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Tom Clancy's The Division 2

Shooting the bad men and tinkering with your loot in The Division 2 is good enough to keep you coming back to something that’s regularly monotonous and lacks any real message.
Tom Clancy's The Division 2 Game Cover
76%Game Brain Score
story, gameplay
grinding, stability
79% User Score Based on 17,258 reviews
Critic Score 60%Based on 1 reviews

Platforms

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Tom Clancy's The Division 2 Game Cover

About

Tom Clancy's The Division 2 is a single player and multiplayer open world role playing shooter game with a science fiction theme. It was developed by Ubisoft and was released on January 12, 2023. It received neutral reviews from critics and mostly positive reviews from players.

Buy Tom Clancy's The Division 2 on PS4. Lead a team of elite agents into a post-pandemic Washington, DC, to prevent the collapse of the city.

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79%
Audience ScoreBased on 17,258 reviews
story698 positive mentions
grinding409 negative mentions

  • Engaging, tactical cover-based shooting mechanics with satisfying gunplay and extensive build customization provide an addictive looter-shooter experience.
  • Stunning, detailed, and immersive graphics with realistic lighting, weather effects, and excellent optimization on a range of hardware enhance the post-apocalyptic atmosphere.
  • High replayability fueled by diverse missions, raids, extensive loot and character progression systems, and regular updates maintain long-term player engagement.
  • The story is generally underwhelming, generic, emotionally flat, and forgettable with weak character development compared to the original game.
  • Gameplay becomes repetitive and grind-heavy especially in the endgame, with tedious mechanics and occasionally frustrating enemy AI and combat pacing.
  • Persistent technical issues including crashes, freezes, bugs, and optimization problems on some systems detract from the overall experience.
  • story
    3,000 mentions Positive Neutral Negative

    The story in Tom Clancy's The Division 2 is largely seen as underwhelming, generic, and forgettable, often overshadowed by repetitive mission structures and technical issues. While some players appreciate the atmospheric world-building and environmental storytelling, many find the narrative lacking depth, emotional engagement, and meaningful character development compared to the first game. Despite these critiques, the game’s engaging gameplay loop and cooperative missions help maintain player interest beyond the story, especially in the endgame content.

    • “I enjoy the story of Div1, it was interesting and engaging and the dark, gritty atmosphere really added to the experience.”
    • “The story of the game is ok and a bit scary, but in my opinion, to get the full story, you need to play Division 1 first as Div 2 is a continuation of the story.”
    • “The story is great and hooked me straight off the bat.”
    • “The story just seems to serve as a clothesline for any of the action, just totally bare.”
    • “Every mission is the same; go kill bad guys who just have increasingly more health and damage.”
    • “The story is incredibly forgettable and no characters are memorable.”
  • gameplay
    1,531 mentions Positive Neutral Negative

    The gameplay of The Division 2 is widely praised for its solid, tactical cover-based shooting mechanics, satisfying gunplay, and extensive build customization, providing an addictive and engaging looter-shooter experience. While the core gameplay loop is fun and smooth, some find it repetitive and grind-heavy, especially at higher levels and endgame content. Despite occasional technical issues like crashes and punishing RNG mechanics, the cooperative gameplay and continuous updates help maintain long-term player engagement.

    • “The gameplay mechanics in The Division 2 are refined and polished, offering a seamless blend of cover-based shooting, tactical gameplay, and RPG elements.”
    • “The core gameplay consists of making a gear build slightly better and better as you progress, with satisfying combat and deep RPG mechanics.”
    • “The combat mechanics are polished and satisfying, featuring responsive cover-based gameplay that rewards positioning and strategic use of gadgets and abilities.”
    • “The grind for materials, for the highest quality attributes, all the talents, rolls (and re-rolls upon re-rolls) of gear to try and get the right combination because of limitations in crafting and optimization is a stupid, arbitrary mechanic to keep people spinning in an unnecessary rat wheel.”
    • “The gameplay loop in the division 2 quickly became tedious — repetitive side missions, endless looting, and aimless wandering through a city that, although well-crafted, failed to connect with me emotionally or thematically.”
    • “- the gameplay is extremely grindy, repetitive, an absolute slog to move around, gunplay feels not bad... but awfully miserable, enemies take multiple mags to take down, you can't even crouch/prone. enemies run at you carelessly while you mag dump them over and over, the most braindead shooter gameplay i have ever seen in the last decades, ai is braindead, don't care about their lives, there is no tactics, no stealth, no self preservation, feels like shooting hordes in 1996 doom, but worse since your guns in this game are peashooters and just scratch enemies.”
  • graphics
    833 mentions Positive Neutral Negative

