- December 31, 2021
- Yai Gameworks
The Miserable Crimson Hooded Girl
Platforms
About
Once upon a time, there was a miserable girl in a crimson hood. Her mother was unwell, so the girl was sent away to go stay with her grandmother, who lived deep within the woods in a strange house. People say that around those parts there resides a monster called the Gobbler, who preys on the weak...
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- The game features a unique multimedia presentation that blends gameplay and video elements, creating an engaging atmosphere.
- It tackles heavy themes related to womanhood and growing up in a thoughtful and brave manner, making it a meaningful experience.
- The visual style is distinct and creative, reminiscent of an art-house film, which adds to the overall impact of the narrative.
- The game is very short and may feel lacking in substance for those expecting a more traditional gameplay experience.
- Some players found the writing to be subpar, with certain phrases feeling clichéd or poorly executed.
- The trigger warnings provided were deemed insufficient, as they did not adequately prepare players for the game's darker themes.
story
22 mentions Positive Neutral NegativeThe story is presented as a haunting exploration of womanhood and societal issues, using the framework of Little Red Riding Hood to address disturbing themes. While the game lacks traditional horror elements like jump scares, it effectively creates an unsettling atmosphere through its unique blend of gameplay and video. However, some reviewers felt the narrative's conclusion was overly ambiguous and criticized the use of sensitive topics for entertainment without a clear message.
“Yet, unlike decaying delicacy, the miserable crimson hooded girl packs its short run time with some much more needed story and a strong sense of agency.”
“Through the story of Little Red Riding Hood, Yai Gameworks touches on several disturbing, yet important topics, the main theme being how some societies treat the subject of womanhood and growing up as a female-bodied person is actually...really creepy.”
“I would absolutely love to see a longer, more story-driven experience in this kind of style; it was wonderfully terrifying and effective.”
“I feel as if the end was trying way too hard in its attempts to imply a story that, while certainly was there, was only very loosely so.”
“There are some plot elements of this and other games I'm starting to really feel kind of disgusted about seeing used just for entertainment instead of a message.”
“I'd hoped there would be some kind of reason behind all the trafficking themes outside of plot, like maybe some kind of message about it.”