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The Noexistencen of Morphean Paradox: The Forest of Silver Shallots

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots Game Cover
81%Game Brain Score
story, gameplay
stability, optimization
81% User Score Based on 543 reviews

Platforms

PCWindows
The Noexistencen of Morphean Paradox: The Forest of Silver Shallots Game Cover

About

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is a single player tactical role playing game with fantasy, drama and anime themes. It was developed by 0x0Real Studio and was released on January 18, 2026. It received positive reviews from players.

You awaken in the Forest of Silver Shallots, setting out to uncover the secret of the Morphean Paradox. Above, factions weave their schemes; below, the black mist hides a swelling undercurrent. Time never stands still, and truth wears many faces. Not everyone can return to their fate…

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81%
Audience ScoreBased on 543 reviews
story46 positive mentions
stability32 negative mentions

  • Engaging story and characters with a strong narrative presence, especially featuring Lilith.
  • Unique blend of visual novel storytelling and turn-based RPG combat that offers strategic depth.
  • Beautiful art style and atmospheric music that enhance the overall immersive experience.
  • Game suffers from numerous bugs, crashes, and technical glitches typical of early access status.
  • Lack of save functionality and inconvenient save points frustrate player progression.
  • Controversy and departure of the original dev team have caused community distrust and uncertainty about the game's future direction.
  • story
    200 mentions Positive Neutral Negative

    The story in its current early access state shows promising depth and interesting character development, with engaging themes and a narrative style that blends RPG and visual novel elements. However, it suffers from significant issues such as bugs, poor localization, incoherent event order, and limited content length, which disrupt immersion and progression. Despite these flaws, many players appreciate the story's potential and look forward to its continuation and improvements in future updates.

    • “The current early access story is very decent, every character has their own stories and it's quite interesting to explore each one.”
    • “The storytelling and the overall art has definitely ramped up from the sequel, even making me shed tears at specific moments, whilst making me glisten with joy at others.”
    • “This is blatantly a story-based game, and it really excels at being one.”
    • “The gameplay is alright, it's a mix between hsr and darkest dungeon, but the game right now is very short. You can finish it in under 1.5 hours if you skip the story, and there is absolutely nothing you can do except for training after finishing the story. Also, the character voice lines during the story are buggy as hell; for example, why does Lilith sometimes have a male voice?”
    • “Terrible story, the content is scattered and the overall experience feels messy and unorganized.”
    • “Some story nodes are out of place and not in order (e.g. Kallen showing up in dialogues despite not having met her earlier), leading to confusion.”
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay offers a turn-based combat system with strategic depth reminiscent of games like Darkest Dungeon, blending RPG and visual novel elements. While some players find it satisfying and engaging, the experience is currently hindered by lack of clear tutorials, buggy mechanics, limited content, and UI issues typical of early access. Despite these flaws, the evolving mechanics, intriguing story integration, and planned updates give it promising potential.

    • “The turn-based gameplay feels satisfying and strategic, and I love how it gives enough space to focus on both combat and story.”
    • “Mechanically, the game blends turn-based combat with time and resource management, creating a rhythm that emphasizes planning over impulsive action.”
    • “While the system is still expanding, the existing mechanics already suggest depth and replayability, particularly as future updates promise additional abilities, enemies, and narrative branches.”
    • “The gameplay is alright, it's a mix between HSR and Darkest Dungeon, but the game right now is very short; you can finish it in under 1.5 hours if you skip the story, and there is absolutely nothing you can do except for training after finishing the story. Also, the character voice lines during the story are buggy as hell. Like, why does Lilith sometimes have a male voice?”
    • “The game just throws the mechanics into your face, with no instructions.”
    • “You get dropped into an ocean of having no direction where to go; the game doesn't explain over half of the player stats and mechanics it offers (I still haven't figured out what the hell cooking is) and you're left to come up with the strategy yourself.”
  • music
    33 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmosphere, mood-setting, and continuity with the original, with many calling it outstanding and a highlight alongside the art. However, some players note occasional awkward implementation, volume issues, or bugs where music overlaps with dialogue. Overall, the soundtrack significantly enhances the world-building and emotional tone, making it a strong aspect despite early access quirks.

    • “I haven't finished it yet but so far I'm loving it. Getting to see Lilith again is amazing, and the story seems interesting. I like the turn-based combat system and the absolutely beautiful OST of the main menu.”
    • “The sound design complements this aesthetic with atmospheric music and ambient effects that enhance tension and introspection, supporting the game’s slower, more contemplative pacing without overstating itself.”
    • “The music is outstanding, and the story is mysterious and leaves you wanting to continue playing.”
    • “The sound is also buggy; sometimes it plays background music instead of character dialogue.”
    • “Woes common to early access aside, the implementation of music is often awkward, with intense music that doesn't fit the tension of the scene, or is simply too loud.”
    • “Music is okay but honestly in some story areas it's overdone, or like how it resets in said day to day period, becoming a nuisance after a while.”
  • stability
    32 mentions Positive Neutral Negative

    The game is currently in an early access stage and marked by numerous bugs, including voice and sound glitches, softlocks, save corruption, and incomplete translations. While these stability issues often require restarts or waiting for patches, the developers are actively addressing them with frequent updates. Despite its rough state, the game remains playable and shows strong potential with continued improvements expected.

