Hundred Days
- May 12, 2021
- Broken Arms Games
- 19h median play time
Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.
Reviews
- The game offers a unique and engaging winemaking experience, combining management and puzzle elements effectively.
- The art style and music create a relaxing atmosphere, enhancing the overall gameplay experience.
- The game provides educational insights into the winemaking process, making it enjoyable for both enthusiasts and newcomers.
- The story mode is poorly written and feels unnecessary, with characters that are often rude and unlikable.
- The user interface can be cumbersome and unintuitive, making navigation and gameplay frustrating at times.
- Progression can be slow and grindy, with high costs for upgrades and limited feedback on how to improve wine quality.
- story244 mentions
- 18 % positive mentions
- 71 % neutral mentions
- 11 % negative mentions
The story mode of the game is widely criticized for being overly short, often described as a mere tutorial rather than a fully developed narrative. Many players find the writing to be lackluster and the characters unengaging, with dialogue that feels forced and repetitive. While some appreciate the atmospheric setting and the basic introduction to winemaking mechanics, the consensus is that the story lacks depth and fails to provide a compelling experience, leaving players wanting more.
“The story mode gives you a nice sense of the atmosphere of a European vineyard, and escaping corporate life, but without fooling you into thinking running a vineyard is a holiday.”
“As a complete novice in the industry, I felt the story brought the whole winemaking process alive to me.”
“I loved the animation, storytelling, and real wine knowledge that went into making this game.”
“The story mode is absurdly worded, and whose idea was it to insert the annoying typewriter sounds as they chat?”
“The story mode is too short and you can't really change the course of it; you have absolutely no power in this storyline, so much that you could skip everything and avoid feeling empty after you read each 'chapter' unfolding before your eyes.”
“The story is weak and also got on my nerves at times.”
- gameplay145 mentions
- 29 % positive mentions
- 61 % neutral mentions
- 10 % negative mentions
The gameplay of the game has received mixed reviews, with some players appreciating its unique mechanics and strategic depth, particularly in the context of winemaking and resource management. However, many have criticized the execution, citing clunky controls, a lack of clear explanations for mechanics, and a repetitive gameplay loop that can lead to disengagement. While the game offers a cozy atmosphere and potential for engaging gameplay, it suffers from pacing issues and an overwhelming amount of dialogue that detracts from the overall experience.
“I have spent more hours playing this year than all of my other games combined--this game has the perfect mix of simple, easy-to-control gameplay, cozy vibes, and challenging nuanced mechanics.”
“The gameplay mechanics are unique and make it exciting to play.”
“The core gameplay loop is very interesting, and the devs have done a very good job with the audiovisuals.”
“This isn’t a puzzle or strategy game, it’s a poorly written visual novel with barely any gameplay.”
“Monotone filler story, hardly any gameplay, incredibly limited gameplay if you ever get to it, menu overload for the sole purpose of making the game seem more interesting than it is.”
“The gameplay mechanics feel too random and unintuitive, and the upgrades are far more expensive than they need to be.”
- graphics54 mentions
- 56 % positive mentions
- 39 % neutral mentions
- 6 % negative mentions
The graphics of the game are widely praised for their beautiful and minimalist art style, creating a calming and immersive atmosphere that enhances the overall experience. Players appreciate the attention to detail and the soothing music that complements the visuals, although some feel that the graphics could be more realistic and that the story mode's art style is less appealing. Overall, the game's aesthetics are considered a major highlight, contributing significantly to its charm and appeal.
“Great game with a lovely art style.”
“The graphics, concept, and atmosphere make this something that stands out from other simulators that you usually see on the Steam store.”
“The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
“Also, the story mode is poorly written, and the art style during the story mode is corporate and a little off-putting compared to the rest of the game.”
“The graphics are simplistic, but very clean and have that 'modern' kind of feel and aesthetic.”
“The art style is the only thing this game has going for it.”
- music38 mentions
- 55 % positive mentions
- 37 % neutral mentions
- 8 % negative mentions
The music in the game is widely praised for its soothing and calming qualities, seamlessly blending into the background to enhance the overall experience without being intrusive. Reviewers appreciate the beautiful soundtracks that complement the game's aesthetics, creating a tranquil atmosphere that encourages relaxation and immersion. While some note that the music can feel repetitive, the overall sentiment is that it significantly contributes to the game's charm and appeal.
“A very calming game to play with soothing music and a short and gentle story to follow that takes you through the seasons.”
“The aesthetics are beautiful, both the music and the visuals give you a tranquil and calm atmosphere.”
“A great game with a beautiful atmosphere, being carried by brilliant sound design and music.”
“The soundtrack, the one thing that should carry a game like this, feels like a repetition of the same free lackluster soundscapes.”
“Urgent budgetary or temporal situations don’t result in music ramping up or the scenery changing, and your overdraft protection seems rather generous, at about three thousand euros prior to the game declaring you bankrupt.”
“After the broken arm logo comes up, my Mac starts playing the background music like forever.”
- grinding30 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews highlight that the game features significant grinding elements, often described as tedious and repetitive, particularly in the early stages where manual management is required before automation becomes available. While some players find the grind relaxing and enjoyable, many express frustration with the slow progression and the need for excessive clicking to manage sales and upgrades. Overall, the game balances enjoyable mechanics with a grind that can detract from the fun for some players.
“I really wanted to like this game, but it's more tedious than fun.”
“You literally need to spend hours grinding the same years over and over to unlock 1 advancement in tech, then for some reason you need to spend the same amount of time to be able to actually purchase the item to use, which may only increase your profits by a marginal amount.”
“After 7 hours I kinda gave up on the game, since at this point the progression was too slow and too grindy.”
