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About

Travellers Rest is a single player and multiplayer casual role playing game with fantasy, medieval, historical and business themes. It was developed by Travellers Rest and was released on July 28, 2020. It received positive reviews from players.

You are an innkeeper, on a journey to transform a run-down inn into a bustling social space. Brew your own beer, run a farm, explore the world, and build relationships with your customers to create your own fantasy tavern!

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89%
Audience ScoreBased on 8,242 reviews
gameplay358 positive mentions
grinding1.3k negative mentions

  • Charming pixel art and cozy atmosphere that enhances the gameplay experience.
  • Engaging tavern management mechanics that allow for creativity in cooking, brewing, and decorating.
  • Active development with regular updates that add new content and features.
  • Still in early access for over 5 years with limited story content and quests.
  • Gameplay can become repetitive and grindy, especially in the late game.
  • Multiplayer experience is often buggy, leading to disconnections and loss of progress.
  • grinding
    1,340 mentions Positive Neutral Negative

    The grinding aspect of "Travellers Rest" has received mixed feedback from players. While many appreciate the game's blend of tavern management, farming, and crafting, they often find the resource gathering and farming mechanics to be tedious and repetitive, especially as the game progresses. Some players enjoy the grind as part of the experience, while others feel it detracts from the overall enjoyment, suggesting that the game could benefit from quality-of-life improvements to streamline these tasks. Overall, the game offers a cozy experience but can become overly grindy, particularly in the late game.

    • “Not grindy at all.”
    • “Very relaxing game and the progression feels just right in co-op (not too easy but also not too grindy).”
    • “Basically running a tavern in Stardew world - pretty cool crafting system, and not too grindy.”
    • “It gets grindy after a while but worth it when you get lots of gold to buy more decor for your tavern.”
    • “The farming is very straightforward and easy in my opinion.”
    • “The farming aspect is slow, plodding and fiddly, though on the plus side if you grow a ton of stuff up front you hardly need to go back and plant them again for a long while.”
  • gameplay
    1,161 mentions Positive Neutral Negative

    The gameplay of *Traveller's Rest* is characterized by its engaging and addictive loop centered around tavern management, cooking, and brewing, reminiscent of titles like *Stardew Valley*. Players appreciate the charming pixel art and the variety of mechanics, though some find the gameplay can become repetitive over time, especially as the game currently lacks deeper story elements and quests. While the core mechanics are solid and enjoyable, there is a consensus that the game still needs more content and refinement to fully realize its potential.

    • “Traveller’s Rest is a charming and addictive experience that takes the Stardew Valley formula to a whole new level, especially with its deep cooking and brewing mechanics and rich medieval atmosphere.”
    • “The core gameplay loop is satisfying, the game looks great, and it's generally pretty cozy.”
    • “The gameplay loop is addicting, and I often find myself thinking 'just one more day so I can do [insert anything from improving the tavern, to finishing a new batch of beverages]'!”
    • “The gameplay loop is fast-paced and implements hands-on micromanaging perfectly.”
    • “The core gameplay loop revolves around prepping items for your tavern and then serving them to customers.”
    • “The gameplay is unfinished and some of the mechanics could use a little fine-tuning, but this scratches a very particular resource-management itch and I have played a spectacular amount of it.”
  • story
    1,065 mentions Positive Neutral Negative

    The story aspect of "Traveler's Rest" has received mixed feedback from players, with many noting that it is currently underdeveloped and lacks depth. While some appreciate the lighthearted narrative and character interactions introduced in recent updates, others feel that the game is primarily focused on management mechanics without a compelling overarching plot or engaging quests. As the game is still in early access, players express hope for future updates to expand the storyline and enhance character relationships, but many find the current lack of narrative content a significant drawback.

    • “The story is interesting, the characters funny, the art is absolutely gorgeous, and the overall gameplay loop holds up quite well.”
    • “I especially liked the Christmas storyline and extra bits they put in for the holidays; it was really good!”
    • “The game has an interesting foundation (there's a lot more to the game than just owning a tavern story-wise) and I feel like they should work off of that.”
    • “There really isn't much of a story (was kind of expecting some sort of story to get me going).”
    • “The little story they have probably is about 30 minutes long.”
    • “Unfortunately as of now, and it seems like for a couple of years now, the story is still unfinished and stops shortly after the tutorial.”
  • graphics
    523 mentions Positive Neutral Negative

    The graphics of "Travellers Rest" are widely praised for their charming pixel art style, reminiscent of games like "Stardew Valley," which contributes to a cozy and inviting atmosphere. Players appreciate the vibrant colors, detailed animations, and the overall aesthetic that enhances the gameplay experience, despite some reports of graphical bugs and inconsistencies. While the visuals are generally well-received, there are mixed feelings about recent updates, with some players expressing a desire for further improvements and refinements.

