Tom Clancy's Rainbow Six Lockdown™
- August 27, 2009
- Red Storm Entertainment
- 6h median play time
In Tom Clancy's Rainbow Six: Lockdown, players join Rainbow in fighting independent terrorist threats linked by the Legion virus, determining the connection between the attacks and the virus. The game offers enhanced tactical gameplay, delivering intense close-quarter combat experiences, and a superior multiplayer experience, including a class-based mode with specialized operative classes and unique advantages. Advanced weapons and customization options are also featured.
Reviews
- The game offers a nostalgic experience for fans of the series, providing some fun moments and a decent amount of missions.
- The graphics and sound design are commendable for a game of its age, with some players appreciating the visual upgrades.
- The gameplay can be enjoyable in a casual sense, allowing for mindless shooting and quick saves, making it accessible for those looking for a less tactical experience.
- The AI is notoriously bad, with both teammates and enemies displaying brain-dead behavior that detracts from the overall experience.
- The game lacks the tactical depth and planning phases that previous Rainbow Six titles were known for, making it feel more like a generic shooter.
- Numerous bugs and technical issues, including crashes and glitches, significantly hinder gameplay and frustrate players.
- story220 mentions
- 9 % positive mentions
- 81 % neutral mentions
- 10 % negative mentions
The story in this game is largely criticized for being minimal and poorly executed, with most narrative elements conveyed through briefings rather than engaging cutscenes. Players noted that the plot revolves around a typical Tom Clancy scenario involving a terrorist organization, but the lack of depth and repetitive mission structure detracts from the overall experience. While some found the premise interesting, the execution left much to be desired, making it feel more like a series of linear missions than a cohesive narrative.
“The story, for a tactical shooter, is pretty solid and it's told through a series of debriefing videos at the start of each mission.”
“Through 16 missions, it's up to the rainbow team to eliminate the global liberation front and stop the spread of legion before it claims too many casualties.”
“A game that puts you into missions with concise briefings can be an interesting way to tell a story in this genre.”
“Terrible story, devoid of cutscenes.”
“The story is pretty much non-existent except for the briefing screen, barely any cutscenes except for some minor in-game cutscenes that show some enemies doing stuff.”
“The story is total garbage, but who cares?”
- gameplay104 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 15 % negative mentions
The gameplay of "Rainbow Six: Lockdown" has received mixed reviews, with many players criticizing its linear progression, poor AI, and lack of strategic depth compared to earlier titles in the series. While some appreciate the introduction of new mechanics like door-breaching, the overall experience is often described as generic and lacking the tactical elements that fans expect. Despite its flaws, a few players still find enjoyment in the game, particularly in its cooperative aspects and nostalgic elements.
“It maintains the core elements of Rainbow Six's tactical gameplay and realism while introducing more accessible controls and a more extended storyline.”
“Fantastic gameplay.”
“Fun gameplay, nice banter between your squad.”
“All of the dynamism from past titles has been sacrificed in favor of scripted and linear progression through sloppily designed maps made specifically to support such a progression system, and the AI (friendly and hostile alike) has been dumbed down so much that you might as well remove the few squad-based mechanics this game still has left.”
“The game AI is inconsistent and there was a delay in response most of the time, and gameplay is mostly like a straightforward shooter without any strategies or planning.”
“The story is interesting, but the gameplay was very disappointing compared to previous and following Rainbow Six games.”
- graphics54 mentions
- 33 % positive mentions
- 59 % neutral mentions
- 7 % negative mentions
The graphics of the game, released in 2005, are generally considered good for their time, with sharp visuals and effective sound design, although they appear outdated by modern standards. While some players appreciate the improvements over previous titles in the series, others note that certain elements, like the 2D iron sights and inconsistent performance on high settings, detract from the overall experience. Overall, the graphics are functional and enjoyable, particularly for fans of classic games.
“The game visuals are sharp and detailed, the sound effects and music are also well implemented.”
“The lighting and graphics in general are excellent.”
“In terms of graphics and sound, Rainbow Six: Lockdown was very good for its time.”
“The graphics and interface are outdated.”
“Now the graphics are pretty much the same from other Tom Clancy's Rainbow Six games, with the exception of a few things. One big thing I've noticed is that the iron sights/sights in general are 2D, which makes them look extremely grotesque. Most gun models look a bit odd as well.”
