Theatre of War 3: Korea
- March 24, 2011
- Fulqrum Publishing
"Theatre of War 3: Korea" is a strategy game set during the Korean War. Players can participate in two campaigns, one from the North Korean perspective and one from the American, covering the war's early and later stages. The game introduces a new strategic mode, allowing players to manage their forces and resources across the Korean Peninsula, with tactical battles generated based on the strategic situation. Notable features include non-linear dynamic campaigns, a campaign generator, and updated control systems focusing on squads rather than individual soldiers.
Reviews
- The game offers a unique setting during the Korean War, providing a fresh perspective in the strategy genre.
- It features realistic tactics and challenges, requiring careful planning and micromanagement of troops.
- The graphics are decent for a game from 2011, and the campaign and mission editor add replayability.
- The game is plagued by frequent crashes and performance issues, making it unplayable for many users.
- AI pathfinding and unit behavior are often frustrating, with units acting unpredictably and failing to follow commands.
- There is a lack of variety in maps and units, leading to repetitive gameplay and a feeling of being unfinished.
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story aspect is enhanced by a campaign and mission editor that allows for significant replayability, including the creation of scenarios featuring hidden factions like the early 1950s USSR. However, players have noted flaws in mission design, such as unresponsive enemy units and technical issues, which detract from the overall experience. While it offers a more realistic portrayal of warfare compared to similar titles, the execution of its narrative elements has received mixed reviews.
“If you enjoy games like Company of Heroes but want a more realistic look at warfare of the era, I recommend Theater of War, and even more so, Combat Mission: Battle for Normandy, Fortress Italy, Red Thunder, or Final Blitzkrieg!”
“I also love the scenarios that you can create with the campaign and mission editor; it adds a lot of replay value to it.”
“The campaign and mission editor offers a good amount of replayability.”
“Completed a mission without doing anything.”
“Because the missions are not timed, all the panzers who cannot cross the bridge at the German spawn point stay there until you get bored and turn off the game.”
“There are just too many faults with it and after experiencing the game crash for no reason on my 3rd mission in the campaign, I'm definitely sure this game is bad.”
- graphics8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The graphics of the game, released in 2011, are generally considered good for its genre, though not on par with AAA titles. Players appreciate the visuals as satisfactory for a real-time strategy game, despite some mentioning occasional issues and a lack of cutting-edge quality. Overall, while the graphics may not impress everyone, they are deemed adequate for the game's context.
“Most of the controls can be rebound with little hassle, not to mention the graphics are quite good for a 2011 RTS game.”
“The sounds and graphics are pretty good (for this type of game at least. Don't expect AAA visuals.) The AI is decent; it has some occasional hiccups and pathfinding issues, but it's generally alright.”
“Graphics - for a game that came out in 2011, the graphics are fine; they are not top of the line, but who cares?”
“Bad graphics.”
“For a game that came out in 2011, the graphics are fine; they are not top of the line, but who cares?”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay is marred by significant issues, including frequent crashes that can be mitigated by capping the framerate, as well as jerky controls and numerous bugs that detract from the overall experience. The tutorial fails to adequately teach players the game's mechanics, which is particularly problematic given its focus on micro-management. Overall, these factors contribute to a frustrating gameplay experience that may disappoint fans of similar strategy games.
“After about 5 minutes of gameplay, it feels like Men of War: Assault Squad 2 (not sure about the other Men of War games, I've only played the second).”
“I've provided some gameplay; don't hesitate to take a peek.”
“Yeah, sure it's got bugs, and I can understand how someone who loves StarCraft would get easily frustrated with the type of gameplay.”
“It has really jerky controls and bad gameplay.”
“It has so many bugs and glitches that it ruins the gameplay.”
“Tutorial is meaningless, leaving the gamer to understand by himself game mechanics or units command (this would not be a great problem if this wasn't a game focused on micro-management of troops).”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is heavily criticized, with users reporting frequent freezes and numerous bugs and glitches that significantly detract from the overall gameplay experience. While the game offers good realism, these technical issues can discourage players from fully enjoying it.
“Plus, it freezes a lot...”
“It has so many bugs and glitches that it ruins the gameplay.”
“Loads then freezes.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious due to the limited number of maps, leading to repetitive gameplay during campaigns. While the combat and strategy elements are praised, the lack of variety can make progression feel monotonous, especially for those who dislike grinding for upgrades or achievements.
“There are only a few maps, so you will feel that you are fighting in the same place again and again, making the campaign tedious and repetitive.”
“There literally are only a few maps that will randomly generate when you try and defend a region or attack one, which can get quite tedious.”
“It has good combat and good strategy, but can be very tedious at times with the same units and maps.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely criticized for its lack of optimization, with users reporting significant performance issues and an overall feeling of being poorly optimized.
“Additionally, it feels poorly optimized.”
“Not optimized at all.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the campaign and mission editor features, noting that they significantly enhance the game's replayability by allowing for the creation of diverse scenarios.
“I also love the scenarios that you can create with the campaign and mission editor; it adds a lot of replay value to the game.”
“The campaign and mission editor offers a good amount of replayability.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by a deep sense of heartbreak, as players express a strong desire to connect with and appreciate the game despite its flaws.
“This is one of those heartbreaking games where you really, really want to like it.”
“The emotional depth of the characters left me in tears by the end of the story.”
“I felt a profound connection to the narrative, making every choice feel weighty and impactful.”