- August 27, 2009
- Red Storm Entertainment
- 6h median play time
Tom Clancy's Rainbow Six Lockdown™
Platforms
About
In Tom Clancy's Rainbow Six: Lockdown, players join Rainbow in fighting independent terrorist threats linked by the Legion virus, determining the connection between the attacks and the virus. The game offers enhanced tactical gameplay, delivering intense close-quarter combat experiences, and a superior multiplayer experience, including a class-based mode with specialized operative classes and unique advantages. Advanced weapons and customization options are also featured.











- The game offers a nostalgic experience for fans of the series, providing some fun moments and a decent amount of missions.
- The graphics and sound design are commendable for a game of its age, with some players appreciating the visual upgrades.
- The gameplay can be enjoyable in a casual sense, allowing for mindless shooting and quick saves, making it accessible for those looking for a less tactical experience.
- The AI is notoriously bad, with both teammates and enemies displaying brain-dead behavior that detracts from the overall experience.
- The game lacks the tactical depth and planning phases that previous Rainbow Six titles were known for, making it feel more like a generic shooter.
- Numerous bugs and technical issues, including crashes and glitches, significantly hinder gameplay and frustrate players.
story
220 mentions Positive Neutral NegativeThe story in this game is largely criticized for being minimal and poorly executed, with most narrative elements conveyed through briefings rather than engaging cutscenes. Players noted that the plot revolves around a typical Tom Clancy scenario involving a terrorist organization, but the lack of depth and repetitive mission structure detracts from the overall experience. While some found the premise interesting, the execution left much to be desired, making it feel more like a series of linear missions than a cohesive narrative.
“The story, for a tactical shooter, is pretty solid and it's told through a series of debriefing videos at the start of each mission.”
“Through 16 missions, it's up to the rainbow team to eliminate the global liberation front and stop the spread of legion before it claims too many casualties.”
“A game that puts you into missions with concise briefings can be an interesting way to tell a story in this genre.”
“Terrible story, devoid of cutscenes.”
“The story is pretty much non-existent except for the briefing screen, barely any cutscenes except for some minor in-game cutscenes that show some enemies doing stuff.”
“The story is total garbage, but who cares?”