- July 19, 2020
- CM Games
- 15h median play time
Into the Radius
Platforms
About
"Into the Radius" is a single-player horror shooter for premium VR headsets, featuring a dense atmosphere and realistic weapon handling in an open-world post-apocalyptic zone inspired by the "Roadside Picnic" novel. The game offers a wholesome story, physics-based interaction, and replayability, but it can be quite grinding, buggy, and contains both humor and scary moments. In 1987, the Pechorsk Event transformed a Soviet mining town, and by 2002, the UNPSC still administers the exclusion zone.
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- Incredible atmosphere and immersive gameplay that keeps players on edge.
- Realistic gun mechanics, including manual loading of magazines and weapon maintenance.
- Engaging survival elements that require careful planning and resource management.
- Some players experience technical issues, such as bugs with item interactions and performance drops.
- Enemy AI can be frustrating, with some enemies having aimbot-like accuracy.
- The game can feel repetitive with certain missions and lacks variety in enemy types.
story
1,609 mentions Positive Neutral NegativeThe story in "Into the Radius" is described as minimal and often delivered through environmental storytelling, such as notes and audio logs, rather than through direct narrative. Players find the missions to be repetitive, primarily consisting of fetch quests, which can detract from the overall engagement with the plot. While some appreciate the atmospheric elements and the intrigue surrounding the mysterious world, many feel that the story lacks depth and clarity, making it secondary to the gameplay experience. Overall, the game offers a compelling survival experience, but the narrative could benefit from further development and variety.
“The story is also fantastic and always leaves you intrigued to press further onwards.”
“The world is sufficiently mysterious and the story is interesting enough that I'm compelled to explore it to find out what happened and why.”
“The story is mysterious as you would expect from a stalker style game.”
“The story is very minimally explained which helps encourage exploration to find notes and clues.”
“The missions are seemingly randomly generated, and most of them require you to go into the radius (hah.) and find some artifacts.”
“The story is not a straight forward go here and go there, the difference of the story and main missions is a wonderful addition to how the game works and is done in a way were you can progress the story by doing the main missions but you still need to go a bit out of your way to fully understand the world around you.”