The Guardian Stone
- October 21, 2022
- Warren
"The Guardian Stone" is a third-person Action Tower Defense game with RPG elements and multiplayer. Protect the realm of Elrone from evil forces, either solo or with up to three friends. Level up, unlock skills, and find pets to aid you in combat, or test your strategies against other players in PvP mode. Join the Discord to stay updated on development.
Reviews
- The game is a fun and simple RPG/Tower Defense hybrid with a nice art style and fluid combat.
- The developer is actively listening to player feedback and quickly addressing bugs and issues.
- There is a lot of potential for the game to evolve and improve as it continues to be updated.
- Players have experienced significant bugs, including losing progress and items multiple times.
- The talent tree is small and lacks depth, making character builds feel limited.
- There are concerns about the developer's commitment to ongoing updates, with some players feeling the game may be abandoned.
- story5 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The reviews do not provide a clear narrative or story element, focusing instead on gameplay mechanics and progression. Players engage in missions from a tavern, selecting traps and strategies to defeat waves of enemies, with an emphasis on loot collection and character customization. Overall, the story aspect appears minimal, serving primarily as a backdrop for the gameplay experience.
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their appealing art style, contributing positively to the overall visual experience of the game.
“The art style is super nice too!”
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Gameplay is straightforward and revolves around a cycle of selecting missions, setting traps, battling waves of enemies, and upgrading equipment. Players spawn in a tavern, choose missions and difficulties, manage resources, and continuously refine their strategies through trial and error. The loop of combat, loot collection, and trap customization keeps the experience engaging.
“Gameplay is simple: you spawn in the tavern, go to the mission board, choose a mission and difficulty, select the traps you want to use, open a few chests to get starting money, use the money to buy traps and place them as you like, start the wave, fight mobs, lose and start again or win and get loot and money, upgrade traps and/or change trap layout, equip new items if you got something, start a new wave and repeat.”
“The gameplay loop is engaging and rewarding, with a perfect balance of strategy and action that keeps you coming back for more.”
“I love how the gameplay encourages experimentation with different trap layouts and strategies, making each run feel unique and exciting.”
“Gameplay is simple: you spawn in a tavern, go to the mission board, choose a mission and difficulty, select the traps you want to use, open a few chests to get starting money, use the money to buy traps and place them as you like, start a wave, fight mobs, lose and start again or win and get loot and money, upgrade traps and/or change trap layout, equip new items if you got something, start a new wave and repeat.”
“The gameplay feels repetitive and lacks depth; it quickly becomes a cycle of choosing missions, placing traps, and fighting waves without any real variation or challenge.”
“While the mechanics are straightforward, the overall gameplay lacks excitement and innovation, making it feel more like a chore than an engaging experience.”