Skip to main content

Hundred Days

Hundred Days is great gameplay with fresh new ideas and a relaxing wholesome spirit. It is sabotaged by a serviceable story, terrible characters, and disjointed dialogue. The experience is still one of the best simulation games of the year so far.
Hundred Days Game Cover
75%Game Brain Score
story, gameplay
grinding, stability
75% User Score Based on 536 reviews
Critic Score 75%Based on 3 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCTabletXbox Game PassCloudMac OSPhoneiPadMobile Platform
Hundred Days Game Cover

About

Hundred Days is a single player economy management game with economy and business themes. It was developed by brokenarmsgames and was released on May 13, 2021. It received mostly positive reviews from both critics and players.

Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.

Skip User Reviews

75%
Audience ScoreBased on 536 reviews
story58 positive mentions
grinding43 negative mentions

  • Engaging and educational gameplay that teaches the winemaking process through a unique tile-based mechanic.
  • Beautiful art style and relaxing soundtrack create a charming atmosphere for players.
  • Offers a variety of options for customization and strategy, allowing players to experiment with different wine characteristics.
  • The story mode is short and poorly written, with unlikable characters and excessive dialogue that detracts from the gameplay experience.
  • Gameplay can become repetitive and grindy, with slow progression and high costs for upgrades that can frustrate players.
  • User interface is clunky and unintuitive, making navigation and task management cumbersome.
  • story
    331 mentions Positive Neutral Negative

    The story mode of the game serves primarily as a tutorial, introducing players to the basics of winemaking through a short and often criticized narrative that many find unengaging and overly simplistic. While some players appreciate the charming atmosphere and the educational aspect of the story, others feel it is filled with clichéd characters and lacks depth, leading to a sense of emptiness once the story concludes. Overall, the gameplay is considered more enjoyable in the endless mode, where players can explore the mechanics without the constraints of the narrative.

    • “The main storyline does a wonderful job at explaining how this is achieved, even to players who do not have a single clue of the process of winemaking.”
    • “Story mode serves as a gentle introduction to the game's systems, wrapping them in a loose narrative about inheriting a vineyard and learning the ropes.”
    • “The story is cute, the music is great, and the game teaches you a lot about the winemaking process.”
    • “The story mode of this game is so rough and unnecessary, it's annoying and cluttered with obnoxious characters but doesn't actually teach you about the game.”
    • “The story is minimal and acts more like a tutorial to me, but this is one of my comfort games.”
    • “The story mode is too short and you can't really change the course of it, you have absolutely no power in this storyline, so much that you could skip everything and avoid feeling empty after you read each 'chapter' unfolding before your eyes and then boom, suddenly the story becomes mildly engaging but credits start rolling and nothing else happens.”
  • gameplay
    219 mentions Positive Neutral Negative

    The gameplay of "Hundred Days" is characterized by a unique blend of board game mechanics and winemaking simulation, offering a meditative and methodical experience. While the core mechanics are engaging and well-researched, many players find the gameplay loop repetitive and lacking in depth, with some mechanics feeling opaque or frustratingly simplistic. Overall, the game has potential but suffers from pacing issues and a lack of variety, leading to mixed reviews regarding its long-term enjoyment.

    • “The gameplay formula is addictive, the aesthetics charming, and the overall evaluation: positive!”
    • “With detailed mechanics for grape growing, wine production, and business management, you’ll find yourself balancing production challenges with market demands.”
    • “The gameplay mechanics are unique and make it exciting to play.”
    • “The downside of the game are three things: strict complexity, upgrading cost, and gameplay limitation.”
    • “The gameplay loop is really boring with placing tiles and constantly repeated to spray your plants.”
    • “The narrative is uninteresting, the gameplay isn't entertaining, and the execution and mechanics are really poor.”
  • graphics
    76 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming, minimalist art style and soothing color palette, creating a relaxing atmosphere that enhances the gameplay experience. Many players appreciate the attention to detail and the warm, hand-drawn aesthetic, although some express a desire for more detailed graphics and customization options. Overall, the visuals contribute significantly to the game's appeal, making it a standout in the farming simulation genre.

    • “The hand-drawn art style is warm and understated, evoking the quiet beauty of the countryside without overwhelming the player with unnecessary visual flair.”
    • “The graphics and the music are pleasing and soothing; you could spend hours just going turn after turn with how soft and pleasant everything is.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “Everything from the art style to the UI to the menuing felt distinctly like a mobile game to me.”
    • “Also, the story mode is poorly written, and the art style during the story mode is corporate and a little off-putting compared to the rest of the game.”
    • “It is pretty challenging for a casual game; graphics could be a bit more realistic, and the storyline could be less dialogue-heavy.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and soothing qualities, effectively enhancing the tranquil atmosphere and complementing the gameplay's slow pace. Reviewers appreciate the harmonious soundtrack, which blends seamlessly into the background, creating a relaxing experience that allows players to immerse themselves in the game's visuals and mechanics. Overall, the music is considered a significant asset, contributing to the game's aesthetic appeal and emotional depth.

