Tom Clancy's Rainbow Six Lockdown™
- August 27, 2009
- Red Storm Entertainment
- 6h median play time
In Tom Clancy's Rainbow Six: Lockdown, players join Rainbow in fighting independent terrorist threats linked by the Legion virus, determining the connection between the attacks and the virus. The game offers enhanced tactical gameplay, delivering intense close-quarter combat experiences, and a superior multiplayer experience, including a class-based mode with specialized operative classes and unique advantages. Advanced weapons and customization options are also featured.
Reviews
- The game offers a nostalgic experience for fans of the Rainbow Six series, providing some fun moments and decent gunplay.
- The graphics and sound design are commendable for a game of its age, creating an engaging atmosphere.
- The game can be enjoyable as a casual shooter, especially when played with friends or while multitasking.
- The AI for both teammates and enemies is severely lacking, often leading to frustrating gameplay experiences.
- The game lacks the tactical depth and planning phases that previous Rainbow Six titles were known for, making it feel more like a generic shooter.
- Numerous bugs and technical issues, including crashes and glitches, detract from the overall experience.
- story110 mentions
- 9 % positive mentions
- 81 % neutral mentions
- 10 % negative mentions
The game's story is largely criticized for being minimal and poorly executed, with most narrative elements conveyed through briefings rather than engaging cutscenes. Players find the plot, which revolves around stopping a terrorist organization, to be generic and lacking depth, often overshadowed by repetitive mission structures and frustrating gameplay mechanics. Overall, while some appreciate the tactical elements, the story fails to resonate, making it feel almost non-existent in the context of the gameplay experience.
“The story, for a tactical shooter, is pretty solid and it's told through a series of debriefing videos at the start of each mission.”
“Through 16 missions, it's up to the rainbow team to eliminate the global liberation front and stop the spread of legion before it claims too many casualties.”
“A game that puts you into missions with concise briefings can be an interesting way to tell a story in this genre.”
“Terrible story, devoid of cutscenes.”
“The story is pretty much non-existent except for the briefing screen, barely any cutscenes except for some minor in-game cutscenes that show some enemies doing stuff.”
“Couple this with the usual short and boring storyline and you’d get a mediocre game at best.”
- gameplay52 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 15 % negative mentions
The gameplay of Rainbow Six: Lockdown has received mixed reviews, with many players criticizing its linear progression, poor AI, and lack of strategic depth compared to earlier titles in the series. While some appreciate the introduction of new mechanics like door-breaching, the overall experience is often described as generic and lacking the tactical elements that fans expect. Despite its flaws, a few players still find enjoyment in the gameplay, particularly for its nostalgic value and some fun mechanics.
“It maintains the core elements of Rainbow Six's tactical gameplay and realism while introducing more accessible controls and a more extended storyline.”
“Fun gameplay, nice banter between your squad.”
“Fantastic gameplay.”
“All of the dynamism from past titles has been sacrificed in favor of scripted and linear progression through sloppily designed maps made specifically to support such a progression system, and the AI (friendly and hostile alike) has been dumbed down so much that you might as well remove the few squad-based mechanics this game still has left.”
“The game AI is inconsistent and there was a delay in response most of the time, and gameplay is mostly like a straightforward shooter without any strategies or planning.”
“The story is interesting, but the gameplay was very disappointing compared to previous and following Rainbow Six games.”
- graphics27 mentions
- 33 % positive mentions
- 59 % neutral mentions
- 7 % negative mentions
The graphics of the game, released in 2005, are generally considered decent for its time, with sharp visuals and good lighting effects, although they appear outdated by modern standards. While some players appreciate the improvements over previous titles in the series, others find the graphics lackluster, particularly when settings are maxed out, leading to performance issues. Overall, the visuals are functional and nostalgic, but they may not meet the expectations of contemporary gamers.
“The game visuals are sharp and detailed, the sound effects and music are also well implemented.”
“The lighting and graphics in general are excellent.”
“Despite the bad reviews, I still think this R6 FPS is great; the graphics are good, and the AI is okay.”
“The graphics and interface are outdated.”
“Now the graphics are pretty much the same from other Tom Clancy's Rainbow Six games, with the exception of a few things. One big thing I've noticed is that the iron sights/sights in general are 2D, which makes them look extremely grotesque. Most gun models look a bit odd as well.”
