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Tomb Raider IV-VI Remastered

The second round of Tomb Raider remasters does a great job in translating the original games to modern hardware.
Tomb Raider IV-VI Remastered Game Cover
76%Game Brain Score
Most mentioned positive aspects:graphics, gameplay
Most mentioned negative aspects:stability, optimization
86% User Score Based on 819 reviews
Critic Score 66%Based on 27 reviews

Platforms

Nintendo SwitchEpic GamesPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCAmazon LunaCloudXbox One
Tomb Raider IV-VI Remastered Game Cover

About Tomb Raider IV-VI Remastered

Tomb Raider IV-VI Remastered is a single player platformer game with a mystery theme. It was developed by Aspyr and was released on February 14, 2025. It received mostly positive reviews from critics and positive reviews from players.

Includes: Tomb Raider I-III Remastered Starring Lara Croft Tomb Raider I + The Unfinished Business Expansion Tomb Raider II + The Gold Mask Expansion Tomb Raider III + The Lost Artifact Expansion Tomb Raider IV-VI Remastered Starring Lara Croft Tomb Raider IV: The Last Revelation Tomb Raider V: Chronicles Tomb Raider VI: The Angel of Darkness Lara Croft is back! Discover Lara Croft’s Original Adve…

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Reviews

86%Audience ScoreBased on 819 reviews
graphics50 positive mentions
stability48 negative mentions

  • Impressive visual and graphical overhaul especially in Tomb Raider IV and V, with enhanced 3D models, lighting, and detailed environments.
  • Modern control schemes added alongside original tank controls, improving playability and making Angel of Darkness much more enjoyable than before.
  • Photo mode and quality-of-life features like quick saves significantly enhance the player experience across the trilogy.
  • Angel of Darkness remastered now playable and less buggy, restoring cut content and fixing major crashes and glitches.
  • Tomb Raider IV: The Last Revelation is widely praised as the best in the collection with strong atmosphere, challenging puzzles, and expansive levels.
  • Chronicles benefits from remastering with improved visuals and bug fixes, making it a more enjoyable experience than before.
  • Angel of Darkness is considered unfinished, with many NPC models not remastered, minimal environmental upgrades, and remaining bugs and clunky gameplay.
  • Some areas in Tomb Raider IV and V are too dark or suffer from lack of consistent lighting, affecting visibility and immersion.
  • Controls remain awkward or imprecise in parts, particularly in Angel of Darkness, with some frustration reported by players when performing actions like grabbing ledges.
  • A lack of features compared to prior remasters such as no level restart or incomplete implementation of outfits and photo mode poses.
  • Loading screen interruptions, occasional audio issues, and softlocks persist in some levels, detracting from the overall experience.
  • Some fans feel the remastering effort on Angel of Darkness felt rushed or minimal compared to the other two titles, lowering overall polish.
  • graphics

    213 mentions Positive Neutral Negative
    23% positive mentions, 74% neutral mentions, 3% negative mentions

    The remastered Tomb Raider games feature significantly improved visuals that enhance the original atmosphere while allowing players to toggle seamlessly between classic and updated graphics. While entries like Tomb Raider 4 and 5 received notable graphical overhauls praised for their detailed environments and lighting, some users found the remaster for Angel of Darkness less impressive, with minimal visual enhancements and occasional darkness issues impacting visibility. Overall, the graphical updates, combined with modernized controls and quality-of-life improvements, successfully revitalize the classic games for modern hardware without losing their nostalgic charm, despite a few inconsistencies and minor shortcomings.

    • “The updated visuals look much better while still keeping the classic atmosphere, and being able to switch between the original and remastered graphics is a really nice touch.”
    • “The remaster strikes a careful balance, offering an option to toggle between the original graphics and the updated versions, allowing players to appreciate the improvements without losing the nostalgic charm of the originals.”
    • “All 3 games are beyond amazing, they run smoothly, modern controls are great, visuals are stunning, Lara’s models are absolutely gorgeous, and you can definitely tell they were remastered by fans of the classics, considering how much love and care was poured in this trilogy.”
    • “The camera is awkward, the graphics are rough, and everything feels downgraded from what the previous 5 games were known for.”
    • “The remastered graphics for TR IV & V are way more in line with TR III's, except maybe even better (the water texture still looks milky smh), while TR VI still looks like a polished PS2 game.”
    • “On release day the remaster was unfinished with half of the character models in the game lacking a proper remastered model and switching between classic and remastered graphics was showing that the amount of work put in the remaster was minimal.”
  • gameplay