    • “The graphics are amazing (I love the wind and thunderstorms audio and visuals).”
    • “The pixel art style is beautiful.”
    • “The graphics are so lovely and remind me of the 1990s era games (in the best way possible).”
    • “Graphics are sick, customization is fleshed out well, fishing mechanic is eh but I don't really like any fishing in any game, so no surprise there.”
    • “The graphics and animation are absolutely shocking, so so so so bad.”
    • “Some people are complaining that the new graphic style is awful.”
  • music
    267 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its charm and ability to create a cozy atmosphere, with many players describing it as relaxing and fitting for the tavern setting. However, some users noted that the soundtrack can become repetitive over time, expressing a desire for more variety and the inclusion of live musicians to enhance the experience. Overall, the music contributes significantly to the game's appeal, making it a delightful backdrop for gameplay.

    • “The atmosphere is spot on with the warm colors and folklore-type soundtrack.”
    • “Combined with the gentle soundtrack and the lively glow of your tavern in the evening, the game creates an atmosphere that feels as comforting as sitting in a real inn on a rainy night.”
    • “The music is soothing and relaxing.”
    • “I have one minor complaint: the game needs more music; you can easily sink hundreds of hours into this game, and the very small library of songs gets annoying very quickly!”
    • “The music is decent as well, though I kept hearing a bunch of really random/mysterious melodies and noises that kind of threw me off for a while.”
    • “The music can get a little stale quite quickly.”
  • stability
    115 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous users reporting frequent freezes, crashes, and various glitches, particularly in multiplayer mode. While some players appreciate the developers' responsiveness to bug reports and ongoing updates, many find the current state too buggy for a satisfying experience. Overall, the game shows potential but remains plagued by issues that detract from gameplay, especially for those expecting a polished product in early access.

    • “So much to do and play, the game runs great, and it's only in early access!”
    • “The game is mostly bug free; nothing game-breaking anyway, and when there are bugs, the dev team is on top of it, fixing as much as possible in the least amount of time.”
    • “Gameplay is pretty smooth and relatively bug-free.”
    • “Fun game with lots of potential, but in its current state, you can expect random freezes, which becomes irritating when you spend an in-game day doing things for the game to crash.”
    • “This game used to be an addicting and relaxing pastime, but after the latest major update, it has become so buggy and almost unplayable.”
    • “The game is in a rather buggy state, especially if the player plays for a long time.”
  • atmosphere
    81 mentions Positive Neutral Negative

    The atmosphere of *Traveller's Rest* is widely praised for its cozy, inviting, and immersive qualities, enhanced by charming pixel art and a soothing soundtrack. Players appreciate the game's warm colors, detailed environments, and the sense of comfort it provides, making it an ideal escape for those who enjoy relaxing gameplay. Overall, the combination of engaging mechanics and a delightful ambiance creates a captivating experience that keeps players coming back for more.

    • “One of its shining accomplishments is the art—the amount of idle animations and gorgeous character sprites, along with the brilliant atmosphere in this game makes it an undeniably fun and beautiful world to explore.”
    • “Combined with the gentle soundtrack and the lively glow of your tavern in the evening, the game creates an atmosphere that feels as comforting as sitting in a real inn on a rainy night.”
    • “The atmosphere is amazing because you create it.”
    • “Such a shame to see the ruin to creativity and atmosphere.”
    • “There's no charm, humor, or atmosphere to the whole thing that would make me want to keep going.”
    • “Additionally, while the game offers a cozy atmosphere, some players may find the lack of a more profound narrative or overarching goal less appealing.”
  • humor
    53 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players appreciating its quirky characters, funny dialogue, and amusing gameplay mechanics, such as bashing rude customers with a broom. While some find the humor charming and reminiscent of titles like Stardew Valley, others feel it lacks the depth of darker humor found in similar games. Overall, the lighthearted and whimsical tone, combined with memorable NPC interactions, contributes to a cozy and entertaining experience.

    • “There's also a lot of funny dialogue and little gems within it -- I plan to keep my chickens that the game named Cluck Norris and Meggatron no matter what!”
    • “Love the tavern aspect of it, decorating it however you want, hiring employees, deciding the menu, and the fact that you can hit rude customers with the broom is hilarious.”
    • “The graphics are charmingly pixelated, the gameplay is delightfully addictive, and the humor is spot on.”
  • optimization
    33 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag, with some players experiencing significant performance issues such as stuttering and frame drops, especially in crowded areas. While it runs smoothly for some on higher-end systems, many users note that it is not fully optimized, particularly for controller use and lower-end devices. As the game is still in early access, players anticipate improvements in optimization over time.

    • “Hardly any bugs, pretty well optimized.”
    • “Runs smoothly and has a wonderful visual design!”
    • “The optimization for this game is actually good but not great since my worst enemy is FPS drop from 7 PM at night time in-game.”
    • “Co-op performance is quite bad (connecting to server, sometimes lagging...)”
    • “Once you leave the tavern, everything is stuttering so much it's nauseating.”
    • “Game is unoptimized and starts lagging with 20 visitors.”
  • emotional
    31 mentions Positive Neutral Negative

    The emotional aspect of "Travellers Rest" is characterized by its charming art, wholesome music, and gentle pacing, creating a cozy atmosphere that invites players to unwind. While many players appreciate the heartwarming connections with patrons, some express disappointment over the lack of deeper emotional engagement and narrative depth compared to other simulation games. Overall, the game is celebrated for its wholesome content and ability to evoke feelings of nostalgia and comfort, despite some critiques regarding its emotional depth.

