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Tom Clancy's Ghost Recon Breakpoint

Take on a private army and their elite troops that have taken control of Auroa in Tom Clancy's Ghost Recon: Breakpoint
45%Game Brain Score
story
gameplay, stability
64% User Score Based on 9 reviews
Critic Score 50%Based on 9 reviews

Platforms

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About

The Year 1 Pass includes: - Mission: Siren's Call, previously called Greenstone - Expansion: Deep State - Expansion: Red Patriot, previously called Transcendence - In-game DLC: Special Operations Forces Pack

Tom Clancy's Ghost Recon Breakpoint screenshot
Tom Clancy's Ghost Recon Breakpoint screenshot
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64%
Audience ScoreBased on 9 reviews
story2 positive mentions
gameplay3 negative mentions

  • The game offers a great squad-based strategy experience with a compelling storyline and plenty of side missions.
  • Players appreciate the variety in weapons and customization options, including unique character voices and skins.
  • Jon Bernthal's performance as Cole Walker adds depth to the narrative, making some gameplay moments satisfying.
  • Many players have encountered issues with region compatibility, leading to frustration and wasted time.
  • The game suffers from numerous bugs, glitches, and a lack of polish, which detracts from the overall experience.
  • Repetitive gameplay and a poorly implemented loot system make the game feel tedious and uninspired.
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay of the game is criticized for its repetitive mechanics, dull open world, and poor traversal, leading to a lack of engagement. Players also report numerous bugs and glitches that hinder the experience, alongside ineffective loot and survival systems. Overall, the gameplay feels unpolished and fails to meet expectations, detracting from the intriguing premise.

    • “Incredibly repetitive gameplay, the loot system repeatedly uses the same weapons over and over again, loads of glitches and microtransactions.”
    • “Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.”
    • “Extremely buggy, sometimes in ways that impede gameplay; the world is hard to traverse, which makes for lots of downtime, ridiculously repetitive.”
  • story
    4 mentions Positive Neutral Negative

    The story is generally seen as a strong point, featuring an engaging premise centered around a drug cartel in Bolivia, with improved narrative elements compared to its predecessor, Wildlands. However, some players criticize the storytelling quality and execution, describing it as dull and marred by poor AI and numerous technical issues. Overall, while the missions offer variety and challenge, the open world and narrative depth leave much to be desired for some players.

    • “It's got a good storyline (Bolivia, drug cartel, what else do you need?) Hard, but not unbeatable missions.”
    • “The story is much better than Wildlands; tactical maneuvering and shooting feels good.”
    • “An intriguing premise is let down by a boring story and poor storytelling; a dull open world with unenjoyable traversal; astoundingly incompetent AI; half-baked survival mechanics; loot mechanics have absolutely no impact and are completely unneeded; bland visuals; numerous bugs and glitches make for an unpolished experience; aggressive monetization.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is severely compromised by numerous bugs and glitches that hinder gameplay, alongside a lackluster open world and repetitive mechanics. Players report frustrating traversal issues and an overall unpolished experience, exacerbated by aggressive monetization strategies. The combination of these factors leads to a disappointing and unstable gaming experience.

    • “Numerous bugs and glitches make for an unpolished experience.”
    • “Extremely buggy, sometimes in ways that impede gameplay.”
    • “World is hard to traverse, which makes for lots of downtime.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized for being aggressive, with many players feeling that the microtransactions detract from the overall experience. Additionally, the repetitive gameplay and ineffective loot system contribute to a sense of frustration, compounded by numerous bugs and glitches that further diminish enjoyment.

    • “The monetization system is fair and doesn't feel intrusive, allowing players to enjoy the game without feeling pressured to spend money.”
    • “I appreciate that the game offers a variety of cosmetic items for purchase, which lets players customize their experience without affecting gameplay balance.”
    • “The optional microtransactions are reasonably priced and provide meaningful content, enhancing the overall experience without being necessary to progress.”
    • “Aggressive monetization.”
    • “Loads of glitches and microtransactions.”
    • “Incredibly repetitive gameplay; the loot system repeatedly uses the same weapons over and over again.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional impact of the game is significantly undermined by a lackluster story and poor storytelling, resulting in a dull experience that fails to engage players. Additionally, the uninspired visuals, numerous bugs, and aggressive monetization further detract from any potential emotional connection, leaving players feeling frustrated rather than invested.

    • “An intriguing premise is let down by a boring story and poor storytelling.”
    • “A dull open world with unenjoyable traversal.”
    • “Numerous bugs and glitches make for an unpolished experience.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics of the game are criticized for being bland and unpolished, with numerous bugs and glitches detracting from the overall experience. The open world is described as dull, and the visuals fail to engage players, contributing to a sense of disappointment in the game's presentation.

    • “Bland visuals that fail to impress.”
    • “Numerous bugs and glitches make for an unpolished experience.”
    • “A dull open world with unenjoyable traversal.”
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