Wrongworld
- May 11, 2018
- Sludj Games
- 29h median play time
"Wrongworld is a humorous single-player Simulation game with a choice of game modes, featuring fabulous low-poly visuals and grind-intensive crafting. After crash-landing on a surreal world, players must gather resources, craft gear, build homes, and uncover the mysteries of Wrongworld, all while deciding between permadeath and non-permadeath modes. The game allows players to become master crafters, creating tools, meals, and even a potential replacement rocket ship."
Reviews
- The game is quirky and funny, providing a unique and whimsical experience that keeps players engaged.
- It features a variety of unexpected events and surprises that enhance exploration and gameplay.
- The developer is responsive and actively updates the game, showing dedication to improving the player experience.
- The early game can feel tedious and grindy, with limited resources and a steep learning curve.
- Combat mechanics can be clunky, especially in the early stages, making fights feel frustrating.
- Some players may find the permadeath feature punishing, leading to a loss of progress and motivation.
- humor40 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is widely praised for its quirky, goofy, and charming nature, with many players finding it both hilarious and unique. Reviewers highlight the game's ability to evoke laughter through unexpected events, funny monster designs, and clever item descriptions, making it an enjoyable experience overall. Despite some minor gameplay issues, the comedic elements significantly enhance the game's appeal, leading many to recommend it for those seeking a lighthearted survival crafting experience.
“It's curious, it's surprising, it's funny, it's goofy.”
“Its completely unique and its humor is just lovely.”
“There is so much content in this game, and so much love in every detail (please take your time and read the descriptions on the items, it's sometimes hilarious!), it's very hard to believe that only one man is developing it... but you can tell he is giving his heart and soul to this game.”
- graphics29 mentions
- 31 % positive mentions
- 59 % neutral mentions
- 10 % negative mentions
The graphics of the game are characterized by a unique and creative art style that many players find appealing, often described as smooth, stylish, and reminiscent of surrealist artwork. While some reviews note that the graphics are not top-of-the-line compared to larger titles, they are considered fitting for the game's overall aesthetic and contribute positively to the gameplay experience. Overall, the visuals are praised for their charm and ability to run smoothly, despite some minor issues related to hardware compatibility.
“The graphics are amazingly creative; it's like a Salvador Dali surrealist dreamscape, and I totally recommend it, five thumbs up.”
“The game is very bright, as opposed to the dirt and gloom of something like 7 Days, but I enjoy the aesthetic.”
“The quirky art style made you interested in it, and that's what will keep you playing.”
“What Wrongworld lacks in graphics (and almost everything else too) it makes up with its silliness.”
“Though a 7/10 may be debatable to some, having the game's graphics not be top of the line like many other bigger games out there.”
“The graphics are simple, but they work well and let the game run smoothly.”
- gameplay20 mentions
- 55 % positive mentions
- 30 % neutral mentions
- 15 % negative mentions
The gameplay is characterized by its smooth mechanics and accessibility, making it easy for players to grasp the core concepts quickly. While it follows familiar survival and crafting elements, it introduces unique and whimsical features that enhance the fun factor. Overall, players appreciate the balance, humor, and engaging content, offering a rewarding experience for the price.
“It's easy to learn the gist of the mechanics and doesn't require a lot of playthroughs to tackle hard mode once you understand how to maneuver the world.”
“The gameplay is par for the course for a survival game, where you gather resources and food and try to brave the dangerous world you're stuck in, except when you see telephone booths scattered around, trees made of meat, snakes whose bodies mimic pipework, and cannons that you climb into in order to get around quickly, you know the game wants you to have fun and not take it too seriously.”
“It has recognizable traits that you would see in most survival games but it holds its own unique qualities that make it something fresh, boasting its own experience and simple, yet fun gameplay.”
“If you're familiar with the survival and crafting mechanics of Minecraft, this will seem like its baby brother (no mining and no real world-altering, but lots of survival, crafting, and alchemy).”
“The gameplay is par for the course for a survival game, where you gather resources & food and try to brave the dangerous world you're stuck in, except when you see telephone booths scattered around, trees made of meat, snakes whose bodies mimic pipework, and cannons that you climb into in order to get around quickly, you know the game wants you to have fun and not take it too seriously.”
“An ok amount of time for the price, to play all the content this game has to offer you'll get about 24 to 35 hours of gameplay.”
- grinding14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews on the aspect of "grinding" in the game are mixed; while some players find the grinding to be tedious and unengaging, particularly in the early game, others appreciate it as a meditative experience that complements the game's crafting and exploration elements. The lack of meaningful rewards for grinding activities, such as resource gathering and farming, has led to feelings of boredom for some, though others enjoy the variety of playstyles and random encounters that break up the grind. Overall, the game offers a balance of grinding that can be both a chore and a satisfying part of the gameplay experience, depending on individual preferences.
