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Thief

Thief is an interesting puzzle game that reveals itself to be a AAA-game that neatly packages the gameplay up so as to ensure that people don’t get too stuck. While it has potential with a wonderful character and a gorgeous look, it is dampened by the developer’s desire to dictate how the game should be played.
Thief Game Cover
68%Game Brain Score
story, gameplay
stability, optimization
67% User Score Based on 13,922 reviews
Critic Score 70%Based on 1 reviews

Platforms

Xbox Series X|SPCEpic GamesPlaystation 5CloudMac OSPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Thief Game Cover

About

Thief is a single player shooter game. It was developed by Feral Interactive (Mac) and was released on February 25, 2014. It received mostly positive reviews from both critics and players.

Thief is a single-player shooter game with excellent graphics, atmospheric setting, and a highly emotional story. As Garrett, the master thief, players can choose their path and approach to challenges in this first-person adventure. With a good gameplay, soundtrack, and lots of replayability, the game offers a reinvention of a classic franchise, despite some bugs and grinding.

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67%
Audience ScoreBased on 13,922 reviews
story1.9k positive mentions
stability334 negative mentions

  • story
    8,302 mentions Positive Neutral Negative

    The story in the 2014 reboot of *Thief* has received significant criticism for being bland, linear, and poorly executed, often failing to engage players or provide a compelling narrative. Many reviewers noted that the characters lack depth and the plot is riddled with clichés, making it difficult to become invested in the storyline. While some appreciated the atmospheric setting and stealth mechanics, the overall consensus is that the story does not live up to the legacy of the original games in the series.

    • “Amazing game, interesting storyline.”
    • “The story is interesting.”
    • “The story is good, there's a fair amount to do and explore.”
    • “It was genuinely mind-blowing how a AAA game, or is it a AA game, had such a poor story, with such uninteresting characters.”
    • “The biggest disappointment, oddly enough, turned out to be the story.”
    • “The story feels uninspired and fails to engage, with protagonists and antagonists alike lacking depth and personality.”
  • gameplay
    4,024 mentions Positive Neutral Negative

    The gameplay of "Thief" (2014) has received mixed reviews, with many players appreciating its stealth mechanics and immersive atmosphere, while others criticize its linearity and repetitive tasks. The introduction of new mechanics, such as the "swoop" ability, adds some fun elements, but many feel that the game lacks the depth and freedom of its predecessors, often comparing it unfavorably to titles like "Dishonored." Overall, while the game offers solid stealth gameplay, it is marred by clunky controls, a weak story, and a lack of engaging level design.

    • “And they did well because the stealth-action gameplay with a touch of extreme kleptomania is definitely praiseworthy.”
    • “In principle, the gameplay is what made this game enjoyable to play, and even to replay by speedrunning chapters, despite other issues.”
    • “The stealth mechanics are smooth, there are some issues, but the game is 100% immersible, highly recommend it!”
    • “The story is pretty shit, the gameplay is pretty shit and the puzzles and mechanics of this game are all mostly pretty shit.”
    • “The underlying gameplay lacks everything that made the previous games enjoyable and replaces it with content that seems a better fit for uncharted or some other 'cinematic' game.”
    • “The gameplay is clunky to say the least, story lukewarm, sound terrible.”
  • graphics
    2,362 mentions Positive Neutral Negative

    The graphics of "Thief" (2014) have received a generally positive reception, with many players praising the game's detailed environments, atmospheric lighting, and overall visual fidelity, especially for its release year. While some reviews note that the graphics can feel dated or repetitive, they still hold up well compared to other titles from the same era, contributing significantly to the game's dark, immersive atmosphere. However, there are also criticisms regarding performance issues and graphical glitches, which can detract from the experience.

