The Villa: Allison's Diary Game Cover
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"The Villa: Allison's Diary" is the final chapter in the horror trilogy, where players uncover the truth behind Allison's past and her parents' deaths in 1956. With a focus on jump scares and a realistic environment, players must navigate the villa using only a flashlight in this terrifying virtual reality experience. KR Games, an independent developer, aims to deliver a high-quality gaming experience by combining passion and the latest technology.

  • PC
  • Windows

Reviews

55%
Audience ScoreBased on 20 reviews
graphics8 positive mentions
music2 negative mentions
  • The game offers a nice little horror VR experience with good graphics and immersive settings.
  • It features effective jump scares and a suspenseful atmosphere, enhanced by sound design.
  • At a low price, it provides decent entertainment for a short playtime, making it a worthwhile purchase on sale.
  • The experience is very short, lasting around 15 minutes, which may not justify a higher price.
  • The gameplay is linear with no challenges, lacking depth and complexity.
  • Overall quality is low, with a forgettable storyline and synthetic animations that need improvement.
  • graphics10 mentions

    The graphics in the game are generally well-received, described as good and immersive, particularly in a room-scale setting. While the visuals contribute positively to the experience, the effectiveness of the horror elements relies heavily on audio synchronization with the graphics. Overall, players appreciate the decent quality of the graphics, enhancing the overall atmosphere of the game.

    • “Graphics are good, the settings are immersive, and the game is capable of working in room-scale if you have enough space to walk around.”
    • “Also, the graphics in this one were pretty good in my opinion.”
    • “Nice graphics.”
  • story4 mentions

    The story in this VR horror experience is described as forgettable, with low-quality locations, but it effectively creates a sense of vulnerability through slow movement, reliance on torchlight, and a strong soundtrack. This combination, along with jump scares, contributes to a genuinely frightening atmosphere for players.

    • “Although the overall quality of the three locations is fairly low and the storyline is forgettable, the combination of very slow movement, reliance on torchlight, and a very effective soundtrack induces a real feeling of vulnerability in the player, which, when combined with the effective use of jump scares, results in a truly scary experience.”
    • “Although the overall quality of the three locations is fairly low and the storyline is forgettable, the combination of very slow movement, reliance on torchlight, and a very effective soundtrack induces a real feeling of vulnerability in the player, which when combined with the effective use of jump scares results in a truly scary experience.”
  • music4 mentions

    The music and sound design are highlighted as key elements that create a suspenseful atmosphere, effectively enhancing the player's sense of vulnerability. Despite the low quality of the game's locations and a forgettable storyline, the soundtrack, combined with slow movement and jump scares, contributes to a genuinely frightening experience.

    • “Although the overall quality of the three locations is fairly low and the storyline forgettable, the combination of very slow movement, reliance on torchlight, and a very effective soundtrack induces a real feeling of vulnerability in the player, which when combined with the effective use of jump scares results in a truly scary experience.”
    • “Although the overall quality of the three locations is fairly low and the storyline is forgettable, the combination of very slow movement, reliance on torchlight, and a very effective soundtrack induces a real feeling of vulnerability in the player, which, when combined with the effective use of jump scares, results in a truly scary experience.”
    • “The use of sounds and music made it pretty suspenseful.”
  • atmosphere4 mentions

    The atmosphere of the game is praised for its effectiveness, with users noting that while jump scares are present, the true horror comes from the well-crafted audio that enhances the overall experience. The synchronization of sound and visuals plays a crucial role in creating a compelling and immersive horror environment.

    • “The scary factor was so-so; some jump scares, but what truly makes a VR horror game scary is not just the jump scares themselves, but the audio that builds up the atmosphere. Sometimes the lack of it can hinder the experience, and if the audio is well synchronized with the visuals, it can create some interesting horror moments.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 2 analyzed playthroughs

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