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About The Midnight Walk

The Midnight Walk is a single player simulation game with horror, fantasy and dark fantasy themes. It was developed by MoonHood and was released on May 8, 2025. It received mostly positive reviews from critics and very positive reviews from players.

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Reviews

93%Audience ScoreBased on 1,752 reviews
story403 positive mentions
stability38 negative mentions

  • Stunning and unique claymation art style comparable to Tim Burton’s aesthetic, creating an immersive and atmospheric experience.
  • Emotional, well-written storytelling enriched by excellent voice acting and a hauntingly beautiful musical score that deeply resonates.
  • Gentle, balanced gameplay combines simple puzzles and light stealth elements which support the narrative without overwhelming it.
  • Gameplay is simplistic and repetitive, often feeling like a walking simulator with limited interactivity and minimal challenge.
  • Several bugs and technical issues reported, including character pathing problems, occasional softlocks, crashes, and VR performance problems.
  • VR implementation is problematic on some platforms with jittering, crashes, and unsmooth controls, detracting from the immersive experience.
  • story

    887 mentions Positive Neutral Negative
    45% positive mentions, 53% neutral mentions, 2% negative mentions

    The story of The Midnight Walk is widely praised for its emotional depth, atmospheric storytelling, and unique presentation through claymation and haunting music, delivering a dark, whimsical fairy-tale experience that resonates deeply with players. While its narrative is often described as cryptic, vague, or metaphorical, this ambiguity is generally seen as fitting the game's mood and artistic style, inviting players to engage with its themes of grief, loss, and hope at their own pace. The narrative is a key highlight, though some found it simple or lacking in replay value, and a few noted minor plot inconsistencies, but overall it stands out as a moving, immersive, and memorable story-driven adventure.

    • “An absolutely stellar game and immersive world, even outside of VR: the story is touching, the soundtrack is hauntingly beautiful, and the art direction and stop motion animation are some of the most unique and gorgeous stylistic choices I've seen in years.”
    • “The storytelling and poetry interwoven through this game are extraordinary.”
    • “The midnight walk is a masterful blend of artistry and storytelling that takes players on an unforgettable emotional journey.”
    • “I wouldn't say the story is nonsensical, but it's so random that I have no clue what's going on.”
    • “The story falls flat though, there are shards of it, but putting it together is a chore, and there's not much depth to the end result.”
    • “However, there are so many logic holes in the subplots of the story that they weaken the overall narrative to the extent it all but folds in on itself.”
  • graphics

    544 mentions Positive Neutral Negative
    53% positive mentions, 46% neutral mentions, 1% negative mentions

    The Midnight Walk features stunning, handcrafted claymation visuals reminiscent of Tim Burton's aesthetic, with richly detailed environments and characters that create a uniquely immersive and atmospheric experience. The graphics, combined with a haunting soundtrack and excellent voice acting, are widely praised as the game's standout elements, elevating a simple gameplay experience into a memorable artistic journey. However, some report technical issues and occasional graphical bugs, especially in VR, which can slightly detract from the otherwise breathtaking presentation.

    • “The stunning claymation visuals is the main attraction for sure, every asset—characters, environments, monsters—is hand-sculpted from clay and 3D-scanned, lending a grotesque yet mesmerizing aesthetic akin to Tim Burton.”
    • “From the very first moment, the game pulls you in with its breathtaking visuals—moody forests, flickering lanterns, and shadowed trails that feel alive with secrets.”
    • “The handmade clay aesthetic works really well with this game and I wish I could experience it in VR; the art style, the music, and the fluidity of what you created with clay and cardboard is nothing short of a masterpiece.”
  • music

    526 mentions Positive Neutral Negative
    59% positive mentions, 40% neutral mentions, 1% negative mentions

    The music in this game is overwhelmingly praised for its haunting, emotional, and beautifully crafted soundtrack that perfectly complements the unique claymation art style and storytelling. Many reviewers highlight the score's ability to evoke deep feelings, enhance atmosphere, and immerse players, often considering it one of the best soundtracks in recent years. While gameplay may be simple, the music is a standout feature that significantly elevates the overall experience.