“Although, most of that time was used trying to figure out why on max graphics, a game from 2005 struggled to achieve even close to 30fps on a GTX 980, let alone 60fps.”
- stability18 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with numerous reports of freezing, crashing, and buggy AI, leading to a frustrating experience for many players. Despite some users expressing a fondness for the game, the prevalence of glitches and technical issues significantly detracts from its overall enjoyment. Players are advised to approach the game with caution, especially if they are sensitive to performance problems.
“After several attempts at troubleshooting this game's compatibility from Windows 10 to Windows XP, the game's first mission would still find an excuse to freeze and/or crash, making my keyboard's functionality completely irrelevant.”
“I quit playing it because it was really buggy.”
“Glitches galore, and random moments plague this game worse than any Ubisoft game released in 2014.”
- music14 mentions
- 57 % positive mentions
- 29 % neutral mentions
- 14 % negative mentions
The music in the game receives mixed reviews, with some praising it as the best aspect and highlighting an enjoyable soundtrack, while others criticize it as lacking compared to previous installments and express a desire for more variety. Overall, the implementation of sound effects and music is noted as well done, but opinions on the quality of the soundtrack vary significantly.
“The soundtrack is good and honestly the best part of the game.”
“There is also an awesome pumping soundtrack to this game that is a pleasure to hear.”
“Oh btw they've really got a great OST as in the music.”
“Shitty soundtrack.”
“Wish there was more music.”
- humor12 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game primarily stems from its poorly functioning AI, which provides comedic moments through its failures, as well as amusing physics interactions. Players find the game's shortcomings entertaining, often describing it as "so bad it's funny," while also appreciating the humorous references and aesthetic details. Overall, the humor is a highlight, making the experience enjoyable despite the game's linearity and flaws.
“Sure, the AI is horrible, but the game runs well and gives you some funny moments with the physics.”
“This game is so bad that it's funny at the same time.”
“The AI, whether your squad or the enemies, is hilarious to watch in their failure.”
- replayability6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The consensus on replayability is generally negative, with many users noting that the game offers little incentive to replay, primarily due to its linear mission structure. While some found the initial experience enjoyable, the lack of varied content diminishes the overall replay value.
“Replay value is a key aspect that keeps players engaged.”
“I remember it being fun, although the replayability seems low.”
“Replayability: there is none in lockdown, unless you really want to redo the linear missions again.”
“Replayability: there is none in lockdown, unless you really want to redo the linear missions again.”
- optimization6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's optimization is widely criticized, with users reporting significant performance issues, including low frame rates on relatively modern hardware. Complaints also highlight inconsistent gameplay mechanics, poor AI, and rendering problems, particularly with the menu not displaying correctly in 1080p. Overall, the optimization appears to be a major drawback, detracting from the overall experience.
“The game is unoptimized and has performance issues; my current 2018 PC build runs this title at 50 FPS max.”
“In fact, this game really has it all covered when it comes to being awful: inconsistent damage received, poor enemy and squad AI, bad level design, shoddy optimization, crashing, enemies that are too easy to kill, and for some reason, the menu of the game is the only part that won't render in 1080p... go figure.”
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game features intriguing advertisements, particularly for iron sights, which some players find innovative. However, there is criticism regarding the presence of fake ads and product placements, especially in Ubisoft games, leading to questions about their relevance and purpose within the game.
“Ubisoft games, fake ads, fake product placement and more that made me question why they were here in the first place.”
- emotional2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The emotional aspect of the game is criticized for being overshadowed by a lackluster storyline, leading to a mediocre overall experience. Players feel that the emotional depth is insufficient to elevate the game's narrative.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious and frustrating, particularly due to the reliance on a manual save system instead of checkpoints, which can lead to repetitive gameplay and increased difficulty in progress.
“This can be tedious and frustrating, since instead of having checkpoints, the game relies on a manual save system.”
- atmosphere2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The atmosphere of the game is enhanced by superior sound design compared to Rainbow Six 3, although the level design is considered lacking. Overall, the game manages to create a more immersive atmosphere despite its design shortcomings.
“I'd say that the sound design exceeds Rainbow Six 3's, while the level design is lacking but seems to have more atmosphere.”