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To Leave

To Leave Game Cover
71%Game Brain Score
story, gameplay
character development
83% User Score Based on 36 reviews
Critic Score 74%Based on 1 reviews

Platforms

Nintendo SwitchLinuxPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
To Leave Game Cover

About

To Leave is a single player role playing game with drama and science fiction themes. It was developed by Freaky Creations and was released on October 4, 2018. It received mostly positive reviews from critics and positive reviews from players.

Harm – a manic-depressive young man in possession of a magical, flying door – seeks to use an ancient, derelict technology to harvest the souls of his homeworld and send everyone (including himself) to heaven.

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83%
Audience ScoreBased on 36 reviews
story10 positive mentions

  • Unique and emotionally charged narrative exploring deep themes like depression and inner conflict, enhanced by symbolic gameplay integration.
  • Striking, surreal art style complemented by a beautiful, atmospheric soundtrack that deeply enriches the experience.
  • Challenging and rewarding gameplay with a distinctive physics-based movement system that aligns well with the story's emotional tone.
  • Abrupt and steep difficulty spikes in later levels, causing frustration that may disrupt emotional pacing and deter some players.
  • Controls and physics can feel imprecise or restrictive, especially on keyboard, making certain sections overly punishing.
  • Abstract and fragmented storytelling may be confusing or inaccessible to players preferring clearer narrative structure and character development.
  • story
    32 mentions Positive Neutral Negative

    The story is abstract and emotionally compelling, conveyed through symbolism, environmental storytelling, and scattered writings that explore themes like mental illness and self-discovery. While this approach creates a deep, thought-provoking narrative that resonates strongly with many players, others may find it confusing or frustrating due to its vagueness and reliance on challenging gameplay mechanics. Overall, the story offers a unique fusion of atmospheric narrative and gameplay, though its abstract nature may not appeal to those preferring clearer storytelling.

    • “The story avoids straightforward exposition, instead relying on symbolism, environmental storytelling, and scattered written reflections to convey meaning.”
    • “Harm's journals are a must read because they enable you to get hooked to the story, learn more about his world and thoughts, and feel empathy for the main character.”
    • “The context it provides and the backstory are amazing and very engaging, taking the experience to a whole other level.”
    • “The story may seem confusing at first but it presents you with certain details that give a small glance into the emotional state that someone like Harm (To Leave's protagonist) is facing in life.”
    • “Additionally, the abstract nature of the story may not resonate with all players, particularly those who prefer clearer storytelling or more direct character development.”
    • “The ending is odd; the whole game doesn't even tell a complete story.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay of "To Leave" is characterized by a unique and emotionally resonant movement mechanic involving a floating door, which ties closely to the game's themes of isolation and inner conflict. While the initial stages ease players into the controls with a focus on story, later levels ramp up the challenge, though some players find the sudden difficulty increase and limited practice opportunities a hurdle. Overall, the gameplay is praised for its innovative design, smooth execution, and strong integration with the narrative, offering a thought-provoking and immersive experience.

    • “To leave, developed and published by Freaky Creations, is an emotionally charged puzzle-platformer that sets itself apart through its willingness to confront difficult themes while embedding them directly into its gameplay systems.”
    • “Mechanically, the game centers on a unique movement system in which harm travels using a floating door, a concept that immediately distinguishes it from other platformers.”
    • “Certain hazards and environmental elements can be interpreted as manifestations of anxiety, pressure, or emotional weight, turning each obstacle into more than just a gameplay barrier.”
    • “The first half of the game is basically story and a little bit of gameplay; after that, there is more gameplay and it becomes difficult because there were no previous levels where you could practice the game mechanics.”
    • “While its mechanics and difficulty may limit its appeal, its commitment to exploring complex emotional themes through interactive design makes it a distinctive and memorable title.”
    • “Gameplay wise, the 'flying' mechanic has a bit of a learning curve, but that's part of the fun!”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is widely praised for its emotional depth, atmospheric quality, and perfect complement to the visuals and gameplay. Many users describe the soundtrack as beautiful, immersive, and enhancing the overall experience without overshadowing other elements. It is considered a standout feature that contributes significantly to the game's charm and artistic appeal.

    • “The soundtrack complements this visual design with a mix of ambient and emotionally driven compositions that reinforce the tone of each moment, adding depth to the experience without overwhelming it.”
    • “Apart from the narrative and storyline, the art/graphic design, effects, and music complemented each other amazingly - making it a work of art.”
    • “To leave is a charming journey that will put a smile on you; the pleasant graphics, astonishing soundtrack, and on-point platform difficulty are ingredients that enrich the experience of playing this game.”
  • emotional
    12 mentions Positive Neutral Negative

    "To Leave" delivers a deeply emotional experience by integrating themes of mental illness and emotional fragility directly into its challenging puzzle-platform gameplay. Its introspective narrative, supported by an ambient soundtrack, creates a compelling yet often unsettling atmosphere that resonates strongly with players attuned to its tone, though its difficulty and pacing may frustrate others. Overall, the game stands out for its unique fusion of emotional storytelling and gameplay that evokes anxiety and emotional weight.

    • “To Leave, developed and published by Freaky Creations, is an emotionally charged puzzle-platformer that sets itself apart through its willingness to confront difficult themes while embedding them directly into its gameplay systems.”
    • “Certain hazards and environmental elements can be interpreted as manifestations of anxiety, pressure, or emotional weight, turning each obstacle into more than just a gameplay barrier.”
    • “I would call this game more like a fusion of puzzles, exploration of themes of mental illness, character-driven emotional storytelling.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of "to leave" are widely praised for their vibrant, surreal, and artistically unique style that resembles hand-drawn sketches rather than typical cartoon visuals. The art design, combined with complementary effects and music, creates an atmospheric and emotionally impactful experience that enhances the game's narrative. Some players found certain difficult sections detract slightly from the overall charm, but the visuals remain a standout feature.

    • “Visually, To Leave stands out through its vibrant and surreal art style.”
    • “The artwork is great because it seems more like something drawn in a spiral-bound artist's sketchbook instead of something cartoonish.”
    • “The art and graphic design of To Leave is the first thing that captivated me.”
    • “5 ugly art and graphic”
    • “For the player expecting a platformer, this will feel like a confusing tapestry of artwork where harm serves as a twisted vehicle to empathize with many a dark self-reflection.”
    • “I liked the atmosphere and the art style too, though near the end, it has some unnecessarily difficult parts which spoils a lot of its charm.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is praised for its striking contrast, creating a world that feels simultaneously beautiful and disorienting, enhancing the overall immersive experience.

    • “This juxtaposition enhances the overall atmosphere, making the world feel both beautiful and disorienting.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is abstract and may not appeal to players who prefer clear, straightforward storytelling and more explicit character growth.

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74%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

To Leave is a role playing game with drama and science fiction themes.

To Leave is available on Nintendo Switch, PC, PlayStation 5, Mac OS and others.

To Leave was released on October 4, 2018.

To Leave was developed by Freaky Creations.

To Leave has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked To Leave for its story but disliked it for its character development.

To Leave is a single player game.

Similar games include GRIS, INSIDE, Sephonie, Fractured Minds, Shady Part of Me and others.