- March 28, 2019
- Laboratory Systems
- 75h median play time
The White Laboratory
Platforms
About
In "The White Laboratory," players build and command robotic structures in a physics-based tower defense and real-time strategy game set in a gas planet's atmosphere. Using modular geometry components, players adapt to combat situations, consider physical phenomena for strategic decision-making, and navigate crazy physics-based gameplay where 99% of the elements are physically simulated. The game is about completing a maintenance task by cleaning up unwanted elements.
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- Innovative blend of tower defense and RTS mechanics, allowing for creative tower and vehicle building.
- Challenging gameplay with a good difficulty curve that encourages strategic thinking.
- Unique physics-based mechanics that add depth to the gameplay experience.
- Frequent bugs and crashes, including a major white screen issue that disrupts gameplay.
- Controls and physics can be frustratingly janky, making building and maneuvering difficult.
- Limited content with only a few campaign levels, leading to a lack of replayability.
gameplay
37 mentions Positive Neutral NegativeThe gameplay is a unique blend of RTS and tower defense mechanics, offering players creative freedom in building and strategizing. While the core mechanics are praised for their innovation and fun, issues such as inconsistent physics, tedious rebuilding processes, and a lack of content hinder the overall experience. Despite these drawbacks, many players find the gameplay engaging and worth the investment, with a desire for more content and user-generated options.
“It combines RTS and tower defense with good mechanics applied to both.”
“I love this game; it is such an amazing concept of tower defense, and it is really fun to build crazy towers and gunships, with all of these amazing mechanics that make this game worth buying.”
“The main mechanic of building towers and salvaging parts from your enemies is fantastic.”
“Moment-to-moment gameplay is incredibly tedious, either because you're constantly rebuilding towers by hand as they take chip damage, or because you're waiting for the main platform to regenerate enough energy to advance or change locations.”
“I don't understand how a game can screw up something as simple as click and drag mechanics, but somehow this game does.”
“This game would be worth the price if it was finished, if it didn't have bad physics and bad AI and bad crafting mechanics.”