- September 16, 2015
- flazm
- 16h median play time
Train Valley
Platforms
About
"Train Valley is a single-player business simulation game with a good plot, spectacular gameplay, splendid graphics, and plenty of humor. Construct railways, manage traffic, and avoid accidents across various historical periods and countries, including Europe, America, Japan, and the USSR. Complete the story mode, featuring real-life events, or explore the randomly generated levels with increasing difficulty in random mode."
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- Engaging and challenging gameplay that requires strategic planning and quick decision-making.
- Charming graphics and sound design that enhance the overall experience.
- Offers a variety of levels with increasing difficulty and optional objectives for replayability.
- Can become frustrating due to random train spawns and the potential for unexpected crashes.
- Lack of depth in terms of train management and economic simulation, making it feel simplistic.
- Some UI elements are small and not very responsive, leading to potential misclicks.
gameplay
215 mentions Positive Neutral NegativeThe gameplay is characterized by simple yet engaging mechanics focused on track building and train management, providing a mix of relaxation and challenge. While many players appreciate the intuitive controls and addictive nature, some express frustration with certain mechanics, such as the bankruptcy system and occasional bugs, which can detract from the overall experience. Overall, the game offers a satisfying puzzle-like challenge that can keep players occupied for several hours, despite some criticisms regarding depth and complexity.
“The gameplay is like a finely tuned locomotive—smooth and endlessly enjoyable.”
“The mechanics are simple, but very engaging and challenging.”
“The gameplay is relaxing, chill, and interesting.”
“The gameplay is really too simple on PC considering it's up against heavyweight transit simulators like Cities in Motion.”
“The simplistic gameplay design rapidly becomes inadequate to the point of frustration past the halfway mark, where the level design becomes worse and worse.”
“The amount you can manipulate the game world is far short of a management sim -- you can only lay tracks and flip switches -- and yet the hostile bankruptcy mechanic is eager to cut short any relaxing experience you're trying to get out of the game.”