Three Kingdoms The Last Warlord Game Cover
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"Three Kingdoms: The Last Warlord" is a turn-based SLG where you are the ruler, set in a new Three Kingdoms world inspired by Chinese thinking style. The game features over 1,300 historical and fictional officers, with classic line drawing and tapestry painting designs, and an easy-to-start affairs management pattern. Players can experience battles with a focus on timing, place, and human allocation.

  • iPad
  • iPhone
  • PC
  • Phone
  • Windows
  • Mobile Platform

Reviews

73%
Audience ScoreBased on 337 reviews
gameplay11 positive mentions
optimization3 negative mentions
  • The game offers a nostalgic experience reminiscent of the classic KOEI ROTK series, with engaging gameplay mechanics.
  • The depth of character stats and the variety of gameplay options provide a rich strategic experience.
  • The developers are actively updating the game, showing commitment to improving the overall experience.
  • The game suffers from frequent crashes, particularly during battles, which significantly hampers gameplay.
  • The English translation is poor and incomplete, making it difficult for non-Chinese speakers to fully enjoy the game.
  • The user interface is clunky and not optimized for PC, feeling more like a mobile game, which detracts from the overall experience.
  • gameplay34 mentions

    The gameplay has received mixed reviews, with some praising its depth and solid mechanics reminiscent of the Koei series, while others criticize poor translations, a confusing interface, and monotonous elements that detract from the overall experience. Despite these issues, many players find the core gameplay enjoyable and engaging, particularly for fans of strategy games set in historical contexts. Overall, while there is potential for fun and unique mechanics, significant improvements are needed in translation and user interface to enhance the gameplay experience.

    • “I enjoy all of these features as well as the core gameplay.”
    • “It takes the familiar mechanics from the Kou Shibusawa series and takes them to a whole new level of depth.”
    • “The gameplay is very solid for this style of game, which is in the realm of Nobunaga's Ambition and Romance of the Three Kingdoms.”
    • “Some of the mechanics are very poorly strung together.”
    • “Poor translations, bad interface, monotonous mechanics, etc... lots of little things that add up to a not very fun experience.”
    • “One thing I do find quite annoying is that the names of the buttons on the controls are vague, and so to figure out the mechanics you have to randomly click and figure out the functions yourself, which is very time-consuming.”
  • graphics30 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the classic oil painting style and sprite graphics, while others criticize the lack of modern 3D visuals and optimization issues, particularly on PC. Many users note that the graphics feel outdated compared to contemporary titles, yet some find them charming and fitting for the game's strategic focus. Overall, the graphics are described as medium quality, with room for improvement in resolution support and UI design.

    • “The sprite graphics are nice, character portraits are beautiful and have a nice watercolor look.”
    • “I think the graphics are well done - they are simple but give a classic oil painting feel to them.”
    • “Love the art style and the music.”
    • “The PC version on Steam has almost 0 optimization for the screen resolution graphic setting.”
    • “From a graphical point of view, this game is clearly not as good as the latest Koei games, but it's still good if you're a player that emphasizes more on the strategic aspect rather than the graphical aspect.”
    • “The graphics, the officer portraits in their current state are no good; there's not much emotion or anything to tell them apart except for the most famous generals, but even then some of them look really sad.”
  • music18 mentions

    The music in the game is generally appreciated for its quality, particularly the oriental Chinese themes, but it suffers from a lack of variety and repetitive tracks that can become monotonous. Players have expressed a desire for more diverse soundtracks that change based on different cities or regions, as well as better options for managing music volume. Overall, while the music is enjoyable, it could benefit from more depth and customization.

    • “It’s a very strategic game and the music is incredible!”
    • “+ Awesome soundtracks.”
    • “Love the art style and the music.”
    • “It has one song that plays on auto-repeat and becomes boring after 2 minutes; there are more, but you have to change them manually.”
    • “The soundtrack repeats the same song over and over unless you manually change tracks.”
    • “Music is decent yet lacks variety.”
  • story15 mentions

    The story aspect of the game receives mixed reviews, with players expressing a desire for more meaningful peace-time events and narrative elements that enhance personal storytelling. While some appreciate the game's adherence to its roots and the potential for unique stories through gameplay, many criticize the lack of structured storytelling and historical context, noting that it falls short compared to previous titles in the series. Overall, the game is seen as fun and engaging, but it would benefit from improved narrative depth and character development.

