- April 9, 2008
- Ubisoft Montreal
- 7h median play time
Tom Clancy's Rainbow Six® Vegas
Platforms
About
In Tom Clancy's Rainbow Six® Vegas, players lead a team of elite operatives in a battle against terrorists in Las Vegas. The game features tactical squad-based shooting, where strategy and teamwork are crucial for success. With a variety of weapons, customizable characters, and a thrilling storyline, Rainbow Six Vegas offers an immersive and challenging gaming experience.






- Engaging and challenging gameplay that requires tactical planning and teamwork.
- Unique setting in Las Vegas with varied environments and well-designed levels.
- Satisfying gunplay with a good selection of weapons and customization options.
- Frustrating checkpoint system that can lead to repetitive gameplay after dying.
- Poorly optimized for PC, resulting in technical issues and crashes.
- AI can be inconsistent, with teammates sometimes failing to follow commands effectively.
story
197 mentions Positive Neutral NegativeThe story of "Rainbow Six: Vegas" is generally viewed as mediocre, with many players finding it predictable and lacking depth, often serving merely as a backdrop for gameplay. While some appreciate the action and plot twists, others criticize the execution and pacing, noting that it feels incomplete and leads directly into the sequel for resolution. Overall, the narrative is seen as a mix of engaging moments and frustrating shortcomings, with a significant number of players expressing disappointment in its delivery and character development.
“The story, characters, audio, mechanics, graphics, everything was perfect.”
“The story is wonderful, very compelling and intriguing - very Tom Clancy-ish.”
“The single player story is about 10 hours’ worth of content, which allows you to get to know characters and game mechanics well.”
“The single player story I found to be nonsensical and kind of hard to follow; really, you should only play if the gameplay loop interests you.”
“The story is lackluster and uninviting, but that's minuscule when a game has such a good grip on how to properly gauge the player.”
“The story is very rudimentary, dull, and it has one of the worst endings I’ve seen put in a video game.”