    90 mentions Positive Neutral Negative
    21% positive mentions, 72% neutral mentions, 7% negative mentions

    The gameplay in these Tomb Raider titles largely retains the classic, sometimes dated mechanics fans expect, with new remasters improving controls to make movement and combat smoother and more enjoyable. While core gameplay remains largely unchanged, some entries introduce RPG elements and new moves, though these additions receive mixed reactions for fitting awkwardly at times. Overall, the gameplay balances nostalgia with modern refinements, though a few games suffer from brevity, clunkiness, or uneven level design.

    • “The gameplay can definitely feel dated, especially the controls and some of the platforming, but that's part of the classic Tomb Raider experience.”
    • “The remastered version revitalizes the graphics and controls, making the gameplay smoother and more enjoyable.”
    • “Gameplay enhancements focus on making the controls smoother and more intuitive for modern audiences.”
    • “Such a slow, clunky, sometimes unresponsive gameplay, ugly models and scenarios, uninteresting lore, poorly implemented stealth, frustrating, infuriating shooting; Lara will simply stop shooting at times, just because.”
    • “They also throw random game mechanics at you that can leave you stuck for a while because you had no idea you could do these certain actions.”
    • “But the worst are the controls and gameplay.”
  • story

    83 mentions Positive Neutral Negative
    28% positive mentions, 65% neutral mentions, 7% negative mentions

    The story across the Tomb Raider 4-6 remastered trilogy is praised for its deeper, darker, and more intricate narrative, especially highlighting strong character connections and mature themes. While Tomb Raider 4's story is often considered the best in the franchise for its engaging personal journey and gothic mystery vibes, Tomb Raider 5's story is viewed as weaker and confusing. Tomb Raider 6, Angel of Darkness, offers a film-like, ambitious storyline with a darker tone and more RPG elements, appreciated for its atmosphere and intrigue despite initial bugs, clunky controls, and some plot inconsistencies. Overall, fans value the richer storytelling and complexity brought by this trilogy though some story elements and pacing have been critiqued.

    • “Let's start with Tomb Raider 4, which is honestly my favorite out of the whole franchise specifically because of the story itself which stands out more than any other Tomb Raider game.”
    • “The storyline is the best in the entire series, I adored the whole mystery/gothic vibes.”
    • “Angel of Darkness has such a good story and once again I found myself very engaged with it, even more so with all the improvements and how amazing Lara and Kurtis look with their new models.”
    • “The story in TR5 was very weird and confusing to me, it felt more like a Halloween mess than an actual Tomb Raider story.”
    • “Its plot barely makes sense (partially because the original was so rushed they had to cut half the game), the controls are clunky beyond saving, the voice acting is mediocre, the strength upgrades feel like an afterthought, and the whole game has exactly 3 locations that might be generously considered tombs (stretched out over 9/30 levels, some of which are basically one puzzle room and a corridor).”
    • “Buggy, sloppy controls, unfinished mechanics, boring locations, and corny story.”
  • stability

    49 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    The remastered Tomb Raider games show mixed stability, with significant improvements and many longstanding bugs fixed, especially in the later titles and Angel of Darkness restoration. However, Angel of Darkness remains notably buggy, clunky, and unfinished for many players, with issues like glitches, camera problems, and freezes still present. Overall, while the remaster enhances playability compared to originals, it retains some game-breaking and minor bugs affecting the experience.

    • “While the remaster helped improve the game a little, like a better response time than the original, the game is riddled with glitches, bugs, and things that can cause your 100% completion to crumble right before your very eyes. This game is a hot mess, and even though I'm hating on it, it's still one of those games you have to experience for yourself.”
    • “So I grew up with the Tomb Raider franchise and the original Angel of Darkness was a broken mess; it was almost the nail in the coffin for the franchise. I could never finish Angel of Darkness due to its crappy controls, fixed environmental cameras, and clunkiness. I was excited for the remaster, hoping modern engines would deliver the Angel of Darkness we waited 22 years for. Boy, was I wrong. The engine is the same buggy one from 2003. Lara Croft still eats chocolate bars for health instead of med packs, has less stamina than expected, and the only changes were modern controls that somehow made the game worse. Textures and models got slight upgrades, but that's about it. Please give us a complete remake, not a rehash of a crappy 2003 game.”
    • “It's a huge undertaking of a game to try and fix, given its notoriously buggy reputation.”
  • atmosphere

