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Tomb Raider IV-VI Remastered

Tomb Raider IV-VI Remastered Game Cover
89%Game Brain Score
graphics, gameplay
stability, replayability
89% User Score Based on 664 reviews

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Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCAmazon LunaCloudXbox One
Tomb Raider IV-VI Remastered Game Cover

About

Tomb Raider IV-VI Remastered is a single player action adventure game. It was developed by Aspyr and was released on February 14, 2025. It received positive reviews from players.

Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of the Darkness Trilogy. Included Game Titles -Tomb Raider: The Last Revelation – Lara Croft discovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness. -Tomb Raider: Chronicles – Following the events of The…

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89%
Audience ScoreBased on 664 reviews
graphics37 positive mentions
stability46 negative mentions

  • The remaster of Tomb Raider IV and V features stunning visuals and improved gameplay mechanics, making them a joy to play.
  • Angel of Darkness has been significantly improved with modern controls, making it more playable than the original version.
  • The collection successfully restores cut content and adds quality-of-life features, enhancing the overall experience for both new and returning players.
  • Angel of Darkness still suffers from numerous bugs and unfinished elements, with many character models not receiving proper remastering.
  • The game can be excessively dark in certain areas, making navigation difficult without switching to the original graphics.
  • Some players have reported issues with controls being unresponsive or awkward, particularly during fixed camera angles.
  • graphics
    176 mentions Positive Neutral Negative

    The graphics in the remastered Tomb Raider collection have received mixed reviews, with significant improvements noted in titles IV and V, which feature stunning visuals and enhanced textures. However, many players expressed disappointment with the graphical updates for Angel of Darkness, citing minimal changes and a lack of consistency in character models. Overall, while the remaster successfully modernizes the experience with better graphics and the option to toggle between old and new visuals, some areas still feel underwhelming or poorly executed.

    • “The remaster enhances the graphics and gameplay mechanics, making the exploration of tombs and puzzles even more engaging.”
    • “The developers have once again poured their hearts into restoring Lara's legendary adventures with stunning visuals, smooth controls, and modern enhancements while keeping the nostalgic charm intact.”
    • “The remastered graphics were beautifully well done throughout the entire game.”
    • “However, the changes in graphics are disappointing.”
    • “The devs barely touched it, making it hard to tell the difference between the original and remastered graphics, trust me.”
    • “My biggest complaint is that I psyched myself up for Angel of Darkness' remastered visuals - and while it's technically much better/has restored content that was previously cut, the visual difference is very small for the most part and I'm pretty let down.”
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay across the remastered Tomb Raider titles has been generally well-received, with modern controls enhancing fluidity and enjoyment, while the graphics and mechanics have been significantly improved. However, some players noted that certain entries, particularly "Angel of Darkness," still suffer from bugs and clunky mechanics, despite attempts to restore and expand gameplay elements. Overall, while the remasters respect the original gameplay, they also introduce new features that can sometimes feel forced or underdeveloped, leading to a mixed experience.

    • “The gameplay is still as entertaining as when the games first released, and the modern controls really do make them more dynamic, even 'Angel of Darkness' is now playable!”
    • “The remaster enhances the graphics and gameplay mechanics, making the exploration of tombs and puzzles even more engaging.”
    • “Gameplay enhancements focus on making the controls smoother and more intuitive for modern audiences.”
    • “They are aggravating because of crude game mechanics, and the way forward is often hidden in the graphics of the scene.”
    • “Such a slow, clunky, sometimes irresponsive gameplay, ugly models and scenarios, uninteresting lore… poorly implemented stealth, frustrating, infuriating shooting… Lara will simply stop shooting at times, just because.”
    • “But sadly, its release in an unfinished state, with cut content and buggy mechanics, left it feeling incomplete, leaving players with a sense of what could have been.”
  • story
    61 mentions Positive Neutral Negative

    The story in the remastered Tomb Raider IV-VI trilogy is noted for its darker and more mature themes, with engaging narratives that delve into Lara Croft's past and her connections to mythology, particularly Egyptian lore. While some players appreciate the intricate storytelling and character dynamics, particularly between Lara and Kurtis, others criticize the coherence and pacing of certain plots, especially in "Angel of Darkness," which is seen as ambitious yet flawed. Overall, the remaster has revitalized the storytelling experience, making it a highlight for many fans despite some lingering issues.

