- November 21, 2019
- Fruits of Yggdrasil Studio
To Be Headed Or Not To Be
54%Game Brain Score
humor
gameplay, graphics
54% User Score 128 reviews
Platforms
About
"To Be Headed or Not to Be" is a cooperative escape-room game where you play as a resurrected skeleton. Work together to overcome obstacles and solve puzzles in order to escape the mansion and gain your freedom. Help is available in-game if you get stuck, making it accessible for all skill levels.






Audience ScoreBased on 128 reviews
humor3 positive mentions
gameplay4 negative mentions
- The game features a unique and fun mechanic of detaching and throwing heads, which adds a creative twist to the puzzles.
- Puzzles are challenging and require good communication and cooperation between players, making it a great co-op experience.
- The game is free and offers a decent length of gameplay, providing good value for players looking for a fun puzzle game.
- Many puzzles are unintuitive and frustrating, leading to a lack of satisfaction upon completion and often requiring trial and error.
- The game suffers from poor optimization, clunky controls, and a lack of graphical settings, which can lead to a frustrating experience.
- Hints provided in the game are often unhelpful or overly obvious, making it difficult for players to progress without resorting to external guides.
gameplay
16 mentions Positive Neutral NegativeThe gameplay is characterized by clunky mechanics and poorly designed puzzles that often lack clarity and intuitiveness, leading to frustration among players. While the unique head mechanic offers some interesting moments, it is frequently underutilized and can feel disorienting and aggravating. Overall, the game suffers from a lack of polish and coherence, making it a challenging experience that may deter some players.
“A fun two-player game, with some tricky puzzles and interesting mechanics.”
“It offers a unique mechanic -> taking off your head.”
“The gameplay and graphics aren't mind-blowing but fit this little game very well.”
“The lack of clarity, the lack of any sort of 'skip' function, and the fact that so many of the 'puzzles' is just asinine faffing about with the strange execution of mechanics is all just too much.”
“The puzzles are not intuitive, gameplay does not fit the puzzles.”
“It is so rare that anything makes sense and the mechanics of the game are clunky and aggravating.”