Tom Clancy's EndWar Game Cover

Tom Clancy's EndWar offers an immersive World War III experience, controllable by voice for enhanced gameplay. This revolutionary war game, available in multiple languages, provides a unique gaming environment, where no two battles are the same. Players will be engaged in both strategic and tactical planning, ensuring endless replay value. Please note, there are no refunds for this game and it contains online interactions that are not rated by the ESRB.

  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Nintendo Ds
  • Play​Station
  • Play​station 3
  • PSP
  • Xbox
  • Xbox 360

Reviews

81%
Audience ScoreBased on 605 reviews
gameplay27 positive mentions
grinding7 negative mentions
  • The voice command feature is innovative and adds a unique layer of immersion to the gameplay.
  • The game offers a nostalgic experience for fans of RTS games, with a solid campaign and unit customization.
  • The rock-paper-scissors combat system is simple yet engaging, allowing for strategic gameplay.
  • The camera controls are frustrating, as they are locked to individual units, making it difficult to get a broader view of the battlefield.
  • The multiplayer component is no longer available, significantly reducing the game's replayability.
  • The AI can be inconsistent, sometimes making poor decisions that detract from the overall challenge.
  • gameplay75 mentions

    The gameplay of Tom Clancy's EndWar is characterized by a simplistic rock-paper-scissors mechanic that emphasizes unit positioning and tactical decision-making, making it accessible yet somewhat shallow. While the voice command feature adds a unique twist, it can be inefficient, and the camera controls are often criticized for being cumbersome. Overall, the game offers a fun experience with solid mechanics, but it suffers from repetitiveness and limited depth, particularly for seasoned RTS players.

    • “This game has some very unique mechanics like the voice command system.”
    • “It's a well-executed real-time tactics game, all about unit positioning, rock-paper-scissors style counter mechanics, and special abilities.”
    • “Featuring unique, relatively balanced gameplay, a fairly competent AI, exceptional graphics, RPG-style combat unit upgrading system, and a voice command interface, the game presents an attractive addition to an RTS enthusiast's library.”
    • “But overall gameplay is just too strict with the concept of rock-paper-scissors unit engagement.”
    • “The controls are a key piece for a game to be a success or a failure, and Endwar lacks quality in that; for example, the camera movement/angles are a nightmare, the controls are overly complicated, and the UI isn't intuitive at all, making the gameplay annoying and boring instead of fun and fluid.”
    • “The gameplay is extremely underwhelming, and the different nations are essentially the same outside of cosmetic differences.”
  • story70 mentions

    The story in the game is generally considered weak and underdeveloped, with many reviewers noting that it starts strong but quickly fades into a series of repetitive missions lacking depth. While some players appreciate the initial setup and the potential for a compelling narrative, the overall execution leaves much to be desired, often feeling generic and uninspired. Additionally, the absence of meaningful consequences or connections between missions further detracts from the storytelling experience.

    • “The story line is pretty good and solid for a campaign.”
    • “This game also has three novels, one with the main story and the other two within the overall story, that I believe to be enjoyable reads.”
    • “It has a great storyline and is super fun to play.”
    • “The campaign features no real story and is really just an expanded skirmish mode.”
    • “The story is nonexistent too.”
    • “The overarching story is no less ridiculous than it was in the 2000s, but after decades of Ubisoft running Tom Clancy's name through the mud, much of the edge has been replaced by dull irritation instead.”
  • graphics41 mentions

    The graphics of the game are generally considered dated, reflecting its 2009 release, but many reviewers note that they still hold up reasonably well for their era, with decent art direction and unit model details. While some players find the visuals lackluster compared to modern standards, others appreciate the aesthetic and overall presentation, suggesting that the graphics do not significantly detract from the gameplay experience. However, issues like low frame rates and clunky controls are frequently mentioned, indicating that while the graphics may be acceptable, they are not without their flaws.

