To Carry a Sword
- February 14, 2022
- We Three Nouns
Become the guard of a medieval caravan in a journey where the social connections you make are just as important as the money. In this roleplaying game, help the people who hire you in ways far beyond swinging a sword and scaring bandits for them, including tending to their animals and telling stories to their kids. Strategically plan your route across a procedurally-generated world, taking advan…
Reviews
- The game is fun and offers an immersive story with interesting mid-travel interactions.
- It's a great first game for a student-led project, showcasing potential despite its simplicity.
- The game provides a relaxing experience and fosters connections between players, making it enjoyable for families.
- Combat mechanics are flawed, with issues like unresponsive attacks and unclear cooldowns, leading to frustration.
- The game is relatively short and repetitive, lacking depth in gameplay and variety in activities.
- Renown mechanics create a frustrating timer for retirement, making it difficult to progress and enjoy the game fully.
- story4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The story is engaging and immersive, with players appreciating the mid-travel interactions and diverse storylines. However, some users have encountered frustrating challenges in the final quest that detracted from their overall experience. Overall, the narrative is well-received, though some players feel they haven't fully explored it yet.
“I was immersed in the story almost immediately.”
“I enjoy the mid-travel interactions, the different storylines that present themselves, and the overall look of the game.”
“Haven't gotten much into the story, but it's good so far.”
“The final quest mission and three random encounters left me feeling powerless, as I could do absolutely nothing against them, which ultimately led to my defeat.”
“The story felt disjointed and lacked coherence, making it difficult to stay engaged with the plot.”
“Character development was minimal, and I found it hard to care about their fates throughout the game.”
- gameplay2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Gameplay is characterized by a repetitive cycle of caravan trips, resting, and gradually leveling up abilities, which some players find limiting. However, the presence of interesting quests and an easy reload mechanic adds a layer of engagement.
“Interesting quests, easy reload mechanic.”
“There isn't a lot to do as the core mechanics of the game are to go on a caravan trip, rest, or slowly level up abilities, rinse and repeat.”