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To Carry a Sword

To Carry a Sword Game Cover
51%Game Brain Score
story, gameplay
83% User Score Based on 12 reviews

Platforms

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To Carry a Sword Game Cover

About

Become the guard of a medieval caravan in a journey where the social connections you make are just as important as the money. In this roleplaying game, help the people who hire you in ways far beyond swinging a sword and scaring bandits for them, including tending to their animals and telling stories to their kids. Strategically plan your route across a procedurally-generated world, taking advan…

To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot
To Carry a Sword screenshot

83%
Audience ScoreBased on 12 reviews

  • The game is fun and offers an immersive story with interesting mid-travel interactions.
  • It's a great first game for a student-led project, showcasing potential despite its simplicity.
  • The game provides a relaxing experience and fosters connections between players, making it enjoyable for families.
  • Combat mechanics are flawed, with issues like unresponsive attacks and unclear cooldowns, leading to frustration.
  • The game is relatively short and repetitive, lacking depth in gameplay and variety in activities.
  • Renown mechanics create a frustrating timer for retirement, making it difficult to progress and enjoy the game fully.
  • story
    4 mentions Positive Neutral Negative

    The story is engaging and immersive, with players appreciating the mid-travel interactions and diverse storylines. However, some users have encountered frustrating challenges in the final quest that detracted from their overall experience. Overall, the narrative is well-received, though some players feel they haven't fully explored it yet.

    • “I was immersed in the story almost immediately.”
    • “I enjoy the mid-travel interactions, the different storylines that present themselves, and the overall look of the game.”
    • “Haven't gotten much into the story, but it's good so far.”
    • “The final quest mission and three random encounters left me feeling powerless, as I could do absolutely nothing against them, which ultimately led to my defeat.”
    • “The story felt disjointed and lacked coherence, making it difficult to stay engaged with the plot.”
    • “Character development was minimal, and I found it hard to care about their fates throughout the game.”
  • gameplay
    2 mentions Positive Neutral Negative

    Gameplay is characterized by a repetitive cycle of caravan trips, resting, and gradually leveling up abilities, which some players find limiting. However, the presence of interesting quests and an easy reload mechanic adds a layer of engagement.

    • “Interesting quests, easy reload mechanic.”
    • “There isn't a lot to do as the core mechanics of the game are to go on a caravan trip, rest, or slowly level up abilities, rinse and repeat.”

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