    • “The graphics were a strong point of the game, with a medieval darkness to it, with poor people suffering on the streets and guards walking around as braggarts and with brutality; generally the setting worked.”
    • “I would also like to mention the graphics; for 2014, the game looks excellent, with detailed characters and their faces, various effects, and animations on par - there's definitely something to praise here.”
    • “Its darkly enchanting, visually pleasing graphics (that still hold up well by today's standards, for this November 2023 review) transform 'the city' into a mesmerizing blend of Victorian elegance and gothic dread.”
    • “This is just legitimately one of the worst video games I have ever played, a fundamental failure on every level except graphical fidelity.”
    • “Gone is the dark, but unique and telling art style of the old series, replaced by a need to have 'next-gen' graphics, murdering much of Thief's mystery, even its brutality.”
    • “The graphics are highly dated, even for a game coming out in 2014.”
  • atmosphere
    1,152 mentions Positive Neutral Negative

    The atmosphere in "Thief" is widely praised for its immersive and darkly gothic design, effectively capturing a sense of tension and intrigue reminiscent of the original series. Players appreciate the detailed environments, ambient sounds, and the overall mood that enhances the stealth gameplay, although some note that it doesn't fully replicate the eerie charm of earlier titles. While the game excels in creating a rich atmospheric experience, it is occasionally undermined by issues such as repetitive sound design and a lack of narrative depth.

    • “The atmosphere was indeed immersive, enough to lure you into thinking you are playing a proper thief game.”
    • “The game's art direction is strikingly beautiful, a rich tapestry of darkness and decay, glimmers of moonlight reflecting off wet cobblestones, the gothic architecture – it all contributes to an immersive, moody atmosphere.”
    • “The atmosphere is fantastic, the controls feel good, and it is a surprisingly good game!”
    • “The biggest issues I had were the game's numerous bugs, gloomy atmosphere, and rather unnecessary story.”
    • “Gone is the atmosphere of the old Thief games, but the feel of this game can stand on its own.”
    • “The one thing that bothers me the most is the really boring, ugly looking atmosphere this game has.”
  • music
    454 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players finding it either forgettable or poorly integrated into the gameplay. While some appreciate the atmospheric qualities and moody soundtrack that enhances immersion, others criticize it for being too loud, repetitive, or not fitting the game's setting, particularly during stealth sequences. Overall, the soundtrack is seen as a weak point compared to previous entries in the series, often detracting from the experience rather than enhancing it.

    • “The sound/music is a core thing in the series, the same happens in this game, really enhancing the immersion.”
    • “Not all is lost however, the game oozes with atmosphere, its soundtrack is moody, for a 2014 game it's graphically excellent and its art design is a stunning mix of gothic, medieval and Victorian.”
    • “The music and sound effects really help the gameplay in a way that listening becomes a major way of perceiving the game world.”
    • “The soundtrack is just bad; the songs are bland, not memorable at all, and the background music is just boring to listen to.”
    • “The music is a strange modern day adrenaline techno sound that just doesn't seem to fit the game's setting at all, and the exact same music plays every time you get caught.”
    • “The audio in this game is also pathetic, at certain times the music is so loud that it completely obfuscated the main story narration, this is the worst audio integration I've ever seen in a video game.”
  • stability
    354 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous players reporting frequent bugs, glitches, and audio issues that disrupt gameplay. While some users found enjoyment in the game despite these technical problems, many expressed frustration over the game's incomplete feel and the impact of these issues on their overall experience. Overall, the consensus is that the game is significantly buggy, detracting from its potential enjoyment.

    • “Runs great in ultrawide!”
    • “I found no freezes or bugs which some reviewers have mentioned here.”
    • “There are no glitches in this game unlike what has been mentioned in some reviews at the time.”
    • “The worst part for me personally were the countless bugs and glitches.”
    • “I regret giving this mess my money; movement is clunky, puzzles and 'different paths' are insulting, buggy mess.”
    • “Beyond the above, this game is severely buggy and shows signs of incomplete development (despite a very long development cycle).”
  • optimization
    288 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its performance and stability, particularly on high-end systems, while others report significant issues such as stuttering, crashes, and poor performance on lower-end hardware. Many users noted that while the graphics are visually appealing, the game suffers from optimization problems, especially during cutscenes and in hub areas, leading to a frustrating experience for some players. Overall, the game's optimization appears to vary widely depending on the system and settings used.

