- July 13, 2022
- Out of the Box Games UG
Tport
62%Game Brain Score
gameplay, graphics
story, music
90% User Score 20 reviews
Platforms
About
A first-person puzzle game with a teleporting mechanics. Enter puzzle rooms that can only be solved via utilizing personal teleporter units. Discover the secrets of the tech giant IRT and its teleporting technology.
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+6
Audience ScoreBased on 20 reviews
gameplay4 positive mentions
- The game introduces an interesting teleportation mechanic that adds a unique twist to puzzle-solving.
- The puzzles offer a good challenge and gradually increase in complexity, keeping players engaged.
- The graphics are clean and simple, and the atmosphere is enhanced by a fitting soundtrack.
- The overall quality of the puzzles is disappointing, with many feeling monotonous and lacking creativity.
- The story is linear and leaves many questions unanswered, which can be frustrating for players.
- Some gameplay mechanics, such as the control for placing cubes, can feel unintuitive and lead to confusion.
gameplay
18 mentions Positive Neutral NegativeThe gameplay centers around a unique teleportation mechanic involving placing and recycling teleport spheres, which serves as the foundation for a series of linear puzzle chambers. While the puzzles are engaging and encourage problem-solving, they are generally considered easy, and the mechanic can lead to frustrating backtracking. Overall, the game successfully introduces a fresh take on portal mechanics, though it has room for improvement in challenge and design.
“The base gameplay mechanic is the ability to place a teleport sphere where you are standing, and then later being able to instantly teleport to that location, thereby also recycling that sphere so that you can place it elsewhere when the time comes.”
“The puzzles, organized essentially as a linear series of puzzle chambers, created with the combination of all these gameplay elements, are the core of the gameplay.”
“Having three portals that you teleport through in a specific order, no matter which ones were placed first, definitely made for a great puzzle mechanic and where I had most of my troubles figuring out puzzles.”
“If I recall correctly, that is the sum total of gameplay mechanisms.”
“It has flaws (chambers are pretty easy overall, the mechanic is much more annoying than the original Portal, requiring you to backtrack a lot more to solve stuff, and in some cases, you have more portals than what you actually need, which makes it seem like some of the supposedly hardest chambers should have appeared earlier in the game, things like that).”
“The puzzles (organized essentially as a linear series of puzzle chambers) created with the combination of all these gameplay elements, is the core of the gameplay.”