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About Travellers Rest

Travellers Rest is a single player and multiplayer casual role playing game with fantasy, medieval, historical and business themes. It was developed by Travellers Rest and was released on July 28, 2020. It received positive reviews from players.

You are an innkeeper, on a journey to transform a run-down inn into a bustling social space. Brew your own beer, run a farm, explore the world, and build relationships with your customers to create your own fantasy tavern!

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Looking for games like Travellers Rest? Here are top casual role playing recommendations with a fantasy, medieval, historical and business focus, selected from player-similarity data — start with Chef RPG, Ale & Tale Tavern or Staxel.

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Reviews

89%Audience ScoreBased on 9,205 reviews
gameplay413 positive mentions
grinding1.5k negative mentions

  • Cozy and relaxing tavern management game with deep brewing, cooking, and crafting mechanics.
  • Charming pixel-art style and immersive medieval atmosphere with satisfying gameplay loop.
  • Regular updates and active developer support adding content, multiplayer, story, and quality-of-life improvements.
  • Progression and leveling can feel slow and grindy, especially early on and with resource gathering.
  • Occasional bugs and technical issues in multiplayer including desyncs and quest glitches.
  • Some gameplay elements like customer behavior, inventory management, and quest guidance need more polish and clarity.
  • grinding

    1,519 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    Grinding in this game is a significant and often divisive aspect of the gameplay loop, involving extensive farming, mining, crafting, and gathering resources to run and expand your tavern. While many players find the grind satisfying and integral to the game's charm, appreciating the depth and rewarding progression it brings, others feel it can become tedious, repetitive, and overwhelming, especially as the game progresses and resource demands increase. Improvements like hiring staff to automate tasks and quality-of-life updates for farming have helped alleviate some of the grind, but the balance between engaging management and monotonous chores remains a point of contention among players.

    • “Time moves at a steady daily pace, with no tedious watering can refills and the ability to water multiple tiles at once.”
    • “Very relaxing game and the progression feels just right in co-op (not too easy but also not too grindy).”
    • “Basically running a tavern in Stardew world - pretty cool crafting system, and not too grindy.”
    • “I’d also love to go for 100% achievements, but some of them require an excessive amount of grinding.”
    • “You spend so much time running around trying to get everything done—super grindy, tedious tasks that have to be done or else it will royally screw you up for a while—that you have zero time to actually run the tavern yourself.”
    • “The game has morphed into a tedious daily checklist: let us hire NPCs to handle farming, ranching, fishing, or woodcutting (even with randomized daily yields).”
  • gameplay

    1,341 mentions Positive Neutral Negative
    31% positive mentions, 64% neutral mentions, 5% negative mentions

    The gameplay in "Traveler's Rest" offers a satisfying, addictive core loop revolving around tavern management, cooking, brewing, farming, and crafting, reminiscent of but distinct from games like Stardew Valley and Graveyard Keeper. While players appreciate its relaxing yet engaging mechanics, intuitive controls, and cozy pixel art, the gameplay can become repetitive and grind-heavy over time, with some mechanics feeling clunky, underdeveloped, or tedious. The game is praised for continuous updates adding depth and features, but some feel it lacks story progression, meaningful long-term goals, and sufficient polish, leaving room for improvement in tutorial design, side mechanics, and overall gameplay variety.

    • “The game does a fantastic job of combining farming, crafting, cooking, brewing, and tavern management into a gameplay loop that stays fun and rewarding for hours.”
    • “The core gameplay loop revolves around prepping items for your tavern and then serving them to customers.”
    • “The gameplay loop feels fantastic and super rewarding, and as someone who's been looking for a good game to grind in, this absolutely fed that itch.”
    • “Mechanics that were once intuitive and convenient have been reworked into clunky, tedious chores.”
    • “Some mechanics are also more of a chore and don't exactly have a rewarding feeling yet.”
    • “As it is the gameplay loop is mind-numbingly boring.”
  • story

    1,334 mentions Positive Neutral Negative
    16% positive mentions, 75% neutral mentions, 9% negative mentions

    The game's story is currently minimal and incomplete, largely consisting of a brief tutorial and early quest lines, with many players noting a lack of overarching narrative, character depth, and engaging quests. While there are hints of an unfolding plot and some charming characters, the story often feels underdeveloped, disjointed, or overshadowed by repetitive gameplay and grinding. Players generally appreciate the ongoing development and potential for more story content but advise that those seeking a rich, immersive narrative may want to wait for future updates.

