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Death Stranding

Stuck in a time loop, the only way out is to kill eight key targets... but to figure out how to kill them all within one day you're going to have to die yourself... many times!
Death Stranding Game Cover
85%Game Brain Score
story, gameplay
grinding, stability
91% User Score Based on 24,004 reviews
Critic Score 80%Based on 75 reviews

Platforms

Epic GamesPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudNVIDIA GeForce NOW
Death Stranding Game Cover

About

Death Stranding is a single player and multiplayer open world role playing shooter game with horror, post-apocalyptic and science fiction themes. It was developed by KOJIMA PRODUCTIONS and was released on July 14, 2020. It received mostly positive reviews from critics and very positive reviews from players.

Buy Death Stranding game on PS4 - from legendary game creator Hideo Kojima comes an all new, genre defining experience for PlayStation 4.

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91%
Audience ScoreBased on 24,004 reviews
story3.4k positive mentions
grinding523 negative mentions

  • The story is deeply emotional, thought-provoking, and richly woven around themes of human connection, isolation, and resilience, offering a cinematic, memorable experience with strong character development.
  • The graphics and atmosphere are stunning and immersive, featuring photorealistic landscapes, cinematic visuals, and a haunting soundtrack that enhances the game's emotional impact.
  • The gameplay loop of traversal, cargo management, and asynchronous multiplayer is unique and rewarding for players who appreciate slow-paced, contemplative mechanics and the narrative integration.
  • The gameplay can be repetitive, slow, and tedious, especially early on, with clunky controls and extensive grinding that may frustrate players expecting traditional, faster-paced action.
  • The Director's Cut version has notable performance issues and bugs on some platforms, including significant stuttering, frame drops, and crashes, affecting stability and enjoyment.
  • The story pacing and dialogue receive criticism for being overly long, convoluted, and sometimes pretentious, with repetitive exposition and immersion-breaking elements such as in-game advertising.
  • story
    9,727 mentions Positive Neutral Negative

    Death Stranding's story is a highly divisive yet compelling narrative known for its unique, complex, and often abstract themes centered around human connection, isolation, and rebuilding society after a catastrophic event. While some players praise it as a masterful, emotional, and cinematic experience with strong world-building and memorable characters, others find it convoluted, slow-paced, and occasionally pretentious or confusing. The story gradually unfolds, rewarding patient players with profound emotional depth and unexpected twists, making it the primary draw for many despite repetitive gameplay and pacing issues.

    • “The cinematics are outstanding, almost movie-like, and the story is rich, with a deep and intriguing lore that keeps you engaged.”
    • “The storytelling and world-building is incredible.”
    • “The story and characters introduced in the game are fascinating, the presentation of its world is stunning... obviously the story is the real highlight, it’s packed with emotions and makes you feel deeply connected to the characters and their struggles.”
    • “The controls were terrible and frustrating, the story pacing is disgustingly bad, and the story itself is pretentious theater kid drivel.”
    • “The story is a mishmash of random texts and cutscenes that add absolutely nothing to character development, making me wonder if the story of this game was made by an actual human, because it sounds like it was made by sloppy AI.”
    • “The whole plot is really dragged out, and the dialogue is one of the worst I've ever seen - every single thing must be repeated 100 times by hundreds of different people which is a torment in its purest form; also the whole 'make the 'Murica whole again' (somehow saving USA equals saving the entire world, don't ask me how it works) gives the worst kind of diarrhea.”
  • gameplay
    5,494 mentions Positive Neutral Negative

    Death Stranding's gameplay, centered on delivering packages across varied terrains, is highly unique and deliberately slow-paced, blending traversal, cargo management, and strategic planning into an immersive experience. While the mechanics of balancing cargo, using vehicles, and asynchronous multiplayer structures add depth and become oddly satisfying once mastered, the gameplay can feel repetitive, clunky, and tedious—especially early on—making it a divisive aspect that requires patience and appreciation for its contemplative style. For players open to its unconventional rhythm, narrative integration, and meditative pacing, the gameplay loop offers a rewarding and emotionally resonant journey, but it may frustrate those expecting faster, more traditional action.

    • “The gameplay loop delivering packages, building connections, and exploring the terrain is both relaxing and surprisingly thrilling, and the mechanics are unlike anything I've experienced in gaming.”
    • “The core gameplay revolves around traversal and logistics. Unlike most open-world games where travel is simply holding forward, here the journey itself becomes the gameplay.”
    • “The core gameplay loop might feel a bit arduous for some players, but otherwise it's a very rewarding game.”
    • “Boring and clunky gameplay.”
    • “Just be sure that you have what it takes to endure 40 hours of tedious and slow gameplay.”
    • “Gameplay is terrible and is only referred to as a good game because of the story (which is good) but a piece of roadkill has better mechanics than whatever this is.”
  • music
    2,291 mentions Positive Neutral Negative

    Death Stranding's music, featuring works by Low Roar and others, is widely praised for its haunting, melancholic, and atmospheric qualities that deeply enhance the emotional and immersive experience of the game’s vast landscapes and story. While the soundtrack is considered one of the best in gaming, many players express frustration over its limited in-game playback—music often plays only during specific scripted moments and cannot be freely accessed or listened to during regular exploration or delivery missions. Despite these limitations, the perfect timing and selection of tracks elevate key scenes, making the music an integral and memorable part of the overall experience.

