- May 22, 2019
- GFX47
- 13h median play time
Gladiabots
Platforms
About
"Gladiabots" is a Science Fiction Strategy game where you construct the AI of your robot squad and compete in battle arenas, either in a single-player campaign or multiplayer mode . The game features simple and powerful AI programming with no coding skills required, and various game modes such as elimination, domination, and collection. Additional features include tournaments, sandbox mode, and the ability to unlock new robot skins by ranking up and earning points.











- Great game for strategy lovers, offering a unique blend of programming and competitive challenge.
- The game has a user-friendly interface that makes it easy to learn programming concepts while having fun.
- The community is supportive and full of resources, making it a great environment for both new and experienced players.
- The user interface can be unintuitive and clunky, which may detract from the overall experience.
- Some players find the AI programming options to be limited, making it difficult to create complex strategies.
- The requirement to create an account for multiplayer access can be frustrating for those who prefer to play offline.
gameplay
44 mentions Positive Neutral NegativeThe gameplay in Gladiabots is described as addictive and engaging, with a core loop that emphasizes programming AI for robot battles. While the mechanics are simple, they allow for deep experimentation and creative problem-solving, appealing to fans of tactical and programming games. However, some players find the gameplay can become repetitive and may feel overwhelmed by the complexity of the AI programming involved.
“The core gameplay loop is great.”
“Simple design hides a beguilingly complex gameplay.”
“The main gameplay loop is essentially sending your robots to fight, watching the battle and judging their behavior, then iteratively improving or extending your AI graphs afterwards.”
“Dumb, repetitive gameplay, camouflaged with many levels + multiplayer.”
“The programming makes up the vast majority of the gameplay, and sometimes it feels like the smallest change, which should have just been an optimization, now makes all of your robots stand completely still or just jitter around and not attack anything.”
“Not only does this completely break up the gameplay experience to have to stop watching a match to do this, but finding out exactly where the problem is can be troublesome as you often have to completely pause the game and go step by step just to figure out which decision branch is failing.”