    • “I started playing this game in early access and to see it fully fleshed out is very refreshing, I even started a new save so I could experience it. There is story now as well as many other new characters to interact with and get quests from, I'm really glad I came back to this game :)”
    • “The story instantly draws you in with its intriguing lore about the kingdom and the art of tavern/innkeeping, inspiring you to become the best tavern manager out there.”
    • “The update makes it such a fuller game, love when a life sim has little quests and things to figure out that aren't obvious.”
    • “Years to get an intro story to the game then another year after that to get 2 new maps visited once for 5 min and a story/minigame that lasts for 30 min. Five years for so little story progress is concerning; just imagine how long it will take for the entire story to come out.”
    • “The developers are very confused about the nature of their own game and it's very disappointing that they've lost the plot entirely.”
    • “The story is not fleshed out and it still feels like an early access game after apparently 6 years of development.”
  • graphics

    588 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The game's graphics are widely praised for their charming, cozy pixel art style that evokes nostalgia similar to Stardew Valley, with detailed animations and vibrant, warm visuals that enhance the inviting, medieval tavern atmosphere. While some users report minor graphical bugs and performance stutters, the recent graphical overhaul and consistent art updates have significantly improved the visual appeal, making the game's aesthetic a major highlight and strong draw for fans of indie management sims.

    • “The pixel graphics in this game are beautiful and can rival any other similar game out there in terms of looks.”
    • “The art style is gorgeous and really works to differentiate itself from being another stardew clone.”
    • “The art style is very cute, easy on the eyes, and full of charm, with vibrant colors and adorable character designs that create a warm, inviting fantasy setting.”
    • “Reducing the time of aging products, improving graphics performance, such as the juddering/stuttering experienced when out in the open world (it gives me a headache due to the visual stutters occurring while running around - has nothing to do with water textures as it happens when I'm not even near water).”
    • “But the graphic is one of the problems that makes the game unplayable; the motion graphic when the character moves around the map or inside the inn and the background moves along, all I get is motion sickness and dizziness.”
    • “The graphics and animation are absolutely shocking, so so so so bad.”
  • music

    297 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The music in the game is widely praised for its relaxing, cozy, and medieval tavern atmosphere, enhancing the immersive and charming pixel-art style. However, many players find the soundtrack repetitive due to a limited number of tracks and express a desire for more variety, seasonal changes, and interactive features like hiring musicians to enrich the tavern experience. Overall, the soundtrack is a strong point, contributing significantly to the game's laid-back and inviting vibe, though further expansion and refinement are eagerly anticipated.

    • “The pixel art style exudes a certain warmth, and the soundtrack perfectly complements the laid-back atmosphere.”
    • “The music and soundtrack for the game is also great, it is very calming and fitting to the general style of the game and is very fitting to the medieval tavern style and feel.”
    • “The characters are cute, the game design is super easy on the eyes, and the soundtrack slaps.”
    • “I have 1 minor complaint: the game needs more music; you can easily sink hundreds of hours into this game, and the very small library of songs gets annoying very quickly!”
    • “The music gets tiring after the same tracks replay over and over.”
    • “It's one song on loop and I just had to mute it.”
  • stability

    139 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game's stability is notably affected by frequent bugs and glitches, especially in multiplayer and co-op modes, leading to freezes, item loss, and inconsistent gameplay experiences. While single-player tends to be more stable, the early access status means many issues persist, though the developers are actively patching and improving the game. Overall, the buggy nature hampers enjoyment at times, but fans appreciate the potential and responsiveness of the dev team.

