- February 25, 2009
- Ubisoft Shanghai
- 12h median play time
Tom Clancy's EndWar
Platforms
About
Tom Clancy's EndWar offers an immersive World War III experience, controllable by voice for enhanced gameplay. This revolutionary war game, available in multiple languages, provides a unique gaming environment, where no two battles are the same. Players will be engaged in both strategic and tactical planning, ensuring endless replay value. Please note, there are no refunds for this game and it contains online interactions that are not rated by the ESRB.
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- The voice command feature is innovative and adds a unique layer of immersion to the gameplay.
- The game offers a nostalgic experience for fans of RTS games, with a solid campaign and unit customization.
- The rock-paper-scissors combat system is simple yet engaging, allowing for strategic gameplay.
- The camera controls are frustrating, as they are locked to individual units, making it difficult to get a broader view of the battlefield.
- The multiplayer component is no longer available, significantly reducing the game's replayability.
- The AI can be inconsistent, sometimes making poor decisions that detract from the overall challenge.
gameplay
75 mentions Positive Neutral NegativeThe gameplay of Tom Clancy's EndWar is characterized by a simplistic rock-paper-scissors mechanic that emphasizes unit positioning and tactical decision-making, making it accessible yet somewhat shallow. While the voice command feature adds a unique twist, it can be inefficient, and the camera controls are often criticized for being cumbersome. Overall, the game offers a fun experience with solid mechanics, but it suffers from repetitiveness and limited depth, particularly for seasoned RTS players.
“This game has some very unique mechanics like the voice command system.”
“It's a well-executed real-time tactics game, all about unit positioning, rock-paper-scissors style counter mechanics, and special abilities.”
“Featuring unique, relatively balanced gameplay, a fairly competent AI, exceptional graphics, RPG-style combat unit upgrading system, and a voice command interface, the game presents an attractive addition to an RTS enthusiast's library.”
“But overall gameplay is just too strict with the concept of rock-paper-scissors unit engagement.”
“The controls are a key piece for a game to be a success or a failure, and Endwar lacks quality in that; for example, the camera movement/angles are a nightmare, the controls are overly complicated, and the UI isn't intuitive at all, making the gameplay annoying and boring instead of fun and fluid.”
“The gameplay is extremely underwhelming, and the different nations are essentially the same outside of cosmetic differences.”