- September 25, 2008
- Ubisoft Montreal
Tom Clancy's Rainbow Six® 3 Gold
Platforms
About
"Tom Clancy's Rainbow Six® 3 Gold" is a tactical first-person shooter game that includes the campaigns "Raven Shield" and "Athena Sword." Assemble your elite counter-terrorism team and prevent hidden terrorist forces from carrying out destructive plans in various global locations. Experience intense missions, strategic gameplay, and high-stakes operations in this immersive and popular series.









- Highly tactical gameplay that requires careful planning and execution, making each successful mission feel rewarding.
- A wide variety of weapons and customization options for operatives, allowing for diverse strategies in missions.
- Despite its age, the game still holds up well in terms of gameplay and offers a unique experience compared to modern shooters.
- The AI can be inconsistent, with friendly operatives sometimes failing to follow commands effectively, leading to frustrating mission failures.
- Graphics and controls feel dated, which may deter new players accustomed to modern FPS mechanics.
- The game can be punishingly difficult, with one or two shots resulting in death, which may not appeal to all players.
- story916 mentions Positive Neutral Negative
The story in "Tom Clancy's Rainbow Six 3: Raven Shield" is largely a backdrop for the tactical gameplay, revolving around counter-terrorism missions that often involve hostage rescues and bomb disarmament. While the narrative is considered generic and somewhat implausible, it serves to frame the game's focus on meticulous mission planning and execution, where players must strategize to minimize casualties among their operatives, who face permanent death if lost. Overall, the game emphasizes tactical depth over a compelling storyline, with players finding satisfaction in the planning and successful execution of complex missions.
“Pulling off a mission with zero casualties is so satisfying, especially after all the effort in figuring out the planning phase and how tense the combat can get.”
“Planning your missions carefully and finishing a mission without casualties is an amazing feeling that I, being part of the COD generation, had never experienced from a shooter.”
“The mission pre-planning is simply amazing with all the gear and operator options you have at your disposal.”
“For a general loop for the game you'll get a mission and run down with some random military gibberish where basically there are terrorists and they need to be stopped (it's Tom Clancy, there's not going to be anything interesting and if you try you'll just get weird awkward western military propaganda that's better suited to a game that needs an excuse for shooting rather than a deeper meaning such as this game).”
“That coupled with the fact that once a team member gets killed they stay dead for the rest of the campaign makes the game an absolute chore to play through having to restart each mission 100 times until you've memorized every enemy position and got lucky enough to not get shot.”
“The story is largely implausible and irrelevant and cutscenes are so few as to mean you probably take little interest in the story.”