    • “The game is mostly bug free, nothing game breaking anyway, and when there are bugs, the dev team are on top of it, fixing as much as possible in the least amount of time.”
    • “Gameplay is pretty smooth and relatively bug free.”
    • “It runs great on Steam Deck.”
    • “Buggy, buggy, buggy mess, when I attempted multiplayer with some friends.”
    • “I really want to enjoy this game with my girlfriend but the multiplayer saves have been buggy and inconsistent, causing us to lose multiple days of progress at the start of each session.”
    • “Multiplyer is so extremely buggy! When logging into multiplayer the game freezes for everyone else.”
  • atmosphere

    96 mentions Positive Neutral Negative
    46% positive mentions, 51% neutral mentions, 3% negative mentions

    The atmosphere of Traveller's Rest is widely praised for its cozy, warm, and relaxing medieval tavern vibe, enhanced by charming pixel art and a soothing soundtrack. Players appreciate its inviting, lived-in world that evokes a Stardew Valley-like comfort, making it perfect for unwinding and immersive play. The well-crafted visuals, detailed environments, and gentle music combine to create a peaceful yet engaging ambiance that keeps players coming back.

    • “A wonderfully cozy atmosphere.”
    • “Combined with the gentle soundtrack and the lively glow of your tavern in the evening, the game creates an atmosphere that feels as comforting as sitting in a real inn on a rainy night.”
    • “Traveller’s Rest is a charming and addictive experience that takes the Stardew Valley formula to a whole new level, especially with its deep cooking and brewing mechanics and rich medieval atmosphere.”
    • “It turns the game's overall atmosphere into one that taunts and bullies the player at every turn—starting right from the tutorial, only to bizarrely shift into a protective stance over the player later on.”
    • “Such a shame to see the ruin to creativity and atmosphere.”
    • “There's no charm, humor, or atmosphere to the whole thing that would make me want to keep going.”
  • humor

    66 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a charming and lighthearted humor woven through its dialogues, character interactions, and quirky gameplay elements like bashing customers with a broom and amusing NPC comments. While some find certain dialogues cringy or overly prolonged, most praise its playful, cozy vibe and clever comedic touches that enhance the overall immersive experience. The humor strikes a balance between subtle wit and silly antics, contributing significantly to the game's charm and appeal.

    • “The crafting, the farming, even NPCs have funny dialog and interactions.”
    • “From cute animals to tend, crops to care for, fish to catch, caves to explore, and hilarious customer comments, (I'm tired of hearing stories about Stella too my man!), my day is never dull in Travellers Rest.”
    • “I also get a kick out of the comments made by customers at the tavern; they can be so rude in a hilarious way.”
  • optimization

    39 mentions Positive Neutral Negative
    33% positive mentions, 49% neutral mentions, 18% negative mentions

    The game shows generally smooth performance on most systems, especially after major updates, but suffers from occasional stuttering and frame drops, particularly in crowded tavern scenes and during co-op play. Optimization remains a work in progress due to its early access status, with some users experiencing lag, controller input issues, and performance dips on lower-end hardware like the Steam Deck. Overall, while the game is fairly well-optimized for its scope, further improvements are needed to address visual stutters and enhance stability.

    • “Runs smoothly and has a wonderful visual design!”
    • “Hardly any bugs, pretty well optimized.”
    • “The gameplay itself is pretty fluid, and it's a game you have to plan so your tavern runs smoothly.”
    • “Reducing the time of aging products, improving graphics performance, such as the juddering/stuttering experienced when out in the open world (it gives me a headache due to the visual stutters occurring while running around - has nothing to do with water textures as it happens when I'm not even near water).”
    • “Once you leave the tavern, everything is stuttering so much it's nauseating.”
    • “Game is unoptimized and starts lagging with 20 visitors.”
  • emotional

    32 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game is widely praised for its wholesome, cozy, and heartwarming atmosphere, featuring charming art, soothing music, and gentle pacing that make it perfect for relaxing play. While it offers enjoyable tavern management and imaginative role-playing opportunities, some players feel it lacks deep emotional connections or narrative depth compared to similar sims, though ongoing updates promise to enhance this aspect. Overall, it successfully delivers a comforting, feel-good experience that resonates with fans of laid-back, wholesome games.

    • “⭐ 9/10 — a heartwarming tavern-keeper’s dream that keeps getting better with every update.”
    • “It is incredibly cozy, heart-warming, and lets you waste hours away inside a vibrant and colourful world with amazing music.”
    • “As you serve a diverse array of patrons, each with their own stories and preferences, you'll find yourself forging connections and friendships that feel genuine and heartwarming.”
  • replayability

    25 mentions Positive Neutral Negative
    32% positive mentions, 56% neutral mentions, 12% negative mentions

    Replayability in the game is generally praised for its freedom in gameplay and evolving updates that enhance long-term engagement, offering varied approaches and management styles. However, some users find the content limited and progression too linear, resulting in a more one-time experience with less incentive for repeated playthroughs compared to similar sims like Stardew Valley. Overall, replay value is recognized as decent to high, especially with ongoing updates expected to add depth and freshness.