    • “The soundtrack of this game cannot be mentioned enough, it is outstanding and still, I feel, very underrated; it should have most certainly been a contender for best score and music at the 2025 game awards.”
    • “The music is equally emotional and engaging and I could listen for hours.”
    • “The soundtrack frequently carries the emotional weight of narrative sequences and elevates them into a thoroughly unique experience—especially toward the end, which moved me deeply.”
    • “The OST is bland and completely forgettable.”
    • “Average graphics, looks so flat, HDR would have really brought it to life, very depressing soundtrack, disappointing after so many positive reviews, wait for 50% off.”
    • “Whether it was the clunky movement; or the sophomoric puzzles; or not being able to turn down the music; or the short-sighted, narrow viewport; or the nagging feeling that it was designed for VR all along, it was never a pleasure to play.”
  • gameplay

    387 mentions Positive Neutral Negative
    22% positive mentions, 69% neutral mentions, 9% negative mentions

    The gameplay in this title is generally simple and straightforward, blending light stealth, puzzles, and exploration mostly in a walking simulator format. While praised for its integration of atmosphere, story, and audio, many find the mechanics shallow, repetitive, and occasionally buggy, with limited challenge or innovation—though VR implementation and certain unique features like the eye-closing mechanic received some positive notes. Overall, the gameplay serves more as a narrative and mood vehicle rather than offering deep or engaging interactive systems.

    • “The gameplay mechanics are unique and work well (I barely ever had issues with gameplay mechanics, even with controller usage).”
    • “Gameplay focuses on exploration, light stealth, environmental puzzles and pacing; all designed to support the mood rather than distract from it.”
    • “The gameplay is smooth, thoughtful, and full of surprises — encouraging exploration with moderate "hand-holding".”
    • “Potboy constantly gets stuck, there are several places you can get softlocked, I watched one creature fall through the floor because I didn't run where the game expected me to, collectible locations are listed incorrectly, there are graphical glitches everywhere, you can make one of the achievements impossible to obtain by picking up a gramophone disc stupidly placed at a cutscene trigger, and the eye closing mechanic often requires several attempts to make work.”
    • “It's nauseating, and it can be resolved by fleeing back 20 feet, but it's a constant issue that makes the gameplay difficult, if not altogether impossible and vomit inducing.”
    • “I was immediately met with extremely buggy gameplay (one of the main gimmicks of the game is hiding in closets before an enemy reaches and kills you, it barely works in VR, forcing you to try grabbing the closet door multiple times, and by that point the enemy has already reached you), mid graphics still managing to find a way to slow my computer to a crawl, and interactions that were visibly meant for PC gaming being converted into point-and-click.”
  • atmosphere

    204 mentions Positive Neutral Negative
    58% positive mentions, 41% neutral mentions, 1% negative mentions

    The game is widely praised for its richly immersive and haunting atmosphere, often compared to Tim Burton’s style and noted for its handcrafted claymation art, eerie sound design, and evocative music. The blend of gloomy, surreal, and whimsical elements creates a deeply emotional and memorable experience that captivates players throughout its narrative. Overall, the atmosphere stands as the game's defining strength, effectively enhancing storytelling and world-building while leaving a lasting impression.

    • “The midnight walk is a narrative horror adventure that immerses you in a stunning world, lovingly hand crafted from sculpted clay, delivering an experience brimming with atmosphere, emotional weight, and a truly unforgettable soundtrack.”
    • “From the very first moment, the game draws you into its atmospheric world with hauntingly beautiful visuals, an unforgettable soundtrack, and storytelling that feels both intimate and epic with a touch of nostalgia.”
    • “The atmosphere, character, sounds, voices, music, everything is extremely well made and unique.”
    • “A dark and depressing atmosphere.”
    • “At times, it may can be a bit repetitive, but the animations, storytelling and atmosphere are making up for it.”
    • “This game has some glitches that have required a restart, but if the atmosphere and story stick the landing, then this game will have been worth it.”
  • emotional

    182 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional and touching narrative enriched by hauntingly beautiful music, unique claymation art, and immersive atmosphere. Players often describe an intense connection to the story and characters, experiencing a wide range of feelings from warmth and nostalgia to fear and sorrow, with many moved to tears. Its heartfelt, personal storytelling and artistic presentation create a memorable, soul-stirring journey that resonates long after gameplay.

