- July 9, 2010
- Fulqrum Publishing
Theatre of War
Platforms
About
"Theatre of War" is a real-time strategy game set in World War II. It offers precise control over various units, historical accuracy, and a focus on tactical decisions. Players can command different forces across multiple campaigns, engaging in battles that require careful planning and execution.











- The game offers a high level of realism and allows players to command various nations, including Poland and France, during WWII.
- It features a significant amount of single-player content with multiple campaigns and a detailed encyclopedia of WWII vehicles.
- Players can experience a challenging tactical gameplay that rewards strategic planning and unit management.
- The game suffers from poor AI and controls, making it frustrating to manage units effectively during battles.
- Many players report technical issues, including crashes and difficulty running the game on modern systems, particularly with NVIDIA graphics cards.
- The graphics and overall optimization feel outdated, which detracts from the gameplay experience.
story
44 mentions Positive Neutral NegativeThe game's story is set in the European theater of war, featuring historically based missions that allow players to improve their soldiers and carry them through a campaign. However, many users criticize the repetitive mission design, poor AI, and unfair mechanics, which detract from the overall experience. While the game offers a mission editor and user-generated content, the execution of its narrative and gameplay elements leaves much to be desired, leading to comparisons with better-optimized titles in the genre.
“All of your units carry on from mission to mission in the campaigns, and they gain experience accordingly (they are all named and have semi-independent portraits so you can follow individual soldiers or squads if you are so inclined).”
“Every nation campaign consists of several historically based missions.”
“I love the game, easy mission editor and campaigns as well.”
“Retarded AI and mechanics, coupled with repetitive missions, ruin the entire game.”
“In campaign, most missions boil down to this: the useless infantry charges ahead, but they can be ignored, because in most cases they can't hurt the tanks.”
“Most campaign missions are set up in a way that is disadvantageous to the player.”