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The Noexistencen of Morphean Paradox: The Forest of Silver Shallots

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots Game Cover
80%Game Brain Score
story, gameplay
stability, atmosphere
80% User Score Based on 556 reviews

Platforms

PCWindows
The Noexistencen of Morphean Paradox: The Forest of Silver Shallots Game Cover

About

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is a single player tactical role playing game with fantasy, drama and anime themes. It was developed by 0x0Real Studio and was released on January 18, 2026. It received positive reviews from players.

You awaken in the Forest of Silver Shallots, setting out to uncover the secret of the Morphean Paradox. Above, factions weave their schemes; below, the black mist hides a swelling undercurrent. Time never stands still, and truth wears many faces. Not everyone can return to their fate…

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80%
Audience ScoreBased on 556 reviews
story48 positive mentions
stability30 negative mentions

  • Strong story and engaging narrative with memorable characters, especially Lilith, who remains a central and beloved figure in the game.
  • Appealing art style, character designs, and atmospheric soundtrack enrich the visual novel and RPG experience.
  • Gameplay offers strategic turn-based combat combined with resource and guild management, providing depth and player choice with a unique blend of visual novel and RPG elements.
  • The game is in an early access state with numerous bugs, including save corruption, untranslated text, and inconsistent voice acting, which hinders the gameplay experience.
  • Lack of essential quality-of-life features such as manual save options until late in the game, no dialogue history, and confusing UI/UX, impacting player accessibility and immersion.
  • Significant development turmoil with the removal of original developers and writers, controversial changes due to community backlash, and a poorly communicated AI-generated roadmap have led to uncertainty and dissatisfaction among the fanbase.
  • story
    202 mentions Positive Neutral Negative

    The game's story, set in a visual novel RPG format, is praised for its depth, character development, and engaging narrative that builds on its predecessor, especially appealing to fans of the original. However, it currently suffers from bugs, localization issues, and some incoherent or out-of-order events due to its early access state and recent changes in development direction, which disrupt the narrative flow. Despite these flaws, the story shows strong potential and a promising foundation, with ongoing updates expected to improve coherence and polish.

    • “The current early access story is very decent, every character has their own stories and it's quite interesting to explore each one.”
    • “The storytelling and the overall art has definitely ramped up from the sequel, even making me shed tears at specific moments, whilst making me glisten with joy at others.”
    • “Rather than overwhelming the player with exposition, the story reveals itself gradually through dialogue, companion interactions, and side activities that hint at larger truths beneath the surface.”
    • “Terrible story; the content is scattered and the overall experience feels messy and unorganized.”
    • “The story has some potential, but the flow is quite incoherent. Certain events have their order mixed up, like somehow you can attend the purge before hearing Wilson's speech. Side interactions with Kallen before her appearance in the main story don't have any impact when meeting her again (same dialogue options regardless if you did them or not).”
    • “Tbh they should have delayed the game since it has a lot of bugs that make the story kinda not make sense; for example, when I get to day 20 (the day where we go on first the expedition), after the expedition Lilith mentions that Kallen saves us, but I don't remember Kallen appearing at all, the only one that appeared is Wilson and he didn't exactly save us. Sometimes when I alt+F4 to retry the dice roll stat check and then load the save, the scene/dialogue gets skipped, and some texts are untranslated, like in the beginning of the game when the pills let you change yourself and the descriptions of the places that can be visited are also untranslated.”
  • gameplay
    75 mentions Positive Neutral Negative

    The gameplay combines turn-based combat, resource and time management, and visual novel elements, offering strategic depth and engaging mechanics influenced by player choices. However, many users note the early access state brings bugs, unclear or lacking tutorials for mechanics, limited content, and occasional balance issues. Despite these flaws, the gameplay is generally praised for its smoothness, unique fusion of genres, and the promise of further refinement and expanded features.