    • “For fans of cozy simulation games seeking a warm, welcoming world to nurture and grow, Travellers Rest offers a deeply satisfying and continually rewarding adventure that stands out as a heartfelt tribute to community, craftsmanship, and storytelling.”
    • “As you serve a diverse array of patrons, each with their own stories and preferences, you'll find yourself forging connections and friendships that feel genuine and heartwarming.”
    • “It is incredibly cozy, heartwarming, and lets you waste hours away inside a vibrant and colorful world with amazing music.”
    • “The emotional depth of the characters felt lacking, making it hard to connect with their struggles and triumphs.”
    • “I found the attempts at emotional storytelling to be superficial and unengaging, leaving me indifferent to the characters' fates.”
    • “Despite the game's potential for emotional impact, it ultimately fell flat, failing to evoke any real feelings or attachment.”
  • replayability
    24 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its potential for varied gameplay through different management strategies and updates that enhance content, while others criticize its linear progression and lack of depth compared to similar titles like Stardew Valley. Many anticipate that future updates will improve replay value, but some feel it currently lacks sufficient content for multiple playthroughs. Overall, it offers a cozy experience with decent replayability, though opinions vary on its long-term engagement.

    • “Looking forward to new mechanics and new pets! Hopefully, it will follow Stardew Valley's footsteps where after 1.0, new updates keep the game fresh and replayable.”
    • “The developers have also shown commendable commitment to post-launch support, regularly updating the game with new content, bug fixes, and quality-of-life improvements that enhance replayability and player engagement.”
    • “Overall, Travellers Rest is a cozy, replayable game where I can be the best innkeeper ever.”
    • “At the moment, the game feels like a play-it-once experience with no replay value, and to make up for the massive decrease in hours played this would cause, the developers have decided to make everything a massive grind for gold.”
    • “The social and magic tabs were also removed last patch, which tells me that this game is no longer heading in that direction, confirming that they are moving towards a once-and-done game with no replayability in order to push a story.”
    • “There is very little replayability in the game since the progression is linear; although tech trees give you some choice in what skills you develop first, ultimately you end up getting all of them.”
  • character development
    15 mentions Positive Neutral Negative

    Character development in the game is generally perceived as lacking depth, with players noting that while character designs are charming and visually appealing, they do not translate into meaningful story progression or character arcs. Although there is some side character development during the tutorial, it quickly diminishes, leaving players wanting more context and motivation behind their actions. Overall, the game's focus on aesthetics and mechanics overshadows its narrative and character growth, resulting in a missed opportunity for richer storytelling.

    • “Character designs are charming and varied, and subtle animations bring the world to life without overwhelming the player.”
    • “The attention to detail in the environments and character design creates a visually appealing atmosphere that draws players into its embrace.”
    • “I love the art style, all the NPC character designs, quest line, and there is so much to do in this game even for early access.”
    • “I don't think there's character development that gives you.”
    • “Mechanics are good and it's all well made - significant effort has gone into this - just lacks story/character development which blocks it a bit - upgrading how you run the inn, new beers and recipes for more money and progression is fine - but I'm still not clear on 'why' I'm doing this.”
    • “However, there isn't much at all in the way of story or character development.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization of the game has received mixed reviews, with some players appreciating its lack of grindy mechanics and excessive in-app purchases, while others criticize it as a cash grab, suggesting that the developers prioritize profit over player experience.

    • “It's refreshing to find a game that doesn't rely on aggressive monetization strategies like many mobile games do.”
    • “I appreciate that this game offers a fair monetization model, allowing players to enjoy the experience without feeling pressured to spend.”
    • “The absence of intrusive in-app purchases makes this game a standout in a market filled with grindy alternatives.”
    • “And it's hard to find games like that, that aren't grindy mobile games littered with in-app purchases.”
    • “Cash grab?”
    • “Take it from my playtime that this game is clearly a cash grab for developers that treat this game as a back burner item.”
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13h Median play time
33h Average play time
6-40h Spent by most gamers
*Based on 101 analyzed playthroughs
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Travellers Rest is a casual role playing game with fantasy, medieval, historical and business themes.

Travellers Rest is available on PC, Steam Deck and Windows.

On average players spend around 33 hours playing Travellers Rest.

Travellers Rest was released on July 28, 2020.

Travellers Rest was developed by Travellers Rest.

Travellers Rest has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Travellers Rest is a single player game with multiplayer and local co-op support.

Similar games include Chef RPG, Ale & Tale Tavern, Staxel, Len's Island, Luma Island and others.