    The graphics of Tom Clancy's The Division 2 are widely praised for their stunning, detailed, and immersive visual design, with realistic lighting, weather effects, and open-world environments that still hold up well years after release. The game runs smoothly on a range of hardware thanks to good optimization, though some users report crashes and performance issues on lower-end systems or when using high settings. Overall, the visuals greatly enhance the post-apocalyptic atmosphere and gameplay experience, making it a standout in its genre.

    • “The graphics also look amazing too with the new update; I turned up all my settings to ultra or 100 and it is profoundly beautiful. Walking down a street at night feels terrifying when all the street lights are shot and probably a handful of lights work on a block at a time. Your radar is pinging an enemy squad 25 metres down the street, and the only things illuminating the street are your muzzle flashes and the glowing orange of your LMG's barrel.”
    • “The division 2’s graphics are nothing short of breathtaking, powered by Ubisoft’s Snowdrop engine. Reflections on wet surfaces, particle effects during explosions, and the subtle wear on agent gear all contribute to a polished aesthetic. On high-end PCs or next-gen consoles, the game’s 4K visuals and HDR support make it a showcase for cutting-edge graphics, while still running smoothly on mid-tier hardware thanks to excellent optimization.”
    • “The graphics and environments are definitely gorgeous. From the dilapidated streets of the capital to the meticulously detailed interiors, The Division 2 boasts stunning graphics and environmental design. The level of immersion is further enhanced by the game's stunning graphics and impressive attention to detail, which truly bring the world to life.”
    • “Animations are limited, physics only when necessary, graphics look plastic and are GPU intensive because edges look nicer and there's no care to optimize further.”
    • “It's still the same soulless story, with graphics overloaded with shaders to the point where you can't see anything in the distance—probably to hide more flaws.”
    • “The game runs horribly; the graphics look weird and ugly even with everything set to max, and the key binding is completely braindead.”
  • grinding
    441 mentions Positive Neutral Negative

    Grinding is a core and heavily emphasized aspect of the game, with many players noting it becomes especially intense and repetitive in the endgame. While some find the grind rewarding and enjoy optimizing builds, others describe it as tedious, time-consuming, and sometimes frustrating due to bullet sachet enemies and slow progression. Overall, grinding is a significant time investment that appeals to dedicated looter-shooter fans but may deter those less fond of repetitive gameplay loops.

    • “You'll need a second life for grinding.”
    • “The main game (levels 1-30) is fun enough and not too grindy.”
    • “Very fun to play, level up and gear up grind is actually fun and not tedious (for the most part).”
    • “Levels 1-40 are fine, gameplay is okay but after that point you just pour hours into grinding which is now essentially RNG.”
    • “- the gameplay is extremely grindy, repetitive, an absolute slog to move around, gunplay feels not bad... but awfully miserable, enemies take multiple mags to take down, you can't even crouch/prone.”
    • “It will make you grit your teeth when you have to put 300 mag rounds into one dude that is wearing an adidas tracksuit (which apparently offers the same protection as power armor inside a tank), because bloody hell, half a thousand high caliber bullets have to go through this adidas tracksuit to take this guy down. He also walks totally careless right across the middle of the room, not taking cover at all, while holding his pistol sideways like a gangster... it's not only ridiculous, absolutely dumb and incredibly tedious, you will feel absolutely miserable through it all the time, because this is not just one boss-type enemy, this is the common enemy type and they are everywhere.”
  • stability
    333 mentions Positive Neutral Negative

    The game exhibits widespread stability issues, with frequent reports of crashes, freezes, bugs, and glitches disrupting gameplay on PC and other platforms. While it can run smoothly on some systems and has improved over time, persistent technical problems—such as mission-breaking bugs, UI glitches, and performance freezes—continue to frustrate many players. Despite these issues, some users still find it enjoyable, especially on sale or on optimized hardware like Linux or Steam Deck.