    • “The graphics are incredible for its age, the AI is generally pretty smart about combat tactics, and battles change and evolve based on the player's actions.”
    • “It has great gameplay and it holds itself with its graphics even today.”
    • “The graphics are still good even in 2020.”
    • “Graphics are dated, textures are old and need modding.”
    • “So the graphics aren't great, but good art direction keeps them from being ugly.”
    • “I would have recommended this game years ago when I played it for the first time (it is from 2009) but now it feels too outdated, both from mechanics and graphical perspective (1080p 30fps).”
  • replayability9 mentions

    Overall, the game offers solid replayability, enhanced by added features and units that keep the experience fresh. While some players note that the prologue missions can be a hindrance to replaying the campaign, the dynamic gameplay and engaging combat system contribute to its replay value. Despite some clunky elements and repetitiveness, many find it enjoyable enough to warrant multiple playthroughs.

    • “It's clunky and old and a bit repetitive, but it plays differently from any other RTS, has great art and sound design for its era, and good replayability.”
    • “Replayability is high, the combat system is great, the graphics are decent given the budget they had, and it's very sad to not see this series progress other than a flash game.”
    • “I wish you didn't have to go through the prologue missions to replay the campaign.”
    • “The replayability holds up, and there were a few features and units that were added.”
    • “It's dynamic, which aids in replayability.”
  • music8 mentions

    The music in the game receives mixed reviews; while some praise the end credits song as a standout masterpiece with impressive guitar solos, others find the overall soundtrack forgettable. The dynamic music and sound effects contribute positively to the game's presentation, though there are suggestions for improvement in certain areas.

    • “The end war song that plays at the end credits is a masterpiece :)”
    • “The song that plays in the credits is really amazing with some good guitar solos; I played it at least 6 times just to hear it again.”
    • “Good presentation, great dynamic music, and good overall effort into unit voices.”
    • “The music is forgettable.”
    • “Too much music.”
    • “The presentation: music could use improvement; sound effects and voice acting all make sense.”
  • grinding7 mentions

    Reviews indicate that grinding in the game is often perceived as tedious and repetitive, with many battles feeling similar and lacking depth. While some players appreciate the simplicity and engaging macro gameplay, others criticize the controls and mechanics for contributing to a slow and mindless experience. Overall, the grinding aspect detracts from the enjoyment for a significant portion of the player base.

    • “Poor mechanism, slimy controls and tedious battles, proved it to be a piece of junk overpraised by nostalgic gamer community.”
    • “Depth of customization and unit variety is pretty shallow, most battles play out about the same and it can be a bit mindless and tedious.”
    • “The game is really just a tedious killing spree.”
  • atmosphere4 mentions

    The atmosphere of End War is highly praised for its uniqueness and immersive quality, with players noting that the world and factions are well-crafted and engaging. Many reviewers emphasize that the game's atmosphere is a key reason to play.

    • “End War has a unique atmosphere.”
    • “If you get this game, get it for the atmosphere.”
    • “The atmosphere, world, and the factions are very well done and absorbing.”
  • stability4 mentions

    Overall, the game demonstrates solid stability, running well on modern hardware and older systems alike. However, users have noted occasional pathfinding bugs and issues with the voice command feature, which may detract from the experience.

    • “For an older title, it still looks decent for an RTS game and runs great on modern hardware as of writing the review.”
    • “It runs great on a dual-core laptop with an Intel 2.1 GHz processor, 4 GB RAM, and a GT540M at 1280x720 with maxed-out details.”
    • “Good gameplay, cool aesthetic, but the pathfinding can be buggy at times.”
    • “The only downside is the promising voice command function is buggy, and I advise against voice control.”
  • humor2 mentions

    The humor in the game is noted for its contemporary references, with some scenarios set in today's calendars, and is further enhanced by amusing dialogue among infantry characters.

    • “It's a bit funny that some of these events are set in today's calendars.”
    • “The humorous banter among the infantry adds a delightful touch to the game.”
  • optimization1 mentions

    The game suffers from poor optimization, being locked at 30fps and experiencing significant screen tearing.

    • “It is locked at 30fps with screen tearing and is terribly optimized.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

12hMedian play time
12hAverage play time
10-13hSpent by most gamers
*Based on 2 analyzed playthroughs

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