    44 mentions Positive Neutral Negative
    48% positive mentions, 45% neutral mentions, 7% negative mentions

    The atmosphere across the Tomb Raider remasters is widely praised for its immersive, exploration-focused, and old-school adventure feel, enhanced by updated visuals and a timeless soundtrack. While many appreciate the blend of original charm with modern lighting and graphical improvements, some express concern that certain lighting changes occasionally diminish the original atmospheric tone. Overall, the series maintains a strong, haunting, and cinematic atmosphere that deeply engages players and evokes a unique sense of adventure.

    • “The levels are challenging, exploration-focused, and full of that old-school atmosphere that modern Tomb Raider games don't quite replicate.”
    • “It delivers some of the best atmosphere in the classic series, with beautifully crafted Egyptian locations, clever level design, and a strong sense of adventure that truly makes you feel like an explorer.”
    • “The attention to detail everywhere is next level; the new visuals, lighting, and atmosphere make both games a 10/10.”
    • “My main issue is that the lighting and atmosphere have been changed drastically in most areas, losing the atmosphere almost entirely.”
    • “Reviewers often praise the visual improvements and quality-of-life updates but sometimes express disappointment in the occasional loss of the original games' atmosphere and challenge.”
    • “The setting and the overall atmosphere of this game begs for adding volumetric lighting as it would incredibly enhance ambience.”
  • music

    19 mentions Positive Neutral Negative
    32% positive mentions, 52% neutral mentions, 16% negative mentions

    The music in the Tomb Raider remasters is widely praised for its timeless, captivating quality, with orchestral performances and original soundtracks recovered from Core Design enhancing the dark, immersive atmosphere. Peter Connelly's compositions, especially from Angel of Darkness and the earlier titles, are considered iconic and integral to the series' identity, though some note a desire for more music in later levels and occasional technical issues with soundtrack playback. Overall, the soundtrack is celebrated as a standout element that elevates the gameplay and storytelling experience.

    • “The music is easily the best of all time (the literal London Orchestra played the game's music).”
    • “The soundtrack by Peter Connelly is captivating and hasn't aged at all; it still works perfectly for the atmosphere of those games.”
    • “The atmospheric environments, combined with the iconic soundtrack, create an immersive experience that captures the essence of adventure.”
    • “I don't know if it's possible but the game needs to have more music in the later levels because that is seriously lacking compared to the first half of the game.”
    • “The Paris levels still suffer from constant loading interruptions, and the soundtrack keeps resetting.”
    • “They even contacted former Core Design developers to recover original soundtracks and materials.”
  • optimization

    14 mentions Positive Neutral Negative
    29% positive mentions, 42% neutral mentions, 29% negative mentions

    The remastered trilogy generally benefits from solid optimization, delivering smooth performance and low resource usage on modern and older hardware alike, with improved frame rates and stability. However, some users report occasional stuttering, freezing during cutscenes, and inconsistent performance on certain devices like the Steam Deck. Despite occasional bugs and technical issues, the overall optimization is praised for enhancing the gameplay experience.

    • “Optimization is present: works on my old laptop, and on my main Linux machine it takes only 3% of CPU and ~500MB RAM.”
    • “From a technical standpoint, the remastered trilogy benefits from optimization for current hardware, providing smoother frame rates and stable performance on most modern platforms.”
    • “Even if you play the games with old graphics, higher frame rate and widescreen support give you a smoother performance.”
    • “Game has a stuttering/freezing issue that haunts the game and makes every cutscene unwatchable.”
    • “That said, there have been reports of inconsistent performance on some devices, such as the Steam Deck, where players sometimes encounter frame drops or other hiccups.”
    • “At first I thought this was just a mod for the original PC game (given that most of the lighting is exactly the same, and the performance is also unusually poor for a modern PC, like in the original game), but given that the water effects don't really exist anymore, and that some of the light maps have much higher resolution, I'm guessing the port worked with the original source code?”
  • replayability

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The remasters have enhanced replayability primarily by unifying and modernizing controls across the series, making the games more playable than their original versions despite some lingering issues like wonky controls and bugs. While shorter titles like TR:C feel less replayable compared to others, overall improvements and restored content encourage revisits, though some frustration remains from aspects that haven't been fully refined.

