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Tomb Raider IV-VI Remastered

Tomb Raider IV-VI Remastered Game Cover
88%Game Brain Score
graphics, gameplay
stability, replayability
88% User Score Based on 744 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCAmazon LunaCloudXbox One
Tomb Raider IV-VI Remastered Game Cover

About

Tomb Raider IV-VI Remastered is a single player platformer game with drama and mystery themes. It was developed by Aspyr and was released on February 14, 2025. It received positive reviews from players.

Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of the Darkness Trilogy. Included Game Titles -Tomb Raider: The Last Revelation – Lara Croft discovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness. -Tomb Raider: Chronicles – Following the events of The…

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88%
Audience ScoreBased on 744 reviews
graphics39 positive mentions
stability46 negative mentions

  • Tomb Raider 4 and 5 remasters are beautifully done with stunning graphical updates, improved lighting, enhanced textures, and detailed environments that respect the original design while adding depth and realism.
  • The remasters successfully modernize controls and add quality-of-life features such as quicksave/quickload, modern control schemes alongside classic tank controls, photo mode, achievements, and toggling between original and remastered graphics, improving accessibility and enjoyment.
  • Angel of Darkness, despite its legacy as a problematic release, is made playable and more enjoyable with modern controls, restored content, bug fixes, improved character models, and added features, showing commitment to a faithful and respectful remaster of the classic series.
  • Angel of Darkness remaster feels incomplete with minimal graphical improvements to many NPCs and levels, persistent bugs, clunky and sluggish controls, awkward camera angles, and missing lighting/reflection enhancements, which detract from the experience and make it feel rushed.
  • Some areas in Tomb Raider 4 and 5 retain darkness and technical issues such as inconsistent lighting, occasional glitches, and harsh difficulty with complex puzzles and backtracking, which may frustrate some players, especially newcomers.
  • The collection suffers from a lack of features such as level restart option, brightness control in some games, and inconsistent modern control behavior during fixed camera sequences, along with occasional bugs in achievements and progression, requiring patches to address.
  • graphics
    186 mentions Positive Neutral Negative

    The remastered graphics of Tomb Raider IV-VI receive generally positive feedback for faithfully updating the originals with improved lighting, textures, and atmospheres while allowing players to toggle between classic and modern visuals, preserving nostalgia. However, some users note inconsistencies and minimal upgrades—particularly in Angel of Darkness and TR6—where improvements feel limited or uneven, with occasional issues like darkness in scenes and unfinished textures. Overall, the graphical overhaul is praised for enhancing immersion and playability without losing the classic game's charm, though some desire further polish and brightness options.

    • “Faithful reproduction of the originals with excellent upgrades to the graphics.”
    • “The attention to detail everywhere is next level, the new visuals, lighting and atmosphere make both games a 10/10.”
    • “All 3 games are beyond amazing, they run smoothly, modern controls are great, visuals are stunning, Lara’s models are absolutely gorgeous, and you can definitely tell they were remastered by fans of the classics, considering how much love and care was poured in this trilogy.”
    • “It remains the installment with the fewest improvements compared to the others, especially in terms of graphics, which should have been the strong point of this remaster.”
    • “The remastered graphics for Tomb Raider IV & V are way more in line with Tomb Raider III's, except maybe even better (the water texture still looks milky), while Tomb Raider VI still looks like a polished PS2 game.”
    • “The remastered graphics are very dark and there is no option to fix the brightness.”
  • gameplay
    76 mentions Positive Neutral Negative

    The gameplay across the remastered Tomb Raider titles preserves the classic mechanics while introducing smoother, more intuitive controls and new moves that enhance fluidity and exploration. Although some entries, like Angel of Darkness, retain imperfections such as bugs and clunky sections, overall the remasters balance nostalgia with modernized gameplay, offering engaging puzzles, varied level designs, and a renewed sense of challenge. However, certain gameplay elements, like forced stealth or RPG mechanics, received mixed reactions, and some fans still find the pace slow or controls occasionally unresponsive compared to newer action-adventure titles.

    • “Gameplay still feels kinda slow, especially when you have just played one of the 5 classics.”
    • “The gameplay is still as entertaining as when the games first released and the modern controls really do make them more dynamic; even TRAOD is now playable!”
    • “The remastered version revitalizes the graphics and controls, making the gameplay smoother and more enjoyable.”
    • “Such slow, clunky, sometimes unresponsive gameplay, ugly models and scenarios, uninteresting lore… poorly implemented stealth, frustrating, infuriating shooting… Lara will simply stop shooting at times, just because.”
    • “They are aggravating because of crude game mechanics, and the way forward is often hidden in the graphics of the scene.”
    • “But the worst are the controls and gameplay.”
  • story
    65 mentions Positive Neutral Negative

    The story across Tomb Raider 4-6 is praised for its darker, more mature tone, intricate mythology, and engaging narrative that deepens Lara Croft’s character and journey. While titles like "The Last Revelation" are hailed for their compelling and well-structured storytelling, "Angel of Darkness" is noted for its ambitious, film-like plot despite suffering from rushed and fragmented elements, with fans hoping for a proper remake to realize its full potential. Overall, this trilogy's story is seen as rich and atmospheric, though occasionally hampered by clunky gameplay and pacing issues.