    • “The soundtrack enhances this atmosphere with calm, almost contemplative music that complements the slow and deliberate pace of gameplay.”
    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs with the simple visual style extremely well.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “The soundtrack, the one thing that should carry a game like this, feels like a repetition of the same free lackluster soundscapes.”
    • “Urgent budgetary or temporal situations don’t result in music ramping up or the scenery changing, and your overdraft protection seems rather generous, at about three thousand euros prior to the game declaring you bankrupt.”
    • “After broken arm logo came out, my Mac started playing the background music like forever.”
  • grinding
    43 mentions Positive Neutral Negative

    The reviews highlight that the grinding aspect of the game is a significant point of contention, with many players finding it tedious and overly repetitive. Upgrading costs are high, leading to prolonged farming sessions that can feel monotonous, and the need to navigate multiple menus adds to the frustration. While some appreciate the relaxing nature of the grind, others feel it detracts from the overall enjoyment, making progress feel slow and laborious.

    • “The monotonous, boring, and tedious game.”
    • “You literally need to spend hours grinding the same years over and over to unlock one advancement in tech, then for some reason you need to spend the same amount of time to be able to actually purchase the item to use, which may only increase your profits by a marginal amount.”
    • “I have to say that this game is extremely grindy; I played it for 4 hours and I have some experience with this type of game, but it requires so much repetition to actually make some money to upgrade your stuff.”
  • atmosphere
    21 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its calming and contemplative qualities, enhanced by a beautiful soundtrack and simple yet charming visuals that create a tranquil environment. Players appreciate the immersive experience of managing a vineyard, which balances relaxation with the challenges of winemaking, although some note that certain sound effects can disrupt this serene ambiance. Overall, the game stands out for its aesthetic appeal and ability to engage players in a stress-free, creative gameplay experience.

    • “The soundtrack enhances this atmosphere with calm, almost contemplative music that complements the slow and deliberate pace of gameplay.”
    • “A gentle, pleasing atmosphere enchanted with an amazing soundtrack pairs with the simple visual style extremely well.”
    • “The aesthetics are beautiful; both the music and the visuals give you a tranquil and calm atmosphere.”
    • “The sound effects for when someone is speaking are irritating, destroying the calmer atmosphere of the game.”
    • “There is no depth to the game; there is no atmosphere.”
    • “I think I could forgive these limitations if only the game had a sense of atmosphere.”
  • replayability
    13 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players appreciate the challenge modes and different game mechanics that encourage varied strategies, others criticize the lack of content and randomization options, which limits replay value. Suggestions for improvement include adding more diverse starting conditions and randomizing elements to enhance the experience. Overall, while some find it enjoyable and replayable, it does not reach the levels of other games like Stardew Valley.

    • “Love the replay value and knowledge gained.”
    • “There are also other different game modes that add even more replay value.”
    • “Very replayable as different terroirs force you to keep changing tactics in different playthroughs.”
    • “Unfortunately, the flaw is the replayability; you can immediately see the difficulty in growing, and this makes it not suitable for starting a game again.”
    • “Endless mode doesn't quite have enough randomization options for replayability to be maximized. I would like to see the option to randomize optimal values for each wine type, or perhaps even rename them to create random fictional wine types.”
    • “I do not feel that this is a game that has the same replay value as, say, Stardew Valley or other similar games, and it is more punishing for no real reason.”
  • emotional
    10 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players found it to evoke a range of feelings—from joy and accomplishment to a sense of emptiness due to abrupt story conclusions—others criticized the narrative for lacking depth and emotional resonance. Despite its simplistic writing, many appreciated the game's wholesome nature and unexpected emotional investment, particularly in the context of its wine-making theme. Overall, the game offers a blend of light-hearted moments and emotional highs, though some players wished for a more developed storyline.