    • “The midnight walk is a rare kind of game: one that prioritizes artistry, atmosphere and emotional resonance over spectacle or mechanical complexity, and succeeds because of it.”
    • “Each chapter sucks you into its emotional story, it's crazy how well they are made and told.”
    • “Moonhood has crafted a unique game with a touching story, where the love and effort that has gone into its creation can be felt in every element of the game.”
  • optimization

    42 mentions Positive Neutral Negative
    38% positive mentions, 33% neutral mentions, 29% negative mentions

    Optimization for this game is highly inconsistent, with many users reporting severe performance issues, crashes, and stuttering, especially in VR modes, even on high-end hardware. While some players praise its stable and smooth performance after updates or on specific setups, others find the VR experience poorly optimized and frustratingly glitchy. Overall, optimization remains a significant pain point, particularly for VR users and those without top-tier GPUs.

    • “Stable performance even with ray-tracing activated.”
    • “It's very well optimized; I was able to play it on my 65" TV using my SteamPC (Bazzite), running at 2K resolution with the graphics on high.”
    • “Good presentation, good music, good graphics "for being Unreal Engine", well optimized with 300 FPS all maxed out at 1440p.”
    • “The performance was abominable and I refunded immediately.”
    • “Notably, in addition to ignoring major issues with the VR, they also delivered updates that further degraded VR performance: if you don't have an RTX 4080, don't bother buying this; it will run horribly and still has a major eyesore issue with a radial blur effect misaligned between the left and right eye views.”
    • “On PSVR2 through Steam VR, performance is atrocious.”
  • stability

    41 mentions Positive Neutral Negative
    7% positive mentions, 0% neutral mentions, 93% negative mentions

    The game suffers from frequent and persistent bugs, including characters getting stuck, softlocks, graphical glitches, and VR-specific interaction issues, often hindering progress and immersion. While some players find these glitches tolerable and still enjoy the experience, others report severe stability problems causing crashes, freezes, and frustrating gameplay interruptions. The developers appear aware of many issues but have yet to address them, making the game's stability a significant concern, especially in VR mode.

    • “All in all, I did enjoy this one, and it runs great on Steam Deck.”
    • “WMR headset, SteamVR runs great at everything else.”
    • “Potboy constantly gets stuck, there are several places you can get softlocked, I watched one creature fall through the floor because I didn't run where the game expected me to, collectible locations are listed incorrectly, there are graphical glitches everywhere, you can make one of the achievements impossible to obtain by picking up a gramophone disc stupidly placed at a cutscene trigger, and the eye closing mechanic often requires several attempts to make work.”
    • “I was immediately met with extremely buggy gameplay (one of the main gimmicks of the game is hiding in closets before an enemy reaches and kills you, it barely works in VR, forcing you to try grabbing the closet door multiple times, and by that point the enemy has already reached you), mid graphics still managing to find a way to slow my computer to a crawl, and interactions that were visibly meant for PC gaming being converted into point-and-click.”
    • “My PC is well above the recommended specs, GPU drivers are updated and I tried playing with low graphic settings and capped FPS, but the game constantly crashes, freezes, and stutters.”
  • character development

    29 mentions Positive Neutral Negative
    62% positive mentions, 38% neutral mentions, 0% negative mentions

    The character development is highly praised for its unique, detailed, and expressive designs that evoke strong personality and charm, reminiscent of beloved stop-motion and dark fantasy media. Coupled with exceptional storytelling, voice acting, and atmospheric elements, the characters significantly enhance emotional engagement and contribute to an immersive, hauntingly beautiful world. Overall, the character design stands out as a major strength, blending creativity with emotional depth to enrich the game's narrative and experience.