    • “It's a visual novel RPG guild manager where you can bond with the characters. It also has a good story and plot, environment and art. It also has good combat and skill tree and a mechanic where some stuff is only available if you pick certain dialogues which creates distinct runs.”
    • “The turn-based gameplay feels satisfying and strategic, and I love how it gives enough space to focus on both combat and story.”
    • “Mechanically, the game blends turn-based combat with time and resource management, creating a rhythm that emphasizes planning over impulsive action.”
    • “The gameplay is alright, it's a mix between HSR and Darkest Dungeon, but the game right now is very short. You can finish it in under 1.5 hours if you skip the story and there is absolutely nothing you can do except for training after finishing the story. Also, the character voice lines during the story are buggy as hell, like why does Lilith sometimes have a male voice?”
    • “The game just throws the mechanics into your face, with no instructions.”
    • “You get dropped into an ocean of having no direction where to go, the game doesn't explain over half of the player stats and mechanics it offers (I still haven't figured out what the hell is cooking here for) and you're left to come up with the strategy yourself.”
  • music
    33 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality, atmosphere, and ability to enhance mood and world-building, often described as outstanding, fitting, and masterful. However, some users note occasional issues with sound bugs, volume balance, and awkward placement of intense tracks. Overall, the soundtrack is considered a strong highlight that complements the art and narrative well.

    • “I haven't finished it yet but so far I'm loving it, getting to see Lilith again is amazing and the story seems interesting. I like the turn-based combat system and the absolutely beautiful OST of the main menu.”
    • “Music and art as usual are masterclass, besides storytelling this is the best part of the game.”
    • “The sound design complements this aesthetic with atmospheric music and ambient effects that enhance tension and introspection, supporting the game’s slower, more contemplative pacing without overstating itself.”
    • “I was expecting something better than the original game, but the volume sounds and music are just in the wrong place.”
    • “The sound is also buggy; sometimes it plays background music instead of character dialogue.”
    • “Woes common to early access aside, the implementation of music is often awkward, with intense music that doesn't fit the tension of the scene, or is simply too loud.”
  • graphics
    32 mentions Positive Neutral Negative

    The game's graphics and art style are widely praised for their beautiful, distinctive, and consistent anime-inspired visuals that effectively complement the story and atmosphere. While the artwork, character designs, and environments are exceptional and set a strong mood, some users note occasional static visuals and unfinished polish typical of early access, with minor concerns about AI-generated art elements and occasional localization hiccups. Overall, the graphics significantly enhance the game's appeal and immersive experience.

    • “The visual art style is beautiful and has a strong identity.”
    • “The art style of these games is incredible.”
    • “9/10 game with amazing visuals.”
    • “It's a solid game with pretty artwork but very unfinished and it shows.”
    • “The visuals feel a little static at times; animations on the guild screen would really help liven things up.”
    • “I think the layout in artwork has something wrong (Fouco and Swordman), may you check them again?”
  • stability
    30 mentions Positive Neutral Negative

    The game is currently plagued by numerous bugs, including voice line errors, sound issues, glitches, save corruption, and incomplete translations, which often require restarts or lead to freezes and softlocks. However, the developers are actively addressing these problems with frequent patches, showing strong commitment to improvement. While still rough and unstable in its early access state, the game remains playable and enjoyable for fans willing to tolerate its current instability.

    • “The game is extremely buggy and will corrupt your save file after you load it again.”
    • “Looks good, but I don't recommend playing right now due to common game-breaking glitches, softlocks, and unfinished English translation (some text is in Chinese, even though the language is set to English).”
    • “But the game is still in a very early stage and there are so many bugs, missing translations, save issues, freezes and so on.”
  • character development
    8 mentions Positive Neutral Negative

    The character development is highly praised for its memorable and beautiful designs, especially the new characters and NPCs, which complement the strong and engaging story. Players appreciate the unique mechanics and thoughtful character customization, with minor improvements suggested such as pronoun adjustments. Overall, the character design and storytelling are standout aspects that generate excitement for the full release.

    • “The character designs, especially the new characters, are very memorable.”
    • “The story is really good imo and love the character designs :)”
    • “But the story though, it's outstanding; the character designs, even the NPCs, look amazing. I can't wait for the full release of the game.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is generally appreciated for its charm and witty dialogue, with interactions being entertaining despite some awkward English translations and voice acting inconsistencies. Players find the quirky, sometimes unpolished elements amusing, enhancing the overall comedic appeal.

    • “The artwork is exceptional and the dialogue is humorous.”
    • “Positive comments: Lilith is still a very charming character, and the interactions are funny to read through, though they are slightly butchered by the less than favorable English translation.”
    • “It retains the charm of the original; the characters are well written and funny, and the art is great.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere is praised for its immersive worldbuilding, engaging characters, and a soundtrack that effectively enhances the game's surreal and introspective vibe. While simpler than the original game's atmosphere, the sound design and narrative pacing create a contemplative and tension-filled experience that draws players in.

