Wrongworld Game Cover
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"Wrongworld is a humorous single-player Simulation game with a choice of game modes, featuring fabulous low-poly visuals and grind-intensive crafting. After crash-landing on a surreal world, players must gather resources, craft gear, build homes, and uncover the mysteries of Wrongworld, all while deciding between permadeath and non-permadeath modes. The game allows players to become master crafters, creating tools, meals, and even a potential replacement rocket ship."

  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 610 reviews
humor80 positive mentions
grinding28 negative mentions
  • The game is quirky, funny, and filled with unexpected events that keep players engaged and entertained.
  • It offers a unique survival experience with charming graphics and a whimsical art style, making it stand out from other survival games.
  • The developer is responsive and actively updates the game, showing a commitment to improving the player experience.
  • The early game can feel tedious and boring, with a steep learning curve and limited resources that may frustrate new players.
  • Combat mechanics are simplistic and can feel clunky, especially in the early stages of the game.
  • Some players have reported issues with permadeath and the lack of a map system, making navigation and survival more challenging.
  • humor80 mentions

    The humor in the game is widely praised for its quirky, goofy, and charming nature, with many players finding it both hilarious and unique. Reviewers highlight the game's silly designs, unexpected events, and clever item descriptions that contribute to a fun and engaging experience. Overall, the humor adds significant enjoyment to the gameplay, making it a standout feature that many recommend.

    • “Its completely unique and its humor is just lovely.”
    • “Turns out to be a very charming funny survival crafting game that isn't as well known as it deserves to be.”
    • “My face hurts from laughing so hard!”
  • graphics58 mentions

    The game's graphics are characterized by a unique and creative art style, often described as smooth, stylish, and reminiscent of surrealist artwork. While some players note that the graphics are not top-of-the-line, they feel that the aesthetic complements the gameplay and enhances the overall experience. Overall, the visuals are appreciated for their charm and ability to run smoothly, contributing positively to the game's quirky and inviting atmosphere.

    • “The graphics are amazingly creative; it's like a Salvador Dali surrealist dreamscape, and I totally recommend it, five thumbs up.”
    • “The game is very bright, as opposed to the dirt and gloom of something like 7 Days, but I enjoy the aesthetic.”
    • “What Wrongworld lacks in graphics (and almost everything else too) it makes up with its silliness.”
    • “Though a 7/10 may be debatable to some, having the game's graphics be not the top of the line graphics like many other of the bigger games out there.”
    • “The graphics are simple, but they work well and let the game run smoothly.”
  • gameplay40 mentions

    The gameplay is characterized by its smooth mechanics and ease of learning, making it accessible for players familiar with survival and crafting genres. While it follows typical survival game elements like resource gathering, it introduces quirky and humorous features that enhance the experience, providing a balanced and enjoyable gameplay loop. Players can expect around 24 to 35 hours of engaging content, with solid mechanics and a unique art style that sets it apart from similar titles.

    • “It's easy to learn the gist of the mechanics and doesn't require a lot of playthroughs to tackle hard mode once you understand how to maneuver the world.”
    • “The gameplay is par for the course for a survival game, where you gather resources and food and try to brave the dangerous world you're stuck in, except when you see telephone booths scattered around, trees made of meat, snakes whose bodies mimic pipework, and cannons that you climb into in order to get around quickly, you know the game wants you to have fun and not take it too seriously.”
    • “It has recognizable traits that you would see in most survival games but it holds its own unique qualities that make it something fresh, boasting its own experience and simple, yet fun gameplay.”
    • “If you're familiar with the survival and crafting mechanics of Minecraft, this will seem like its baby brother (no mining and no real world-altering, but lots of survival, crafting, and alchemy).”
    • “The gameplay is par for the course for a survival game, where you gather resources and food and try to brave the dangerous world you're stuck in. However, when you see telephone booths scattered around, trees made of meat, snakes whose bodies mimic pipework, and cannons that you climb into to get around quickly, you know the game wants you to have fun and not take it too seriously.”
    • “Expected some low-quality glitchy game with wacky mechanics and physics; what I got was a well-polished gem served on a rusty spoon.”
  • grinding28 mentions

    Reviews on the grinding aspect of the game are mixed; while some players find the grinding tedious and repetitive, particularly in the early game and for crafting upgrades, others appreciate it as a meditative experience. The lack of meaningful rewards for grinding activities, such as resource gathering and farming, detracts from the overall enjoyment for some, though the game offers diverse playstyles and engaging random events that can alleviate the grind for others. Overall, the balance between fun and grindiness varies significantly among players.

