- July 27, 2020
- Travellers Rest
- 11h median play time
Travellers Rest
Platforms
About
"Travellers Rest" is a fantasy tavern simulation game where you can craft, farm, build, and cook to become the best tavern keeper in the realm. Customize your tavern, tend to unique customers, and discover new recipes and items to keep them satisfied. Create your own style and build the tavern of your dreams in this exciting adventure.











- The game features a charming pixel art style and soothing music, creating a cozy atmosphere that players enjoy.
- Many players appreciate the fun and addictive gameplay loop centered around tavern management, cooking, and crafting.
- The game offers a variety of activities and tasks, appealing to fans of cozy farming and management sims.
- The grinding aspect of the game can feel excessively tedious and repetitive, particularly in resource gathering and farming tasks.
- Many players express disappointment over the lack of depth in the story and character development, feeling that the game lacks meaningful interactions.
- The game is reported to have numerous bugs and performance issues, particularly in multiplayer modes, making it feel unstable.
- grinding2,116 mentions Positive Neutral Negative
The grinding aspect of "Travellers Rest" has received mixed feedback from players. Many find the game enjoyable but note that it can become excessively grindy, particularly in resource gathering and farming tasks, which can feel tedious and repetitive over time. While some appreciate the rewarding nature of the grind and the variety of activities available, others express frustration with the lack of depth and the overwhelming amount of tasks that detract from the tavern management experience. Overall, the game strikes a balance between fun and grind, appealing to fans of cozy farming and management sims, but may require patience for those averse to repetitive gameplay.
“Eventually, I would love to see a better farming mechanic similar to what Stardew Valley offers.”
“Very fun so far, 4 hours in, not grindy at all. Things I'd like to see in the future include the ability to hire staff, new workshops, or the ability to build new buildings like a potion shop or armor smith, having heroes come in and tell tales idly in the tavern, and bards to work in the tavern.”
“Basically running a tavern in a Stardew world - pretty cool crafting system, and not too grindy.”
“The game is fun but it's just too grindy; I might come back later in the future.”
“You will have employees who run the tavern for you and all you have to do is to run around outside and get ingredients by mostly farming or buying them, which becomes very tiresome very quickly.”
“The farming aspect was rather annoying to do, perhaps making the harvesting a much more interactive experience like in Hay Day or Stardew Valley would be great (as I want to focus more on my tavern than the farm).”