    • “This game has great depth—you can play it for thousands of hours, try different builds, and it runs great even on my 8-year-old PC.”
    • “I have played the game extensively on Steam Deck and PC and it runs great on PC and pretty good on Steam Deck with lossless scaling.”
    • “Game runs great on my system at 1440p ultra settings and has a beautiful environment in general.”
    • “Buggy and broken in more ways than I can convey through words.”
    • “Constant crashes, texture splitting on NVIDIA cards, textures completely failing to load, quests non-playable, and entire in-game mechanic is broken and has been for years; honestly a majority of these glitches have existed for years.”
    • “The game would be great but it crashes and freezes so bloody often that mission completion is a roll of the dice.”
  • optimization
    266 mentions Positive Neutral Negative

    "The Division 2" features generally good optimization with smooth performance and impressive graphics on mid-range to high-end systems, including low-end rigs and portable devices like the Steam Deck. However, the game suffers from persistent issues such as stuttering, occasional crashes, and inconsistent performance on some hardware, particularly on certain AMD setups and PCs. While updates have improved stability over time, performance problems and poor optimization remain notable challenges for a subset of players.

    • “The game is well optimized and always looks beautiful, even on medium settings.”
    • “On high-end PCs or next-gen consoles, the game’s 4k visuals and HDR support make it a showcase for cutting-edge graphics, while still running smoothly on mid-tier hardware thanks to excellent optimization.”
    • “I've been playing on max settings at about 180fps with almost no stuttering, bugs, crashes, or lag spikes at the time of writing this review.”
    • “The grind for materials, for the highest quality attributes, all the talents, rolls (and re-rolls upon re-rolls) of gear to try and get the right combination because of limitations in crafting and optimization is a stupid, arbitrary mechanic to keep people spinning in an unnecessary rat wheel.”
    • “Like some other people posted before, this dumpster fire of a game is unplayable, poorly optimized, crashes every 15 minutes, tried a lot of fixes and stuff, no dice, the gameplay and setting isn't even that good to begin with, a mediocre game at best (if it would work).”
    • “Bro this game is unplayable, it's so poorly optimized for PC you can't even turn the camera without it sticking; it sticks then does like a weird mini freeze, then moves normally for about a second then sticks again if you move too fast.”
  • atmosphere
    229 mentions Positive Neutral Negative

    The atmosphere in The Division series is widely praised for its immersive, detailed, and post-apocalyptic world design, with the first game’s dark, snowy New York setting often regarded as more atmospheric and emotionally engaging than the sequel’s sunnier Washington D.C. However, Division 2 is commended for its improved gameplay and dynamic weather effects that still create a compelling, tense environment, though some players feel it lacks the same depth and moodiness of the original. Overall, both games deliver strong atmospheres, but fans of narrative immersion tend to prefer the original's heavier, grittier tone.

    • “The environmental storytelling is top-notch—every street corner feels lived-in, and the atmosphere is immersive from the first firefight to the final raid.”
    • “The combination of a high level of detail and variety throughout the city, along with good dynamic weather effects, creates an awesome atmosphere.”
    • “The devs did a great job with the atmosphere showing the broken trashed homes, vandalized cars, trash blowing down the streets, human excrement on the road, and heroin needles littering all the national monuments.”
    • “The Division 2 is mechanically better than the first, but fails to capture the atmosphere of the first.”
    • “Literally just the first game with slightly better balancing, less recoil, more to do, no dark zone, and unfortunately worse atmosphere, graphics, and cosmetics.”
    • “Bugs will mess up the missions while you play, wony can be unplayable due to delta-03 errors, atmosphere is significantly worse than Division 1, cover is janky sometimes, etc.”
  • monetization
    113 mentions Positive Neutral Negative

    Monetization in the game is highly divisive, with many players criticizing aggressive microtransactions, constant ads, and intrusive promotions, often framing it as a greedy cash grab despite being a full-priced title. While some acknowledge that microtransactions are mostly cosmetic and optional, the pervasive presence of battle passes, premium currencies, and DLCs alongside forced launcher use and frequent pop-ups detracts from the overall experience. Others note that despite these issues, the core gameplay remains enjoyable if players choose to ignore monetization pressures.

