The Great Plague Exodus Game Cover

The Year is 1665 and the Great Plague has struck London. Guide your family through the darkest period of English history as you flee across the country. Navigate 100s of random events that challenge your ethics and your drive to survive.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

59%
Audience ScoreBased on 41 reviews
graphics6 positive mentions
stability8 negative mentions
  • The game features a solid storyline and engaging resource management mechanics, providing a mix of adventure and strategy.
  • The artwork and soundtrack are well-designed, contributing to an enjoyable atmosphere.
  • There is potential for replayability with different strategies and character choices, making each playthrough unique.
  • The game is plagued by numerous bugs, including a game-breaking 'next day' button that often fails, hindering progress.
  • Many players find the game overpriced for the amount of content and the frequency of crashes, leading to frustration.
  • The tutorial and explanations are lacking, making it difficult for new players to understand gameplay mechanics.
  • stability8 mentions

    The game has been criticized for its stability, with users reporting various bugs such as random activity changes and occasional freezes. While these issues are noted as frustrating, they are generally not game-breaking, allowing for some enjoyable gameplay despite the overall perception of being overpriced for its performance.

    • “This game is overpriced for how buggy it is.”
    • “The glitches seem to be the chosen activity changing randomly from time to time, and occasional freezes.”
    • “The game is a touch buggy, but these are not game-ending in most cases.”
  • graphics8 mentions

    The graphics received mixed reviews, with many praising the sound and artwork design as impressive and aesthetically pleasing. However, some users felt that the art style itself was lacking, indicating a divide in opinions on the overall visual quality.

    • “Kudos to the sound and artwork design, very nicely done.”
    • “The artwork is great, and so is the soundtrack.”
    • “Good visuals and aesthetics.”
    • “The art style is kind of lacking.”
  • gameplay6 mentions

    Players appreciate the balance between text and gameplay, noting that the game effectively incorporates historical events. However, concerns arise regarding the value of gameplay time, with some feeling that the cost does not justify the limited hours of engagement.

    • “It has a good balance between text and gameplay, and it follows historical events of that time pretty well.”
    • “But one hour of gameplay for a game that is a little over $7 is not a good look.”
    • “One hour of gameplay for a game that is a little over $7 is not a good look.”
    • “But my personal guideline is that a game costs either $1 per hour of gameplay, or that the experience makes me think about it for a while after I'm done with it.”
    • “One hour of gameplay for a game that is a little over $7 is not a good look.”
  • music4 mentions

    The music in the game is highly praised, with reviewers noting that it complements the solid storyline and enhances the overall experience. The soundtrack is described as excellent, contributing positively to the game's artistic presentation.

    • “The artwork is great, and so is the soundtrack.”
    • “The storyline is solid, and the music is really good.”
  • story4 mentions

    The story is praised for its solid narrative and excellent storytelling, allowing for diverse progression and survival strategies. Additionally, the music enhances the overall experience, contributing positively to the game's atmosphere.

    • “The storytelling and ability to progress and survive in different ways is excellent.”
    • “The storytelling and ability to progress and survive in different ways is excellent.”
    • “Storyline is solid and the music is really good.”
  • replayability2 mentions

    Many users express that the game lacks challenge and difficulty, leading to a significant reduction in replayability. The absence of meaningful consequences or varied experiences diminishes the incentive to play again.

    • “There was no feasible way I could die, no challenge, and certainly no real replayability.”
    • “There was no feasible way I could die, no challenge, and certainly no real replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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