    • “The soundtrack perfectly complements the lonely yet hopeful journey, making many moments truly memorable.”
    • “The soundtrack is a character of its own.”
    • “Once in a while, the camera zooms out after a hard run and a song by low roar starts creeping in with the ambient sounds of waterfalls, grass, crushing rocks and pebbles under your shoes and this is why I feel like everyone should at least give this game a chance and try it when it's on a discount or a sale.”
    • “The enemies, though tense at first, I started to just see as a tax on my time and six different times the game started playing licensed music only for enemies to spawn in and cut it short, which was a shame.”
    • “Add in the immersion-breaking emo music played at twice the volume of everything else (you can't turn off music via sound settings), and this has so far really not been a fun experience.”
    • “There's no built-in music player that you can use while walking to a destination.”
  • graphics
    1,693 mentions Positive Neutral Negative

    The game's graphics are widely praised as stunning, photorealistic, and cinematic, showcasing breathtaking landscapes, detailed character models, and an immersive atmosphere that stands out even years after release. The visuals are complemented by excellent optimization, allowing smooth performance across various hardware configurations, and are often considered a core highlight that elevates the overall experience. While some mention minor issues like aliasing or blurry textures, the consensus is that the game offers some of the best and most beautiful graphics seen in recent gaming, creating a unique, artful world that deeply enhances the storytelling and emotional impact.

    • “From its breathtaking visuals to its deeply immersive storytelling, it feels less like playing a game and more like experiencing a cinematic masterpiece.”
    • “The visuals are honestly amazing; every area looks beautiful and feels alive.”
    • “The graphics are stunning, rendering the desolate beauty of its world with incredible detail.”
    • “If you own a Radeon graphics card, do not buy the director's cut, as AMD has serious driver issues from version 22.5.2 onwards, leading to awful framerate and very jagged graphics.”
    • “I have to warn anyone playing the Steam Deck version that it suffers stuttering and huge frame drops on low and medium graphics settings.”
    • “The game is forcing players with less than 4GB VRAM to run at lowest graphic settings every time booting the game, and there's no way to disable this bug despite the game running completely fine.”
  • emotional
    840 mentions Positive Neutral Negative

    Death Stranding is widely praised for its deeply emotional and thought-provoking narrative that explores themes of connection, loss, and human resilience, often evoking strong emotional responses including tears from players. The game’s cinematic storytelling, complemented by powerful performances and a haunting soundtrack, creates an immersive experience that transcends traditional gameplay, turning simple delivery tasks into profound, heartfelt journeys. While some find portions slow or overly convoluted, the emotional payoff, poignant character development, and unique multiplayer elements of shared support make it a memorable and impactful experience for those who embrace its pace and vision.

    • “I slowly realized I was connecting broken people and a broken world, the loneliness of walking made me feel empty yet reflective, until the truth about BB, Cliff, Sam, Fragile, Amelie, and the others completely changed my understanding, making me realize that this wasn’t a game about saving the world, but about choosing whether it deserves to continue—and when I reached the end, walking again like in the beginning, I knew I hadn’t just finished a game, I had finished a journey.”
    • “After 10–50 hours with Death Stranding Director's Cut, I can say this is one of the most emotionally resonant experiences I've ever had in gaming.”
    • “Death Stranding is a truly beautiful, and deeply emotional experience about love, loss, human endurance, connection, and choosing to value these connections.”
    • “What an incredibly long and boring story that ends with you fighting against black death rain and invisible people attacking you.”
    • “Boring story, mildly interesting gameplay, with too many cut scenes.”
    • “Boring story, boring gameplay.”
  • atmosphere
    660 mentions Positive Neutral Negative

    The atmosphere of Death Stranding is widely praised as immersive, haunting, and uniquely compelling, characterized by vast, desolate yet beautiful landscapes combined with a melancholic and emotionally resonant soundtrack. Many reviewers highlight the sense of solitude mixed with purpose, the masterful world-building, and the integration of music and visual design that create a deeply meditative and atmospheric experience. While the slow-paced gameplay may not appeal to everyone, the game's atmosphere consistently stands out as one of its strongest and most memorable aspects.