    • “One of the best looter shooters out there, fair monetization and an overall excellent gameplay experience.”
    • “The game is well optimized and in-app purchases are only cosmetic.”
    • “The game has no pay to win, the monetization is cosmetics (besides expansions), the battlepass isn't intrusive, and there is a lot to grind for.”
    • “Very aggressive FOMO practices, very aggressive microtransactions and premium currency consumerism pushing over your face constantly.”
    • “It starts with their stupid launcher being forced down your throat, then you open the game and immediately get spammed by promotions for the countless microtransactions, then you play the game and get constant pop-ups explaining basic mechanics like it's your first time using a computer, after 10 minutes you are absolutely burnt out on the uninspired and mediocre combat.”
    • “Once again Ubisoft is stealing my money in the in-game purchase option, they are taking our money and not giving the in-game currency and Steam knows it and is playing the "oh you have to contact Ubisoft for that" knowing all along that that is for nought.”
  • music
    112 mentions Positive Neutral Negative

    The music in the game is widely praised for its immersive, atmospheric, and fitting soundtrack that enhances both combat intensity and exploration moments. Composed by Ola Strandh, the soundtrack combines ambient, rock, synth, and industrial elements, creating a distinctive vibe praised as one of the best in the genre. While some find the music occasionally repetitive or minimal, the overall sound design and integration with gameplay and setting receive strong commendation for elevating the experience.

    • “Sound design is equally strong — sharp gunfire, heavy echoes, suppressed rounds, distant radio chatter, and an atmospheric electronic soundtrack that perfectly matches the tone.”
    • “The soundtrack is one of the absolute best I've ever heard (at least for my taste) and the overall atmosphere of the game is immersive as hell.”
    • “Weapon sound effects, music ("The Division 2: Battle for Brooklyn - Rescue Dr. Kandel (Insertion)" is 10/10), and NPC voice work complement the experience - action moments feel tense, while exploration conveys the loneliness of a world after catastrophe.”
    • “Same stuff as 'The Division', only better graphics with more lame heavy metal music.”
    • “The music or for the most part lack thereof is pretty weak, so plan to bump your own tunes.”
    • “It took over an hour for the game to launch, graphics were horrible, sound kept cutting in and out (background sound would disappear but voices would still be going), music was spotty, controls would only work sometimes (sprinting was impossible to rely on). Honestly, this is the worst game experience I have ever had; if this is indicative of what Ubisoft is putting out these days then the company needs to go down in flames.”
  • replayability
    80 mentions Positive Neutral Negative

    The game offers extensive replayability through diverse missions, raids, and endgame activities, supported by a robust loot and character progression system that encourages multiple builds and playstyles. Regular updates, seasonal events, and dynamic world elements further enhance long-term engagement, especially in cooperative modes. While some find repetitive missions and NPC dialogue less appealing, the overall depth and content variety make it a highly replayable looter-shooter.

    • “Overall, it’s a solid looter shooter with great combat, strong atmosphere, and long-term replayability.”
    • “The replayability is exceptional, driven by a loot system and character progression that offer endless opportunities for optimization and grinding.”
    • “Replayability: 9.5/10, targeted loot and nigh-unlimited build possibilities create amazing incentive for replay.”
    • “You can essentially have one character and respec skills, so it doesn't have the same kind of replay value as many other looter shooters.”
    • “There's a lot to do, a lot of activities, item collection, etc.; gameplay is decent, enemy AI is okay and there's a ton of replay value if you don't mind repeating missions and hearing the truly obnoxious NPCs droning orders at you.”
    • “I don't get the purpose of replayable main and side missions; the game simply does not tell you the benefit besides loot rewards and XP; it's marked blue on the map and looks like something I've not completed, yet certain other missions do not get the same treatment being marked as 'completed' as it should be while ability to replay should always exist.”
  • humor
    66 mentions Positive Neutral Negative

    The game's humor is largely centered around chaotic, slapstick moments, ridiculous glitches, and absurd scenarios that keep players laughing, especially during co-op play. While the writing and some repetitive aspects are often unintentionally funny due to poor quality or nonsensical elements, many players find the overall experience entertaining and lighthearted. The humor is a mix of intentional comic relief and amusing frustrations, making it a fun, albeit sometimes flawed, shooter.