“There's not much to do; picking up your farming materials after chopping a tree or mining a stone node feels like a chore.”
“There are no real rewards for doing things; swimming out to the boat feels boring and grindy.”
“The first hour just seems boring; your crafting menu feels limited, you need 30 wood to make a workbench, and that's a lot of grinding to get that. The graphics aren't particularly amazing to keep you engaged, which is why some people don't make it past the first hour.”
- story11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
The game's story is straightforward, centering on a crash landing on an alien planet where players must gather resources and survive to build a rocket home. While the narrative lacks complexity, the engaging and humorous quests, along with the random encounters, create a rewarding experience that keeps players invested. Overall, the simplicity of the plot does not detract from the enjoyment, making it accessible and fun for all ages.
“Fun, hilarious, and feels very original. I have not yet finished the story of this game, but it is very well made, and the developer is very kind and professional.”
“Rather you're making your own quest for food, slaying odd beasts, or on a supply run, it will never end the same way.”
“It's not a particularly complex game; combat is simple and just involves clicking the mouse button. There isn't really a story to follow apart from the notion mentioned in the game's description. Most of the tasks are straightforward, and the crafting tree isn't complicated, but everything just feels so rewarding and engaging that you stick around.”
“Such as weird quests like finding rusty spoons with a metal detector or doing something to appease the space spaghetti monster.”
“The plot is simple: you've crash-landed on a strange alien planet, and you've got to use your wits to gather resources and survive in order to build a rocket home.”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, players find the game offers a mix of replayability; while some enjoy the crafting and humor that encourages multiple playthroughs, others feel that once the main quest is completed, the game lacks substantial content for further exploration. The inclusion of permadeath mechanics adds an interesting layer for replay, but some players wish for more activities before reaching the end-game. The general consensus rates the replay value around 7/10.
“Amazing game with lots of replay value. For a game still in the making, I have loved every second playing. If you like crafting survival games and want something a little more simple, here's the game for you, and it's funny!”
“One exception is that it has a huge amount of replayability.”
“[strike]Permadeath[/strike] adds to the replayability, so I'd suggest you stick with normal mode until all XP rewards are unlocked [spoiler](craftable in-game items that make a wrongworld of difference on later playthroughs)[/spoiler].”
“While Wrongworld is not a huge robust sandbox, nor does it have much replay value once you 100% the game, it's still a fairly enjoyable game your first time through it.”
“Sure, there is replay value, but I would have liked to have had a bit more to do before reaching end-game and eventually completing the main quest.”
“Permadeath adds to the replayability, so I'd suggest you stick with normal mode until all XP rewards are unlocked (craftable in-game items that make a Wrongworld of difference on later playthroughs).”
- music7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The music in the game is described as limited, with only one repetitive piece that evokes nostalgia but lacks variety, contributing to a somewhat drab experience. While the calm and non-distracting nature of the music fits the game's atmosphere, players express a desire for more diverse tracks, including lighter, more whimsical options to enhance the overall experience. Sound effects are noted to complement the game's quirky elements effectively.
“The music is calm and non-distracting, and the sound effects suit the goofy nature of the planet.”
“Music and sound effects add to the game.”
“But in the end, no matter what they did, they all ended up being the same drab survival game with the same song and dance.”
“There's only one piece of music in this game that is constantly playing; it is a rather gloomy one, but it keeps giving me the feel of nostalgia.”
“I wouldn't say it's bad music, just that I feel rather limited in what I have to listen to, and it would be cool to have some more varied music.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express a preference for supporting innovative game developers over the numerous cash grab titles prevalent in the market, highlighting a desire for quality and creativity in monetization practices.
“I would rather support good people developing games with imagination than the hundreds of cash grabs that are so popular.”
“The monetization in this game feels exploitative and takes away from the overall experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is generally regarded as good, contributing positively to the overall experience.
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's simple graphics contribute to effective optimization, allowing for smooth performance during gameplay.
“The graphics are simple, but they work well and let the game run smoothly.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Despite being an early access game, most users report that the bugs and glitches have been largely addressed, indicating a stable experience overall.
“The game crashes frequently, making it nearly unplayable at times.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
“There are still numerous bugs that disrupt gameplay, even in the latest update.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game prioritizes fun and entertainment over serious or emotional themes, focusing on providing an enjoyable experience rather than evoking deep feelings.