    • “The atmosphere, music, and world design are incredible—quiet, haunting, and beautiful.”
    • “The atmosphere is stunning, the soundtrack is incredible, and the story pulls you in with its emotional depth and mystery.”
    • “Phenomenal sound design, atmospheric music; it's so unbelievably immersive.”
    • “Maybe if the game took itself more seriously the atmosphere would have benefited.”
    • “I love the atmosphere, and I admit there is a possibility that I might need to "give it a chance", but after 5 hours of play, I just don't want to play it.”
    • “The visual/audio atmosphere, the soundtrack, and the asset designs are all genuinely amazing but the gameplay loop is just so incredibly boring.”
  • grinding
    584 mentions Positive Neutral Negative

    Grinding in the game is frequently described as slow, tedious, and repetitive, involving extensive walking, resource gathering, and delivery tasks that can feel like a chore, especially for completionists. However, many players find this grind rewarding and immersive once the mechanics and infrastructure improvements unfold, with the beautiful environments and story helping to offset the monotony. The experience is divisive, with enjoyment largely depending on player patience and preference for slow-paced, grind-heavy gameplay.

    • “You'll need a second life for grinding if you are a completionist.”
    • “Depends on how much you like grinding.”
    • “A bit grindy sometimes.”
    • “The whole game is designed to be annoying and tedious; you skip identical cutscenes that trigger over and over again on every little thing; you fiddle with menus nonstop; you listen to the 30th explanation of something you care very little about.”
    • “The gameplay is tedious, repetitive, and actively unfun.”
    • “After that, every story mission just became more and more tedious.”
  • optimization
    546 mentions Positive Neutral Negative

    The game is widely praised for its excellent optimization, running smoothly across a range of hardware from low-end laptops to high-end PCs, delivering stable frame rates and fast load times. The PC port, including Linux compatibility, is generally regarded as polished and efficient, although some users note performance issues and stuttering on the Steam Deck and report that the Director's Cut version has worse optimization than the original. Overall, the exceptional optimization contributes significantly to an immersive experience that showcases the game's cinematic visuals and strong performances.

    • “The performance/quality optimization of the game is phenomenal—everything maxed out in 4k and DLAA on, the game not only runs at a steady >120 fps on a 5070 ti, it looks absolutely amazing while doing it.”
    • “Extremely well optimized so far.”
    • “A genuinely well optimized game, runs great, and looks great on basically any setting and any medium-or-better hardware from the last 5+ years.”
    • “I didn't want to give a bad review but the optimization of the director's cut is bad at least for a PC of my specs.”
    • “The performance is terrible compared to the original release; I'm not exactly sure how the same game goes from running 144fps with DLSS enabled to hardly staying above 60 on a director's cut.”
    • “Fantastic game but I'm leaving it a negative review for now because they completely destroyed the performance compared to the original version.”
  • humor
    195 mentions Positive Neutral Negative

    The humor in this game is a mix of quirky, awkward, and often unintentional comedy, with moments ranging from clever and witty to cringe and overly expository. While some find the 4th wall breaks, odd character interactions, and bizarre situations genuinely funny and charming, others see them as irritating or detracting from immersion. Overall, the humor adds a unique, sometimes surreal layer to the experience, balancing serious themes with moments of levity and heartfelt amusement.

    • “Humor is woven into the game and done intelligently, often appearing in unexpected moments—the scenes in Hartman’s house are a great example.”
    • “The dialogue is weird and funny in the best way—like, half the time you're laughing, the other half you're questioning reality, and then there's the cringe parts of the story which I still like.”
    • “The art of balancing Sam's cargo weight while navigating slippery slopes is realistic and at the same time, so goofy and funny.”
    • “Every single thing is given an in-universe explanation through a call or interjection or cutscene — all of which are laden with unbearable exposition dumps and blabbering. While the desire to keep tutorials diegetic is somewhat appreciated, immersion is impossible when it's constantly undercut by actor names, licensed music plugs on the screen, and numerous unfunny fourth-wall breaks.”
  • stability
    94 mentions Positive Neutral Negative

    The game generally runs well and is well-optimized across a range of hardware, including mid-spec PCs and the Steam Deck, often delivering smooth performance and stable framerates. However, many users report significant bugs and glitches, especially with vehicle mechanics, menus, and crashes that can hinder progression, with the Director's Cut version noted as particularly buggy. While stable on some setups, these issues lead to a mixed stability experience depending on platform and version.

