- March 27, 2024
- Glowlight
- 18h median play time
The Magical Mixture Mill
Platforms
About
"The Magical Mixture Mill" is a potion-brewing game where players help run Griselda's shop for adventurers and heroes. By reaching 10K wishlists on Steam, the game plans to add environmental weather effects and pets to accompany players on harvesting trips. A fishing dynamic to acquire savory ingredients and a 20% launch discount are also promised upon release.











- Charming art style and engaging gameplay that combines potion crafting with automation.
- Relaxing and fun experience, allowing players to explore and gather ingredients at their own pace.
- Great character interactions and humorous dialogue that enhance the overall experience.
- Steep learning curve with an unclear tutorial, leading to frequent reliance on external guides.
- Gameplay can become grindy, with repetitive tasks and limited inventory space hindering progress.
- Some technical issues and bugs, including performance problems and lack of quality of life features.
story
130 mentions Positive Neutral NegativeThe game's story is generally considered weak, with a thin plot and unengaging characters, often relying on cliché tropes like memory loss. While some players find the quests enjoyable and the art charming, many criticize the repetitive nature of the objectives and a lack of meaningful progression or lore. Overall, the narrative feels underdeveloped, leaving players wanting a more immersive and rewarding storytelling experience.
“The story was also fun and cute, with nothing that will blow your mind but certainly enough to keep you interested in what will happen next.”
“There's tons of crafting, tons of exploration, mining, and a really cool story with tons of missions to do.”
“A really good immersive story is a must for games like this and it is something games often overlook.”
“While this game has some great graphics, models, sound effects, and concept for an automation game, it's not very rewarding in the lore department; the characters are dry, the plot is thin (you have a cheesy cliché memory loss backstory and that's it, which is just lazy writing in my books). There is no future goal to work towards or feel of progress other than more machines that feel like a chore swiftly.”
“The main story mission ended abruptly with a bridge buildable in the bog that I am unable to reach.”
“It didn't feel like the main story was used as a vehicle for emphasizing the automation (for the more technical players) or helping players prioritize direction (for younger or cozy players).”