    • “I love this story and the old PS games like this, and this one is great, true to its roots.”
    • “It shines in managing your generals and making a story of its own.”
    • “Also, I'd love to see some sort of narrative storytelling that conforms with historical/the novel's events.”
    • “There is no 'event' that leads into the historical events, making the story just nonexistent.”
    • “My only complaint is a lack of storytelling/events.”
    • “No create-a-general option and a lack of storytelling/events is disappointing; however, the game is very fun to play and learn, and has great potential if the developers will follow through and not abandon it, as so many promising projects seem to do.”
  • optimization7 mentions

    Overall, the game's optimization for PC has been criticized, with users noting a lack of proper resolution settings and a user interface that feels more suited for mobile devices. Despite some updates since early access, the UI remains cumbersome and not user-friendly, leading to a frustrating experience for players seeking efficient gameplay mechanics. Additionally, the localization and tutorial aspects have been pointed out as areas needing significant improvement.

    • “Better UI optimization for PC.”
    • “The optimization goal should be to maximize the sum of all tasks' attribute points for the former and maximize the sum product of all tasks' attribute points and delta to setting threshold.”
    • “The PC version on Steam has almost zero optimization for the screen resolution graphic setting.”
    • “The UI is still the same poor mobile game UI, not really optimized for PC. The English localization is terrible, and the tutorial is what you'd expect from mobile games.”
    • “There is zero threat assignment and target optimization at the moment.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be tedious and often frustrating, as battles can feel predetermined due to stat imbalances, leading to a lack of engagement. The auto-battle feature is seen as inefficient, while manual battles are described as overly simplistic, contributing to a sense of monotony. Additionally, navigating the menus adds to the overall tediousness of the grinding experience.

    • “Games can become boring and tedious when forces are in a stalemate.”
    • “Auto battle is pretty inefficient, in that you lose so many troops, but manual battles are tedious and too easy.”
    • “The battles are pretty much decided before you reach this stage due to numbers and officer stats, at least on the easy level that I've been grinding.”
  • replayability5 mentions

    Players appreciate the replayability of the game, noting that updates and DLCs, such as the addition of mythical creatures, enhance the experience. The depth of the stat-based strategy and character development contributes significantly to its replay value, making it appealing for fans of historical strategy games. However, there is a desire for more translated scenarios to further increase replayability options.

    • “The new update of treasure and Hana is great, and the replay value also increases with the DLC of killing mythical creatures.”
    • “I am very happy to support the game; it's right up my alley with historical replayable strategy games.”
    • “This is a stat-based strategy game based on officer and city development, with a lot of depth and replayability.”
    • “It would also be great if the other scenarios were translated to allow for more replayability.”
    • “This is a stat-based strategy game based on officer and city development, with a lot of depth but limited replayability.”
    • “For those who don't know the RTK games, watch a video and get ready for a lot of stats and detailed characters, but the replayability may not be as high as expected.”
  • humor2 mentions

    Reviewers find humor in the absurdity of quickly losing control of a city after capturing it, as well as the irony of an army that fails to provide adequate support during critical moments. This blend of unexpected outcomes and situational irony contributes to the game's comedic appeal.

    • “There's just something really funny about taking a city and immediately afterwards someone else controls it.”
    • “I find it funny that his army barely helped him, considering the fact that upon defeating Cao Cao, the battle was immediately over.”
  • stability1 mentions

    The game is reported to be highly unstable, with numerous bugs affecting gameplay.

    • “The game is incredibly buggy.”
    • “I experienced frequent crashes that ruined my gameplay.”
    • “Stability issues make it nearly unplayable at times.”
  • monetization1 mentions

    The monetization strategy has been criticized for its significant price drop, leading players to feel misled and suggesting that the game is more focused on profit than quality, which some describe as a cash grab.

    • “Now they massively dropped the base price, so they're probably done pretending it's supposed to be a PC game. It's sad I got roped in by this cash grab.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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