    • “Genuinely well optimized game, runs great, and looks great on basically any setting and any medium-or-better hardware from the last 5+ years.”
    • “The PC version runs great and is well-optimized with smooth performance.”
    • “The game runs great and will give you steady frames all day.”
    • “Every time I try to play, it freezes and shows an access violation error.”
    • “At this point I have spent more time troubleshooting with as many different fixes as I can find online, than I have actually playing the game.”
    • “Spending 8 hours trying to get the game to progress past the load screen (game progressed to the point where it showed my new items, but would not progress to the actual game), finally gave up and asked for a refund from Steam but was denied as they counted my troubleshooting time as play time (4.2 hrs).”
  • replayability
    57 mentions Positive Neutral Negative

    Replayability is highly praised when the game offers freedom, varied playstyles, multiple missions, and ongoing content updates, often making it nearly infinite, especially in open-world and delivery-focused titles. However, some find replay value limited if the game is mostly linear or lacks meaningful new content post-completion. Features like multiplayer modes, challenges, and mod support further enhance longevity and player engagement.

    • “There is a lot of freedom in the game, which adds to the replayability and lasting appeal for me along with a sense of discovery that is similar to my favorite open world games, like Witcher 3 and Zelda: Tears of the Kingdom, instead of a map filled with repeatable minigames like some other open-world titles.”
    • “The addition of new missions, characters, and gameplay mechanics adds depth and replay value to the game.”
    • “This game is not for everyone but if you love Hideo Kojima games then you gonna love this one. Death Stranding Director's Cut offers replayability, tons of new gadgets to unlock, new vehicles, and a new mission. As its predecessor, this game is all about planning and choosing the way you want to do a delivery: whether you go through danger or find an easy route, you have a lot of options that allow you to play the game the way you want. The photo mode is amazing; I can see myself keep playing even after finishing, it's so cool and relaxing.”
    • “There is absolutely no replay value in playing this game twice.”
    • “Replay value is rather low: I see no reason to replay once finished, since the content is mostly linear.”
    • “I don't think it has much replayability.”
  • character development
    50 mentions Positive Neutral Negative

    Character development in the game is widely praised for its depth, emotional impact, and strong storytelling, with many players finding the characters relatable and their growth compelling throughout the narrative. While some note pacing issues and an overload of cutscenes early on, the overall consensus highlights exceptional character design and meaningful interactions that enrich the game's immersive world. However, a few critiques mention moments of weak or absent character development, especially regarding certain antagonists or mid-game segments.

    • “Well I decided to try it again and start fresh, and I have to say 50 hours later I believe I have played one of the best storytelling games ever, top character development, friendship, traveling, story.”
    • “The storytelling is remarkable and I regret I didn't experience it sooner, the character development is great and the final resolve of the story was terrific.”
    • “This game is a masterpiece 11/10 narrative 11/10 character development, the way everything just clicks is amazing, everything comes together as a whole and I regret not playing this game earlier.”
    • “The story is a mishmash of random texts and cutscenes that add absolutely nothing to character development, making me wonder if the story of this game was made by an actual human, because it sounds like it was made by slop AI.”
    • “There are barely any consequences, suspense, or any meaningful character development, making the mid-game quite boring.”
    • “However, its execution leaves room for criticism, particularly in its storytelling, character development, and tone.”
  • monetization
    38 mentions Positive Neutral Negative

    Monetization in the game is notably free of microtransactions and pay-to-win mechanics, earning praise for its ethical approach and post-launch support. However, many users criticize the heavy presence of in-game advertising, especially for Monster Energy drinks and related media, which some find immersion-breaking and off-putting. The Director's Cut version reduces these ads, improving the overall experience while maintaining a non-cash grab model.

    • “In an industry filled with copy and paste ideas, microtransactions and now AI, it's refreshing to play something so utterly unique.”
    • “No DLC/microtransactions either -- a fine example of modern day development ethics!”
    • “I also really appreciate the after-launch support this game gets without any microtransactions.”
    • “It contains immersion-breaking in-game advertising and requires endless trawling through menus.”
    • “To add salt into the injury, just moving the character is annoying, and of course, monster energy drink advertising, why not?”
    • “Seeing an advertisement for Norman Reedus' show was one of the most pathetic things I've ever seen in a game and only ensures that I'll never check the show out.”
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30h Median play time
53h Average play time
40h Main story
113h Completionist
6-90h Spent by most gamers
*Based on 196 analyzed playthroughs
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Frequently Asked Questions

Death Stranding is a open world role playing shooter game with horror, post-apocalyptic and science fiction themes.

Death Stranding is available on PlayStation 5, PlayStation 4, Steam Deck, Windows and others.

The main story can be completed in around 40 hours, while the entire game is estimated to take about 113 hours to finish. On average players spend around 53 hours playing Death Stranding.

Death Stranding was released on July 14, 2020.

Death Stranding was developed by KOJIMA PRODUCTIONS.

Death Stranding has received very positive reviews from players. Most players liked Death Stranding for its story but disliked it for its grinding.

Death Stranding is a single player game with multiplayer support.

Similar games include Days Gone, ECHO, Metro Exodus, A Plague Tale: Innocence, Horizon Zero Dawn and others.