The Guardian Stone Game Cover
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"The Guardian Stone" is a third-person Action Tower Defense game with RPG elements and multiplayer. Protect the realm of Elrone from evil forces, either solo or with up to three friends. Level up, unlock skills, and find pets to aid you in combat, or test your strategies against other players in PvP mode. Join the Discord to stay updated on development.

  • PC
  • Windows

Reviews

58%
Audience ScoreBased on 22 reviews
graphics2 positive mentions
story3 negative mentions
  • The game features a unique and enjoyable over-the-shoulder RPG/Tower Defense hybrid gameplay with fluid combat and creative mechanics.
  • The art style is visually appealing, and the developer is actively listening to player feedback and making improvements.
  • Despite being in early access, the game shows a lot of potential and has been consistently updated with new content.
  • There are significant bugs and issues, including loss of progress and items, which can lead to frustrating experiences.
  • The talent tree is limited, making character builds feel less impactful and meaningful.
  • Concerns have been raised about the developer's commitment to ongoing support, with some players feeling the game may be abandoned.
  • story10 mentions

    The reviews primarily focus on the gameplay mechanics rather than the story, indicating that the narrative aspect is minimal or not a central feature of the game. Players engage in a cycle of selecting missions, battling waves of enemies, and upgrading their traps and gear, suggesting that the story may serve as a backdrop to the gameplay rather than a driving force. Overall, the emphasis is on gameplay repetition and customization rather than a rich narrative experience.

    • “The story is non-existent; it feels like a series of disconnected missions without any real narrative or character development.”
    • “There is no engaging plot to draw you in, making the gameplay feel repetitive and uninspired.”
    • “The lack of a coherent storyline makes it hard to stay invested in the game; it feels more like a grind than an adventure.”
  • graphics2 mentions

    The graphics are highly praised for their appealing art style, which many users find visually impressive and enjoyable.

    • “The art style is super nice too!”
  • gameplay2 mentions

    The gameplay is straightforward and revolves around a cycle of selecting missions, setting traps, battling waves of enemies, and upgrading equipment based on loot collected. Players spawn in a tavern, choose missions and difficulty levels, and engage in strategic trap placement to fend off mobs, with the option to restart upon failure or progress after victory. This loop of action and upgrade fosters a simple yet engaging experience.

    • “Gameplay is simple: you spawn in the tavern, go to the mission board, choose a mission and difficulty, select the traps you will use, open a few chests to get starting money, use the money to buy traps and place them as you like, start the wave, fight mobs, lose and start again or win and get loot and money, upgrade traps and/or change trap layout, equip any new items you acquired, start a new wave, and repeat.”
    • “Gameplay is repetitive: you spawn in the tavern, go to the mission board, choose a mission and difficulty, select traps, open a few chests for starting money, buy traps, place them, start a wave, fight mobs, and then either lose and start over or win and get loot and money. You upgrade traps or change layouts, equip new items, and then start a new wave, only to repeat the process.”
    • “The gameplay lacks depth: it feels like a cycle of spawning, selecting missions, and fighting the same mobs over and over without any real variation or challenge.”
    • “Gameplay can become tedious: the constant back-and-forth between missions and upgrading traps makes it feel more like a chore than an engaging experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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