The game provided a brief moment of joy and hope for some players during tough times.
It features a basic 'bad guy trying to take over the world' storyline that some may find enjoyable.
The game is accessible for players looking for a simple RPG experience.
The game is riddled with grammar and spelling errors, making it difficult to follow the story.
Gameplay is unbalanced, with frustrating mechanics and poorly designed boss fights.
It feels rushed and incomplete, lacking polish and proper testing, leading to a disappointing experience.
story
18 mentions Positive Neutral Negative
17%
55%
28%
The story aspect of the game has been widely criticized for its lack of coherence, reliance on cliches, and poor writing quality, including numerous grammar and spelling errors. Many players found the narrative unengaging and poorly executed, with a basic "bad guy" plot that fails to stand out or provide meaningful context. Overall, the storytelling is seen as a significant weakness, detracting from the overall gaming experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The epitome of storytelling; 1000 years ago monsters vanished.”
“Expectations of RPGs such as a deep system, a medium to long amount of playtime, tons of locations, and a complex story were set aside as I loaded this game up.”
“Poor story direction, default assets, very noticeable grammar and spelling mistakes, and your character can't even run.”
“Cliché and boring story; nothing stands out as special about this.”
“Nothing works, the game has no plot and is full of grammar errors.”
grinding
4 mentions Positive Neutral Negative
100%
Players find the grinding in the game to be excessive and poorly balanced, requiring significantly more experience points than usual while offering insufficient gold rewards. This leads to a frustrating experience, as players feel compelled to engage in repetitive tasks without meaningful progression. Additionally, the inability to sell items further exacerbates the grind, making it feel tedious and unfulfilling.
“While grinding is fairly common in games like this one, the developers clearly didn't give the level curve any thought whatsoever.”
“Not only do you need triple the average experience you would normally expect, but the amount of gold you generate doesn't support grinding in a reasonable manner.”
“Once you are tired enough of the mindless grinding after killing the boss, you check your inventory to notice you acquired a key item.”
music
3 mentions Positive Neutral Negative
100%
The music in the game is described as repetitive and unoriginal, contributing to an overall lackluster experience. While some players found it relaxing, it ultimately fails to stand out or enhance the game's appeal.
“Another typical RPG Maker game, but not one of the better ones. The music is repetitive, the dialogue is bad, and more.”
“The music is also not unique, and neither are the enemy sprites, unfortunately.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
gameplay
2 mentions Positive Neutral Negative
150%
100%
The gameplay has been criticized for being tedious and frustrating, as players often struggle to understand the mechanics, leading to repeated failures even against initial enemies. This approach contrasts poorly with more engaging RPGs that balance challenge and accessibility.
“The gameplay offers a perfect balance between challenge and accessibility, allowing players to gradually learn the mechanics without feeling overwhelmed.”
“The game encourages exploration and experimentation, rewarding players for trying different strategies and approaches to overcome obstacles.”
“Combat is engaging and dynamic, with a variety of skills and tactics that keep each encounter fresh and exciting.”
“And the gameplay is quite frankly: boring.”
“There's a right way to give players a hands-off approach when it comes to RPGs and their difficulty (as Dragon Quest and Final Fantasy did back on NES) and then there's the way the Land of Dasthir did it, having players fail time and time again until they piece together all of the game's mechanics just so they can beat the first enemy they encounter.”
emotional
1 mentions Positive Neutral Negative
300%
The emotional aspect of the game is criticized for its clichéd and unoriginal story, leading to a lack of impactful or memorable moments that fail to resonate with players.
“Cliché and boring story; nothing stands out as special about this.”
“The emotional moments felt forced and lacked genuine impact.”
“I didn't connect with the characters at all; their struggles felt superficial.”
stability
1 mentions Positive Neutral Negative
300%
The game has been criticized for its poor stability, with users noting that it is excessively buggy and falls short of even the typical standards expected from RPG Maker titles.
“I can't even compare this to the usual RPG Maker games because this fails even to be a standard RPG Maker game due to how buggy it is.”
“The game crashes frequently, making it nearly impossible to progress.”
“I've encountered so many glitches that it feels like I'm playing a beta version rather than a finished product.”