    • “The storyline, which delves into Lara's past and her encounters with the enigmatic god Set, remains compelling and well-paced.”
    • “The story of this game is really good; I always liked how Lara makes a mistake because she becomes arrogant like her mentor did and needs to fix her mess. This game is all about how she takes responsibility for her actions.”
    • “Angel of Darkness has such a good story, and once again I found myself very engaged with it, even more so with all the improvements and how amazing Lara and Kurtis look with their new models.”
    • “Sure, the story was confusing and so much was cut out, but it had ambition.”
    • “Ridiculously dumb, incoherent story.”
    • “The story jumps between different time periods in Lara’s life, which could’ve been interesting, but instead, it just makes everything feel disconnected.”
  • stability
    48 mentions Positive Neutral Negative

    The stability of the remastered Tomb Raider games, particularly "Angel of Darkness," remains a mixed bag. While some players appreciate the fixes to major glitches and the overall improved experience, many still encounter persistent bugs, clunky controls, and unfinished mechanics, especially in "Angel of Darkness," which retains much of its original instability. Overall, while there are improvements, the remaster is still seen as incomplete, with several players expressing disappointment over lingering issues.

    • “The remaster is awesome and runs great, showcasing all its features in their remastered glory!”
    • “AOD seems to be bug-free.”
    • “A lot of bugs, glitches, and clunkiness are still present from the original.”
    • “The game is buggy (I mean it's AOD we're talking about), but this remaster truly feels unfinished.”
    • “But sadly, its release in an unfinished state, with cut content and buggy mechanics, left it feeling incomplete, leaving players with a sense of what could have been.”
  • atmosphere
    27 mentions Positive Neutral Negative

    The atmosphere in Tomb Raider 4 is widely praised for its captivating soundtrack, immersive environments, and nostalgic charm, effectively enhancing the sense of adventure and exploration. While the remaster has improved visuals and maintained the original atmosphere, some reviewers note occasional losses in challenge and level design quality. Overall, the game's dark, gothic narrative and atmospheric elements create a unique and engaging experience that resonates with players.

    • “The soundtrack by Peter Connelly is captivating and hasn't aged at all; it still works perfectly for the atmosphere of those games.”
    • “The atmospheric environments, combined with the iconic soundtrack, create an immersive experience that captures the essence of adventure.”
    • “You’re truly immersed in the atmosphere—like the tombs are your only companions.”
    • “Reviewers often praise the visual improvements and quality-of-life updates but sometimes express disappointment in the occasional loss of the original games’ atmosphere and challenge.”
    • “The setting and the overall atmosphere of this game begs for adding volumetric lighting as it would incredibly enhance ambience.”
    • “It’s a game that could have been the peak of the series, offering a dark, gothic narrative, intense atmosphere, and a complex, deeply developed Lara Croft.”
  • music
    17 mentions Positive Neutral Negative

    The music in the remastered Tomb Raider series, particularly composed by Peter Connelly, is widely praised for its timeless quality and ability to enhance the game's atmosphere, creating an immersive experience. Reviewers highlight the iconic soundtracks, especially in "Angel of Darkness," as a standout feature, although some note a lack of music in later levels compared to the earlier parts of the game. Overall, the soundtracks are considered a significant strength, contributing to the enjoyment and emotional depth of the gameplay.

    • “The soundtrack by Peter Connelly is captivating and hasn't aged at all; it still works perfectly for the atmosphere of those games.”
    • “The atmospheric environments, combined with the iconic soundtrack, create an immersive experience that captures the essence of adventure.”
    • “The definitive way to play these classic games; the art style is amazing and the soundtrack is still great.”
    • “I don't know if it's possible but the game needs to have more music in the later levels because that is seriously lacking compared to the first half of the game.”
    • “- the Paris levels still suffer from constant loading interruptions, and the soundtrack keeps resetting.”
    • “A very enjoyable remaster of three classics, especially with their music and the restored content of Angel of Darkness despite certain glitches.”
  • replayability
    13 mentions Positive Neutral Negative

    Overall, the replayability of the remastered Tomb Raider titles is enhanced by improved controls and restored content, making them more playable than their original versions. However, many players still find the games lacking in replay value compared to other entries in the series, citing issues like bugs and a rushed feel. While the modern controls and updates provide a better experience, some frustrations remain, indicating that further improvements are needed for a truly engaging replay experience.

    • “Replaying it with modern controls and updated textures really makes it so much more playable than the original.”
    • “The remasters have given us unified controls across all 6 games, which makes the AOD remaster so much more playable; it's still wonky for sure, but it's far more enjoyable.”
    • “Tr:c is a very short albeit varied romp that hardly feels as replayable as the other Tomb Raider games.”
    • “Aod is more playable than before but still rushed and buggy.”
    • “While I appreciate that TR6 is more playable and some cut content has been restored, I can't help but still feel disappointed.”
  • optimization
    11 mentions Positive Neutral Negative

    The remastered trilogy generally offers impressive optimization for current hardware, resulting in smooth performance and enhanced visuals, particularly on high-end systems. However, some users have reported inconsistent performance on specific devices, like the Steam Deck, with occasional frame drops and bugs. While the remaster showcases significant improvements, there are concerns about the initial optimization and lingering issues that detract from the overall experience.

