Three Days
- May 18, 2017
- Lewis Bergin
You are a lead scientist working for the SCP foundation on a super-secret project SCP-2432. Something goes terribly wrong and the ship you are on containing the SCP explodes, and you wake up on a distant island surrounded by a vivid environment. Get ready to survive, fight for your life and finally escape the horrors of the island.
Reviews
- The game offers a unique and immersive atmosphere with outstanding graphics and sound design.
- The crafting system, while complex, provides an interesting challenge and adds depth to the gameplay.
- The developer is highly responsive to player feedback, showing a commitment to improving the game and engaging with the community.
- The game suffers from technical issues, including low-quality graphics and uncustomizable controls, which detract from the overall experience.
- Character development and storytelling feel incomplete, leading to a superficial emotional connection with the game.
- The difficulty level can be frustrating due to poor mechanics and bugs, making it feel more annoying than challenging.
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics received mixed reviews, with some praising the outstanding sound design, while others criticized the use of outdated retro pixel art and the lack of options to customize resolution or graphics settings. Many felt that the low-quality visuals detracted from the overall experience, especially given the minimal content on screen.
“The graphics and sound design were outstanding!”
“The graphics are something that could be overlooked, but with how little is on the screen as it is, it would have been nice to have some better looking sprites.”
“A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
“There are no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to improve the low-quality graphics.”
- story4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The story in "Three Days" conveys a moral about perseverance in the face of adversity, emphasizing that one should not give up despite challenges. While the character development and storytelling are noted as somewhat simplistic and incomplete, the game effectively integrates narrative elements into its survival and crafting mechanics, creating a compelling quest to escape a perilous island.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“It's pretty simplistic with the crafting and the goal to escape the island is pretty clear; they've even tried to add story elements, which is pretty good considering it's in early access.”
“[b]Three Days[/b] is a survival/crafting game that is beyond merciless but feeds you just enough hope each time it breaks its foot off in your backside to keep your quest to build a ship and escape a terrifying isle of demonic were-chickens alive.”
“Character development and storytelling seemed a bit incomplete to me.”
“Three Days is a survival/crafting game that is beyond merciless but feeds you just enough hope each time it breaks its foot off in your backside to keep your quest to build a ship and escape a terrifying isle of demonic were-chickens alive.”
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Gameplay has been criticized for poor mechanics and bugs, leading to a frustrating experience for players who may struggle to grasp the basics. Users advise against purchasing the game if they are not prepared for a challenging and potentially unfair experience.
“I've encountered several bugs during gameplay.”
“Unless you enjoy getting your character constantly defeated due to poor mechanics, do not buy this game.”
“I hadn't even figured out the basic mechanics.”
- music1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that can help players feel at ease.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly immersive, effectively drawing players in from the very beginning.
“In the beginning, the atmosphere of the game was really immersive and managed to draw me in.”
“The haunting soundtrack and detailed environments create a sense of unease that keeps you on edge.”
“Every location feels alive, with ambient sounds and visual details that enhance the overall experience.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game is perceived as lacking depth, with many players feeling that the storytelling is incomplete and does not fully explore the characters' arcs.
“Character development and storytelling seemed a bit incomplete to me.”
“The characters felt one-dimensional and lacked meaningful growth throughout the game.”
“I was disappointed by how predictable the character arcs were; they didn't evolve in any surprising ways.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers express disappointment in the emotional aspect of the game, noting that the character development lacks depth and fails to create a strong connection with players.
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a negative view of its monetization practices.
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“In-game purchases are heavily pushed, making it difficult to enjoy the game without spending extra money.”
“The reliance on microtransactions detracts from the overall enjoyment and immersion of the game.”