    • “The character designs are not to be underestimated here either as they're so full of personality and charm, even the creepies.”
    • “It goes without saying that the character designs are beyond extraordinary, with engrossing details, facial expressions, and realistic features that send chills down your body as a grinner approaches you.”
    • “The character designs are eye-catching, the music perfectly emphasizes integral points in the story and gameplay, and the stories themselves convey what it's like to overcome grief and grow from it in a way that all audiences can enjoy.”
  • humor

    19 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its clever mix of dark, absurd, and heartwarming moments that lighten the overall melancholy and horror atmosphere. Players enjoy the witty character interactions, amusing animations, and genuinely funny scenarios that provide both laughs and emotional depth throughout the experience.

    • “I fell in love with some of the characters simply because of their dialogue, and in chapter 2, watched one character's entire loop of spoken lines for over a minute simply because he was so delightful and hilarious.”
    • “The character animations were fantastic, making me yelp out in surprise several times while playing, or laughing at the absurd comedy instilled into the characters.”
    • “Also, final note, the moment with the guy and his "beautiful stick" was genuinely hilarious and kind of makes me wish the game had leaned into its lightly humorous elements a little more than it did.”
  • replayability

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game offers limited replayability, primarily appealing to players interested in collecting hidden items rather than experiencing a significantly different or extended gameplay. Its short 3-5 hour story feels more like an interactive film, with minimal emotional engagement or incentives to replay. Overall, the replay value is modest and may not justify a full-price purchase for many.

    • “There is some replay value, too; and, not just in getting all those collectibles!”
    • “Some were pretty sad (like the molgrim) good replay value in that you can go back to different chapters to pick up little trinkets you missed.”
    • “There are collectibles to be found like music records, figurines and audio and I didn't find them all so it can add replayability.”
    • “3/4 hours with 0 replay value, the full price is a bit steep.”
    • “My main issue is that the story is only 4-5 hours, doesn't really offer any replayability, and in the time you play it doesn't have a strong enough story or characters to pull you in emotionally.”
    • “It’s a short game, and I don’t know if it has too much replay value for the average person, so that may factor into how much you’d want to pay for this title.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 62% neutral mentions, 38% negative mentions

    Grinding in the game is widely regarded as tedious and overly time-consuming, contributing to a steep drop-off in player completion rates. Many players find the repetitive gameplay mechanics frustrating, detracting from enjoyment despite the appealing environment.

    • “I'd say it is worth the money for the environment alone, but it becomes more tedious than enjoyable nearing the end.”
    • “When it comes to gameplay mechanics, the game was very tedious for my taste, and I don't think I'm the only one because the achievements show a steady decline in the number of players who completed each successive chapter, with only 15% finishing the game.”
    • “You'll need a second life for grinding.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users praise the game for avoiding typical $40 cash grab practices and offering substantial, engaging content. They appreciate its departure from generic, shallow releases, viewing it as a refreshing and genuine experience amidst an industry often driven by monetization over quality.

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Play Times

6h Median play time
6h Average play time
5-7h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

The Midnight Walk is a simulation game with horror, fantasy and dark fantasy themes. Common tags for The Midnight Walk include first-person, indie, exploration, emotional, atmospheric and others.

The Midnight Walk is available on Nintendo Switch, PC, PlayStation 5, Virtual Reality and others.

On average players spend around 6 hours playing The Midnight Walk.

The Midnight Walk was released on May 8, 2025.

The Midnight Walk was developed by MoonHood.

The Midnight Walk has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked The Midnight Walk for its story but disliked it for its stability.

The Midnight Walk is a single player game.

Similar games include Bramble: The Mountain King, South of Midnight, Planet of Lana, Neva, Harold Halibut and others.