address its numerous glitches and performance problems. Despite occasional praise for its graphics and potential, the persistent instability has led to frustration and dissatisfaction among a large portion of the player base.

    • “Very old game but still runs great even manually tweaking up settings to beyond GUI choices like for anisotropic filtering and 16-bit heightmaps and uncompressed textures. Still runs like a champ even while working on getting a NYC area map updated and fixing the bugs with that. Maybe post an updated version.”
    • “Also, I don't have the most powerful computer, yet overall, it runs great even with experimental map sizes.”
    • “The graphics are really nice and so far I have had no glitches or problems with the game.”
    • “Absolute buggy mess still after years.”
    • “The game is not finished; the campaign is buggy and cannot be completed. The train and bus depots do not rotate, and the help and tutorial are not complete.”
    • “For a full release of a game, I was expecting something polished and stable, not this pile of bugs, freezes, and crashes.”
  • music
    100 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players praising the soundtrack as enjoyable and nostalgic, reminiscent of classic titles like Transport Tycoon. However, several users note that the limited variety leads to repetitiveness, causing some to prefer listening to their own music instead. Overall, while the soundtrack is appreciated for its quality and atmosphere, its lack of diversity can detract from the experience over time.

    • “I loved the soundtrack, too.”
    • “The music is pretty groovy and fun to listen to.”
    • “The soundtrack is great and relaxing!”
    • “The background music was also quite annoying.”
    • “You're going to hear the same rotation of music tracks over and over.”
    • “The game's music is terrible.”
  • grinding
    54 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and time-consuming, with many players expressing frustration over the need for excessive micromanagement and a clunky user interface. Tasks such as replacing vehicles across numerous lines, managing resources, and building infrastructure are often described as repetitive and lacking in user-friendly tools, leading to a gameplay experience that feels more like a chore than enjoyable. Overall, while some players find enjoyment in the challenge, the overwhelming consensus is that the game requires significant patience and can be excessively grindy.

    • “Instead, you can babysit individual stations, making sure each train has the appropriate number of cars before leaving, but holy crap that's tedious.”
    • “The game lacks AI competition and building railroad lines soon becomes very tedious, because of terrible angle of inclination limits and the fact that everything is built immediately (which means you'll be wasting lots of money building and dozing the tracks).”
    • “I really wanted to like this game, but it's clunky, half-finished, slow, and tedious.”
    • “Despite playing the tutorial through and watching several hours of YouTube videos about the game, most of my time was spent wrestling with poorly implemented, counterintuitive game mechanics like tedious track placement and adjustment, obscure terrain elevation requirements, and horrible UI scaling than actually playing the game.”
  • replayability
    52 mentions Positive Neutral Negative

    The game exhibits a mixed reception regarding replayability, with many players praising its extensive modding support and random map generation, which significantly enhance replay value. However, some users express disappointment due to a lack of new content or challenges over time, leading to feelings of tedium. Overall, while many find the game highly replayable and engaging, others feel it lacks sufficient variety to sustain long-term interest.

    • “This game has a lot of replayability and has well-used modding support.”
    • “The game also has great replayability with random maps/industries as well as lots of different ways to solve logistics problems.”
    • “One of the best transport sims around - awesome graphics, challenging scenarios, and hours upon hours of replay value, all backed up by hundreds of mods on the workshop.”
    • “As a result, replayability is not that great even though I did spend some 200 hours.”
    • “Neither was there any replayability as nothing different or new ever happens in every game.”
    • “I can't recommend this game, since the replay value simply isn't there for me.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is often described as quirky and entertaining, with players finding amusement in mission briefings, voiceovers, and the game's mechanics. While some humor may be considered weird or sarcastic, it adds a lighthearted touch to the gameplay experience. Overall, the comedic elements contribute positively to the game's charm, despite some critiques regarding its execution.

    • “And mission briefings are sometimes hilarious.”
    • “The campaign series provides introduction & has a sense of humor.”
    • “The funny part is that the devs designed the campaign missions in a way that the flaws the game has become so extremely obvious.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its engaging graphics, sound, and immersive experience, with many players finding it addictive and enjoyable. However, some users feel it is incomplete and suggest that additional features, such as weather effects and a nighttime mode, could enhance the overall ambiance. Overall, the game successfully creates a captivating environment, though there is room for improvement.

    • “For everyone who loved TTD and for everyone who would like to have much more: excellent game, brilliant mechanisms, and fantastic atmosphere!”
    • “An excellent game with great graphics, sound, and atmosphere. I highly recommend it! Although it's not the same type of game as Cities: Skylines, I prefer this one as it's much easier to pick up, play, and enjoy!”
    • “Vibrant atmosphere while trundling amongst the big scenery; it's economically addictive.”
    • “It is unfinished, lacks proper atmosphere.”
    • “A casual multiplayer atmosphere would make me pay 100 dollars for the upgrade.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be engaging, appreciating its depth and the wholesome experience it offers. While some feel it could benefit from further refinement, the overall concept resonates positively, evoking a sense of satisfaction and connection to the gameplay.

    • “They've managed to right all the wrongs of Train Fever and created a wholesome experience.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for its reliance on microtransactions and DLC, with some users expressing concerns about the integrity of reviews, suggesting that they may be influenced by paid promotions. Overall, players are wary of the game's monetization practices and the potential impact on gameplay experience.

    • “The microtransactions in the game are well-balanced and don't feel intrusive, allowing players to enjoy the experience without feeling pressured to spend money.”
    • “The DLC content is reasonably priced and adds significant value to the game, enhancing the overall experience without being a cash grab.”
    • “I appreciate how the monetization model respects players' time and investment, offering optional purchases that enhance gameplay without being necessary to progress.”
    • “The monetization model heavily relies on microtransactions, which can feel exploitative.”
    • “The introduction of DLCs feels like a cash grab rather than meaningful content.”
    • “It's concerning how the game seems to prioritize profit over player experience with its aggressive monetization strategies.”
Skip Critic Reviews
Skip Game Offers

Buy Transport Fever

61h Median play time
143h Average play time
10-209h Spent by most gamers
*Based on 65 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Transport Fever

Games Like Transport Fever

Train Fever Image
Transport Fever 2 Image
Railway Empire Image
Mashinky Image
Railroad Corporation Image
Skip FAQs

Frequently Asked Questions

Transport Fever is a tactical real-time strategy game with business theme.

Transport Fever is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 143 hours playing Transport Fever.

Transport Fever was released on November 8, 2016.

Transport Fever was developed by Urban Games.

Transport Fever has received positive reviews from both players and critics. Most players liked this game for its graphics but disliked it for its optimization.

Transport Fever is a single player game.

Similar games include Train Fever, Transport Fever 2, Railway Empire, Mashinky, Railroad Corporation and others.