    • “The combat system feels good, the characters are engaging, and the OST, whether it's the AI-generated tracks or potential future additions, creates an atmosphere that pulls you into the world.”
    • “The soundtrack, atmosphere, worldbuilding, lore, and especially the characters (Lilith, my beloved) are all great.”
    • “The sound design complements this aesthetic with atmospheric music and ambient effects that enhance tension and introspection, supporting the game’s slower, more contemplative pacing without overstating itself.”
    • “Although, so far it's fairly simpler than the atmosphere the original game had.”
    • “Only 30 minutes in, but the atmosphere is already nailing that surreal 'non' vibe.”
    • “The narrative unfolds at a measured pace, favoring atmosphere and character introspection over constant spectacle.”
  • emotional
    5 mentions Positive Neutral Negative

    The game excels in emotional depth through well-developed companions with distinct motivations and conflicts, enriching both story and gameplay. Relationships significantly impact outcomes, emphasizing trust alongside strength, while character art highlights emotional nuance. Though still a work in progress, it offers a compelling, emotionally engaging experience that rewards patience and investment.

    • “Companions are a major strength of the experience, each written with distinct motivations, emotional conflicts, and personal histories that unfold alongside the main plot.”
    • “These relationships also influence gameplay outcomes, subtly tying emotional engagement to mechanical progression and reinforcing the idea that leadership in this world is as much about trust as it is about strength.”
    • “It may not yet deliver a fully realized experience, but it offers a compelling glimpse into a world built on ambiguity and consequence, one that rewards patience, curiosity, and emotional investment.”
  • optimization
    4 mentions Positive Neutral Negative

    The game runs smoothly with quick startup and no crashes, but it could benefit from better overall optimization. Users note it requires higher specs than expected and suggest improvements for Steam Deck resolution to enhance gameplay experience.

    • “The game definitely could use some optimization, because while I played it on a rather old gaming PC, it is still far above the needed specs to run the game.”
    • “But I'll also request that the dev team look at Steam Deck optimization, since the resolution right now isn't optimal for gameplay.”
    • “Furthermore, I feel that this work has a charm like a kind of 'curse.' Whether the bugs and mysterious dialogues in the game are intended performances or mere development bugs—the current situation where the boundary has become blurred might be constructing a meta-fiction in a way unintended by the developers.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is often described as repetitive and tedious, resembling typical gacha event tasks with minimal character interaction. However, combat emphasizes strategy through party composition and skill synergy, making preparation more crucial than mere stat grinding. Early gameplay can feel slow and monotonous, potentially diminishing engagement.

    • “All in all, it gives that gacha game event feeling of constantly grinding for stats while barely interacting with the character in question (March 7th Hunt HSR event, Xichun Intervallo event on Limbus).”
    • “The beginning was long and boring, describing a long battle that was so tedious that I skipped several 'dialogues' describing the battle.”
    • “Combat encounters are tactical rather than flashy, relying on party composition, skill synergy, and attribute development rather than raw numbers, making preparation and foresight more important than grinding.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers promising replayability through its deep mechanics, diverse RPG elements, and interactions, which are expected to expand with future updates adding new abilities, enemies, and narrative paths. However, some players find the initial 2.8-hour start slow, impacting early engagement.

    • “While the system is still expanding, the existing mechanics already suggest depth and replayability, particularly as future updates promise additional abilities, enemies, and narrative branches.”
    • “It's an RPG—you get to do more stuff like fight, interact with your companions, set goals, and that pretty much introduces replayability.”
    • “”
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4h Median play time
9h Average play time
3-20h Spent by most gamers
*Based on 3 analyzed playthroughs
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The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is a tactical role playing game with fantasy, drama and anime themes.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is available on PC and Windows.

On average players spend around 9 hours playing The Noexistencen of Morphean Paradox: The Forest of Silver Shallots.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots was released on January 18, 2026.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots was developed by 0x0Real Studio.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots has received positive reviews from players. Most players liked The Noexistencen of Morphean Paradox: The Forest of Silver Shallots for its story but disliked it for its stability.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is a single player game.

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