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The Wanderer: Frankenstein’s Creature

Those that are obsessed with Shelley’s original novel will find this a worthy supplement. Those that aren’t will still find the experience enjoyable in its artistry.
The Wanderer: Frankenstein’s Creature Game Cover
84%Game Brain Score
story, music
replayability, monetization
84% User Score Based on 135 reviews
Critic Score 81%Based on 3 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4XboxiPhoneWindowsPlayStationXbox Series X|SPCTabletMac OSPhoneXbox OneiPadMobile Platform
The Wanderer: Frankenstein’s Creature Game Cover

About

The Wanderer: Frankenstein’s Creature is a single player casual puzzle game. It was developed by La Belle Games and was released on October 30, 2019. It received positive reviews from both critics and players.

In this exploration/adventure game, you play Frankenstein's Creature, a being with no memory and past. At the start of the game you know neither Good nor Evil, you are a blank soul in an adult body. By exploring the world, you will experience your emotions, develop and write the first pages of your story. When confronted with mankind, there will be no way to escape the question of your origins: Wh…

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84%
Audience ScoreBased on 135 reviews
story29 positive mentions
monetization3 negative mentions

  • Stunning watercolor art style and beautiful visuals that enhance the storytelling and emotional tone.
  • Emotional and thought-provoking narrative told from the creature's perspective, effectively conveying themes of empathy, loneliness, and identity.
  • Immersive and well-crafted soundtrack and sound design that complement the atmosphere and mood of the game.
  • Gameplay is minimal, often clunky or awkward, with slow pacing and limited interactivity, making it feel more like an interactive story or art piece rather than a traditional game.
  • Some puzzles and mini-games are obscure, confusing, or frustrating, with occasionally poor direction and unclear objectives.
  • Technical issues such as bugs, poor controls, and frequent clipping or perspective problems detract from the overall experience.
  • story
    138 mentions Positive Neutral Negative

    The story of The Wanderer: Frankenstein’s Creature offers a touching, emotionally resonant retelling of Mary Shelley’s classic from the creature’s perspective, emphasizing themes of identity, isolation, and humanity. While its narrative is sometimes slow and dialogue choices can feel awkward, the game’s art, music, and atmospheric storytelling create a reflective and unique experience that presents familiar events with fresh, poignant insight. Though brief and lightly interactive, the branching story paths encourage replayability and deepen player engagement with this haunting adaptation.

    • “This shift in perspective transforms the familiar story into a reflective and emotional journey about identity, discovery, and rejection.”
    • “While it is not a faithful adaptation (especially more towards the end, where it deviates much further from the source material) and the player can make choices that explicitly change the outcome of the story, it never loses the core of Mary Wollstonecraft Shelley's work, the themes it was trying to convey, the message it was trying to send.”
    • “By focusing entirely on the creature’s perspective, the game highlights the tragedy at the heart of Mary Shelley’s original story.”
    • “Weakest aspect is the story, because it is simplified and relies on you being familiar with its concepts to become invested and I also didn't like the pointless meta-ending.”
    • “Most of the time, what I wanted to say wasn't an option, and either the choices didn't really seem to match where the conversation was going or the other character you're talking to isn't really putting together a naturally flowing conversation so you're kind of left with these awkward conversations that really take you out of the story for a little bit.”
    • “There's also parts of the story that move along at a really slow pace.”
  • music
    85 mentions Positive Neutral Negative

    The music in the game is widely praised for its emotive, orchestral soundtrack that beautifully complements the visual art and narrative, creating a haunting, contemplative atmosphere. While some note occasional repetition and less smooth transitions, the overall sound design deeply enhances the emotional impact and immersive experience. The soundtrack is often highlighted as a standout, integral element that pulls players into the story’s mood and themes.

    • “The soundtrack blends orchestral music with subtle atmospheric sounds, creating an emotional backdrop that evolves alongside the story.”
    • “Together, the music and sound design create a contemplative mood that encourages players to slow down and absorb the emotional nuances of the story.”
    • “The soundtrack to this game is absolutely amazing and easily one of my favorite parts of this game.”
    • “Most of the time the music is recycled, and it's not done smoothly either, like the transition or use of particular music and the situation in the game.”
    • “Every single interaction behaves like a rushed prototype, from the way you drag an unresponsive boat with dozens of clicks to the crudest version of a music rhythm game available.”
    • “A song plays over and over in my head, from Blind Guardian.”
  • graphics
    46 mentions Positive Neutral Negative

    The game's graphics are widely praised for their stunning, hand-painted watercolor art style, evoking a romantic and painterly aesthetic that beautifully complements the narrative. While some find the visuals simplistic or amateurish, most agree that the atmospheric and emotionally evocative visuals, combined with the fitting soundtrack, create a deeply immersive and unique artistic experience. Overall, the graphics are considered the game's strongest and most captivating feature.

    • “Each scene resembles a hand-painted watercolor illustration, with soft textures and flowing colors that evoke the style of romantic-era artwork.”
    • “The Wanderer: Frankenstein's Creature is a visually stunning experience that reimagines Mary Shelley's classic through beautiful watercolor-style artwork.”
    • “The aesthetic of this game is by far its strongest feature with stunning painterly visuals and moving and immersive sound design.”
    • “The artwork here is terrible, it's a hodge-podge of amateurish 'my first wacom tablet' style drawings used instead of professional-looking game assets.”
    • “It's unclear if this is due to lack of budget to arrange someone who can create graphical assets properly, or lack of talent; regardless, the overall visual quality of the game is extremely low, enough on its own to deter gamers.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • emotional
    38 mentions Positive Neutral Negative

    The game offers a deeply emotional and touching retelling of the Frankenstein story, immersing players in the creature’s journey of identity, rejection, and longing for acceptance. Its evocative visuals, shifting color palettes, and haunting soundtrack together create a powerful atmosphere that enhances the character’s emotional growth and fosters empathy. While some found the ending unsatisfying, overall the experience is a beautifully tragic, artistic, and heart-wrenching exploration of what it means to be human.