    • “There are no real rewards for doing things; swimming out to the boat; and well, the game is just pretty boring and grindy.”
    • “The first hour just seems boring, your crafting menu feels limited, you need 30 wood to make a workbench, and that's a lot of grinding to get that. The graphics aren't particularly amazing to keep you engaged; I guess that's why some people don't make it past the first hour.”
    • “A lot of grinding to get ores to get the crafting upgrades.”
  • story22 mentions

    The game's story is straightforward, centering on a crash landing on an alien planet where players must gather resources and survive to build a rocket home. While the narrative lacks complexity, the engaging and humorous quests, along with the random encounters, create a rewarding experience that keeps players invested. Overall, the simplicity of the plot does not detract from the enjoyment, making it accessible and fun for all ages.

    • “Fun, hilarious, and feels very original. I have not yet finished the story of this game, but it is very well made, and the developer is very kind and professional.”
    • “Rather you're making your own quest for food, slaying odd beasts, or on a supply run, it will never end the same way.”
    • “There isn't really a story to follow apart from the notion mentioned in the game's description; most of the tasks are straightforward and the crafting tree isn't complicated.”
    • “Such as weird quests like finding rusty spoons with a metal detector or doing something to appease the space spaghetti monster.”
    • “The plot is simple: you've crash-landed on a strange alien planet, and you've got to use your wits to gather resources and survive in order to build a rocket home.”
  • replayability14 mentions

    The game offers a mix of replayability, with some players enjoying its crafting and survival elements, while others feel it lacks depth after completing the main quest. Although it provides a fun experience on the first playthrough, the replay value diminishes significantly once the game is fully explored, despite features like permadeath adding some incentive for multiple runs. Overall, it garners a moderate replay value rating of 7/10.

    • “Amazing game with lots of replay value! For a game still in the making, I have loved every second playing. If you like crafting survival games and want something a little more simple, here's the game for you, and it's funny!”
    • “One exception is that it has a huge amount of replayability.”
    • “[strike]Permadeath[/strike] adds to the replayability, so I'd suggest you stick with normal mode until all XP rewards are unlocked [spoiler](craftable in-game items that make a wrongworld of difference on later playthroughs)[/spoiler].”
    • “While Wrongworld is not a huge robust sandbox, nor does it have much replay value once you 100% the game, it's still a fairly enjoyable game your first time through it.”
    • “Sure, there is replay value, but I would have liked to have had a bit more to do before reaching end-game and eventually completing the main quest.”
    • “[strike]Permadeath[/strike] adds to the replayability, so I'd suggest you stick with normal mode until all XP rewards are unlocked [spoiler](craftable in-game items that make a Wrongworld of difference on later playthroughs)[/spoiler].”
  • music14 mentions

    The music in the game is described as limited, with only one piece that plays consistently, evoking a sense of nostalgia despite its gloomy tone. While the calm and non-distracting music complements the sound effects well, players express a desire for more variety and a lighter, more playful soundtrack to enhance the experience. Overall, the music contributes to the atmosphere but lacks diversity, making it feel repetitive.

    • “The music is calm and non-distracting, and the sound effects suit the goofy nature of the planet.”
    • “Music and sound effects add to the game.”
    • “But in the end, no matter what they did, they all ended up being the same drab survival game with the same song and dance.”
    • “There's only 1 piece of music in this game that is constantly playing; it is a rather gloomy one, but it keeps giving me the feel of nostalgia.”
    • “I wouldn't say it's bad music, just that I feel rather limited in what I have to listen to, and it would be cool to have some more varied music.”
  • monetization2 mentions

    Reviews indicate a preference for supporting developers who prioritize creativity and quality over those that engage in cash grab tactics. Players express a desire for more imaginative games rather than the prevalent trend of monetization-focused titles.

    • “I'd rather support good people developing games with imagination rather than the hundreds of cash grabs that are so popular.”
  • atmosphere2 mentions

    The atmosphere of the game is consistently praised, with multiple users highlighting its positive and immersive qualities.

  • optimization2 mentions

    The game's simple graphics contribute to effective optimization, allowing it to run smoothly without performance issues.

    • “The graphics are simple, but they work well and let the game run smoothly.”
  • stability2 mentions

    Despite being an early access game, most users report that the bugs and glitches have been largely addressed, indicating a stable experience overall.

  • emotional2 mentions

    The game prioritizes fun and entertainment over emotional depth, with reviewers noting that it does not aim to evoke serious or profound feelings. This focus on enjoyment aligns with the primary purpose of gaming for many players.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

29hMedian play time
22hAverage play time
9-35hSpent by most gamers
*Based on 4 analyzed playthroughs

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