- November 24, 2024
- Newmatic Co., Ltd.
The Strange City
Platforms
About
In "The Strange City," Agent G finds herself in a single-player horror adventure after a car crash, drawn into an eerie world filled with mystery and danger. To survive, she must outsmart relentless pursuers using her wit and adapt to their unique hunting tactics across five intense chapters. With survival at stake, uncovering the escape route becomes a matter of breaking personal limits to reveal the secrets hidden in the shadows.










- The character designs are adorable yet creepy, showcasing the studio's talent for creating engaging visuals.
- The game has a fantastic eerie vibe and good atmosphere, making it enjoyable for fans of horror and surrealist games.
- The environments are visually appealing, with creative monster designs that add to the overall aesthetic.
- There is little to no story, making the gameplay feel aimless and disconnected, with many players feeling confused about the objectives.
- Gameplay mechanics are frustrating, with issues like character momentum loss and fixed camera angles hindering the experience.
- The game is criticized for being overpriced for its lack of polish and depth, often compared unfavorably to better-developed titles like Little Nightmares.
story
12 mentions Positive Neutral NegativeThe game's story is largely criticized for its lack of depth and clarity, with many players noting that it feels like an afterthought, primarily revolving around a simplistic quest to find a missing partner. While some reviewers found the story to be decent, they also mentioned it was short and lacking in meaningful context, leaving players wanting more narrative substance. Overall, the storytelling is seen as a weak point in an otherwise cute game.
“The story was not bad but short.”
“Story: good”
“Story: strange”
“There's zero story; you just run through random places to find your missing partner.”
“It's a cute game, but I would've liked more storytelling - or any, to be frank - to explain why we're doing what we're doing and generally what the heck is going on.”
“The story just felt like an afterthought.”