    • “This shift in perspective transforms the familiar story into a reflective and emotional journey about identity, discovery, and rejection.”
    • “By allowing players to influence the creature’s emotional development, the game explores themes of nurture, empathy, and the consequences of rejection.”
    • “But this game is the one that truly made me feel the gut-wrenching loneliness of the poor creature, so tiny and alone in a big, big world that it wanted so genuinely and so desperately to love - but which rejects it.”
  • gameplay
    38 mentions Positive Neutral Negative

    Gameplay in The Wanderer: Frankenstein’s Creature is minimalistic and contemplative, primarily focused on exploration, narrative choices, and light interactions rather than complex mechanics or challenging puzzles. While some find the simplistic, walking-simulator style and occasional clunky inputs limiting or slow-paced, others appreciate how the basic gameplay supports and enhances the game’s emotional storytelling and artistic atmosphere. Overall, it appeals more to players seeking a narrative-driven, artistic experience than those looking for dynamic or traditional gameplay challenges.

    • “The experience is centered around exploration, environmental interaction, and narrative choices rather than complex mechanics or challenging combat systems.”
    • “These mechanics are intentionally light, designed to support the storytelling rather than dominate the experience.”
    • “The gameplay is minimal but has sporadic instances of interaction beyond moving through a scene such as dialogue, choices, and mini-games.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its dreamlike, painterly visuals and evocative orchestral soundtrack that together create an emotional and contemplative experience. Its melancholy beauty and reflective narrative deeply immerse players, capturing the essence of the original novel while offering a unique and hauntingly atmospheric journey.

    • “This dynamic visual style gives the game a dreamlike atmosphere that perfectly complements its reflective narrative.”
    • “Its painterly visuals, reflective narrative, and atmospheric sound design combine to create a deeply contemplative journey through one of literature’s most iconic stories.”
    • “It’s an absolutely breathtaking experience that’s only enhanced by its incredibly atmospheric orchestral soundtrack.”
  • replayability
    4 mentions Positive Neutral Negative

    Replayability is moderate, driven primarily by multiple endings and choice-based variations in the protagonist's reactions, though the overall linearity and short playtime limit its appeal for repeated playthroughs.

    • “The replay value is strong as you can't help but wonder what would have happened had you made different choices.”
    • “The action is going to depend on the choices you make, which should give the game some replayability as you get to choose how the protagonist reacts to what happens to him.”
    • “It is quite linear overall and will take around 2.5 hours to complete one playthrough, though there is some replayability due to the different endings.”
    • “This hampers the game's replayability value for me, which makes the current price tag feel a little steep.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is described as melodramatic yet amusing, showcasing a polished transition that stands out. However, some users feel that certain portrayals in the game miss the mark and detract from a lighthearted experience.

    • “I can't leave a flippant or humorous review like I normally would, because I'd be doing this game a disservice.”
    • “It's a pretty hilarious transition in this overly melodramatic game, but to me, this example underscores the level of polish throughout this game.”
  • monetization
    3 mentions Positive Neutral Negative

    The game is criticized as a cash grab, essentially a mobile app repackaged for PC at an inflated price, offering little genuine gameplay and more resembling an interactive story or art piece. Players feel misled by its marketing and frustrated by unclear interactions, which diminishes the overall experience.

    • “The Wanderer: Frankenstein’s Creature is a mobile app that's been dumped on Steam as if it was a real PC game (it's not). It's a cash grab from greedy mobile developers. This mobile app is barely a game—more of an art installation showing how the creators can exploit Mary Shelley's Frankenstein.”
    • “Oh yeah, cash grab, scamming PC gamers into paying a huge premium for a cheap mobile app.”
  • stability
    2 mentions Positive Neutral Negative

    The game struggles with stability, featuring occasional bugs and awkward, slow controls that detract from the experience. While not entirely game-breaking, these issues, along with simplistic mini-games, impact overall smoothness and enjoyment.

    • “On paper there's a lot to recommend this game (an artsy, gothy, literate point-and-click!) but in practice it's buggy, awkward, and slow to control, and peppered with insultingly simple mini-games that it'd be better off entirely without.”
    • “It's a bit buggy sometimes and the movement is wonky, but mostly not game breaking.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is highlighted by the brilliant design of the wanderer, complemented by the well-executed isometric viewpoint that enhances dramatic moments through dynamic camera movements.

  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization enhances its artistic performance by creating a dynamic and evolving world, with smooth transitions and immersive sound design that bring the monster's consciousness to life.

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2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

The Wanderer: Frankenstein’s Creature is a casual puzzle game.

The Wanderer: Frankenstein’s Creature is available on Nintendo Switch, PlayStation 5, PlayStation 4, iPhone and others.

On average players spend around 2 hours playing The Wanderer: Frankenstein’s Creature.

The Wanderer: Frankenstein’s Creature was released on October 30, 2019.

The Wanderer: Frankenstein’s Creature was developed by La Belle Games.

The Wanderer: Frankenstein’s Creature has received positive reviews from players. Most players liked The Wanderer: Frankenstein’s Creature for its story but disliked it for its replayability.

The Wanderer: Frankenstein’s Creature is a single player game.

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