    • “The remasters have given us unified controls across all 6 games, which makes the AoD remaster so much more playable. It's still wonky for sure but far more playable.”
    • “Replaying it with modern controls and updated textures really makes it so much more playable than the original.”
    • “The modern controls make this game much more playable.”
    • “TR:C is a very short albeit varied romp that hardly feels as replayable as the other Tomb Raider games.”
    • “AOD is more playable than before but still rushed and buggy.”
    • “While I appreciate that TR6 is more playable and some cut content has been restored, I can't help but still feel disappointed.”
  • humor

    12 mentions Positive Neutral Negative
    83% positive mentions, 0% neutral mentions, 17% negative mentions

    The humor in these games is often unintentional, arising from awkward animations, glitches, and outdated mechanics that some find amusing or charming despite technical flaws. However, attempts at making characters more "realistic" have sometimes diminished their original witty or distinctive personalities, leading to a loss of the series' unique humor and charm. Overall, fans appreciate the nostalgic, sometimes humorous quirks, though the comedic value varies from genuinely funny to inadvertently laughable.

    • “There's a few inherent flaws of the games beyond the scope of a remaster, such as the "story" of 5 and the hilarious brooding of 6, but they're part of the charm at this point, and it was a blast replaying games that my teenaged self loved so much.”
    • “- kurtis chirugai combat animations - he can't normally walk while using chirugai as a weapon (he jumps in gangnam style way which is hilarious) which makes it almost useless against faster and stronger enemies.”
    • “These games were my childhood especially Chronicles and Angel of Darkness. Back then Angel of Darkness was unfinished and buggy, but with the restored content it was way better than it first was. Even the floating Leviathan bug was funny to see; when you climb up the ladder and it is in your view. Easy to debug: just swim underwater again and it will fix itself.”
    • “Not funny at all.”
    • “It's really short, and bloated by an overabundance of irrelevant and unfunny cutscenes.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the emotional and nostalgic atmosphere of the original games, particularly enhanced by improved facial animations and reactions in the remasters. However, some frustration arises from gameplay elements that disrupt the emotional experience, such as having to replay large sections for missed secrets. Overall, the emotional depth is valued but occasionally marred by certain design choices.

    • “I have always had a predilection for the original ones, perhaps owing to a mixture of nostalgia and emotional aspects, which define the atmosphere and exploration around Tomb Raider.”
    • “It was undoubtedly heartwarming to see the original entries being remastered and to replay them.”
    • “Facial animations and reactions look a lot better and more emotional.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is significantly reduced thanks to quality of life improvements like faster movement, modern controls, and useful features such as action indicators and map scoping, making repetitive tasks and combat encounters less tedious.

  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization as a blatant cash grab that damages the developer's reputation, reflecting poor planning and a lack of commitment to quality or player satisfaction.

    • “Unfortunately, this has soured my view of Aspyr. This was a missed opportunity, and it's clear that whoever was in charge either didn't learn the lessons of having sufficient development time or simply didn't care and wanted a cash grab despite the inevitable damage to their reputation.”
    • “The fact this still hasn't been rectified shows how much of a cash grab this was.”
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Play Times

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tomb Raider IV-VI Remastered is a platformer game with mystery theme. Common tags for Tomb Raider IV-VI Remastered include exploration, gaming, third person, retro, epic and others.

Tomb Raider IV-VI Remastered is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 1 hours playing Tomb Raider IV-VI Remastered.

Tomb Raider IV-VI Remastered was released on February 14, 2025.

Tomb Raider IV-VI Remastered was developed by Aspyr.

Tomb Raider IV-VI Remastered has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Tomb Raider IV-VI Remastered for its graphics but disliked it for its stability.

Tomb Raider IV-VI Remastered is a single player game.

Similar games include Tomb Raider I-III Remastered, Legacy of Kain Soul Reaver 1&2 Remastered, Tomb Raider: The Angel of Darkness, Tomb Raider: The Last Revelation, Legacy of Kain: Defiance Remastered and others.