- September 4, 2019
- ThreatGEN
ThreatGEN: Red vs. Blue
Platforms
About
ThreatGEN: Red vs. Blue is a turn-based strategy game that simulates cyber warfare, where players can choose to be either hackers or defenders. This game is designed for those interested in cybersecurity and offers limited support in the Steam consumer edition. Note that this is an educational tool, not just a game, and may be challenging with potentially absent gameplay features.











- Great educational tool for understanding cybersecurity concepts and strategies, particularly for those new to the field.
- Engaging gameplay that allows players to experience both offensive (Red Team) and defensive (Blue Team) roles in a cybersecurity context.
- The game provides a fun and interactive way to learn about real-world cybersecurity challenges, including budget management and resource allocation.
- Lacks a comprehensive tutorial, making it difficult for players without a background in cybersecurity to understand the gameplay mechanics.
- Gameplay can become repetitive and lacks depth after a certain point, leading to a diminished experience over time.
- Minor bugs and glitches can disrupt the gaming experience, and the AI could be improved for a more challenging gameplay.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is criticized for lacking clear instructional guidance, making it difficult for players to understand how to effectively engage with the game mechanics. While it successfully presents real-life concepts, the gameplay loop can become repetitive, and some features contain bugs, though the developers are responsive to feedback. Despite these issues, the core gameplay is still considered fun and engaging, with players looking forward to future updates.
“The mechanics and features sometimes contain a few bugs, but the developers of the game are generally responsive to bug reports over Discord.”
“It's a shame that the single player isn't available yet, but overall the core gameplay is fun, engaging, and I look forward to spending many more hours in the game!”
“While the game succeeds at presenting real-life concepts, it just downright fails to teach you how to play it.”
“Without the game portion, it could be just a stylized PDF. If it wanted to embrace its tool aspect further, it could have been designed very differently, like a wiki (which it already is) with gameplay elements to facilitate better understanding of concepts.”
“While the game succeeds at presenting real-life concepts, it just downright fails to teach you how to play it. There are two rather in-depth looking guides for each team, but they boil down to saying what you can do and what the red team should do to make any progress in the first place, as most of their content is still explaining what the individual actions would do in real life, which is not what a gameplay guide should contain.”
“Not even mentioning how quickly the gameplay loop gets old.”