    • “If pure chaos, nonstop laughing, and making terrible decisions with your friends was a game… this is it.”
    • “If you like co-op games that turn into absolute madness and keep you laughing the whole time, this one’s a no-brainer.”
    • “Every corner you turn reveals a new adventure or an absurdly hilarious glitch that I can’t help but laugh at (but hey, who hasn’t wanted to see a rogue pigeon fly through a wall?) plus, the tactical gameplay makes you feel like a secret agent—complete with awesome gadgets that would put James Bond to shame.”
    • “Grind in this game is not funny-type grind.”
    • “You're not funny!”
  • emotional
    39 mentions Positive Neutral Negative

    The game delivers a richly detailed, immersive world that evokes nostalgic and atmospheric emotions, particularly in its setting and environment. However, the story and characters lack emotional depth and resonance, often feeling repetitive, forgettable, and emotionally flat, which disappoints players seeking a stronger narrative connection. Despite its narrative shortcomings, some players appreciate the gameplay and cooperative experience for maintaining engagement.

    • “Feels alive (in that post-apocalyptic, heartbreaking way), with incredible attention to detail in every street, landmark, and crumbling monument.”
    • “The visuals are detailed and the colors of the environments are expertly fused to really push the emotional impressions that are possible.”
    • “Brings so much memories while playing this game for the first time; I felt the nostalgia when I was a kid, getting excited playing a new game, and it definitely captured heartwarming memories for me even if it's just a game.”
    • “Extremely repetitive, boring storyline.”
    • “Very boring storyline.”
    • “And then I get to Warlords of New York and it's back to boring story mode... seriously, what in the world were they thinking?”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is mixed, with some NPCs receiving ample growth, while many characters lack meaningful progression or depth. Although character designs and backstories can be visually detailed, they sometimes fail to engage players or feel shallow. Overall, character development is often seen as a weak point compared to other game elements like combat and world design.

    • “There is tons of character development for the majority of the NPCs you will come across during your journey.”
    • “Interesting character development.”
    • “While the game has its flaws, particularly in character development, the excellent combat system and the rewarding feeling of impacting settlements keep me playing.”
    • “Almost no characters ever experience any character development besides a couple backstories found in shallow collectibles.”
    • “That said some of the character designs were just… lame to say the least, so it kept me from caring too much about them.”
    • “Games fun at times even though the story is lame and the character design is terrible (seriously one of the main characters looks like Dora the Explorer).”
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24h Median play time
113h Average play time
26h Main story
95h Completionist
6-100h Spent by most gamers
*Based on 158 analyzed playthroughs
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Tom Clancy's The Division 2 is a open world role playing shooter game with science fiction theme.

Tom Clancy's The Division 2 is available on PlayStation 5, PlayStation 4, Windows, Xbox Series X|S and others.

The main story can be completed in around 26 hours, while the entire game is estimated to take about 95 hours to finish. On average players spend around 113 hours playing Tom Clancy's The Division 2.

Tom Clancy's The Division 2 was released on January 12, 2023.

Tom Clancy's The Division 2 was developed by Ubisoft.

Tom Clancy's The Division 2 has received mostly positive reviews from players. Most players liked Tom Clancy's The Division 2 for its story but disliked it for its grinding.

Tom Clancy's The Division 2 is a single player game with multiplayer and local co-op support.

Similar games include Tom Clancy's The Division, Tom Clancy's Ghost Recon Breakpoint, OUTRIDERS, Tom Clancy's Ghost Recon Wildlands, Diablo IV and others.