“Although most of that time was used trying to figure out why, on max graphics, a game from 2005 struggled to achieve even close to 30fps on a GTX 980, let alone 60fps.”
- stability9 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game has been widely criticized, with numerous users reporting frequent crashes, freezes, and various bugs, particularly with AI and interface issues. Despite some players' affection for the game, many have found the technical problems to be significant enough to hinder their enjoyment, leading to frustration and abandonment of gameplay. Overall, the game's stability issues appear to overshadow its positive aspects, making it difficult for players to recommend it without reservations.
“After several attempts at troubleshooting this game's compatibility from Windows 10 to Windows XP, the game's first mission would still find an excuse to freeze and/or crash, making my keyboard's functionality completely irrelevant.”
“Glitches galore, and random moments plague this game worse than any Ubisoft game released in 2014.”
“I quit playing it because it was really buggy.”
- music7 mentions
- 57 % positive mentions
- 29 % neutral mentions
- 14 % negative mentions
The music in the game receives mixed reviews, with some praising it as the best aspect and highlighting an enjoyable soundtrack, while others criticize it for lacking the quality and effort of previous installments. Overall, there is a desire for more music, indicating that while some elements are appreciated, the soundtrack does not consistently meet expectations.
“The soundtrack is good and honestly the best part of the game.”
“There is also an awesome pumping soundtrack to this game that is a pleasure to hear.”
“Oh btw they've really got a great OST as in the music.”
“Shitty soundtrack.”
“Wish there was more music.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game primarily stems from its poorly functioning AI, which leads to amusing moments during gameplay. Players find the game's physics and design elements, along with intentional references, to contribute to its comedic value, making the overall experience entertaining despite its flaws.
“Sure the AI is horrible, but the game runs well and gives you some funny moments with the physics.”
“This game is so bad that it's funny at the same time.”
“The AI, whether your squad or the enemies, are hilarious to watch in their failure.”
- replayability3 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
The consensus on replayability is generally low, with players noting that the linear missions do not offer much incentive to replay the game. While some found initial enjoyment, the lack of varied content diminishes the overall replay value.
“Replay value is a key aspect of the game.”
“I remember it being fun, although replayability seems low.”
“Replayability: there is none in lockdown, unless you really want to redo the linear missions again.”
“Replay value is extremely low, making it hard to justify multiple playthroughs.”
- optimization3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's optimization is widely criticized, with users reporting significant performance issues, such as low frame rates even on relatively modern hardware, inconsistent damage mechanics, and various rendering problems, including the menu not displaying correctly in 1080p. Overall, the optimization appears to be a major flaw, contributing to a frustrating gaming experience.
“The game is unoptimized and has performance issues; my current 2018 PC build runs this title at a maximum of 50 fps.”
“This game really has it all covered when it comes to being awful: inconsistent damage received, poor enemy and squad AI, bad level design, shoddy optimization, crashing, and for some reason, the menu of the game is the only part that won't render in 1080p.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game features intriguing ads that enhance gameplay, particularly for iron sights, but also includes questionable product placements and fake advertisements that detract from the overall experience.
“Ubisoft games feature fake ads and product placements that make me question their purpose in the game.”
- emotional1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The emotional aspect of the game is criticized for being overshadowed by a lackluster storyline, leading to an overall mediocre experience.
“The emotional depth of the characters is lacking, making it hard to connect with their struggles.”
“I found the attempts at emotional moments to be forced and unconvincing.”
“The game tries to evoke feelings, but the execution falls flat, leaving me feeling indifferent.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in the game tedious and frustrating due to the absence of checkpoints, as it relies solely on a manual save system, making progress feel more burdensome.
“This can be tedious and frustrating, since instead of having checkpoints, the game relies on a manual save system.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I find myself doing the same tasks over and over again, which really takes away from the enjoyment.”
- atmosphere1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere is noted to be enhanced compared to previous titles, particularly in sound design, although the level design may not be as strong. Overall, players feel that the game successfully creates a more immersive environment.
“The sound design exceeds that of Rainbow Six 3, but the level design is lacking, which detracts from the overall atmosphere.”
“The game fails to create a compelling atmosphere, leaving players feeling disconnected from the environment.”
“While the visuals are decent, the atmosphere feels flat and uninspired, making it hard to immerse myself in the game.”