    • “The environment looks amazing and the PC performance is better than I expected - having 144 fps almost every single time.”
    • “It's well optimized, it's beautiful, and the gameplay mechanics are pretty solid.”
    • “The game was optimized and ran beautifully.”
    • “Unplayable, this game was never optimized properly and it runs like crap.”
    • “The game is literally unplayable, with impossible performance issues, in its default state (without the manual workaround).”
    • “I had to refund it because the performance was just too bad at my end; I don't have a great graphics card, but even at lowest settings and resolution all the way down to 1280x720, I barely got 15fps while I can play games like GTA V and Hitman with 30+ on medium settings.”
  • grinding
    218 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with many players expressing frustration over the slow-paced looting animations, convoluted navigation, and the need for constant backtracking. Players feel that the gameplay is bogged down by unskippable actions and a lack of meaningful rewards, leading to a monotonous experience that detracts from the overall enjoyment of the game. While some appreciate the stealth mechanics, the overwhelming sentiment is that the grinding elements significantly hinder the gameplay experience.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “A bit grindy.”
    • “The tedium of collecting spoons and forks to earn a mere 2-4 gold coins each for 1500 worth of gold upgrades lacks challenge and becomes a tedious and repetitive task, dominating over 90% of the gameplay.”
    • “Every single action has unskippable animations - picking up items is tedious and opening a window is shockingly frustrating.”
    • “The story is weak and poorly put together, the characters are utterly bland, and the world itself is absolutely tedious and downright annoying to traverse.”
  • replayability
    198 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players appreciating the variety of playstyles, side missions, and customizable difficulty settings that enhance replay value. However, many reviewers noted that the linearity and lack of randomization diminish the overall replayability, making it less compelling compared to earlier titles in the series. While some find enjoyment in revisiting levels for collectibles and challenges, others feel the game lacks significant replay incentives.

    • “There are several cool levels to explore and some replay value in trying to get all the objectives.”
    • “The game has 3 standard difficulty modes but also a custom difficulty mode in which you can select different modifiers like penalties for getting damaged, which proves to be good in providing replay value.”
    • “There's a ton to do in the game, and three core paths or play styles-- predator, opportunist, and ghost-- giving the main story missions a lot of replay value.”
    • “Less damaging would be the mutually exclusive challenges, if not for the fact that the serious flaws above have already killed all replayability value.”
    • “There really is nothing that stands out, so there isn't any replay value at all.”
    • “The game gets really repetitive, lock pick this, watch out for the noisy glass or papers on the floor, etc. It's so linear that it practically removes any decisions about how to go about stealing something, which just kills the replay value, and even gets boring going through the game the first time because it's the same stuff over and over again.”
  • humor
    180 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it funny and engaging, particularly through character dialogue and unexpected moments, while others lament the loss of the charm and wit present in earlier titles of the series. Many noted that the humor often feels forced or lacking, with repetitive lines and a darker tone overshadowing the comedic elements that fans loved. Overall, while there are moments of humor, they are often overshadowed by bugs and a lack of the original's lightheartedness, leading to a generally disappointing experience for those expecting the same comedic flair.