    • “The Angel of Darkness is very different from the other games, featuring one long, thrilling story like a film.”
    • “The storyline delves into Lara's past and her encounters with the enigmatic god Set, remaining compelling and well-paced.”
    • “The story is my favourite in the entire franchise; it was very well written and the music is gold!”
    • “Its plot barely makes sense (partially because the original was so rushed they had to cut half the game), the controls are clunky beyond saving, the voice acting is mid, the strength upgrades feel like an afterthought, and the whole game has exactly 3 locations that might be generously considered tombs (stretched out over 9/30 levels, some of which are basically one puzzle room and a corridor).”
    • “Ridiculously dumb, incoherent story.”
    • “But from the story and level design, this feels more like a Resident Evil game over a Tomb Raider game.”
  • stability
    47 mentions Positive Neutral Negative

    The remaster greatly improves stability for Tomb Raider 4 and 5, fixing many major glitches, but Angel of Darkness remains noticeably buggy with persistent issues such as camera problems, control clunkiness, and softlocks. While restored content and updated controls are appreciated, AOD still feels unfinished and prone to glitches, leaving some players frustrated despite minor improvements. Overall, stability has improved across the trilogy, but Angel of Darkness notably detracts from the experience due to its ongoing technical problems.

    • “Tr4 and 5 are fine, AOD is garbage: buggy achievements, barely noticeable changes, horrible controls, and worse than the original with loud weird sounds.”
    • “So I grew up with the Tomb Raider franchise and the original Angel of Darkness was a broken mess; it was almost the nail in the coffin for the franchise. The engine is the same buggy engine from 2003. Lara Croft still eats chocolate bars for health instead of using a med pack, she has less stamina than a fat guy walking up stairs. The only changes made were added modern controls, which somehow made the game worse. Please, can we get a complete remake instead of a rehash of a crappy 2003 game.”
    • “The game is buggy (I mean it’s AOD we’re talking about), but this remaster truly feels unfinished.”
  • atmosphere
    31 mentions Positive Neutral Negative

    The atmosphere across these Tomb Raider games is widely praised for its dark, mature, and immersive qualities, enhanced by captivating soundtracks and improved visuals that retain the original charm. While lighting, textures, and audio elevate the mood, some players note occasional dips in level design and puzzle logic that slightly detract from the overall experience. Nonetheless, the remasters successfully preserve and amplify the series' iconic atmospheric adventure feel, making the games memorable and deeply engaging.

    • “The attention to detail everywhere is next level; the new visuals, lighting, and atmosphere make both games a 10/10.”
    • “The atmospheric environments, combined with the iconic soundtrack, create an immersive experience that captures the essence of adventure.”
    • “The valley, Alexandria, and Cairo segments of Tomb Raider IV are the highlight of the remaster for me; the atmosphere remains untouched yet enhanced with moving skies and the soundtrack.”
    • “Reviewers often praise the visual improvements and quality-of-life updates but sometimes express disappointment in the occasional loss of the original games' atmosphere and challenge.”
    • “The setting and the overall atmosphere of this game begs for adding volumetric lighting as it would incredibly enhance ambience.”
    • “I have also always had a predilection for the original ones, perhaps owing to a mixture between nostalgia/emotional aspects and the notion that that's the definition of the atmosphere and exploration hovering around Tomb Raider.”
  • music
    17 mentions Positive Neutral Negative

    The remastered Tomb Raider games feature a captivating and timeless soundtrack by Peter Connelly that perfectly enhances the dark, mature atmosphere and adventure spirit. While early levels boast memorable, immersive music, some later segments lack sufficient musical depth. Overall, the music is widely praised as a standout element that significantly enriches the gameplay experience.

    • “The soundtrack by Peter Connelly is captivating and hasn't aged at all; it still works perfectly for the atmosphere of those games.”
    • “The atmospheric environments, combined with the iconic soundtrack, create an immersive experience that captures the essence of adventure.”
    • “I don't know if it's possible but the game needs to have more music in the later levels because that is seriously lacking compared to the first half of the game.”
    • “The Paris levels still suffer from constant loading interruptions, and the soundtrack keeps resetting.”
    • “They even contacted former Core Design developers to recover original soundtracks and materials.”
  • replayability
    13 mentions Positive Neutral Negative

    Users generally find the remastered games more playable than their original versions, thanks to unified and modernized controls, restored content, and updated textures. However, some frustration remains due to lingering bugs, wonky mechanics, and certain design issues, making the replayability feel improved but still somewhat limited compared to other entries in the series.