    • “This game made me cry, then it made me laugh, then it made me feel smug, then warm and cozy, and then it made me feel accomplished.”
    • “I was not expecting to fall in love and get emotionally invested in a wine-making game, but I am so glad it happened!”
    • “Because the story makes you feel like you could be the change; it puts you on an emotional level and connection with the wine-making process, but suddenly everything ends out of the blue. Too soon, you are left alone and become just a money printer, which makes you feel empty and wishing there was more to that story to accompany you on this journey.”
    • “The tutorial is hidden in a rather short and boring story, and it isn't very engaging.”
    • “The emotional depth of the characters feels superficial and lacks genuine connection.”
    • “I found it hard to connect with the story, as the emotional moments felt forced and unearned.”
  • stability
    7 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with some players reporting frequent freezes, bugs, and glitches, particularly after the initial tutorial phase. However, others have noted that they experienced no significant issues and found the game to run smoothly. Overall, while some users encountered frustrating stability problems, others reported a stable experience.

    • “No bugs, and the game runs great.”
    • “The game is incredibly stable; I've experienced no crashes or glitches.”
    • “I appreciate how smooth the gameplay is; it never lags or stutters.”
    • “What the heck is this? The tutorial makes no sense and isn't at all like the game. This thing freezes on the loading screen constantly. Stop scamming people with this buggy game and show the actual game in the videos instead of the stupid office cards.”
    • “The developers probably tested it only for the story (2-3 hours of gameplay) because afterwards it becomes super buggy.”
    • “The game is still buggy with lagging issues and ghost clicks. I also encountered an error where I loaded the game with a bottling step on the board, ended my turn, and got a buffer overflow, resulting in a 25,856 turn bottling operation.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is notably lacking, with users reporting low performance, frame rate drops, and stuttering, particularly during late-game scenarios. Additionally, bugs contribute to an overall sense of unoptimization, requiring players to exercise patience when operating at full capacity.

    • “Each step offers a surprising amount of depth: different yeasts and bacteria influence taste and character, oak barrels or steel tanks affect tannins and texture, and even the choice of bottle or label design can alter the final product's appeal and market performance.”
    • “A little patience with performance when operating at full capacity is needed, and remember not to play on the board before managing staff and you will be good to go.”
    • “The game's performance is low.”
    • “Frame rate can drop and stuttering may appear here and there.”
    • “There are bugs, and there is late-game performance lag.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as a mix of light-heartedness and emotional depth, with players experiencing a range of feelings from laughter to warmth. While some find the humor sweet and engaging, others feel that the jokes fall flat and the characters can come off as rude, leading to a divided reception regarding its comedic effectiveness.

    • “This game made me cry, then it made me laugh, then it made me feel smug, then warm and cozy, and then it made me feel accomplished.”
    • “Creative with a light sense of humor.”
    • “It is funny, it is sweet, you cannot stop when you start, and the next day, between acids and caskets and winters and summers, you get a satisfying headache!”
    • “This looks like it's supposed to be funny - it isn't.”
    • “The jokes fall flat and feel forced.”
    • “I expected a lot of laughs, but the humor just misses the mark.”
  • monetization
    4 mentions Positive Neutral Negative

    Reviewers note that the game feels like a simplistic mobile title lacking monetization mechanics typically found in such games. While it includes automation elements, the absence of monetization features detracts from the overall experience, leaving players wanting more engagement and incentives.

    • “Someone else will probably love it; very simplistic though, could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “I thought this was going to be an automation game based on the advertising, but I was sorely mistaken.”
    • “Someone else will probably love it; very simplistic though. It could be a mobile game easily, but you would have to add monetization mechanics that it currently does not have.”
    • “It feels like a mobile game without the monetization of a mobile game.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is initially promising but quickly falls into cliché writing, leaving characters feeling two-dimensional and underdeveloped. While there are hints of growth, the pacing does not allow for meaningful evolution, resulting in a lack of depth throughout the experience.

    • “The character development is engaging, allowing players to form deep connections with the characters as their stories unfold.”
    • “Each character has a unique backstory that enriches the overall narrative and enhances the player's experience.”
    • “The progression of characters throughout the game is well-crafted, making their growth feel meaningful and impactful.”
    • “There is a teaser of character development and story, but blink and the cliché writing is gone in an instant, and you're back to repeating the same dozen clicks each cycle.”
    • “Later it gets better, but the characters don't have time to develop; all of them remain two-dimensional and there isn't much character development.”
Skip Critic Reviews
Skip Game Offers

Buy Hundred Days

15h Median play time
26h Average play time
5-30h Spent by most gamers
*Based on 9 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Hundred Days
Skip FAQs

Frequently Asked Questions

Hundred Days is a economy management game with economy and business themes.

Hundred Days is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 26 hours playing Hundred Days.

Hundred Days was released on May 13, 2021.

Hundred Days was developed by brokenarmsgames.

Hundred Days has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Hundred Days is a single player game.

Similar games include Terroir, Big Pharma, Weedcraft Inc, Potion Craft: Alchemist Simulator, Potion Craft and others.