    • “The game is currently in a very rough state, extremely buggy, would only recommend if you really like Lilith.”
    • “Very buggy right now... you'll have to endure trying to finish the prologue without softlocking yourself in multiple choice events (if you really want to enjoy this then wait for full release).”
    • “The game is extremely buggy and will corrupt your save file after you load it again.”
  • graphics
    30 mentions Positive Neutral Negative

    The game's graphics feature a distinctive and beautiful anime-inspired art style that strongly resonates with fans of the original, complemented by atmospheric music and detailed visuals. While the artwork is praised for its quality and consistency, some users note occasional unfinished elements, static visuals, and minor localization issues typical of early access. Overall, the graphics are a major highlight, though there are concerns about AI-generated art use and a need for further polish.

    • “The visual art style is beautiful and has a strong identity.”
    • “The art style of these games is incredible.”
    • “They made great game with amazing art style once more.”
    • “It's a solid game with pretty artwork but very unfinished and it shows.”
    • “Adding to this, the director of the team decided to share an AI-generated artwork in their SNS from a random user asking for help; this is leading to slop.”
    • “The visuals feel a little static at times; animations on the guild screen would really help liven things up.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is highly praised, with memorable and beautifully designed characters that stand out, including a favorite new character, Lilith. The story is well-received and engaging, complementing the strong character designs, while minor issues like pronoun customization and early bugs are being addressed. Overall, players are excited for the full release due to the appealing character writing and visuals.

    • “The character designs, especially the new characters, are very memorable.”
    • “The story is really good and I love the character designs.”
    • “The character designs, even the NPCs, look amazing. I can't wait for the full release of the game.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is charming and well-written, with funny character interactions and dialogue that retain the original's appeal. However, some players find the humor affected by poor English translations and occasional voice acting issues, which can add an unintended comedic element for some. Overall, the humor is enjoyable despite these quirks.

    • “The artwork is exceptional and the dialogue is humorous.”
    • “Positive comments: Lilith is still a very charming character, and the interactions are funny to read through, though they are slightly butchered by the less than favorable English translation.”
    • “It retains the charm of the original; the characters are well written and funny, and the art is great.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere is praised for its immersive worldbuilding, engaging characters, and a soundtrack that effectively enhances the game's surreal and introspective tone. The sound design and narrative pacing complement each other, creating a contemplative experience that draws players deeply into the game's unique vibe.

    • “The soundtrack, atmosphere, worldbuilding, lore, and especially the characters (Lilith, my beloved) are all great.”
    • “The sound design complements this aesthetic with atmospheric music and ambient effects that enhance tension and introspection, supporting the game’s slower, more contemplative pacing without overstating itself.”
    • “Only 30 minutes in, but the atmosphere is already nailing that surreal 'non' vibe.”
  • emotional
    5 mentions Positive Neutral Negative

    The game excels emotionally through well-developed companions with distinct motivations and personal histories that deeply impact both story and gameplay. Emotional engagement is reinforced by character art that highlights personality, creating a nuanced and compelling world that encourages patience and investment despite some unfinished elements.

    • “Companions are a major strength of the experience, each written with distinct motivations, emotional conflicts, and personal histories that unfold alongside the main plot.”
    • “These relationships also influence gameplay outcomes, subtly tying emotional engagement to mechanical progression and reinforcing the idea that leadership in this world is as much about trust as it is about strength.”
    • “It may not yet deliver a fully realized experience, but it offers a compelling glimpse into a world built on ambiguity and consequence, one that rewards patience, curiosity, and emotional investment.”
  • optimization
    4 mentions Positive Neutral Negative

    The game runs smoothly without crashes and has quick startup times, but could benefit from better overall optimization, especially for lower-end PCs and Steam Deck resolution. Some bugs and unusual dialogues blur the line between glitches and intentional design, adding a unique meta-fictional charm.

    • “The game definitely could use some optimization, because while I played it on a rather old gaming PC it is still far above the needed specs to run the game.”
    • “But I'll also request that the dev team look at Steam Deck optimization, since the resolution right now isn't optimal for gameplay.”
    • “Furthermore, I feel that this work has a charm like a kind of "curse." Whether the bugs and mysterious dialogues in the game are intended performances or mere development bugs—the current situation where the boundary has become blurred might be constructing a meta-fiction in a way unintended by the developers.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding in the game is often seen as tedious and reminiscent of typical gacha events, with repetitive stat-building and minimal character interaction. However, combat emphasizes strategic party composition and skill synergy over raw grinding, making preparation more important than constant leveling. Some players find early battles especially slow and unengaging.

    • “All in all it gives that gacha game event feeling of constantly grinding for stats while barely interacting with the character in question (March 7th Hunt HSR event, Xichun Intervallo event on Limbus).”
    • “The beginning was long and boring, describing a long battle that was so tedious that I skipped several "dialogues" describing the battle.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers promising replayability through its deep mechanics, RPG elements, and the ability to engage with companions and set varied goals. However, the initial 2.8-hour start may feel rough and could benefit from a skip intro feature to enhance the experience. Future updates are expected to further expand content and replay value.

    • “While the system is still expanding, the existing mechanics already suggest depth and replayability, particularly as future updates promise additional abilities, enemies, and narrative branches.”
    • “The next is that it's an RPG—you get to do more stuff like fight, interact with your companion(s), and set goals, which introduces replayability, despite the rough 2.8 hour start (a skip intro would be nice here).”
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5h Median play time
8h Average play time
4-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is a tactical role playing game with fantasy, drama and anime themes.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is available on PC and Windows.

On average players spend around 8 hours playing The Noexistencen of Morphean Paradox: The Forest of Silver Shallots.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots was released on January 18, 2026.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots was developed by 0x0Real Studio.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots has received positive reviews from players. Most players liked The Noexistencen of Morphean Paradox: The Forest of Silver Shallots for its story but disliked it for its stability.

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is a single player game.

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