    • “The modern controls make this game much more playable.”
    • “Replaying it with modern controls and updated textures really makes it so much more playable than the original.”
    • “The remasters have given us unified controls across all 6 games, which makes the AoD remaster so much more playable; it's still wonky for sure but it's far more playable.”
    • “TR:C is a very short albeit varied romp that hardly feels as replayable as the other Tomb Raider games.”
    • “While I appreciate that TR6 is more playable and some cut content has been restored, I can't help but still feel disappointed.”
    • “AOD is more playable than before but still rushed and buggy.”
  • optimization
    11 mentions Positive Neutral Negative

    The remastered trilogy generally offers smooth performance and improved optimization for modern hardware, with enhanced frame rates and widescreen support contributing to a better experience. However, some devices, like the Steam Deck, face inconsistent performance and occasional frame drops. While the games run well on high-end systems, certain ports exhibit bugs, glitches, and unoptimized elements that detract from overall stability.

    • “From a technical standpoint, the remastered trilogy benefits from optimization for current hardware, providing smoother frame rates and stable performance on most modern platforms.”
    • “All 3 games are beyond amazing, they run smoothly, modern controls are great, visuals are stunning, Lara’s models are absolutely gorgeous, and you can definitely tell they were remastered by fans of the classics, considering how much love and care was poured into this trilogy.”
    • “Even if you play the games with old graphics, higher frame rate and widescreen support give you a smoother performance.”
    • “That said, there have been reports of inconsistent performance on some devices, such as the Steam Deck, where players sometimes encounter frame drops or other hiccups.”
    • “Now on top of that work add a new engine that was never optimized to begin with, cut content, buggy gameplay, game-breaking bugs/glitches and the expectations of fans.”
    • “Why are we accepting half-baked games on release and then be like "aww I'm sure they will patch it"? Aren't you guys tired of all those buggy, unoptimized, ugly games on release?”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is largely seen as lacking or unintentional, with many cutscenes considered overlong and unfunny. Some players found certain glitches and animation quirks amusing, providing inadvertent comic relief. Overall, attempts at realism and character changes have diminished the original charm and unique humor of the series.

    • “There's a few inherent flaws in the games beyond the scope of a remaster, such as the 'story' of 5 and the hilarious brooding of 6, but they're part of the charm at this point, and it was a blast replaying games that my teenaged self loved so much.”
    • “Kurtis Chirugai combat animations are hilarious - he can't normally walk while using Chirugai as a weapon and jumps in 'Gangnam Style' way, which makes it almost useless against faster and stronger enemies.”
    • “These games were my childhood, especially Chronicles and Angel of Darkness. Back then Angel of Darkness was unfinished and buggy, but with the restored content it was way better than it first was. Even the floating Leviathan bug was funny to see; when you climb up the ladder and it is in your view, just swim underwater again and it will fix itself.”
    • “Not funny at all.”
    • “It's really short and bloated by an overabundance of irrelevant and unfunny cutscenes.”
  • emotional
    4 mentions Positive Neutral Negative

    Users appreciate the emotional connection and nostalgia evoked by the original Tomb Raider games and their remasters, especially noting improved facial animations that enhance emotional expression. However, some frustration arises from gameplay elements that disrupt the emotional experience, such as having to replay large portions of the game for missed secrets.

    • “I have also always had a predilection for the original ones, perhaps owing to a mixture between nostalgia and emotional aspects, and the notion that that’s the definition of the atmosphere and exploration in Tomb Raider.”
    • “That said, it was undoubtedly heartwarming to see the original entries being remastered and to replay them.”
    • “Facial animations and reactions look a lot better and more emotional.”
  • grinding
    2 mentions Positive Neutral Negative

    The game’s quality of life improvements, such as faster movement, action indicators, and modern controls, significantly reduce grinding by making navigation and combat more efficient and less tedious.

  • monetization
    2 mentions Positive Neutral Negative

    Users criticize the monetization approach as a blatant cash grab that damaged the developer's reputation, attributing it to insufficient development time or neglect. The issue remains unresolved, reinforcing negative perceptions.

    • “Unfortunately, this has soured my view of Aspyr. This was a missed opportunity, and it's clear that whoever was in charge either didn't learn the lessons of having sufficient development time or simply didn't care and wanted a cash grab despite the inevitable damage to their reputation.”
    • “The fact this still hasn't been rectified shows how much of a cash grab this was.”
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Tomb Raider IV-VI Remastered is a platformer game with drama and mystery themes.

Tomb Raider IV-VI Remastered is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 1 hours playing Tomb Raider IV-VI Remastered.

Tomb Raider IV-VI Remastered was released on February 14, 2025.

Tomb Raider IV-VI Remastered was developed by Aspyr.

Tomb Raider IV-VI Remastered has received positive reviews from players. Most players liked Tomb Raider IV-VI Remastered for its graphics but disliked it for its stability.

Tomb Raider IV-VI Remastered is a single player game.

Similar games include Tomb Raider I-III Remastered, Legacy of Kain Soul Reaver 1&2 Remastered, Tomb Raider I-III Remastered Starring Lara Croft, Tomb Raider VI: The Angel of Darkness (2003), Tomb Raider: Legend and others.