    • “From a technical standpoint, the remastered trilogy benefits from optimization for current hardware, providing smoother frame rates and stable performance on most modern platforms.”
    • “Runs smoothly on a high-end rig.”
    • “Even if you play the games with old graphics, higher frame rate and widescreen support gives you a smoother performance.”
    • “That said, there have been reports of inconsistent performance on some devices, such as the Steam Deck, where players sometimes encounter frame drops or other hiccups.”
    • “Now on top of that work add a new engine that was never optimized to begin with, cut content, buggy gameplay, game-breaking bugs/glitches, and the expectations of fans.”
    • “At first, I thought this was just a mod for the original PC game (given that most of the lighting is exactly the same, and the performance is also unusually poor for a modern PC, like in the original game), but given that the water effects don't really exist anymore, and that some of the light maps have much higher resolution, I'm guessing the port worked with the original source code?”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is described as inconsistent, with some players finding charm in its flaws and glitches, while others criticize the shift in character portrayal, particularly Lara's transformation from a witty adventurer to a more generic and serious character. While certain comedic moments arise from gameplay quirks and nostalgic elements, the overall tone may feel bloated with irrelevant cutscenes and a lack of the original charm that made the series enjoyable.

    • “There's a few inherent flaws of the games beyond the scope of a remaster, such as the 'story' of 5 and the hilarious brooding of 6, but they're part of the charm at this point, and it was a blast replaying games that my teenaged self loved so much.”
    • “- Kurtis Chirugai combat animations - he can't normally walk while using Chirugai as a weapon (he jumps in a Gangnam Style way which is hilarious) which makes it almost useless against faster and stronger enemies.”
    • “- A death in the void (another camera glitch but worth noting because it's funny)”
    • “It's also really short and bloated by an overabundance of irrelevant and unfunny cutscenes.”
    • “The humor falls flat and often feels forced, making it hard to enjoy the experience.”
    • “I expected clever jokes, but instead, I was met with tired clichés and unoriginal gags.”
  • emotional
    4 mentions Positive Neutral Negative

    Users express a strong emotional connection to the original Tomb Raider games, highlighting nostalgia and the enhanced emotional depth brought by improved facial animations in the remastered versions. However, frustrations arise from gameplay mechanics, such as having to replay significant portions of the game for missed secrets, which detracts from the overall emotional experience.

    • “I have always had a predilection for the original ones, perhaps owing to a mixture of nostalgia and emotional aspects, and the notion that that’s the definition of the atmosphere and exploration surrounding Tomb Raider.”
    • “That said, it was undoubtedly heartwarming to see the original entries being remastered and to replay them.”
    • “Facial animations and reactions look a lot better and more emotional.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate the quality of life features that enhance accessibility and streamline gameplay, allowing them to focus on puzzles and exploration rather than tedious grinding. Improvements like faster movement and modern controls contribute to a more enjoyable experience, reducing the frustration often associated with backtracking and difficult encounters.

    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I found myself spending hours on grinding without any real sense of progress or reward.”
    • “The grind is so tedious that it overshadows the fun aspects of the game.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy has been criticized as a cash grab, reflecting poorly on Aspyr's reputation and suggesting a lack of care or understanding of development needs. Users feel that the missed opportunity to improve the game further emphasizes the negative impact of this approach.

    • “Unfortunately, this has soured my view of Aspyr. This was a missed opportunity, and it's clear that whoever was in charge either didn't learn the lessons of having sufficient development time or simply didn't care and wanted a cash grab despite the inevitable damage to their reputation.”
    • “The fact this still hasn't been rectified shows how much of a cash grab this was.”
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Frequently Asked Questions

Tomb Raider IV-VI Remastered is a action adventure game.

Tomb Raider IV-VI Remastered is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 1 hours playing Tomb Raider IV-VI Remastered.

Tomb Raider IV-VI Remastered was released on February 14, 2025.

Tomb Raider IV-VI Remastered was developed by Aspyr.

Tomb Raider IV-VI Remastered has received positive reviews from players. Most players liked this game for its graphics but disliked it for its stability.

Tomb Raider IV-VI Remastered is a single player game.

Similar games include Tomb Raider I-III Remastered, Tomb Raider I-III Remastered Starring Lara Croft, Legacy of Kain Soul Reaver 1&2 Remastered, Tomb Raider: The Angel of Darkness, Little Big Adventure – Twinsen’s Quest and others.