- atmosphere13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The game's atmosphere is praised for its beautiful graphics and tranquil sound design, effectively immersing players in the experience of managing a vineyard while balancing the stresses of the wine industry. While some players find the story mode engaging, others feel it lacks depth and can become monotonous over time. Overall, the atmosphere is described as relaxing and enjoyable, making the gameplay more appealing despite some limitations.
“The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
“A great game with a beautiful atmosphere, being carried by brilliant sound design and music.”
“This creates an atmosphere where you could easily spend hours on the game going 'just one more batch of this chardonnay, I'll surely get it this time,' which makes normally annoying features like trial and error and grinding much more appealing.”
“There is no depth to the game; there is no atmosphere.”
“I think I could forgive these limitations if only the game had a sense of atmosphere.”
“If the devs continue to build out the game and bring in an atmosphere that allows decisions to have outcomes, and passion to have purpose, I'll be keen to give it another shot.”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, the game's replayability is seen as a mixed bag; while some players appreciate the different tactics required for various terroirs and find it enjoyable, others feel that the lack of sufficient randomization options, such as wine attributes and map variations, limits its long-term appeal. Suggestions for improvement include adding features to randomize wine characteristics and field qualities to enhance replay value. Comparatively, it does not reach the replayability levels of games like Stardew Valley.
“Very replayable as different terroirs force you to keep changing tactics in different playthroughs.”
“I think it's a fun game with a rather big replay value.”
“Endless mode doesn't quite have enough randomization options for replayability to be maximized. I would like to see the option to randomize optimal values for each wine type, or perhaps even rename them to create random fictional wine types.”
“I do not feel that this is a game that has the same replay value as, say, Stardew Valley or other similar games, and it is more punishing for no real reason.”
“Making some new maps and randomizing the field qualities would add a lot of replayability to the game.”
- stability6 mentions
- 50 % positive mentions
- -33 % neutral mentions
- 83 % negative mentions
The stability of the game is mixed, with some players reporting significant bugs and performance issues, particularly after the initial hours of gameplay, while others experienced no problems at all. Overall, the game appears to have a range of stability experiences, from minor glitches to more severe errors, but many agree that these issues do not detract significantly from the overall experience.
“No bugs, and the game runs great.”
“The game is incredibly stable; I've experienced no crashes or glitches.”
“I appreciate how smooth the gameplay is; it never lags or stutters.”
“The developers probably tested it only for the story (2-3 hours of gameplay) because afterwards it becomes super buggy.”
“I really want to like this game, but it's buggy and a bit on the bland side.”
“The game is still buggy with lagging issues and ghost clicks. I also encountered an error where I loaded the game with a bottling step on the board, ended my turn, and got a buffer overflow, resulting in a 25,856 turn bottling operation.”
- optimization4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The game's optimization has been criticized for low performance, with frequent frame rate drops, stuttering, and bugs, particularly noticeable during late-game play. Overall, players express frustration over the lack of polish and efficiency in the game's code.
“The game's performance is low.”
“Frame rate can drop and stuttering may appear here and there.”
“There are bugs, and there is late-game performance lag.”
- humor4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The humor in the game is described as a mix of amusing achievements and a lighthearted plot that engages players with its quirky mechanics, though some find it falls flat at times. While the gameplay can be entertaining and sweet, it also leads to a sense of confusion and frustration, detracting from the overall comedic experience.
“There are even a couple of funny achievements, good theoretical basis (as for one who's far from winemaking), a few bugs I've noticed, and, ah, a plot, too.”
“And it's funny because as you play through the game, the entire mechanics are like that: 'pick A or B.'”
“It is funny, it is sweet, you cannot stop when you start, and the next day, between acids and caskets and winters and summers, you get a satisfying headache!”
“This looks like it's supposed to be funny - it isn't.”
“The jokes fall flat and feel forced, lacking any real wit.”
“I expected some clever humor, but it was mostly cringeworthy.”
- emotional4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The emotional aspect of the game is characterized by a wholesome and engaging narrative that fosters a strong connection to the wine-making process, making players feel empowered to effect change. However, the abrupt ending leaves players feeling empty and wishing for more story depth, despite the overall positive and lighthearted tone. The tutorial's lack of engagement is noted as a drawback in the emotional journey.
“Because the story makes you feel like you could be the change. It puts you on an emotional level and connection with the wine-making process, but suddenly everything ends out of the blue. Too soon, you are left alone and become just a money printer. It makes you feel empty and wishing there was more to that story to accompany you on this journey.”
“Watered my crops for sure, honestly just a wholesome little game with a lot more content than I expected.”
“But this turns into a wonderful banter and the end is wholesome.”
“The tutorial is hidden in a rather short and boring story, and it isn't very engaging.”
“The emotional depth of the characters feels superficial and lacks genuine connection.”
“I found the storyline to be emotionally flat, failing to evoke any real feelings.”
- character development2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Character development in the game is initially promising but quickly falls into cliché writing, resulting in a lack of depth as characters remain two-dimensional throughout. While there are hints of improvement later on, the overall development feels rushed and insufficient, leaving players wanting more.
“There is a teaser of character development and story, but blink and the cliché writing is gone in an instant, and you're back to repeating the same dozen clicks each cycle.”
“Later it gets better, but the characters don't have time to develop; all of them remain two-dimensional and there isn't much character development.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers note that the monetization system feels cumbersome, as essential tasks like cleaning and advertising require excessive navigation through menus, detracting from the overall experience. The game seems to lack the streamlined monetization typically found in mobile games, leading to frustration among players.
“While farming and fermenting cards automatically appear, others such as cleaning, maintenance, advertising, pest control, and selling have to be dug out of menus with multiple clicks every single time.”
“It feels like a mobile game without the monetization of a mobile game.”