    • “The game in general has some pretty funny parts to it.”
    • “The story is hilariously bad but all of the gameplay was fun enough to me that I just laughed at all the weird stuff that happens.”
    • “Benny was funny and gave the game much needed humor.”
    • “The humor element of the game is not funny at all; the player can't really relate to Garrett and his motivations.”
    • “The humor in the game falls flat, making it difficult to engage with the characters or the story.”
    • “Overall, the attempts at humor feel forced and fail to resonate with the player.”
  • emotional
    118 mentions Positive Neutral Negative

    The emotional aspect of "Thief" (2014) is largely criticized, with many players expressing disappointment over the lack of engaging storytelling and character development. Reviewers noted that the game fails to create emotional investment, leading to a sense of detachment from the characters and their struggles, particularly with the protagonist Garrett and his relationship with Erin. While some moments were appreciated for their atmosphere and potential emotional depth, the overall consensus is that the game leaves players feeling unfulfilled and disconnected.

    • “Thief (2014) is a heartbreaking disappointment to me, and no, not because of hype train or any such.”
    • “This game is so so so good...this game's story is heart touching...I like the bravery of Garrett & his love for Erin...best story & good gameplay...you should finish this game at least once.”
    • “I played this game with a friend and we both found the game heartwarming as we were on the verge of tears towards the end.”
    • “Whether it's due to the poor audio design, boring story, awful combat, or mediocre level design, Thief manages to be a chore to play through.”
    • “It's just a boring game with an equally boring story that had a lot of potential; you'll hear about characters during this game that you will have forgotten because they were that inconsequential and boring.”
    • “They didn't do justice to the Thief franchise at all, and even if you could get over the boring story and mediocre level design, the most infuriating thing is all the scripted movements like vaulting, dropping, and climbing.”
  • character development
    108 mentions Positive Neutral Negative

    Character development in the game has been widely criticized, with many reviewers noting a lack of depth and investment in the characters. Most characters are described as bland and poorly motivated, leading to minimal emotional engagement with the story. While some attempts at character development exist, particularly for Garrett and Erin, they often feel forced or insufficient, leaving players disappointed with the overall narrative experience.

    • “By now you've gotten attached to Erin - she's there, you can play her, we have character development - she's learning from Garrett, mellowing out, we're learning about her past, and so on.”
    • “All in all, again a well-deserved sequel, great story, great character development, a much bigger area to explore, and in the end, scary as hell.”
    • “As for the story, I have found this to be a very dividing topic; for myself, the story flowed in an odd sort of manner but with character development within Garrett and the world around him.”
    • “There is no character development, there is no investment in the story.”
    • “The character development was awful, you barely got to know some characters before they blatantly die (which is supposed to propel the story forward, which it didn't feel like it did).”
    • “Even Garrett, who at first seems like an interesting character, eventually reveals himself to be about as shallow as a puddle and comes off as angst-ridden and brooding without any actual character development to explain why.”
  • monetization
    18 mentions Positive Neutral Negative

    The monetization of the game has been widely criticized as a blatant cash grab, with many reviewers highlighting deceptive advertising that misrepresents the product. Players feel that the game lacks originality and respect for its intellectual property, leading to a disappointing experience that feels exploitative rather than genuine. Overall, the sentiment is that the game prioritizes profit over quality, leaving a negative impression on its audience.

    • “Cash grab.”
    • “Bottom line this is a soulless, effortless, completely awful cash grab that did not respect its IP.”
    • “It's a cash grab to milk what's left of the IP and to throw it away once they know they cannot swindle any more money from people.”
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18h Median play time
33h Average play time
11h Main story
45h Completionist
9-30h Spent by most gamers
*Based on 110 analyzed playthroughs
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Frequently Asked Questions

Thief is a shooter game.

Thief is available on Xbox Series X|S, PC, PlayStation 5, Mac OS and others.

The main story can be completed in around 11 hours, while the entire game is estimated to take about 45 hours to finish. On average players spend around 33 hours playing Thief.

Thief was released on February 25, 2014.

Thief was developed by Feral Interactive (Mac).

Thief has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Thief is a single player game.

Similar games include Styx: Shards of Darkness, Styx: Master of Shadows, Thief: Deadly Shadows, Hitman: Absolution, Hitman Absolution and others.