- October 4, 2018
- Freaky Creations
To Leave
Platforms
About
"To Leave" is a puzzle-platformer game that follows the story of Harm, a manic-depressive young man with a magical, flying door. He aims to use an ancient technology to collect souls and send everyone to heaven. The game features challenging puzzles and addresses depression through its emotive narrative and symbolism. Players can expect a handcrafted world and thought-provoking gameplay.
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- The game features beautiful visuals and an engaging soundtrack that enhance the overall experience.
- The story is thought-provoking and deeply explores themes of mental health, making it relatable and impactful.
- Despite its difficulty, the gameplay is addictive and rewarding, providing a sense of achievement when overcoming challenges.
- The game suffers from an abrupt difficulty spike, making it frustrating for players as it transitions from easy to extremely hard levels.
- The ending feels abrupt and unsatisfying, leaving players wanting more closure and context.
- There are issues with controls and bugs, particularly in the later levels, which can detract from the overall enjoyment of the game.
story
24 mentions Positive Neutral NegativeThe game's story is praised for its depth and emotional resonance, exploring profound themes such as mental illness and self-discovery through character-driven narratives. While many players find the storyline engaging and thought-provoking, some criticize it for being confusing or lacking coherence. Overall, the combination of compelling storytelling, beautiful visuals, and immersive gameplay creates a unique and impactful experience.
“The context it provides and the backstory are amazing and very engaging, taking the experience to a whole other level.”
“This game is very thought-provoking and challenging, driven by a story that can be relatable instead of being fantastic.”
“Harm's journals are a must-read for me because they enable you to get hooked to the story, to learn more about his world, his thoughts, and to feel empathy for the main character.”
“The story makes no sense; nobody cares about it because the emails are full of nonsense.”
“The ending is odd; the whole game doesn't even tell a complete story.”
“It's a shame - I wanted to like this game, to see where the story was going, but there's no excuse for bad, imprecise controls in a game where you die in one hit.”