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"The Pasture" is a simulator of art life that offers a unique gameplay experience, blurring the lines between player and character. With the concept of "die or have your own exhibit at a big museum," players can expect to feel a range of emotions as they navigate the world of modern art. The game's unconventional mechanic is simple yet provides a wide range of feelings, from hopelessness to a vague understanding of the game's implicit methods.

The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
The Pasture screenshot
+5

31%
Audience ScoreBased on 107 reviews
gameplay4 positive mentions
stability4 negative mentions

  • The game offers a unique and bizarre experience that some players found entertaining and memorable.
  • It provides easy achievements and trading cards, making it appealing for those looking to collect.
  • Some players appreciated the artistic elements and humor present in the game, finding it a reflection on modern art.
  • The controls are frustrating, as players can only walk backwards, making navigation difficult and unintuitive.
  • The game is riddled with bugs and performance issues, leading to a poor overall experience.
  • Many players felt the game lacks meaningful content and is a poorly executed asset flip, failing to deliver on its premise.
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is criticized for its frustrating mechanics, including poor controls, disorienting visuals, and a lack of engaging design, leading to a messy experience overall. While some players find interesting mechanical ideas and humor within the game, the execution is often deemed lacking, resulting in a short playtime of about 20-30 minutes with minimal rewarding exploration.

    • “The gameplay is just exhilarating!”
    • “But it's definitely interesting both gameplay-wise and visually, funny at times, and definitely bizarre.”
    • “Wandering around waiting to get inside the museum is pretty clumsily designed but otherwise the game has some cool mechanical ideas that definitely have the power to affect you.”
    • “Vexing mechanics are all too common in abstract games, such as loud, ear-violating noises and shouting, the administering of unfriendly mechanics like wonky controls, disorienting flashy lights, and pitch-black backgrounds, among a large assortment of other hostile trolling features.”
    • “The pasture is nothing more than a lazy asset arrangement with trolling mechanics.”
    • “The controls, graphics, and characters are all poorly designed, and the gameplay was messy from beginning to end.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics in the game are described as visually appealing and interesting, contributing to the overall aesthetic experience. However, there are significant criticisms regarding the quality of the artwork and character design, with some players finding them poorly executed and lacking depth. Overall, while the visuals may attract some players, they are overshadowed by issues with controls and gameplay mechanics.

    • “This game is a full assault on the player, the audio and visuals.”
    • “It's all about the aesthetics.”
    • “Graphics were nice and interesting enough to play.”
    • “The controls, graphics, and characters are all poorly designed, and the gameplay was messy from beginning to end.”
    • “Beside the disabled nonsense and questionable controls, the artworks you find are nothing like what you see in real galleries.”
    • “I've found one artwork that features 3 coat-hangers all bunched together, titled 'family'.”
  • story
    4 mentions Positive Neutral Negative

    The story of the game is deeply intertwined with its emotional depth, presenting a narrative that encourages players to reflect on life's unpredictability and the importance of perseverance. While it is categorized as a horror game, the true fear emerges from the underlying themes and choices presented, inviting players to engage with the narrative on a more profound level.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “When I think of a video game, I think of the story, the setting, the flow of ideas and narrative.”
    • “In the end, this game is a horror game, but only truly then if you read into the earnest emotion seeping from it - and even so, the fear is only imminent when you choose to see the way of precaution this story warns as being one of two possible, tangible outcomes.”
    • “In the end, this game is a horror game, but only truly then if you read into the earnest emotion secreting from it - and even so, the fear is only imminent when you choose to see the way of precaution this story warns as being one of two possible, tangible outcomes.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has been heavily criticized, with users reporting numerous bugs, glitches, and frustrating animations that hinder gameplay. Many feel that the developers have released a product riddled with faults, detracting from the overall experience.

    • “No way to skip this; just locked for 20 seconds or so to watch a buggy animation and lose your hearing.”
    • “It's like the developers made a game with too many bugs, glitches, and other faults to the point where they decided to get away with it by calling it all art before publishing it on Steam.”
    • “Why do I even own this buggy trash?”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is often described as a playful mockery of art, providing moments of genuine amusement amidst its bizarre and visually interesting gameplay. While some players found it entertaining, others noted that the loading times detracted from the overall experience.

    • “In all honesty, much of it was humorous and seemed more like a mockery of what art is.”
    • “But it's definitely interesting both gameplay-wise and visually, funny at times, and definitely bizarre.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is described as soothing and immersive, enhancing the overall experience, particularly during key moments like the ending cutscene. The orchestral score builds in intensity, effectively complementing the visuals and emotional tone of the gameplay.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “Once the user paces their way to the ending goal, a cutscene displays the sentiment 'you win... probably.' The accompanying visual features a pleased curator holding the animation surrounding art pickups from earlier in the game, with orchestral music gradually increasing in volume as it fills the atmosphere.”
    • “The music is repetitive and lacks variety, making it hard to stay engaged.”
    • “The soundtrack feels out of place and doesn't match the game's atmosphere, which detracts from the overall experience.”
    • “The audio quality is poor, with noticeable distortion that takes away from the enjoyment of the music.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization has been criticized for its crude and shallow content, which some reviewers interpret as a commentary on the state of independent games and consumer culture. Overall, the performance aspect seems to overshadow technical optimization, leading to a mixed reception regarding its execution.

  • replayability
    2 mentions Positive Neutral Negative

    The game offers limited replayability, primarily through the pursuit of "awards" for completing tasks like reaching goals quickly or collecting artwork. However, many users feel it lacks depth compared to similar free games, making it less engaging for repeated play.

    • “I think I paid a dollar, so it is what it is, but it just came off like a poor imitation of Off-Peak, which was both free and more playable.”
    • “The overall game itself isn't terribly long and offers a small amount of replayability in getting 'awards' for doing various tasks such as reaching the goal in a minute or collecting all the artwork.”
  • grinding
    1 mentions Positive Neutral Negative

    Players have reported that while the female character appears normal, she is glitched, making her unsuitable for achievement farming. This issue highlights potential frustrations with grinding in the game.

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