    • “At first, I wasn't a fan that I couldn't "snap" items together, like decorations on tables or walls, but the free positioning actually gives so much freedom that the replayability is insanely high.”
    • “Like the connectivity issue really is no more prevalent than literally any other game and is just a roll of the dice with your internet provider and rig setup. Other than that, just like running a real hotel/bar, of course you'll get overwhelmed if you try to do everything at once. You clearly gotta pick and choose what kinds of things you want to prep and sell and have a semi-coherent menu theme and room style which I find will give it a decent amount of replay value to try different approaches.”
    • “The replayability is amazing already, and I expect it to only get better from here on out!”
    • “At the moment the game feels like a play-it-once experience with no replay value, and to make up for the massive decrease in hours played this would cause, the devs have decided to make everything a massive grind for gold.”
    • “The social and magic tabs were also removed last patch which tells me that this game is no longer heading in that direction, which pretty much confirms that they are heading in a direction of a once and done game with no replayability in order to push a story.”
    • “There is very little replayability in the game since the progression is linear (although tech trees give you some choice in what skills you develop first, ultimately you end up getting all of them).”
  • character development

    22 mentions Positive Neutral Negative
    55% positive mentions, 31% neutral mentions, 14% negative mentions

    Character development in the game is mixed, with many praising the charming, vibrant character designs and appealing art style that enhance the cozy atmosphere. However, several users feel the story and character progression are shallow or lacking beyond the tutorial, leaving motivations unclear and limiting deeper narrative engagement. While side characters receive some development early on, there is a general desire for more meaningful growth and story content throughout the game.

    • “I love the way the tavern runs, the story is very intriguing, beginner character design is lovely and as a brown girlie, having skin tones that aren't grey or orange is rather nice.”
    • “There is a good amount of side character development during the tutorial, but that seems to end there, and the rest of what I played lacked story.”
    • “The graphics are cute and the NPC dialog and character design are really nice as well; I like the little emoticons that pop up beside the people's heads to express even more how they are feeling.”
    • “I don't think there's character development that gives you.”
    • “Mechanics are good and it's all well made - significant effort has gone into this - just lacks story/character development which blocks it a bit - upgrading how you run the inn, new beers and recipes for more money and progression is fine - but I'm still not clear on 'why' I'm doing this.”
    • “However, there isn't much at all in the way of story or character development.”
  • monetization

    11 mentions Positive Neutral Negative
    0% positive mentions, 9% neutral mentions, 91% negative mentions

    Users criticize the game's monetization as misleading and indicative of a cash grab, accusing the developers of shifting focus from the original tavern management concept to a Stardew Valley-like experience with inconsistent themes. Many feel the game relies on deceptive advertising and lacks meaningful gameplay depth, fueling frustration about in-app purchases and grindy mechanics. Overall, the monetization approach is seen as exploitative and detracts from the game's value.

    • “This game is not like 'Stardew Valley.' The game is a cash grab and a total rip-off, and that is exactly the reason for video game piracy.”
    • “It felt like it was given up on for a while and another cash grab.”
    • “Take it from my playtime that this game is clearly a cash grab for developers that treat this game as a back burner item.”
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Play Times

14h Median play time
35h Average play time
6-50h Spent by most gamers
*Based on 106 analyzed playthroughs
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Frequently Asked Questions

Travellers Rest is a casual role playing game with fantasy, medieval, historical and business themes. Common tags for Travellers Rest include indie, life sim, pixel graphics, isometric, inventory management and others.

Travellers Rest is available on PC, Steam Deck and Windows.

On average players spend around 35 hours playing Travellers Rest.

Travellers Rest was released on July 28, 2020.

Travellers Rest was developed by Travellers Rest.

Travellers Rest has received positive reviews from players. Most players liked Travellers Rest for its gameplay but disliked it for its grinding.

Travellers Rest is a single player game with multiplayer and local co-op support.

Similar games include Chef RPG, Ale & Tale Tavern, Staxel, Critter Cove, Len's Island and others.